- The Demon Hunter will come in both male and female flavors, but for now, the male version’s staying under wraps. Isn’t that just like a man – always taking forever to get ready?
- The Demon Hunter is the only character class capable of dual-wielding. Everyone else’s other arms decided to take the day off, we guess.
- Demon Hunter makes frequent use of traps and grenades. She can even bounce grenades off walls and other surfaces, proving that even when your entire life has been consumed by murder and revenge-lust, you can still have a child-like sense of whimsy. We bet she also enjoys prank calls.
- Thanks to the Diablo III’s rune system, there are roughly 97 billion potential builds per class. And that’s not even factoring in traits, charms, and armor. So eat it, Borderlands!
- As a result, however, it’s basically impossible for every character class to be perfectly balanced against one another. That’s why PVP arenas are team-based. If you’ve met your kryptonite, the hope is that another of your teammates can pick up the slack.
- PVP Arenas will allow you to make use of all your traits, abilities, runes, armor, weapons, etc.
- Blizzard’s focusing on counters for PVP design – as opposed to annoying, downtime-inducing crowd-control techniques. We’ll hold you to that, Blizzard. If someone “fears” us – ala WoW – we’ll “fear” your offices right into a fire.
- PVP will allow you to unlock titles, achievements, and things of the like. Not so much new weapons and abilities.
Diablo III Arena Battle
PvP (short for ‘player versus player’ combat) has had a storied history in the Diablo series. For Diablo III, we’ve decided to take it in a new direction to ensure that it’s deep, organized, frantic, and fun.
Diablo III’s PvP battles are fought in arenas spread out across the world of Sanctuary. These arenas aren’t random — they’re all unique, designed with differing amounts of terrain and cover. You participate in PvP using the character of your choice, with access to all of the gear and skills you’ve accumulated playing the game in single-player or cooperative mode.
You’ll learn many of the fundamentals of PvP (like how to avoid attacks or target specific foes) by playing the single-player game, but PvP differs in that it isn’t an ideal venue for gathering new weapons and armor. Your rewards for shedding blood in the arena are purer than that: bragging rights, the joy of sending friends old and new to their swift and inglorious deaths, and points that represent how far you’ve progressed on the path to fame and glory.
When you participate in ranked games (fights that pit two opposing teams of players against each other in ‘best of’ matches), you’ll earn points for advancement based on kills, accomplished objectives, wins, and other factors. Points lead to multiplayer achievements, titles, and more. Our system is focused on encouraging furious combat and multiplayer progression, not stringent competitive rankings, so you’ll earn points after every match and Battle.net matchmaking will pit you against similarly skilled opponents.
We’re also looking into other PvP game types that exist outside the ranking system, like 1-on-1 duels and mutually chosen team battles (for example, you and your friends could divide into two teams for an arena showdown). We’ll have more information on the availability of these game types in the future.
Our aim for Diablo III’s PvP is to set you up with dangerous, exciting gladiatorial matches, let you battle it out with other players at your own pace, and allow you to proudly display your rewards. We’ve added a robust system to remove the obstructions that may have kept you out of the action, so that you can focus on what really matters: answering the age-old question of ‘who would win in a fight’ — with a gauntlet to the face.