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【动作射击】TEAM FORTRESS 2 free to play “forever”!! 記得添加本地server哦
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发表于 3-1-2010 11:53 AM
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你们会有玩下玩下突然卡着,银幕不动,声音卡着,然后需要restart的事情发生吗?
我最近突然有发生这些问题,弄到都不想玩了 |
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楼主 |
发表于 3-1-2010 03:54 PM
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发表于 3-1-2010 05:20 PM
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发表于 3-1-2010 05:43 PM
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发表于 3-1-2010 09:05 PM
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发表于 4-1-2010 12:02 PM
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你们会有玩下玩下突然卡着,银幕不动,声音卡着,然后需要restart的事情发生吗?
我最近突然有发生这些问题,弄到都不想玩了
chantakzee 发表于 3-1-2010 11:53 AM 
ati 3850我之前玩到的,我考完试就玩不到了
chantakzee 发表于 3-1-2010 09:05 PM 
电脑染灰尘了,堵着散热? |
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楼主 |
发表于 4-1-2010 12:42 PM
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电脑染灰尘了,堵着散热?
江夏 发表于 4-1-2010 12:02 PM 
江大 單還沒來么@。@ |
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发表于 5-1-2010 01:07 AM
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发表于 5-1-2010 09:22 AM
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就是咯, 还没来哦
难道那是我们的圣诞礼物?{:2_79:} |
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发表于 5-1-2010 09:22 AM
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就是咯, 还没来哦
难道那是我们的圣诞礼物?{:2_79:} |
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发表于 5-1-2010 01:26 PM
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楼主 |
发表于 5-1-2010 08:17 PM
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发表于 6-1-2010 11:15 AM
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bill 的 cut off 日期是 24 DEC,使两个 STALKER 的游戏没算进这个单里面(4.99 & 1.99)。你们等下一个月(JAN)的单才一起 bank in 给我吧。 |
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发表于 7-1-2010 03:11 PM
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Team Fortress 2 Update Released
JANUARY 6, 2010, 12:56 PM - VALVE - PRODUCT UPDATE
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Server Browser (for TF2 and DoD:S)
Added a client-side server blacklist
Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range
Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)
Balance changes
Reduced the health penalty on The Sandman
The Force-A-Nature knockback on target now
Only applies to hits that deal more than 30 damage and are in close range
Factors in the firer's angle of attack when determining the knockback direction
Has less of an effect on grounded targets
The Dead Ringer now
Reduces cloak to 40% when uncloaking early
Has a 35% cap on the amount of cloak it can gain from an ammo pack
Has a quieter de-cloak sound
Changes / Fixes
Fixed a performance & stability issue with AMD processors
Improved the stability of the game server -> item backend connection
Fixed a rare server crash related to dispensers
Added min/max values to viewmodel_fov convar to match the settings in the slider
Reduced the number of moons in ctf_doublecross, sadly
Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
Fixed a crash related to sv_pure and the wireframe_dx6 shader
Players can no longer shoot while stunned
Fixed a bug that caused movement speed reductions to not work on stunned players
Soldier Rage bar no longer resets when touching a resupply cabinet
Achievement fixes
Fixed the "Second Eye" Demoman achievement
Fixed a bug in the "Play Doctor" Medic achievement
Changed the requirements for the "Medals of Honor" Soldier achievement
Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
Fixed an issue that affected several achievements requiring the use of the Equalizer
Community requests
Added "skip_next_map" server ConCommand to skip the next map in the map cycle
Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution
Added a "show_htmlpage" command to allow server operators to display custom web pages to clients
Changes to the TF Bots
In KOTH mode, Bots are now
More likely to roam around and hunt enemies if there is lots of time left
Become more likely to push for the point as time runs down, or their teammates start to capture it
Medic bots now
Opportunistically "overheal" nearby friends when they can
Prioritize healing of injured nearby friends more
Don't focus on Heavies quite so exclusively
Don't spam their Medigun continuously at round start
Won't choose cover far below their heal target so much (koth_nucleus)
Fight back with their syringe-gun appropriately
Various improvements to combat behaviors
General bot improvements
They no longer stand still on the point when capturing or defending it
They choose more varied routes now
They choose better defensive spots around captured points
They fall back to another weapon when they entirely run out of ammo
They adjust their FOV when using zoomed in sniper scope
They treat in-range Sentries as the most dangerous threat
They fire their weapons is more realistic bursts
Engineers use their shotgun properly
Added a "virtual mousepad" concept to rework how bots track enemy players
They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues
Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
Added more bot names as suggested by the TF community |
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楼主 |
发表于 8-1-2010 05:08 PM
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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them
Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1
Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description
小小的更新... |
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发表于 8-1-2010 05:17 PM
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Force-A-Nature 和 Sandman 是更改最多武器,一直做调整但还是被认为太影响游戏 balancing。
第一代的 Force-A-Nature 不只两颗子弹而已,好像六颗对吗?比 minigun 更恐怖。 |
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发表于 8-1-2010 05:29 PM
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那把槍用的好很強.... 用不好的話就死的快.....
江大...我又要麻煩你料... |
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发表于 9-1-2010 10:54 PM
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scout的武器,厉害的话两枪gao dim一个player= = |
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发表于 11-1-2010 01:24 AM
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update了,不會彈出去了 |
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发表于 14-1-2010 01:55 PM
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昨天跟wife玩
很爽下 |
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