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楼主: kira

StarWater2 星际争水2 | 就要100頁,你們灌的好慢 rf

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发表于 27-8-2010 05:33 PM | 显示全部楼层
当年我Warcraft3 有join Cari clan的。但现在的Bnet系统没有Clan和聊天室了。Function在倒退,都 ...
mic81 发表于 27-8-2010 01:47 PM



    Platinum 什么来的?

你每次冲这个都是去cc玩???
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发表于 27-8-2010 05:34 PM | 显示全部楼层
昨天被p1 dropped了  然后不爽,开maxis来玩蛮smooth下! 我发现玩一场game也只是吃掉大 ...
雪影狂刀 发表于 27-8-2010 04:26 PM



    你也买来玩了??
多少钱  那里买?
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发表于 27-8-2010 05:35 PM | 显示全部楼层
我也要potong了
poisonsoup 发表于 27-8-2010 05:23 PM



   约个时间大家一起去
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发表于 27-8-2010 05:36 PM | 显示全部楼层
你也买来玩了??
多少钱  那里买?
Part|坏人|timE 发表于 27-8-2010 05:34 PM



   bangsar买的,RM215
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发表于 27-8-2010 05:37 PM | 显示全部楼层
bangsar买的,RM215
雪影狂刀 发表于 27-8-2010 05:36 PM



    很便宜  
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 楼主| 发表于 27-8-2010 05:46 PM | 显示全部楼层
我也要potong了
poisonsoup 发表于 27-8-2010 05:23 PM



   快去potong
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发表于 27-8-2010 05:59 PM | 显示全部楼层
你是请unifi吗?

有什么好康要注意的?
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发表于 27-8-2010 06:23 PM | 显示全部楼层
UNIFI 最便宜都要 RM149?(VIP5)

Enjoy triple play advantages of VIP:
V Video or Internet Protocol Television (HyppTV)
I High Speed Internet
P Phone (Voice Service)
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 楼主| 发表于 27-8-2010 06:38 PM | 显示全部楼层
我的區沒有unifi
TM每次都focus KL一代的JB這裡只有商務用的才可以申請,我應該申請Blockbuster 4MB
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发表于 27-8-2010 07:11 PM | 显示全部楼层
听讲tmnut的4mb是最值得的package。
如果不是share line我会忍不住换。

感叹现在科技发达,potong鸟也可以救回。
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发表于 27-8-2010 07:12 PM | 显示全部楼层
差太远啦,别毁灭我的偶像
HiBiKi1314 发表于 2010-8-27 13:02
SC可能以他为蓝本。
不过Jean可以说是法国最具代表性的演员,电影都不错。
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 楼主| 发表于 27-8-2010 07:55 PM | 显示全部楼层
听讲tmnut的4mb是最值得的package。
如果不是share line我会忍不住换。

感叹现在科技发达,potong鸟也可 ...
金旦面 发表于 27-8-2010 07:11 PM



   超級值得,如果有人要申請2MB倒不如直接拿4MB更划算~而且已經比之前便宜很多了
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发表于 27-8-2010 08:46 PM | 显示全部楼层
超級值得,如果有人要申請2MB倒不如直接拿4MB更划算~而且已經比之前便宜很多了
kira 发表于 2010-8-27 19:55

我是在想不懂10mb可不可以看hd。
不过经济不允许。
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发表于 27-8-2010 11:25 PM | 显示全部楼层
刚才1v1 terran
一个barrack 4个reaper
居然能顶下20多个marine 大军
下到下叻
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发表于 28-8-2010 02:04 AM | 显示全部楼层
回复 1634# 平底糕


    @@真的10下10下
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发表于 28-8-2010 02:06 AM | 显示全部楼层
刚才1v1 terran
一个barrack 4个reaper
居然能顶下20多个marine 大军
下到下叻
平底糕 发表于 27-8-2010 11:25 PM



竟然有酱的事?对方怎么回事?没理由4个reaper赢20多个marine.....
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发表于 28-8-2010 05:23 AM | 显示全部楼层
我上Platinum了。但是一上去就连输两三场。
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 楼主| 发表于 28-8-2010 07:06 AM | 显示全部楼层
我上Platinum了。但是一上去就连输两三场。
mic1981 发表于 28-8-2010 05:23 AM



   lol那邊那麼強大
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发表于 28-8-2010 08:35 AM | 显示全部楼层
竟然有酱的事?对方怎么回事?没理由4个reaper赢20多个marine.....
magiczerox 发表于 28-8-2010 02:06 AM



    我也吓到下,弄到我调动内部的防卫去前线时才发现已经清场了.剩下刚刚被攻破的barrack 和两个reaper
难道weapon + 1的威力帮助那么大?
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发表于 28-8-2010 10:31 AM | 显示全部楼层
[size=11.8056px]Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.
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