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楼主: addison8406

NEED FOR SPEED:MOST WANTED車車分享,大家也可以貼自己的車車上來

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发表于 3-12-2005 10:27 PM | 显示全部楼层
原帖由 于 3-12-2005 22:11 发表

看这个照片的时候还蛮像真车
但是真正看TV ps2的graphich时,不堪设想~~
因为我也是玩ps2的。。。

我有玩
不過後來還是玩回PC的
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发表于 4-12-2005 02:34 AM | 显示全部楼层
原帖由 nVidia 于 3-12-2005 10:23 PM 发表

4個CPU和4個顯示卡
沒記錯
不過好像才2000多而已喔

对咯(价钱)
我也想买了。。
不过游戏太贵,机好像没有原产保价。。。
HD电视机不便宜

[ 本帖最后由 qqqqqqqqqqqq 于 4-12-2005 03:24 AM 编辑 ]
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发表于 4-12-2005 03:11 AM | 显示全部楼层
原帖由 nVidia 于 3-12-2005 10:23 PM 发表

4個CPU和4個顯示卡
沒記錯
不過好像才2000多而已喔

XBOX360 spec:

Central processing unit
The central processing unit (CPU), named Xenon, is a custom IBM triple-core PowerPC-based design.

90 nm process, 165 million transistors
Three symmetrical cores, each one SMT-capable and clocked at 3.2 GHz
One VMX-128 (IBM's branding for AltiVec) SIMD unit per core
128×128 register file for each VMX unit
1 MiB L2 cache (lockable by the GPU)
[edit]
Graphics processing unit

Xbox 360 GPU, note the smaller eDRAM die to the left of the main Xenos die.The graphics processing unit (GPU) is a custom ATI R500-based "Xenos"

337 million transistors total
500 MHz parent GPU (90 nm process, 232 million transistors)
500 MHz 10 MB daughter embedded DRAM framebuffer (90 nm process, 105 million transistors)
NEC designed eDRAM has internal logic for color, alpha blending, Z/stencil buffering, and anti-aliasing.
48-way parallel floating-point dynamically-scheduled shader pipelines
4 arithmetic logic units per pipe for vertex or pixel shader processing
Unified shader architecture (This means that each pipeline is capable of running either pixel or vertex shaders.)
Support for DirectX 9.0 Shader Model 3.0, limited support for future DirectX 10 shader models
2 Shader operations per pipe per cycle
96 Shader operations per cycle across the entire shader array
Shader performance: 48 billion (48,000 million) shader operations per second
16 Filtered & 16 unfiltered texture samples per clock
Maximum polygon performance: 500 million triangles per second
Pixel fillrate: 16 gigasamples per second fillrate using 4X MSAA
Dot product operations: 9.6 billion per second theoretical maximum, 33.6 billion per second theoretical maximum when summed with CPU operations.
[edit]
Memory
512 MiB 700 MHz GDDR3 RAM (Total system memory is shared with the GPU via the unified memory architecture.)
[edit]
System bandwidth
The system bandwidth comprises:

22.4 GB/s memory interface bus bandwidth (700 MHz × 2 accesses per clock cycle (one per edge) on a 128 bit bus)
256 GB/s eDRAM internal logic to eDRAM internal memory bandwidth
32 GB/s GPU to eDRAM bandwidth (2 GHz × 2 accesses per clock cycle on a 64 bit DDR bus)
21.6 GB/s front side bus (aggregated 10.8 GB/s upstream and downstream)
1 GB/s southbridge bandwidth (aggregated 500 MB/s upstream and downstream)
[edit]
Overall System Floating-Point Performance
115 GFLOPS theoretical peak performance for CPU
1 TFLOPS theoretical peak performance of CPU and GPU combined
[edit]
Audio
All games support at least six channel (5.1) Dolby Digital surround sound
Supports 48 kHz 16-bit audio
320 independent decompression channels
32 bit processing
256+ audio channels
No voice echo to game players on the same Xbox console; voice goes only to remote consoles
Voice communication except during games or applications that do not support voice.
uses XMA codec (advanced audio technology from Microsoft)
[edit]
Video
VC-1 at non-HD NTSC and PAL resolutions
VC-1 or WMV will be used for streaming video
VC-1 supports DVD quality and high definition quality video
Bink Video is licensed for games like Project Gotham Racing 3
additional MPEG2 decoder for DVD video playback
[edit]
DVD Drive
A 12X DVD-ROM drive, capable of reading DVD+R/RW discs, is part of the console, with game titles shipping on single or dual-layer DVDs. The other supported formats are: CD-DA, CD-ROM, CD-R/RW, WMACD, MP3CD, and JPEG Photo CD.

It was announced that future revisions of the Xbox 360 may include HD DVD drives as part of Microsoft's partnership with Toshiba. The source of this information is the following statement made by Bill Gates on the 28th of June in Japan:

"The initial shipments of Xbox 360 will be based on today's DVD format. We are looking at whether future versions of Xbox 360 will incorporate an additional capability of an HD DVD player or something else."
However, as confirmed by Yoshihiro Maruyama, Japan's chief of Xbox operations, Microsoft will never release games in a format other than DVD. [2]

Xbox 360 games are limited to the 8.5GB of storage available on a dual-layer DVD. This storage space limitation is a concern to developers, and some games made for the system may span multiple discs. The Nintendo Revolution will use a similar size of disc while the PlayStation 3 will use a 25GB or 50GB Blu-Ray Disc.

from: http://en.wikipedia.org/wiki/Xbox_360
从这边得来的资料,会比一般的游戏网站还要detail
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发表于 4-12-2005 04:46 PM | 显示全部楼层
原帖由 于 4-12-2005 03:11 发表

XBOX360 spec:

Central processing unit
The central processing unit (CPU), named Xenon, is a custom IBM triple-core PowerPC-based design.

90 nm process, 165 million transistors
Three symme ...

好規格哦
不錯等價錢在下一點就買的下手
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 楼主| 发表于 4-12-2005 05:50 PM | 显示全部楼层
原帖由 于 3-12-2005 10:06 PM 发表

但是90%的game值出720p


因為我看見EA有個廣告是寫著EA HD
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AtomanRX7 该用户已被删除
发表于 2-3-2006 01:47 PM | 显示全部楼层

MostWanted 隐藏的车车

不知道有人知道里面还有很多隐藏起来的车车吗?我自己调过1辆FORD GT
时数高达250 真的很快唷....
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AtomanRX7 该用户已被删除
发表于 2-3-2006 01:51 PM | 显示全部楼层

MostWanted 教学-。-

在还没进到Most Wanted 里面   <--   Click to Continue 那边  按 上下上下左右左右 然后进到里面就会有新车了.........^o^~~
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dancewithwind 该用户已被删除
发表于 5-3-2006 11:00 PM | 显示全部楼层
我的



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发表于 5-3-2006 11:01 PM | 显示全部楼层



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发表于 5-3-2006 11:03 PM | 显示全部楼层



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发表于 5-3-2006 11:04 PM | 显示全部楼层
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dancewithwind 该用户已被删除
发表于 5-3-2006 11:08 PM | 显示全部楼层
献给喜欢Skyline的朋友,我的Skyline模型,自拍

Before





灯光效果后







成品


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发表于 6-6-2006 12:42 PM | 显示全部楼层
来顶一顶这个贴。迟些在放我的车车上来。
小弟好不容易才玩得到,才刚干掉BLACKLIST #13
我的钱改了PERFORMANCE和BODYKIT就差不多了,
懒得在做漆,只做少少。
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发表于 7-6-2006 10:17 PM | 显示全部楼层
原帖由 ray1988 于 21-11-2005 05:21 PM 发表
換車了囉..!!

Lancer Evo VIII

我的馬仔 哈 !!



獻丑獻丑..



...

为什么那些警察车的图案和你的一样的?
好厉害哦~
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发表于 8-6-2006 06:38 PM | 显示全部楼层
原帖由 addison8406 于 27-11-2005 07:45 PM 发表


你可以按F12,然後在My Documents\My Pictures裡就可以找到你剛capture下來的圖



奇怪??
为什么我下来的照片是tga的file的???
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发表于 9-6-2006 12:14 AM | 显示全部楼层
请问可以改去kph的吗???

不习惯看mph哦。。。

呵呵~~因为不会算。。。不知道多少mph才是kph。。。

哈哈~~
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joepong 该用户已被删除
发表于 10-6-2006 04:38 PM | 显示全部楼层
好玩吗????????
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发表于 10-6-2006 05:25 PM | 显示全部楼层
原帖由 jay8_4 于 10-6-2006 02:20 PM 发表


可以改的,我的evo VIII就是改成了km/h 了。top speed 是380 km/h。。但现在忘了怎么改了。好像是在car shop里换meter时改的吧!!



哦。。。真的啊。。。
那我要去试试看了。。。

谢谢你~~
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