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【动作冒险】俠盜猎車IV专属讨论区(Grand Theft Auto IV)

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发表于 6-12-2008 02:57 PM | 显示全部楼层
原帖由 quattro 于 6-12-2008 02:54 PM 发表


你run了吗?电脑specs呢?

在努力空着hardisk中
电脑spec fail,但我不行他的min是dual core
因为以前我alone in the dark 也是需要dual core我也能玩
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发表于 6-12-2008 02:58 PM | 显示全部楼层

回复 999# Ahboon 的帖子

炸到。。。今是不同往事。。。
而且一路来都不是什么帅哥。。。
如果你看到我真面。。。你就懂。。。
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发表于 6-12-2008 02:58 PM | 显示全部楼层
Rockstar Talks GTA IV Technical Problems
An interview with members of the development team about problems with its blockbuster action title.
by Charles Onyett
US, December 5, 2008 - Since the release of Grand Theft Auto IV for the PC earlier this week, users across the Internet, from the Steam forums to our own, have been reporting technical problems with the game. Issues range from poor performance with more than adequate hardware to the more severe, such as textures not loading or the game failing to boot up at all. To get a sense of what's going on behind the scenes at developer Rockstar, we spoke to several representatives via conference call.

On the phone were a number of Rockstar employees, including Lead QA Arthur Chiang, Technical Director Kevin Hoare, and VP of Development Jeronimo Barrera.

One thing to note that Rockstar passed along to us: a patch is in the works, currently in the approval process at Microsoft. According to Rockstar, it's necessary for games that have Games for Windows Live infrastructure to pass through thXXXXX before being released. Beyond that, no precise time of release was given. Also, a Rockstar rep let us know that the Steam version of the game initially had a problem with not downloading properly to users' computers, creating an issue related to textures. The problem has since been addressed. Steam is also offering the opportunity for refunds, something detailed over at Voodoo Extreme.

If you're currently experiencing problems with the game, this is a good place to start looking for answers.



IGN: Just to start out could you give us a sense of how widespread the problem actually is because it's difficult to tell from looking at message boards.

Kevin Hoare: I guess that's really hard to determine. The only thing we really have to go on in that regard is support calls we've been getting which have been quite low or as expected, which I think is roughly around one percent…It seems like maybe these forum posters are the more outspoken percentage of the players. That's really the only thing we have to go on as far as numbers go.

IGN: What sort of issues are you hearing about, both expected and unexpected?

Kevin Hoare: We're on the forums ourselves monitoring the issues people are having. A lot of these issues obviously we haven't seen in our testing and we're working to reproduce them and find workarounds for those issues. Many of the issues that we've found so far haven't been a direct result of the game itself but rather configurations of driver installations or power management software causing issues, various things of that sort.

IGN: Can you talk about what you're working on right now, like a patch?

Kevin Hoare: We've never stopped working on the game, we're working on it every day. We haven't had the typical break after it's gone gold. We're continually working on improvements, we're working on a patch right now.

IGN: Can you say what the patch will address and what sort of timetable there might be?

Kevin Hoare: We've done some improvements to the video editor and the rendering engine for the replay editor. We've added, again from feedback from the forums, we initially didn't support direct-input controller devices and people seemed to want that, so we added support for direct-input devices. I think there was an issue with bowling…

Arthur Chiang: We read that some people with sensitive mice were having trouble with the bowling mini-game so we looked into that more and we've got a fix for that. There's a bunch of little UI tweaks because we've come a long way in our video editing prowess and we've been slowly increasing the user functionality to make things easier for what we want to do with it.

Jeronimo Barrera: Let's not beat around the bush here. There's a lot of noise like this game doesn't run at all or there's missing textures and everything else. From what we've gathered a lot of those problems are either out of date drivers or we don't support that type of card or you're underspecced or whatever, it's always a combination of one of those things, it's not necessarily that we don't know what we're doing because obviously we put in hundreds and hundreds of hours of test into this. From what we did and from going through certification with Microsoft and our external QA process we didn't run into the amount of problems that the boards seemed to be saying there are. I know that Nvidia and ATI are constantly…I think they're releasing new drivers pretty soon.

(ATI drivers are coming next Wednesday, according to Rockstar. Nvidia drivers are up now)

Obviously when you start talking about high-end PC games people want to tweak with their drivers and everything else and we've found some situations where people have modified their drivers by going to sites where you can customize drivers, and we've found problems with that. We're seeing some of the things that people arXXXXXning about but they're so peripheral of the target audience.

IGN: Then why do you think this has reached the level of proliferation through the online gaming media as it has because a lot of games are released for the PC and they all have technical issues with various hardware setups but this one seems to be more prominent than most. If it is just an expected volume of user problems, as you say, then why the furor?

Jeronimo Barrera: I think we have pretty passionate fans and they're going to let us know when they're unhappy with something. We're trying to address every issue we can whether it's through our support line or going to forums, we're constantly scanning to make sure we aren't missing something. Obviously we want this to run on everybody's machine. I think these guys can explain a little bit more like what separates us from other games. What we're doing is really cutting edge, there's a lot of stuff going on onscreen.

IGN: Before we get into that, a few questions about general graphics options. Why can't you actually through the graphics menu adjust AA (anti-aliasing), turn off shadows, and why is there a resource usage limitation?

Kevin Hoare: Early on we decided we weren't going to support DirectX 10. We were just going to work on increasing the visual quality with what we had with DirectX 9. If we had DirectX 10 support we could have had the AA in there, but we don't have any. The shadows, at least from the forums and what I'm seeing, I think a lot of people don't understand that the shadow density is only designed for a certain type of light in the game. In the daytime there's a general shadow that covers the entire world. That is hooked up directly to the video mode. It scales automatically with resolution. So the higher the resolution you set the game, the higher your shadow, mirrors, water, reflection, everything automatically scales.

We had all those options available and we found that people were confused by so many options so we wound up merging them into the video mode.

IGN: So they're just all merged into the resolution? Ok so…

Jeronimo Barrera: I wish we could go back in time and name some of the settings a little bit differently because when people are playing it on medium, it's actually, I forget how many times higher resolution it is up from the console version, but it's quite significant.

Kevin Hoare: A lot of the settings when I was originally putting them in were based off of what I could actually squeeze into system memory and video memory. In some cases we're just seeing 2 GB video cards come out now. That'd be the only way to really get the absolute highest settings. You don't have to put the game at the highest settings to play it. It seems like a lot of people want to. When we were designing it it was with the intent of having future growth with the game.



IGN: We've been receiving emails from players saying the game isn't running with minimum hardware configurations. You say you've future-proofed it to a degree, but what's your reaction to that?

Kevin Hoare: We've found that definitely with old drivers you'd have major performance problems. Throughout our development cycle we've seen variants in performance and we've had to work with mainly beta drivers mainly to this day with some of the hardware…There's power management issues where your CPU isn't running at the clock frequency that you purchased that can cause major slowdowns. We were able to reproduce that one. We've basically been trying to reproduce any kind of slowdown but when we were testing we were on fairly clean machines and we hadn't seen these kinds of problems…

IGN: When you say these kinds of problems what are you referring to?

Arthur Chiang: I've been reading about the texture drop out problem and I've been seeing what kind of hardware they have and it's usually the Nvidia 7900 series. We saw that problem two or three months ago and it was addressed by a beta driver that we received from them. Everybody was hoping that it would be out for our release but it seems we've just missed it. It has been released today so I think that's going to address a large proportion of those problems. Even right out of the box, as soon as you put that in, if you don't have this driver it's going to appear as there's no textures which is a pretty significant problem.
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发表于 6-12-2008 02:58 PM | 显示全部楼层
IGN: Just scanning our boards at IGN some of the more hardcore people have found workarounds like a 'no restrictions' alteration that does away with the resource usage limitation and they're forcing AA and that sort of thing. What sort of message, though, is this sending to the more casual gamer who may have a PC that they want to run this game because it is a high profile title yet they don't have the know-how to go in and tweak all these settings?

Arthur Chiang: Well we've designed that auto-configure option for them…a lot of the testing we did with the auto-configure we didn't see issues on low-end machines. I think when you start tweaking and taking off the restrictions we have that protect you from yourself, you run into problems. It might load up initially, but 10 minutes later things are going to start corrupting, you're going to blow out your memory resources.

Kevin Hoare: Some of those command line options I put in were there with the intention that benchmarking sites could easily go through a large set of in-game settings quickly without having to constantly go into the game, change a setting, exit, and continually re-benchmark manually. So they could automate their benchmarking process.

It's kind of dangerous to use some of those command line options because they allow you to set settings higher than your machine can handle and you can basically crash the game, which can cause more problems. Which may be causing some of the problems people are getting.

Jeronimo Barrera: The other thing you were saying about the more casual player is, if you take a look at the number of times the game has been activated…it was very high. And if you take a look at Social Club TV where people are uploading what people have done with the editor, so it's not like no one's playing the game. There's definitely a lot of people on there. We do recognize that people are having problems with this but it's not the disaster that people have it hyped up to be.



Users across the web have reported a wide range of problems with GTA IV.IGN: I think the notion is that people want the game, they want to be able to play immediately with, as everyone does, as few frustrations as possible. We were fortunate enough to have that experience here, but amongst the public it basically doesn't seem to be going that way. What does that say about the nature of PC gaming? A lot of people are concerned about how PC gaming has become too complicated or convoluted. You see GTA on 360 and it doesn't look as nice, but it runs.

Jeronimo Barrera: Right but again it goes back to how many people are playing the game right now versus how many people are having the problems. We love the PC as a platform, we've done incredible things with it. GTA was already quite a powerhouse on the consoles and we were able to go in and do so much more on the PC so for us it's exciting to develop on it and we wouldn't want the PC market to go away. It is cutting edge if you want to make it cutting edge and that's what we're trying to do with this. There is a bit of growing pains but the end result is consumers are going to be very happy. The majority I think are happy with it.

IGN: It's difficult to tell, as we both say we're both browsing message boards.

Kevin Hoare: One thing I guess we should mention that we're including in the title updates. A lot of these startup errors are giving just error codes. What we're actually doing is putting in the text of what it actually means. So a lot of them are simple things like you need to have Service Pack 1 installed, Service Pack 3 for XP. Just little things, and right now the messages aren't there so it's more frustrating than it needs to be. We've addressed that in the title updates that we're working on.

IGN: In the meantime you've got these people online who are pretty angry at you, to say the least. Is there anything you'd like to say to them?

Jeronimo Barrera: We stand behind our product and we'll get you help and it's easy to reach us. We do find the forums to be a very useful resource for us to identify problems that everyone's having…The game has been out less than a week and we are trying to address everything. In the long run we're going to keep supporting the title. It's not a one-shot deal. As much as people don't like to hear the word future-proofed but it is future-proofed and there's a lot in store for gamers.

IGN: Thanks for your time.

-------------------------------------------------------------------------------------------------------------------------------------------------
rockstar睁眼讲骗话 :@

[ 本帖最后由 quattro 于 6-12-2008 03:02 PM 编辑 ]
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发表于 6-12-2008 02:59 PM | 显示全部楼层

回复 1002# Ahboon 的帖子

你在哪里买的?酱快有货的?快快告诉我
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发表于 6-12-2008 03:01 PM | 显示全部楼层
8600GT 真的那麽差,不能玩到?
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发表于 6-12-2008 03:04 PM | 显示全部楼层

回复 1007# cky_2003 的帖子

我不懂。。。我只懂差过7series的。。。
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发表于 6-12-2008 03:05 PM | 显示全部楼层
原帖由 greyAutumn 于 6-12-2008 03:04 PM 发表
我不懂。。。我只懂差过7series的。。。


我的7 series跑gta也不是很行 希望patch能再加个10fps我就够了
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发表于 6-12-2008 03:07 PM | 显示全部楼层

回复 1009# quattro 的帖子

酱我不是更惨。。。
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发表于 6-12-2008 03:08 PM | 显示全部楼层
居然 Quattro 有办法玩到 ... 那么我的应该差不到哪里去 ...
不过我不知道 FPS 30 是多少慢 ... FPS 90 的我就大概知道是怎样子的 ...


原帖由 netwalker 于 5-12-2008 19:19 发表
結論是:高檔電腦 > 中階電腦>=360 >普通電腦 ...


你所谓的级别是怎么排列的 ?

原帖由 quattro 于 5-12-2008 19:35 发表
原来游戏只有resolution ...


最小是 800 x 600 而已 ?

原帖由 quattro 于 5-12-2008 21:31 发表
graphic card is 256 MB。
电脑是3GB ram


我也是 256 MB ...
Ram 小你的 1 GB ...


原帖由 平底糕 于 5-12-2008 22:05 发表
楼上的 ,8600GT 比 7600GT差一点是真的


那么我的 GC 完蛋了 ...

原帖由 quattro 于 5-12-2008 22:43 发表
其实画面我只要求SA程度,觉得GTA是玩性最吸引人。


最接近现实的 Game ...

原帖由 greyAutumn 于 5-12-2008 22:58 发表
rockstar-midnight club L.A不懂会不会出在pc


有出就好 ...

原帖由 greyAutumn 于 5-12-2008 22:56 发表
最讨厌那些C.C的。。。
开门做生意。。。各各game都是盗版。。。
最好被抓。。。


GTA IV 里面的 CC 的 Game 是正版还是盗版的 ?

原帖由 commandboy 于 5-12-2008 23:02 发表
什么都准备就绪,脑测也测了,就等你(gta4)~  ...


什么鬼网站 ?

原帖由 LovingHuiYi 于 5-12-2008 23:34 发表
清旧driver+ update新的


这个我比较需要 ...
Dx 的我解决的到 ...


原帖由 中文名xD 于 5-12-2008 23:55 发表
directx要到directx 的main page去找最新的
N卡要到这里
http://www.nvidia.com/Download/index.aspx?lang=en-us


我现在就去搞定 ...

原帖由 greyAutumn 于 5-12-2008 23:58 发表
其实我没有买过正版game...
正版需要放cd才可以玩还是不用?


不是你而已 ...

原帖由 idragon 于 6-12-2008 01:58 发表
不过他的节目好像不会完酱


国际节目本来就是 24 Hr 的 ...
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发表于 6-12-2008 03:11 PM | 显示全部楼层
(ATI drivers are coming next Wednesday, according to Rockstar. Nvidia drivers are up now)

---------------------------------------------------------------------------
摘自我post的访问

别的话我就不说了
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发表于 6-12-2008 03:13 PM | 显示全部楼层
原帖由 RDS 于 6-12-2008 03:08 PM 发表
居然 Quattro 有办法玩到 ... 那么我的应该差不到哪里去 ...
不过我不知道 FPS 30 是多少慢 ... FPS 90 的我就大概知道是怎样子的 ...



你所谓的级别是怎么排列的 ?



最小是 8 ...


console版应该是30 fps左右,自己去看看youtube就懂了
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发表于 6-12-2008 03:14 PM | 显示全部楼层
gta IV里的warm coffee还真18x,期待mod降它转成 hot coffee
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发表于 6-12-2008 03:15 PM | 显示全部楼层
我看过 Youtube 的 Console 版本的 GTA IV ...
觉得很顺 ... 感觉比我玩每个 Game 都还比较顺 ...
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发表于 6-12-2008 03:15 PM | 显示全部楼层
这游戏比较注重CPU而不是显卡.........
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发表于 6-12-2008 03:16 PM | 显示全部楼层
原帖由 ~藤原拓海~ 于 6-12-2008 15:15 发表
这游戏比较注重CPU而不是显卡.........


我的才 AMD Athlon 64x2 而已 ...
号称 4000 ++ ... 2.11GHz ...

怎么分 Vista 32 Bit 和 Vista 64 Bit ?
我今晚可能可以无 PC Fair 了 ...
不过还是不能够买新的 PC ...
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发表于 6-12-2008 03:17 PM | 显示全部楼层

回复 1016# ~藤原拓海~ 的帖子

真的嘛?我的是E6550。。。不懂玩到没有。。。
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发表于 6-12-2008 03:18 PM | 显示全部楼层

回复 1011# RDS 的帖子

你也是midnight club 的fans....
我超喜欢它的gps。。。
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发表于 6-12-2008 03:20 PM | 显示全部楼层
原帖由 ~藤原拓海~ 于 6-12-2008 03:15 PM 发表
这游戏比较注重CPU而不是显卡.........

恩咯恩咯,果然需要dual cor才能玩
而且单纯dual core也有问题,要oc他才可以
所以intel板的,抱歉了
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发表于 6-12-2008 03:21 PM | 显示全部楼层
原帖由 greyAutumn 于 6-12-2008 15:17 发表
真的嘛?我的是 E6550。。。不懂玩到没有。。。


少少也比我的好啦 ...

原帖由 greyAutumn 于 6-12-2008 15:18 发表
你也是 midnight club 的 fans....
我超喜欢它的 gps。。。


看我头像你就知道为何我会喜欢 MidNight Club 了 ...
我什么跑车 Game 都想要玩的 ...
MidNight Club 会吸引我是因为 Free Roam City ...
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