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StarWater2 星际争水2 | 就要100頁,你們灌的好慢 rf
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发表于 28-8-2010 10:31 AM
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[size=11.8056px]Balance Changes
We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.
Maps
We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.
Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.
Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.
Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.
Zerg
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.
And Beyond...
We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features. |
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发表于 28-8-2010 10:37 AM
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zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds.  你是不是要我给zergling 咬死才叫ballance?
increase the build time of reapers as well from 40 to 45 seconds.
we are also increasing the bunker build time from 30 to 35 seconds
we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored 伤害减低30%,拜拜seige tank
lowering battle cruiser damage against ground units from 10 to 8.
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored |
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发表于 28-8-2010 10:43 AM
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还好没动到MMM XD
一些大决(cheese)应该会消弱不少。
目前都是在玩cheese game. |
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发表于 28-8-2010 10:47 AM
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拿zealot动刀又不让他跑快点,看来protoss很多玩家会流失啦!去练mmm咯,tank的威胁减低了,现在只怕colossus了! |
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发表于 28-8-2010 10:49 AM
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protoss的打击很大下 |
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发表于 28-8-2010 10:50 AM
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本帖最后由 kitkatlow 于 28-8-2010 10:58 AM 编辑
拿zealot动刀又不让他跑快点,看来protoss很多玩家会流失啦!去练mmm咯,tank的威胁减低了,现在只怕coloss ...
fatho 发表于 28-8-2010 10:47 AM 
我只想说,我想回去 zerg 了。
zealot 生产速度降低,我可以杀多几只probe [size=15.9722px]
[size=15.9722px]hydra 的行动速度没有提升啊?慢到鬼那样。[size=15.9722px]
[size=15.9722px]还有,tank 的伤害是针对装甲单位,[size=15.8333px]建筑降低30%,marine zergling zealot 没有改变。 |
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发表于 28-8-2010 10:51 AM
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protoss的打击很大下
poisonsoup 发表于 28-8-2010 10:49 AM 
我相信cobo 跟 mic 看到这个一定会大喊 shxt!!!!!! |
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发表于 28-8-2010 10:51 AM
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我也吓到下,弄到我调动内部的防卫去前线时才发现已经清场了.剩下刚刚被攻破的barrack 和两个reaper
难道weapon + 1的威力帮助那么大?
平底糕 发表于 28-8-2010 08:35 AM 
对方应该把 20 个 marine 一个一个上山,半路都已经被山崖上的 reaper 开了几枪,上到来又刚好 4 reaper 围 1 marine。 |
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发表于 28-8-2010 10:53 AM
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protoss的打击很大下
poisonsoup 发表于 28-8-2010 10:49 AM 
zealot 已经像鸡肋,再刁难下去可以省掉造 zealot 了。 |
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发表于 28-8-2010 10:54 AM
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zealot 已经像鸡肋,再刁难下去可以省掉造 zealot 了。
江夏 发表于 28-8-2010 10:53 AM 
会死得更惨,单单zergling (counter stalker)就可以GG 他了。 |
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发表于 28-8-2010 10:57 AM
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回复 1649# kitkatlow
所以用到很没瘾啰,像鸡肋,不造又怕小狗,造了又被 mutalisk、reaper 按着来打。 |
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发表于 28-8-2010 11:31 AM
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Protoss那样改法看起来更加不Balance,
前期更好欺负了。
要开始练Terren了,反正我也没什么用Tank,
对我影响不大。 |
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楼主 |
发表于 28-8-2010 12:29 PM
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看了改變,zealot雖然比較多時間建,可是現在多數人還是用stalker跟VR~所以對他們來說沒差~
看到Terran才無言,reaper被改是在預算之內,Tank被改還好~不過也未免改的太低攻擊了吧…BC也改 |
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发表于 28-8-2010 12:40 PM
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就算tank被改,应该也很还是很有威力
装甲其实什么意思? |
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发表于 28-8-2010 12:43 PM
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楼主 |
发表于 28-8-2010 12:43 PM
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就算tank被改,应该也很还是很有威力
装甲其实什么意思?
影之子 发表于 28-8-2010 12:40 PM 
就是Terran的Tank跟Thor~Toss的immortal跟colossus,zerg的ultralik?? lolx |
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发表于 28-8-2010 12:43 PM
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本帖最后由 kitkatlow 于 28-8-2010 12:54 PM 编辑
| | Unit | Armor | SCV
| 0 | MULE | 0 | Marine | 0 | Marauder | 1 | Reaper | 0 | Ghost | 0 | Hellion | 0 | Siege Tank | 1 | Thor | 1 | Viking | 0 | Medivac | 1 | Raven [Detector] | 1 | Banshee | 0 | Battlecruiser | 3 | Auto-Turret | 0 | Point Defense Drone | 0 | | | Unit | Armor | Probe | 0 | Zealot | 1 | Stalker | 1 | Sentry | 1 | Observer [Detector] | 0 | Immortal | 1 | Warp Prism | 0 | Colossus | 1 | Phoenix | 0 | Void Ray | 0 | High Templar | 0 | Dark Templar | 1 | Archon | 0 | Carrier | 2 | Interceptors | 0 | Mothership | 2 | | | Unit | Armor | Larva | 10 | Drone | 0 | Overlord | 0 | Zergling | 0 | Queen | 1 | Hydralisk | 0 | Baneling | 0 | Overseer [Detector] | 1 | Roach | 1 | Infestor | 0 | Infested Terran | 0 | Mutalisk | 0 | Corruptor | 2 | Nydus Worm | 1 | Ultralisk | 1 | Brood Lord | 1 | Broodling | 0 | Changeling | 0 | | |
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发表于 28-8-2010 12:48 PM
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看了改變,zealot雖然比較多時間建,可是現在多數人還是用stalker跟VR~所以對他們來說沒差~
看到Terran才無 ...
kira 发表于 28-8-2010 12:29 PM 
有差。。。我被Zealot Rush 到Sien。 |
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楼主 |
发表于 28-8-2010 12:50 PM
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有差。。。我被Zealot Rush 到Sien。
mic81 发表于 28-8-2010 12:48 PM 
lol~這樣大家都會用stalker來rush~這樣對於zerg跟terran rush更加方便 |
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发表于 28-8-2010 12:55 PM
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zealot 已经像鸡肋,再刁难下去可以省掉造 zealot 了。
江夏 发表于 28-8-2010 10:53 AM 
后期都是WarpGate的。所以影响不到,是开始防Zergling和Proxy Rush而已。 |
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