The more and more I play Kingdoms of Amalur: Reckoning, the more and more confident I become that this game will take people by surprise in terms of how unusually good it is. Few people were paying much attention to the sheer potential of Reckoning until recently, but the numbers certainly seem to be growing, and that makes me happy. Because this game will please RPG fans looking for a rock-solid gameplay experience.
我比较相信Metascore里的player ...
权少帅 发表于 31-1-2012 10:54 AM
都还没公开发售,metascore要等。但是我一直来都是看ign score的。我相信现在很多人会拿它和skyrim比较。metascore不多不少都会贬低。
这个有点闷,没的preciously aim opponent you desired for spell and range weapon.
TdeadOohioOskyL asks... In the demo, when using ranged magic or archery, there is no way to choose which enemy the character targets. Is there a structure aiming/lock on system in the final build?
Colin answers... There isn't. The game selects which enemy it thinks you want to attack when you're using ranged weapons or spells, though you can sometimes tweak the camera with the analog stick to switch over to another enemy in the horde you're fighting. I don't have significant experience with ranged weapons in the game (other than occasionally using a bow or a projectile spell), but I also haven't had any difficulties while using them. Other gamers might want a more hands-on approach to selecting targets, however, but the system works just fine for me.