http://www.simcity.com/en_US/blog/article/simcity-update-from-kip
Hi everyone – I wanted to give you a quick update about the state of SimCity and what the development team here at Maxis has been focused on in the last week. The good news is that we are seeing so many of you playing the game. Mayors have spent more than 33 centuries worth of time playing the game and enough road has been laid to circumnavigate the earth over 5000 times. Each day, we have more than three quarters of a million active cities being played.
We’ve been heads down addressing the key issues we’re seeing reported from our community. This includes city rollbacks, lost progress, and the return of features like Cheetah Speed and Leaderboards. Like you, we want all of these resolved ASAP, which is why they are the top priorities in our studio. Matter of fact, we have all of these in a QA environment, giving them a thorough test before we release them back to you, the fans.
On top of this, we’re also working on a number of bug fixes and other overall improvements that we’re planning to include in future Updates. Just last week we released two Updates (1.7 and 1.8), which included traffic fixes and other general improvements. For the future, in Update 2.0, we’ll be addressing the Recycling Center bug, fixing the fire engine clumping, improving the efficiency of Street Cars, and increasing the radius of river water. We’re also fixing the tuning on Casinos and are making them more profitable. These are just a handful of the substantial changes coming in Update 2.0.
Keep in mind, if you don’t see a particular fix present in an Update, this doesn’t mean we’re not working on it, or we’re not aware of it. Our team is constantly getting reports about the top issues being raised and this is helping us prioritize what we need to address. There are some issues that are more challenging and will take more time. If you have feedback, please visit our forums. In the meantime, we’ll continue to address the top issues in our updates. We’ll keep working while you’re playing.
Thanks for sticking with us. We hope this gives you a better idea of what we’ve been working on. Now back to work!
I mean, here i am, having the commercial part of the city complaining about the lack of shoppers while having the exact opposite complaint (no places to do shopping) in the residential area, not being able to granularly control the police precinct, large fire station or hospital's funding (and thus losing money), houses not seeing schools and parks even though there is one right in front, houses not expanding dispite there being so much empty land around it and yet I keep being told to zone more area in a fully zoned city, the power stations are ridiculously overpriced and taking up too much space, and now here I am looking at someone's pointless glitched up bridge.