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【戰爭射擊】战地 叛逆连队2 Battlefield:Bad Company 2 - 正式发售了
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发表于 8-4-2010 11:29 AM
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现在真的很DL Fragnetics.SG的服器,每次玩到爽爽就因为team不balance叫你换队。不换就踢走你。西北闲。: ...
权少帅 发表于 8-4-2010 10:22 AM 
我卡倒是没有,只是昨天不懂为什么一直给人轮奸 |
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发表于 8-4-2010 05:44 PM
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本帖最后由 权少帅 于 8-4-2010 10:35 PM 编辑
我卡倒是没有,只是昨天不懂为什么一直给人轮奸
NTNS 发表于 8-4-2010 11:29 AM 
有啊,只是全部人有时候都会豪鬼闪,在我后面的一下子闪到我的前面来。你更惨,我看到你被人用瞬狱杀轮奸你。 |
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发表于 8-4-2010 07:06 PM
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发表于 8-4-2010 08:55 PM
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进squad可以mic以mic对话~
帮squad的人补血补子弹补助之类的都会+point~ |
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发表于 8-4-2010 09:07 PM
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我來了
名字:TMD.canon
今天剛剛到,感謝2打6...
專用Sniper(暫時)
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发表于 8-4-2010 11:12 PM
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我來了
名字:TMD.canon
今天剛剛到,感謝2打6...
專用Sniper(暫時)
biGa90 发表于 8-4-2010 09:07 PM 
早就应该来了。欢迎你。 |
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发表于 9-4-2010 07:27 AM
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* admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]:
but with the next game client it will look like: Server:
* admin.yell to squad has changed (you need to specify both team and squad)
* squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
* Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
* mapList* commands reworked
* banList* commands reworked
* listPlayers command added
* admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
* Players have non-PB GUIDs now (these are distinct from PB GUIDs)
* onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
* player.onAuthenticated added
* player.onSquadChange, player.onTeamChange implemented
* Couple of crash fixes
* Support for “region” setting
* banList.save bugfixed
* mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
* exposed number of rounds per maps in maplist.txt, and via the remote admin commands
Example maplist:
RUSH
levels/mp_012gr # runs with default number of rounds for the map
levels/mp_012gr 0 # runs with default number of rounds for the map
levels/mp_012gr 1 # run 1 round
levels/mp_012gr 2 # run 2 rounds
levels/mp_012gr 3 # run 3 rounds
Example console commands:
mapList.append levels/mp_012gr # add map with default number of rounds
mapList.append levels/mp_012gr 0 # add map with default number of rounds
mapList.append levels/mp_012gr 1 # add map with 3 rounds
mapList.append levels/mp_012gr 2 # add map with 3 rounds
mapList.append levels/mp_012gr 3 # add map with 3 rounds
mapList.list # get maplist
-> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”
mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds
-> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of where 0 = default for that gamemode
serverInfo
-> OK “2” # After the current round finishes, there are 2 rounds left to play on the current map
R9 server 即將啟用.... |
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发表于 9-4-2010 07:29 AM
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Battlefield: Bad Company 2 is a better game than Call of Duty: Modern Warfare 2.
http://www.nytimes.com/2010/04/08/arts/television/08battle.html
Yup, I went there. I’m not taking refuge in nuances. Unlike many critics, I’m not weaseling out of making a tough call by saying that they are both great games.
Of course they are both great games, but no one can honestly reply, “I don’t care” when asked if you should pull into Burger King or McDonald’s. (Other suitable analogies: Toscanini versus von Karajan, Red Sox versus Yankees, Ginger versus Mary Ann.)
When it comes to these global mass-market products, everyone has a favorite. And when it comes to the latest generation of hard-core first-person combat shooters, I find Bad Company 2, released recently by Electronic Arts for Windows PCs, the Xbox 360 and the PlayStation 3, more sophisticated, more immersive, a boatload funnier and simply more interesting than Modern Warfare 2.
I think that phone ringing is Bobby Kotick, chief executive of Activision Blizzard, publisher of the Call of Duty series, calling to tell me that he’s going to eat my heart for breakfast tomorrow while he enjoys his world-class art collection. O.K., I’m just joking about the threatened ventricle roasting. But those are the sorts of passions involved in the fight between E.A. and Activision for the loyalty (and money) of the serious shooter fans who collectively spend millions of hours every day playing these games.
The Call of Duty franchise, after all, has sold more than 55 million copies and generated around $3 billion in retail sales over the past seven years. The most recent game in the series, Modern Warfare 2, was the biggest commercial hit of 2009 and has already become one of the best-selling games of all time.
John Riccitiello, the chief executive at Electronic Arts, had only one hope of cracking Modern Warfare 2’s stranglehold on today’s shooter fan: the Stockholm game studio E.A. acquired in 2006 that is known as DICE.
As recently as five years ago the Swedish company’s Battlefield series was riding high. If you were a serious online PC shooter fan in the middle of the last decade, you were certainly playing Battlefield games. But then Activision swiped the market. Moving the Call of Duty games from World War II to the modern day made the games more exciting for many players.
The Call of Duty games included a robust offline component, allowing players to progress through a scripted story surrounded by computer-controlled opponents and comrades, while the most popular Battlefield games were essentially built to be played only online against other people. And players of Call of Duty were able to build a persistent online identity, so their virtual soldier would become more capable and deadly over time; earlier Battlefield warriors would almost always begin with the same abilities.
With Bad Company 2, the Battlefield series has now matched or exceeded the Call of Duty series in each of these areas.
First, modernity. Each franchise is actually quite similar in its fictional setting. In both series you play a Western soldier confronting a menace originating from the former Soviet Union.
But Bad Company 2 allows players to use a much broader range of modern military materiel, including tanks, helicopters, Humvees and other vehicles. More important, the virtual environments in Bad Company 2 are much larger and more diverse than those in Modern Warfare 2. Multiplayer battles in Modern Warfare 2 feel like chaotic arenas with people running all over the place looking out for themselves. In Bad Company 2, teamwork and voice communication are essential; the combat environments are more interesting and feel more akin to what I imagine a modern war zone to be.
Yet the biggest leap in Bad Company 2 is in its single-player campaign. It is only six or eight hours long — comparable in length to the main story in Modern Warfare 2 — and while it is not propelled by scripted set pieces as cinematic as those in the competition, Bad Company 2’s narrative glistens. The characters in Bad Company 2 — the redneck, the hippie pilot, the geek, the weathered sergeant — are profane, quirky and usually hilarious. By contrast, the characters in Modern Warfare 2 are somber, even dour. War is obviously serious business, but the characters in Bad Company 2 seem to be having a lot more fun.
And third, DICE has now fine-tuned the persistent role-playing components of the online game, by giving players a panoply of ways to advance their characters and garner recognition from other users around the world.
One final technical note for consumers: Bad Company 2 is a game that needs to be played on a powerful PC, rather than a console, in order to be fully appreciated. I played mostly on a big rig from AMD, the chip maker, that was able to produce some of the most beautiful graphics I have seen in a shooter. Perhaps more important, the AMD machine came with an ATI Radeon HD 5870 video card that is able to support three monitors at once.
The experience of playing on three monitors, with the peripheral vision it allows, has simply been a revelation. I will continue enthusiastically to use Intel and Nvidia-equipped computers as well, but it may be impossible for me ever to return to a single-monitor setup.
As for the battle of the first-person shooters, let it rage. It is players who are reaping the benefits of this arms race between Activision and Electronic Arts. For now Bad Company 2 is on top.
真的么 - - |
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发表于 9-4-2010 09:47 AM
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R9 server 即將啟用....
nice@e 发表于 9-4-2010 07:27 AM 
R9 server是什么来的? |
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发表于 9-4-2010 10:20 AM
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Battlefield: Bad Company 2 is a better game than Call of Duty: Modern Warfare 2.
http:/ ...
nice@e 发表于 9-4-2010 07:29 AM  是真的。所以本帅也懒的去下载STEAM的四天免玩WM2。 |
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发表于 9-4-2010 10:35 AM
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新兵報到 Skeleto_on,你們通常在那個Server玩? |
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发表于 9-4-2010 01:49 PM
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我來了
名字:TMD.canon
今天剛剛到,感謝2打6...
專用Sniper(暫時)
biGa90 发表于 8-4-2010 09:07 PM 
今天第三天screamyx down了,晚上回到家没得玩~很够力差下的咯~ |
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发表于 9-4-2010 03:11 PM
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有啊,只是全部人有时候都会豪鬼闪,在我后面的一下子闪到我的前面来。你更惨,我看到你被人用瞬狱杀轮奸 ...
权少帅 发表于 8-4-2010 05:44 PM 
原来是这样啊,还是旁观者清 |
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发表于 9-4-2010 03:46 PM
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发表于 9-4-2010 03:47 PM
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原来是这样啊,还是旁观者清
NTNS 发表于 9-4-2010 03:11 PM 
你有用STEAM的吗?ID来。 |
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发表于 9-4-2010 04:58 PM
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我的枪弹雨林录 -
昨天被20人轮奸我们12人。我的kill score = 0,death score就一直上升,看到我面青青。
冲又冲不过,snipe又snipe不死人。TL到。。。把心一横,换去做engineer,手拿M2CC火箭炮,加火箭,加爆破力。站在Recon的后面,看到人,看到红点,看到门口,看到窗口都不管shoot过去就是了。看到车/直升机就射追踪镖。。。想不到还杀了很多人。 |
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发表于 9-4-2010 05:15 PM
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The SSGS clan has opened a 26 person,hardcore,ranked,punkbuster server and everyone is welcome to come and play. You can find the server by searching SSGS(all caps) in the search and clicking our server name "SSGS House of Hell HARDCORE"
新的模式 呵呵 |
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发表于 9-4-2010 05:31 PM
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发表于 9-4-2010 05:33 PM
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发表于 9-4-2010 05:34 PM
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你有用STEAM的吗?ID来。
权少帅 发表于 9-4-2010 03:47 PM 
拿steam来干嘛?我没有用 有什么不一样? |
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