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1.12的平衡性调整

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发表于 10-10-2010 11:10 AM | 显示全部楼层 |阅读模式
本帖最后由 kaara 于 15-10-2010 04:04 PM 编辑

1.12的平衡性调整

The balance changes in our next patch will primarily focus on improving the zerg.  

Here are a few of the changes we currently have planned:

•    We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

•    Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

•    The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

•    The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

•    We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids.  We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.


http://sea.battle.net/sc2/en/blog/84606#blog


继续加强ZERG和销弱TERRAN,看来迟点要换种族来用了。。

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发表于 10-10-2010 11:19 AM | 显示全部楼层
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发表于 10-10-2010 11:39 AM | 显示全部楼层
看来1v1会多很多玩家用zerg.
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