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【职业】Wizard 法師 ~我们是高智慧的东方人~

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发表于 1-7-2012 06:53 PM | 显示全部楼层
回复 820# 游戏王

所以他就拉了那么多怪。。。
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发表于 1-7-2012 07:28 PM | 显示全部楼层
还是觉得适用性不是很好。。可能是我的个人问题啦~
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发表于 2-7-2012 12:05 AM | 显示全部楼层
只是拿来针对炼狱的精英应该还不错的。要不然我的巫师每次都只有跑而已。
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发表于 2-7-2012 08:42 AM | 显示全部楼层
本帖最后由 was2 于 2-7-2012 08:50 AM 编辑

请问:
法师需要堆什么属性?
怎么快速cool down?
装备+exp 对新人有用吗?
单手和双手武器有分别吗?
法师拿法仗有加成什么的吗?
法师拿不拿盾牌的好?
蓝色黄色装备捡到了没用到是买了好还是拆成原料好?

暂时就问这些,慢点想到别的再问。

谢谢。
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发表于 2-7-2012 02:29 PM | 显示全部楼层
请问:
法师需要堆什么属性?
怎么快速cool down?
装备+exp 对新人有用吗?
单手和双手武器有分别吗? ...
was2 发表于 2-7-2012 08:42 AM


int,attack speed, crit % crit dmg, vit, all resist这些是我个人认为的
怎样快速CD就自己去研究。。我的技能栏全部都不用CD的。。
装备方面。。+exp的个人觉得没差。。我宁可找高stats的来群怪拿exp
双手单手武器没有分辨的话那么做么你会问?

法杖没有特别加成(至少我到现在不觉得有啦)
要不要盾牌自己决定。。我是不会考虑
装备要卖要拆看个人需求
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发表于 2-7-2012 03:43 PM | 显示全部楼层
除了单手拿跟双手拿。。。。。。。
因为单手双手武器攻击力好像一样的哩,同样100攻击力的武器为什么要用2只手来拿?
单手拿不是可以加个法器盾牌更好吗,所以在想是不是双手拿武器攻击力有加成。
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发表于 2-7-2012 04:05 PM | 显示全部楼层
回复 826# was2

有加成的话会有显示的。。我相信D3没有隐藏加成。。。
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发表于 2-7-2012 04:24 PM | 显示全部楼层
除了单手拿跟双手拿。。。。。。。
因为单手双手武器攻击力好像一样的哩,同样100攻击力的武器为什么要用2 ...
was2 发表于 2-7-2012 03:43 PM

一般上, 同样价钱, 双手的武器攻击力比较高,不过攻击速度比较慢。
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发表于 2-7-2012 05:44 PM | 显示全部楼层
除了单手拿跟双手拿。。。。。。。
因为单手双手武器攻击力好像一样的哩,同样100攻击力的武器为什么要用2 ...
was2 发表于 2-7-2012 03:43 PM



    单手到后期最多1000-1200 dmg,而且价钱是天价。
    双手到后期最多1600-1700 dmg,相差大概500dmg你讲相不相同。

当然如果你真的有钱的话可以单手(天价)+ 魔力单手(天价),dmg就可以高双手多一点咯,stat也多点。

当然,提前是你非常非常非常有钱。。。
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发表于 3-7-2012 12:50 PM | 显示全部楼层
单手到后期最多1000-1200 dmg,而且价钱是天价。
    双手到后期最多1600-1700 dmg,相差大概50 ...
游戏王 发表于 2-7-2012 05:44 PM



    单手攻击快和比较多stat,双手攻击慢/少stat
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发表于 3-7-2012 10:58 PM | 显示全部楼层
[quote]Life per Hit (Inferno)

-------------SIGNATURE SPELLS--------------
Magic Missle:
-Charged Blast: 100% (single target)
-Split: 33.8% per target hit
-Penetrating Blast: 24.6% per target hit
-Attunement: 100% (single target)
-Seeker: 100% (single target)

Shock Pulse:
-Explosive Bolts: 16.5% per target hit per bolt + 33% on explosion
-Fire Bolts: 33% per target hit. This includes per bolt. If more than 1 bolt hits, you get the benefit of both (ie: 2 bolts is double the healing 1 bolt is)
-Piercing Orb: 25% per target hit
-Lightning Affinity: 33% per target hit
-Living Lightning: 2% per tiny shock.

Spectral Blade:
-Deep Cuts: 88.8% per target per triple hit, bleed generates no healing.
-Impactful Blade: 66.6% per target per triple hit.
-Siphoning Blade: 66.6% per target per triple hit.
-Healing Blades: 66.6% per target per triple hit.
-Thrown Blade: 33.3% per target per triple hit.

Electrocute:
-Chain Lightning: 16.5% per target hit
-Forked Lightning: 16.7% per target hit, unsure of auxiliary bolt healing (test?)
-Lightning Blast: 16.7% per target hit, successive hits heal all in one tick as a lump sum
-Surge of Power: 25% per target hit
-Arc Lightning: 16.7% per target hit

-------------SECONDARY SPELLS--------------

Ray of Frost:
- (All Runes): 33% per tick for all runes except Sleet Storm. Remember that ticks are every half second, so if you channel for 2 damage ticks (ie: anything longer than a brief touch), you'll see a 66% healing number because it adds them up.
-Sleet Storm: 50% per target per tick

Arcane Orb:
-Obliteration: 33% per target hit
-Arcane Orbit: 25% per target hit
-Arcane Nova: 16.7% per target hit
-Tap the Source: 33% per target hit
-Celestial Orb: 20% per target hit

Arcane Torrent:
-Disruption: 20% per missile per target hit
-Death Blossom: 60% per missile per target hit
-Arcane Mines: 50% per mine explosion per target hit
-Power Stone: 20% per missile per target hit
-Cascade: 20% per missile per target hit, cascading missiles generate no healing (? needs further testing)

Disintegrate: (remember that ticks are every half second, so if you channel for longer than 0.5 seconds, you see the sum of the healing for 1 second or 1 tick, which is 22% per target). A "touch tick" in this case is just tapping the monsters with the beam for 1/4 second, not channling.
-Convergence: 11% (22%) per target per touch tick.
-Chaos Nexus: 11% (22%) per target per touch tick + 11% (22%) per target per tick of the sub-beam.
-Volatility: 12.5% (25%) per target per touch tick, explosion value unknown for now
-Entropy: 16.7% (32%) per target per touch tick
-Intensify: 16.7% (32%) per target per touch tick

NOTE: Wraith in this thread did some testing with conflicting results. Here are his results for Disintegrate:

-Convergence: 33.3% per ½ second (per target hit)
-Chaos Nexus: piercing beam 33.3% per ½ second (per target hit), small beams 22.2% per ½ second against 1 target, being near 2 targets gave inconsistent results but seemed to average around 33.3% per ½ second (more testing required), 3 targets either kill me or die too quickly at the spots I tried testing at.
-Volatility: 23.46% per ½ second (per target hit), explosion ???
-Entropy: 50% per ½ second (per target hit)
-Intensify: 50% per ½ second (per target hit)


-------------DEFENSIVE SPELLS--------------
Frost Nova:
-Frozen Mist: 10% per target per tick in the ice patch

Teleport:
-Calamity: 10% per target hit by the wave on arrival

-------------FORCE SPELLS--------------
Wave of Force:
-Impactful Wave: 16.7% per target hit
-Force Affinity: 16.7% per target hit
-Forceful Wave: 16.7% per target hit
-Teleporting Wave: 16.7% per target hit
-Exploding Wave: 16.7% per target per hit. Sub-waves do not generate any healing.

Energy Twister:
-Mistral Breeze: 10% per target per tick
-Gale Force: 10% per target per tick
-Raging Storm: 10% per target per tick, for both big and little tornados
-Wicked Wind: 10% per target per tick
-Storm Chaser: 10% per target per tick of the regular tornados, 21.4% per target per tick for the big sig tornado

Hydra:
-(All Hydras): 0%, they don't heal

Meteor:
-Molten Impact: 50% per target per impact, plus 25% per burning tick per target
-Star Pact: 50% per target per impact, plus 25% per burning tick per target
-Meteor Shower: 19.7% per target per impact
-Comet: 50% per target per impact, plus 25% per cold tick per target
-Liquefy: 50% per target per impact, plus 25% per burning tick per target

NOTE: Further testing on Meteor by Malacar in this thread (seems I made some mistakes testing):

I've made my own tests for the Meteor spell using the same technique (since I use a Meteor spec with heavy crit and AP-on-crit gear) and would like to add some corrections to this data:
Meteor hits (with any rune except for Meteor Shower) yield 25% life-on-hit (same as Meteor ticks), not 50%. It's just that a life-on-hit proc on the initial Meteor impact occurs simultaneously with the first 'burning ground' tick, and healing numbers get merged.

So if a mob gets hit by a Meteor and stands in the fire for its full duration, you get a total of 100% of your life-on-hit amount, not 125%.

Also, Meteor Shower seems to leave a burning ground effect with a shorter duration, which seems to proc life-on-hit with a 10% modifier, but the nature of this spell makes it difficult to test.


Blizzard:
-Grasping Chill: 2% per tick per target
-Frozen Solid: 2% per tick per target
-Snowbound: 2% per tick per target
-Stark Winter: 1% per tick per target
-Unrelenting Storm: 2% per tick per target

-------------CONJURATION SPELLS--------------
Familiar:
-(All Familiars): 0%, they don't heal

-------------MASTERY SPELLS--------------
Archon:
-Arcane Destruction: 20% on explosion per target hit
-(Archon beam ability): 25% per target per tick
-(Archon melee ability): 50% per target hit
-(Archon explosion ability%2
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发表于 4-7-2012 12:12 AM | 显示全部楼层
-------------MASTERY SPELLS--------------
Archon:
-Arcane Destruction: 20% on explosion per target hit
-(Archon beam ability): 25% per target per tick
-(Archon melee ability): 50% per target hit
-(Archon explosion ability): 20% per target hit

Explosive Blast:
-Unleashed: 33% per target hit
-Time Bomb: 33% per target hit
-Short Fuse: 33% per target hit
-Obliterate: 12.5% per target hit
-Chain Reaction: 11% per target hit per each explosion (you get 3 explosions per cast of the spell)

Credit to Grumbul on the Mirror Image thing here.
Mirror Image:-Mocking Demise: 50% per target hit per image detonation
-Mirror Mimics: 0%, image damage does not heal

才发现没贴完= =
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发表于 5-7-2012 10:56 AM | 显示全部楼层
LoH都不是100%的啊?
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发表于 5-7-2012 12:20 PM | 显示全部楼层
本帖最后由 SilverStarrr 于 5-7-2012 12:32 PM 编辑

回复 814# sweetin


    我farm时可以不玩毒龙的。。。。打boss就需要它
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发表于 5-7-2012 12:28 PM | 显示全部楼层
回复 771# StanleyKH


    我。。。。solo act2 的。dps25k,all resist700-900(在act2其实没必要这么高) armor 8k 血25k
招式 秘密
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发表于 6-7-2012 09:08 AM | 显示全部楼层
花了2.5m买个+400++ LOH 和 2.4% life steal。。。希望会好用(还没时间玩)
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发表于 6-7-2012 10:35 AM | 显示全部楼层
他家好,我是新加入的法师,多多指教XD
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发表于 6-7-2012 02:02 PM | 显示全部楼层
回复 838# notthegod

欢迎加入~记得有好料要share share~
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发表于 9-7-2012 08:59 AM | 显示全部楼层
回复  notthegod

欢迎加入~记得有好料要share share~
Ghost_HunTerX 发表于 6-7-2012 02:02 PM



    哈哈哈哈,一样,一样 我很多东西还不会,多多指教^^
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发表于 10-7-2012 12:47 AM | 显示全部楼层
今天终于solo过了Belia,farm Elite也没难度了,到ACT3刚过了set up3辆catapult的quest..so far so good,杀Elite某问题

DPS29k, Armor6K,AR450
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