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【体育竞速】Need For Speed : UnderCover
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发表于 31-1-2009 03:23 PM
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楼主 |
发表于 31-1-2009 03:56 PM
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原帖由 reset 于 31-1-2009 15:23 发表 
我的电脑啊,全部开到最high啊,都很顺。
有时不是要撞traffic的,是很多路障啊。
还有tier2的车我也不知道有没有拿到,因为我就一直破关!!!
一直看那些钱,现在里面的钱有$400.000了.
我现在就只好用我 ...
我的 Specs 顶多能够全 Off 而已 ...
破 Job 和一些重要的 Race 才会 Unlock 东西的 ... |
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发表于 31-1-2009 04:14 PM
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原帖由 RDS 于 31-1-2009 03:56 PM 发表 
我的 Specs 顶多能够全 Off 而已 ...
破 Job 和一些重要的 Race 才会 Unlock 东西的 ...
重要的是不是那些关,然后会发亮的?
我也一直很努力的破关,那些什么关就一个一个慢慢的破。
然后那个wheel的level现在已经到了12了,那些关也越来越难了。
你的电脑是8500啊,我的是8600啊,没什么差。
会不会是我用的是8600GT版的,然后ram是256 DDR3?
所以跑起来比较顺? |
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楼主 |
发表于 31-1-2009 05:02 PM
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原帖由 reset 于 31-1-2009 16:14 发表 
重要的是不是那些关,然后会发亮的?
我也一直很努力的破关,那些什么关就一个一个慢慢的破。
然后那个wheel的level现在已经到了12了,那些关也越来越难了。
你的电脑是8500啊,我的是8600啊,没什么差。
会 ...
对 ... 就是那些了咯 ... 那些就是 Job 了 ...
Wheelman Lvl 12 会有点难 ... 但是之后会比较容易 ...
大概在 Lvl 12 要完的时候可以得到 911 GT2 ...
还有 ... 重要的 Event 的那个亮环是不会不见的 ...
8500 和 8600 的差别不只是 Model 而已 ...
整个内部是完全不同的 ...
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发表于 31-1-2009 05:12 PM
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楼主 |
发表于 31-1-2009 06:20 PM
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8600 和 8500 相差的性能将近一倍了咯 ...
不过 8600 和 8500 的价钱没有差那么多 ...
我现在用 9800 的 Driver ... 玩 UC 会比较顺 ...
所以我现在可用 High Effect + 1280x1024 来玩 ...
CheckPoint 我还蛮喜欢的 ... 不过有时会因为自己的关系而跑不赢 ...
Outrun 对我来说 ... 是我最爱的 ... 因为后期我拿到了 Z06 ... Outrun 就不曾输过了 ...
Highway Battle 我不曾喜欢过 ... 就算我的车的 Handling 足以让我闪避 Traffic ...
但是我的反应还是会让我装上 Traffic ... 此事被超越好不打紧 ... 有时还 Totaled ...
至于警察嘛 ... 和警察跑的就是要耐心而已 ...我曾听过警察说他们快没有油的 ...
还有 ... 每当警察的火气上升一级之后 ... 警察车就会完全消失了 ... 而且不会继续 ...
911 GT2 是某个 Pink Slip Car 来的 ... 免费得到的 ...
但是我忘记是过哪个 Job 才可以得到那部 911 GT2 ...
但是我记得最后一部得到的 Pink Slip Car 是 M6 ...
还有 ... 好好的使用 Pink Slip Car ... 也要好好选择 ... |
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发表于 31-1-2009 06:56 PM
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楼主 |
发表于 31-1-2009 09:58 PM
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原帖由 reset 于 31-1-2009 18:56 发表 
...
的确是车的问题 ... 或许你可以用 Setting 来弥补 ...
有时 Top Speed 并不是很重要 ... 反而是 Accel 比较重要 ...
Pink Slip Car 只有 Supra 和 TT ? Lotus 咧 ?
我过弯很少用 Brake ... 都是靠转弯来减速而已 ...
如果没有错 ... 过了那个 Check Point 才有 Free 的 911 GT2 ... |
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楼主 |
发表于 1-2-2009 01:36 PM
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发表于 1-2-2009 05:09 PM
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发表于 1-2-2009 05:57 PM
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16.4 的 Handling 很差的 ... 比 F1 还要差多呢 !  |
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发表于 2-2-2009 11:29 AM
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楼主 |
发表于 2-2-2009 09:23 PM
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发表于 2-2-2009 09:46 PM
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我觉得好像很容易过wheelman,只是highway battle 比较容易撞罢了。。
after wheelman 13用cheat |
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发表于 3-2-2009 12:08 PM
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发表于 3-2-2009 09:42 PM
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发表于 4-2-2009 11:46 AM
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楼主 |
发表于 7-2-2009 09:48 PM
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转贴新闻 ... 关于 NFS UC 的 Patch 的 ...
Your Patch and DLC Questions Answered
When we asked you to send in questions about the new patch and the DLC plans for Undercover we expected the response to be popular but we didn't expect the sheer volume of people that replied.We literally received hundreds of emails so it was very hard to decide which questions to ask Scott. In the end we gave him a collection of the most popular questions and themes and asked him to give us his answers.
If you didn't get your question answered this time don't worry as Scott has said he's happy do more Q&A sessions as he works on the Undercover DLC. He asked me to pass on his, and the game team's, thanks to everyone who took the time to email questions.
Will there be Trophy support for the PS3? If yes, will they be retroactive? If no, why not?
Unfortunately we weren’t able to add Trophy support on the PS3 for Need for Speed Undercover.; The support from Sony for the Trophy system came in too late for us to implement given our ship date in November2008. It was tough decision not to support it at launch, but knowing that we were going to be supporting Undercover post-launch made the decision at little easier to swallow. I would love to add Trophy support to Undercover in the coming months; in fact, it’s something that our PLD Team (Post Launch Development) is actively looking into as I write this. In terms of retroactive rewards, as a gamer myself, of course I’d like to do everything in my power to support that.
Any new (free) cars? Where are all the convertibles?
I think it’s pretty safe to say that you will be seeing additional cars available for NFS Undercover in the near future. It’s even likely that some of them will be available for free. Mind you, you may have to earn them in the game somehow…

Lot of us missed traditional cars as Mitsubishi Eclipse GSX '99 or even Volkswagen Golf GTI which appeared in NFS underground and NFS U2. Why have you guys decided to do not put these old versions of new models? I mean, you do put old and new versions of cars like Skyline or Camaro or Mustang...Are you going to include more cars in this patch like the last year in NFS Pro Street?
The car list each year is always one of the hottest topics of conversation both inside and outside the studio. We constantly strive to deliver a list of iconic cars that pleases the majority of our fans.Typically we try to have a good cross-section of cars from Europe,North America and Japan. There is so much passion around specific car manufacturers and models that it almost always makes for heated conversation on the forums and at also at our desks. Supporting NFS titles post-launch going forward allows us to interact with the community and determine what types of cars that people are missing in the shipped game. Hopefully we can have a more open dialogue with you guys going forward and try to deliver some of the cars that you’ve been missing from the latest titles.
Are there going to be any new game modes in the next update because loads of people I'm speaking to are saying it would be cool to have new game modes, like Outrun with 8 players allowed, or the one where you have to crash the enemy car to total it; something like that would make online so good PLEASE CONSIDER 
A big part of our future on Need for Speed is supporting our titles post-launch for an extended period of time. In fact, we have a team of people (including myself) dedicated to this initiative and are committed to delivering quality, additive content after launching the game. We used to “launch and forget” and now we’re going to “launch and manage” our games. You’re going to see a very cool mix of free content and purchasable content available over the next few months for NFS Undercover. We have some ambitious plans in terms of cars, modes and gameplay that I’ll be able to share with you in the near future.
I have a HUGE question....i spent nearly 600 Microsoft points to purchase a GTR which I then jacked up a little, now I have two strikes....is this true that i can lose this car permanently ???
Good question! Of course we’re not going to stiff you if you happen to get 3 strikes against a car that you have purchased with MS Points.The car should always be available in the car shop once you’ve downloaded it and its purchase price should be $0. The reason there is no cost associated with the car is two fold…the first reason is to avoid the exact situation you described in your question above; the second is to avoid people exploiting the economy in the game by repeatedly selling cars they have purchased with MS Points. You will, however,lose any upgrades (both visual and performance) that you may have purchased for the car. This is the element of “risk vs. reward” that you have to manage when you have 2 strikes against any of your Career cars. Hope that eases your mind bit.
Are the team going to add events to the free-roam world so we can actually drive to the event rather than activating the event from the GPS map?
I love this question because, next to the car list, this is probably one of the most hotly debated topics in the studio and on the forums.We have people firmly entrenched in two camps when it comes to how you select events in the game. You’ve likely noticed that we’ve moved back and forth on this ever since shipping our 1st “open world” in Need for Speed Underground 2. We’ve forced players to drive to events in the open world (NFS Underground 2), we’ve allowed players to drive to events in the open world and select them via the Pause Menu/ Map Screen(NFS Most Wanted & NFS Carbon) and we’ve allowed people to only select events through the “race now” feature or the Map Screen (NFS Undercover). I think what I’ve learned over the years is that it’s probably best to give people both options unless the overall meta-design for the game strongly supports one method over the other.For example, if exploration and discovery is a major component or theme in the game, it makes sense to have players physically drive to an event location in the open world as opposed to making a menu selection to start a race. This is also something under consideration for DLC on NFS Undercover in the future.

Are they going to be more levels available for multiplayer sprint + circuit races ? Me and my friends are always wishing we could have more multiplayer levels to race on?
We are actually planning some pretty interesting things with regards to multiplayer going forward on Undercover…both online as well as offline. I can’t give away too many details just yet but you can expect to hear lots more about this over the coming months.
I was curious as to when this patch will be coming out as well as what issues are supposed to be addressed. Also, while I have this opportunity, would you be able to tell me if there will be any upcoming DLC, and if so,any details?
The 1st patch for NFS Undercover features a series of performance optimizations to address frame rate inconsistencies and enhancements to the adaptive difficulty logic to accelerate the difficulty curve for the expert players. The patch should be available for download during the second week of February. Keep watching www.needforspeed.com for updates on the exact time and dates. I can tell you that we are definitely going to be supporting Undercover with additional content over the coming months. As I mentioned before, this is the start of anew way that we’re going to be predictably and consistently supporting our titles post-launch going forward. It’s about NFS Undercover today and future titles going forward. You guys in the community are going to play a huge part in determining what is working, what needs improving and what you feel is missing from the game. We are going to do our best to listen to you, share our thoughts with you, frequently interact with you and then consistently deliver great content back to you.
Many questions about frame rate and micro-pauses during gameplay & Too many to list…
As I mentioned above, the February patch will definitely address most, hopefully all, of the frame rate issues that some of you have been experiencing. Going forward, we want to engage the community for your feedback on the game and try to address any and all comments that you have. Thanks for all the great questions relating to the 1stpatch…I apologize if I wasn’t able to answer your question directly but we tried to group the questions into themes and I think the answers above addressed the majority of the questions and/or concerns that you had. I look forward to speaking with everyone again really soon.Download the patch, play the game some more, encourage your friends to get online (or back online) and let me know what you think. On that topic, I’d love to hear your recommendations for future title updates and DLC. What would you guys like to see the most in the coming months?
[ 本帖最后由 RDS 于 7-2-2009 09:49 PM 编辑 ] |
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楼主 |
发表于 15-2-2009 11:17 AM
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Need For Speed UnderCover Patch

NFSU_v1.0.1.17_enUS.exe - English , French & Mexican
NFSU_v1.0.1.17_frgeritalEU.exe - French , German & Italian
NFSU_v1.0.1.17_xxEU.exe - English , Russian , Danish , Spanish , Finnish , Czech , Dutch , Hungarian , Polish , Norwegian |
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发表于 15-2-2009 11:51 AM
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回复 1407# RDS 的帖子
更新了什么???  |
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