BioWare community manager Jay Watamaniuk confirmed that a second DLC expansion pack for Mass Effect was still in development. Watamaniuk would not discuss anything further about the pack, so the release date and type of content that will be provided is still unknown. He did reveal that patch for the PC version of Mass Effect would be released in "a month or two."
Test the limits of your combat prowess aboard a remote, top-secret Alliance space station. Do you have what it takes to hold the top spot among the best of the best? This module includes a new land-able space station, 13 exciting combat scenarios, and approximately 2-3 hours of game play.
Required: you must achieve Spectre status before embarking on this mission.
Compete in a series of high-stakes battle simulations to earn amazing weapons and armor that can be used in the main game. Unlock new achievements, and even win ownership of a dedicated base of operations for Commander Shepard. Challenge modes include Survival, Time Attack, Hunt and Capture and even a scenario modeled after the First Contact War.
Features:
- Visit the military training center at Pinnacle Station and engage in a series of combat simulations.
- Players of any level can hone their Mass Effect combat skills, shooting your way to the top in 12 unique combat scenarios.
- Make a bet with the station Admiral in a final 13th mission. The stakes are high, Shepard risks his life and the life of his crew to prove that he is the best of the best.
- Farm your main game achievements in an easy to access combat simulator.
- Player can take their prizes and play with them in the main game. Making your next playthrough easier.
- Combat is more dynamic and fast-paced.
- Combat simulator feels like a holo-deck of sorts, environments and enemies look simulated.
- Encounter Vadinos (Turian) and win his weapon.
Update Note v1.02
- The player will no longer become stuck in the Feros elevator
- Quickslot abilities are now disabled in elevators
- The pixilated bloom and DoF on Radeon x1650 and x1950 cards has been addressed
- GPF crashes when playing Quasar have been addressed
- The player's weapon will not auto fire if the fire button is released as an active loading screen appears
- Low LOD on Garrus' face has been addressed
- Reconfiguring the PRIMARY INTERACT key (Default set to E) to any other key will no longer make the ENTER key interact TWICE when used.
- Player will not become stuck in his action station in elevators (primarily occurred in the Peak 15 elevators)
- Occasional crash when encountering Rachni on UNC_73 has been addressed
- Using the enter key to add and remove talent points will function properly
- GUI: Pressing U when first getting control of Shepard and then pressing ESC to close it will not cause the player to lose all input functionality
- Romance confrontation conversation will fire after 3rd planet complete
- The player will no longer become stuck when using the Enter key rather than the primary interact key to initiate conversation with certain followers on the Normandy
- Audio skipping during conversations has been addressed
- Addressed cases where Realtec HD audio users were experiencing issues with cut off / crackling audio after patching the game to version 1.01
- The issue regarding dynamic character shadows appearing grainy has been resolved.
- Nihilus and all Turians are no longer missing their face markings
- The issue of Garrus having no lighting on his face until a save is loaded has been addressed
- The game will now create save files when "My Documents" is set to the root of a drive
Misc.:
-The issue where PCs with NVIDIA GeForce 8xxx and above video cards were experiencing random General Protection Fault crashes appears to have been fixed with the GeForce 182.06+ drivers. Please ensure when playing Mass Effect that all PC drivers are up to date.