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楼主: silversaint

【射击】異尘余生:新维加斯·Fallout: New Vegas专属讨论区

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发表于 24-2-2011 03:49 PM | 显示全部楼层
如何来暗?

在后面插刀,下毒,降头?
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发表于 24-2-2011 04:43 PM | 显示全部楼层
本帖最后由 江夏 于 24-2-2011 04:45 PM 编辑

例如初次正面交锋不敌瓜掉,load game 后就绕道去后面、或等晚上、或设陷阱(夹野兽脚的机关)、或费多些子弹远距离 snipe、或做 quest 请枪手。

+

以后增加经验和钱后,还能买隐身器用,然后走到敌人身边,放枝 dynamite 进他裤袋。
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发表于 24-2-2011 04:44 PM | 显示全部楼层
我收到ED-E和Lily之后就没什么死过,只有deathclaw比较难应付,它对所有武器耐性很高,bug嘛。。。。。最终决战时ED-E还卡在赌场里这个bug够大了吧,剩主角和LILY被2大势力围殴
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发表于 24-2-2011 05:21 PM | 显示全部楼层
我收到ED-E和Lily之后就没什么死过,只有deathclaw比较难应付,它对所有武器耐性很高,bug嘛。。。。。最终 ...
MisakaMikoto 发表于 24-2-2011 04:44 PM


其他的枪手好用吗?我祗用着 Boone 而已,大只有安全感。
不过 Boone 身为 sniper 却每次都跑到中程距离打敌人,就算给长枪也冲锋去械斗。
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发表于 24-2-2011 06:51 PM | 显示全部楼层
boone命中射程最强,但火力最猛肯定是LILY和ED-E,只是ED-E有bug,过了他的专属任务,强化它变成蓝电磁炮,有时还会用会原本的红雷射,时灵时不灵
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发表于 24-2-2011 06:54 PM | 显示全部楼层
老实说这代speech功用大幅增强,最终决战竟然能说得敌方退兵,兵不血刃获胜,我记得第3代speech多高结果讲完还是开打
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发表于 24-2-2011 08:55 PM | 显示全部楼层
老实说这代speech功用大幅增强,最终决战竟然能说得敌方退兵,兵不血刃获胜,我记得第3代speech多高结果讲完 ...
MisakaMikoto 发表于 24-2-2011 06:54 PM


赞成,包成功就是包成功,不二价。
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发表于 24-2-2011 09:03 PM | 显示全部楼层
有玩过fallout 3 的,给一点比较,有什么不同,更好还是更差?
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发表于 24-2-2011 09:39 PM | 显示全部楼层
这代难度较低。同伴多个指令盘比较容易指挥,而且不是凡事靠杀人解决,很多时候靠speech解决比前代好。但是bug超多。。。。。。。。。。
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发表于 24-2-2011 10:05 PM | 显示全部楼层
这个可以指挥多个同伴?

就是说 “你们先上,我在后面掩护”。。。。。
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发表于 24-2-2011 10:11 PM | 显示全部楼层
也是一个一个按,不过至少知道他们的行动
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发表于 24-2-2011 10:18 PM | 显示全部楼层
对了,地图跟上一个比较,那个比较大?
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发表于 24-2-2011 10:24 PM | 显示全部楼层
3代大多了,我走了一圈觉得小3分之1。。。
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发表于 24-2-2011 10:35 PM | 显示全部楼层
是哦,这个算是 expansion?
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发表于 24-2-2011 10:41 PM | 显示全部楼层
外传。fallout 4 传闻2012年尾推出,bethesda不想拖太久,以免浪费太多工钱
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发表于 24-2-2011 10:51 PM | 显示全部楼层
这个 new vegas 价钱又便宜点吗?
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发表于 24-2-2011 11:18 PM | 显示全部楼层
steam 49.90 usd
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 楼主| 发表于 27-4-2011 12:19 AM | 显示全部楼层
Fallout: New Vegas v1.3 Patch Notes

This update contains optimizations and stability improvements, as well as the following balance changes:

Guns Changes:
• Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They're also more durable. 12.7mm SMG mag capacity increased to 21.
• Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered.
• Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi.
• Sniper Rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle.
• That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel.
• Hunting Revolver - RoF increased.
• Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased.
• Silenced .22 Pistol, SMG - Crit DAM and Crit Chance significantly increased.
• 5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger.
• .308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added.
• Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy Repeater Custom Action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered.

Explosives Changes:
• Dynamite - Larger explosion radius.
• Frag and Plasma Grenades – DAM increased.
• 25mm Grenades - Slightly increased DAM on the explosion.
• 40mm Grenades - Significantly higher DAM on the explosion.
• Missile Launcher / Fat Man - Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit!

Energy Weapons Changes:
• Gatling Laser - Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + Focus Optics + Laser Commander, it has extraordinary DPS.
• Tesla Cannon, Tesla-Beaton Prototype - These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT.
• Pew-Pew - Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon.

Melee Weapon and Unarmed Changes:
• Ripper, Chainsaw, Thermic Lance - DAM lowered, all ignore DR/DT.
• Bladed Gauntlet, Mantis Gauntlet - Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed.

Perk Changes:
• Splash Damage – Functions properly.
• The Professional - 10mm Pistol, SMG added to perk list.

http://store.steampowered.com/news/5368/
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发表于 27-4-2011 10:17 AM | 显示全部楼层
回复 178# silversaint

这种 patch,最好总结说句 "玩家你最好重玩"。
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发表于 27-4-2011 11:40 AM | 显示全部楼层
本帖最后由 Skeleto_on 于 27-4-2011 11:43 AM 编辑

死人 Steam 我 update 這 patch 既然給我重新下載正個游戲。
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