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发表于 28-1-2010 11:08 PM
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ork新单位~~~

Unit Profile: Ork - Weirdboy
Everyso often an Ork comes along that is a little bit different than all theothers. These Weirdboyz are Ork psykers, conduits for powerful psychicenergies generated by masses of greenskins and their enthusiasm andexcitement for a fight.
Unit: Weirdboy, a long range support unit and caster. Charge his energy by putting him near da boyz and having them Waaagh!!! shout.
Availability: Tier 2
Abilities:
Zzap – Fry an enemy with psychic power. The charge will periodicallyjump to other nearby units, friends or foes, damaging them as well.
Warp Vomit – Vomit up the psychic stuff roiling in the Weirdboy’s guts, damaging anyone caught in the spew.
Upgrades:
Bigga Brains – Increase the Weirdboy’s health and grants the OverDere! ability which allows the Weirdboy to fling nearby Orks throughthe air without causing them any damage. It’s not quite as graceful asteleportation, but it can get the job done.
Warphead – Increase the Weirdboy’s energy and grants the Foot ofGork ability. The mighty foot of the Ork god Gork is summoned to stompon enemies, stunning and damaging them.
Warpath – Delays the Weirdboy’s death explosion and grants theWarpath ability. When toggled on, Warpath increases the movement speedof nearby Orks and reduces the damage they take.
Alone, the Weirdboy is a vulnerable caster. When he’s with da boyzthough, not only does he gain their protection, he also gains energyfaster so he can use his abilities more often. If your Orks use theirWaaagh!!! shout, the Weirdboy gains a bunch of energy back all at once,so he can get back in action.
In his support role the Weirdboy has a number of ways to disrupt anddamage enemy units, including the spectacular Foot of Gork, which isburned into the terrain after it has knocked enemy units in the areaflying. It has a massive energy cost, but beware a Weirdboy in thethick of a frenzied Ork mob. As mentioned above, their energy level cango up in a hurry.
When killed, the Weirdboy floats erratically into the air and eruptswith psychic energy, knocking over nearby units. It’s an appropriatelyOrky end for this unit that bestows the green tide with some not sosubtle tricks for their sleeves.
单位:诡异小子,长距离支援单位以及施法者,他的技能填充方式是让他靠近其他的小子并且让他们使用WAAAGH战吼.
允许建造:T2
能力--
滋滋! - 用灵能煎了某个敌人.闪电会在命中单位的附近来回弹跳,不分敌我,伤害一样
亚空间呕吐 - 诡异小子从胃里吐出一票亚空间什么玩意.任何被喷到的人的都要遭殃
升级选项-
更大的大脑! - 增加诡异小子的生命并且给予他 "给哥走着~!" 技能,这个技能允许附近的小子直接飞起落在目标地点而不会受伤害. 虽然这个技能跟华丽的直接传送还是有点区别的,但反正效果都差不多啦.
次元脑袋! - 增加诡异小子的能量值并且赐予他"搞哥之脚"技能,允许直接召唤搞哥的臭脚一脚踩在敌人头上,使他们受伤并且眩晕
次元通道 - 延迟诡异小子的死亡爆炸时间并且给予他"次元通道"技能, 当这个技能开启时,允许附近的单位增加移动速度并且受到更少伤害
如果单独行动,那么诡异小子就是个脆皮法师,然则一旦把他丢进小子堆里,不但他得到了保护,这也会让他的能量恢复加速从而更频繁的使用技能. 如果你的兽人单位使用了WAAAAGH战吼,那么诡异小子会一次性得到大量能量从而立即投入战斗
就诡异小子的支援方式来讲,他有多种办法使敌人崩溃或受伤,比如搞哥之脚,会在地面留下火焰痕迹并且踩飞敌人,耗费大量魔法.总之无论如何要小心一大群兽人队伍里的诡异小子.如上面提到的,他们的能量恢复速度会很惊人
如果诡异小子被人宰了,那么他们会漂浮在半空中并且爆发一阵灵能爆炸.会把附近的所有单位打倒,对于兽人的绿潮来说,这种非常恰当的死法对于战局的影响或许不如你想的那样仅仅是微妙而已... |
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