Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes.
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
- The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
- The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)
Tiers
Torment: Tides of Numenera应该会是Kickstarter史上吸金最牛的!
才第一天就突破50%+的筹款额了! 本帖最后由 silversaint 于 7-3-2013 08:05 AM 编辑
•Single-player
•Turn-based
•RPG
•Roguelike
•On PC (and eventually Xbox Indie)
Crayon Chronicles offers a relatively short (2-4 hours per play-through) but action-packed RPG experience that randomly generates the level layouts each time you play.
You are encouraged to play through the game more than once thanks to the random nature of the environment layouts, but also because we keep track of the interesting facts about each play-through (in our newfangled "Heroic Hallitorium") so you can compare your adventures to each other as well as to the adventures of your friends.
Crayon Chronicles offers:
•50+ enemy creatures
•200+ items and gear to find
•13 different environments to explore
Your character will be able to carry:
•A helmet
•Armor
•A main weapon
•An off-hand weapon (unused when you have a two-handed weapon equipped)
•A ranged weapon (recharges shots as you use melee attacks)
•A skill power (recharges as you defeat enemies)
•4 consumable item slots
Civitas will be a revolutionary, open ended, community driven, highly moddable city building game, where you are not only responsible for terraforming the land, zoning, and building the structures, but you will also be able to manage many other aspects of your civilization. Civitas can either be played as a single player game, or you can play online with other city builders to make entire regions, share resources, and compete for citizens to build the largest city. We will not limit you to one or the other, both will be full featured and complete. Feel free to play it whenever, wherever, and however you want. Civitas will be available for Mac and PC through various digital download services.
Disastercake is one normal guy with one large dream: to make games he's passionate about. This guy's name is Mike Gale... and that's me! I've been working on Soul Saga for years as many roles including a programmer, game designer, and technical artist. I also outsource a lot of Soul Saga's art to talented artists around the world using my life's savings. I use to work at Microsoft in their games department, but I've quit that comfy job to work on Soul Saga, a game inspired by classic J-RPGs. You can read a little more about that here.
It is a survival based horror RPG, which will immerse you in a Siberian, post apocalyptic wasteland. The game takes place in a secret Soviet city,which was partly destroyed. You will get by, side by side, with vicious alien hybrids, ruthless bandits and other survivors like you, who haven’t lost hope. Exploring new areas, scavenging and fighting for your life, you will be making hard choices between greater good and your personal goals, which will lead you to different outcomes.
Our inspiration comes from many sources: games like Fallout 1 and 2, S.T.A.L.K.E.R Shadow of Chernobyl, Metro 2033, Half-Life 2, Resident Evil; films The Thing, Alien(s),Prometheus, The Road, The Myst; our favorite writers Isaac Asimov, Arkady and Boris Strugatsky, Stanislaw Lem and many others.
Stretch Goals
80.000 - multiplayer: play with you friends, explore the devastated city, survive or fight again each other for supplies and ammo.
90.000 - additional content: Hybrids, cars, weapon, additional locations for the first episode
110.000 - episode two + 5-7 kilometers of the map + continue of the main story line + more side quests+ more vehicles.
130.000 - episode three + 5-7 kilometers of the map + the culmination of the story line + more side quests+ creatures + new faction.