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Sapphire Radeon 9550 256mb DDR/AGP 8X
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SAPPHIRE 9550
Features
4 parallel pixel pipelines
2 programmable vertex shader pipelines
128-bit dual-channel DDR memory interface
AGP8x/4x
SmartShader™ 2.0
Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
DirectX® 9.0 Vertex Shaders
Vertex programs up to 65,280 instructions with flow control
DirectX® 9.0 Pixel Shaders
Up to 1,536 instructions and 16 textures per rendering pass
32 temporary and constant registers
128-bit, 64-bit & 32-bit per pixel floating point color formats
Multiple Render Target (MRT) support
Complete feature set also supported in OpenGL® via extensions
SmoothVision™ 2.1
2x/4x/6x Anti-Aliasing modes
Sparse multi-sample algorithm with gamma correction, programmable sample patterns, and centroid sampling
Lossless Color Compression (up to6:1)at all resolutions
Temporal Anti-Aliasing
2x/4x/8x/16x Anisotropic Filtering modes
Up to 128-tap texture filtering
Adaptive algorithm with bilinear (performance) and trilinear (quality) options
HYPER Z™ III
Hierarchical Z-Buffer with Early Z Test
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z Cache optimized for real-time shadow rendering
VideoShader™
Seamless integration of pixel shaders with video in real time
FullStream™ video de-blocking technology for Real, DivX, and WMV9 formats
VideoSoap™ noise removal filtering for captured video
MPEG1/2/4 decode and encode acceleration
DXVA Support
Hardware Motion Compensation, iDCT, DCT and color space conversion
All-format DTV/HDTV decoding
YPrPb component output for direct drive of HDTV displaysâ |
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楼主 |
发表于 27-4-2009 07:35 AM
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便宜卖。。快来看看。。![](static/image/smiley/default/loveliness.gif) |
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![](static/image/common/ico_lz.png)
楼主 |
发表于 4-5-2009 02:38 PM
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发表于 6-5-2009 06:15 PM
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