====================================================================== Home Will "Become An Essential Component For All PS3 Games"
Peter Edward, director of the PlayStation Home platform for Sony Computer Entertainment Europe, has stated that the virtual world “will become an essential component for all PS3 games."
The online social gaming service has amassed seven million users globally since the launch of its open beta in November 2008, 80 per cent of which are male 18-35-years old, reports Gamasutra.
"For Sony, revenue isn't the main driver for Home. We're in this for the long-term," Edward said. "Home is the starting point for PlayStation 3 online, and that's something that gamers are going to expect as more games support Game Launch from within Home."
Edward was referring to game-specific areas in PlayStation Home such as the Warhawk Command Centre, which enable the community to gather together before launching into multiplayer sessions.
"Players can set up their teams, choose the map and talk tactics before jumping into the game. This will become an essential component for all PS3 games," he said.
======================================================== Sony Patents Emotion Engine Emulation Technology For Cell Processors
By Spencer . June 29, 2009 . 3:37pm
PlayStation 3s without PS2 backwards compatibility are missing the Emotion Engine, a chip Sony designed as the PS2’s CPU. What if the PS3’s cell processor could emulate the Emotion Engine? Theoretically, all PlayStation 3s would be able to play PS2 games even if a console didn’t have the proper hardware. According to a recent patent filed by Sony Computer Entertainment in the US, Sony has the code and technology ready to do this.
There are two main ways to emulate hardware. Interpretation is when target code is decoded and converted into a language the host can understand. The other strategy is to decode and recompile programs in the host’s language.
Maybe the concept is better explained another way. Interpretation is like having someone constantly translating English to Japanese for you, non stop, twenty four hours a day wherever you go. Decoding and recompiling is like someone translating a sets of words and putting them in a dictionary you can reference.
Sony developed a way to translate instructions from an Emotion Engine chip into chunks that can be referenced.
Figure 2 from the patent is a schematic drawing of how the system works. Figure 3A is a drawing of the PlayStation 2’s chipset. Figure 3B is the emotion engine. Figure 4 is where the whole story gets interesting! It’s “an example of a host system based on a cell processor that may be configured to emulate the target system.” The target is figure 3B, the Emotion Engine.
There aren’t too many reasons why Sony would want the PS3’s Cell processor to emulate the PS2’s Emotion Engine and the key one is backwards compatibility.
Perhaps, a firmware update or the new PlayStation 3 slim, which our friends at Ars Technica say is coming this fall, will utilize this technology.