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【游戏资料】 从2008到2011 见证了我们的岁月
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发表于 18-9-2008 03:17 PM
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想問一下D2的問題...我現在和朋友一起玩....我想知道毒到底有沒有用...因為我弄到這個東西...不知道有沒有用
我現在20級
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发表于 18-9-2008 03:40 PM
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原帖由 whistle1984 于 18-9-2008 15:17 发表 
想問一下D2的問題...我現在和朋友一起玩....我想知道毒到底有沒有用...因為我弄到這個東西...不知道有沒有用
我現在20級
以你的等级来说,这是不错的刀了
[ 本帖最后由 headshotfuker 于 18-9-2008 03:42 PM 编辑 ] |
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发表于 18-9-2008 04:55 PM
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发表于 18-9-2008 05:13 PM
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我主要是想知道..打怪和王有沒有用....如果對這些怪都沒用那這個武器也沒什么用了...又沒有玩pk的 |
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发表于 18-9-2008 05:29 PM
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发表于 18-9-2008 10:23 PM
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回复 821# whistle1984 的帖子
Lv20拿这把刀是不错的。
打王也不错(请想象小死灵放一圈Poison Nova的威力……) |
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发表于 18-9-2008 11:05 PM
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原帖由 whistle1984 于 18-9-2008 17:13 发表 
我主要是想知道..打怪和王有沒有用....如果對這些怪都沒用那這個武器也沒什么用了...又沒有玩pk的
打怪也好,打王也好,打人也好。。当然是攻击力强的胜出 |
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楼主 |
发表于 8-10-2008 01:35 AM
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Encounter With Burrowing Death, PART1
From the writings of Abd al-Hazir Entry No.004
遭遇掘洞的死神,第一部分
来自Abd al-Hazir的手稿 编号:004
As I began to fall,Burroughs grabbed me by the scruff of mycollarandshook me violently."You really want to feed some thresher,don'tyou,al-Hazir?" he asked."What, haven't you seen scavengers before?"
当我正要跌倒的时候,Burroughs抓住我的后颈衣领把我提了起来并且粗暴的晃动着."你真的很想去喂喂某条长尾鲛是么,al-Hazir?"他问道."什么?你以前没有见过食腐者?"
QUOTE:
Ihad indeed seen scavengers: small, burrowing creaturesthatfeeduponcarrion. Unlike most animals of this type, however,theyareextremelyaggressive and will not hesitate to attackthoseunfortunateenough toencounter them. Scavengers have powerful legswhichthey usefor swiftspringing attacks, striking at vulnerable facesandthroats.Theiranatomy bears a striking resemblance to that oftheleapers oftheAranoch desert, and thus, many researchers classifythetwo groupsaspart of the same family of creatures. An ensorcelled(somesaydemonic)variant is known to have plagued adventurers intheTristramregiontwenty-odd years ago as well. Scavengers were alsothecause ofanextremely distressing episode during my youth, which Ineednotrelateat this juncture.
我以前其实见过食腐者:一种体型小,善于挖洞的生物,专吃尸体的腐肉.与大多数同样食腐的动物不同的是,它们非常具有攻击性,会毫不犹豫的攻击那些不幸遭遇到它们的人.食腐者拥有一对有力的腿,借此它们可以发动快速的跳跃攻击,目标直指毫无防备的脸和喉咙.它们的骨骼结构和Aranoch沙漠的跳跃者的骨骼结构有一个明显的相似点.而正是如此,许多研究者把这两个种群归为生物学上同一个科目的两个不同的分支.二十多年前,一个已知的令人迷惑的(有人说是受恶魔力量影响的)异变同样使崔斯特瑞姆地区的探险者受到了感染.而食腐者也是我童年时期一个令人痛苦的事件的起因.但在这样一个紧要关头,我就不需要再详述这个童年的痛苦回忆了.
QUOTE:
"Yep.Burrowers to catch a burrower," he said. He then tookthelengthsofrope hanging from the cage and impaled them on thegroundusing aheavypike. He also attached what looked like long knivesto thesidesof hisheavy, scarred boots, and drove the blades into theground.
"对.用会掘洞的怪物去抓同样会掘洞的怪物,"他说.然后他拉住从笼中垂吊出来的绳子,用一个沉重的矛头把绳头牢牢的钉在地上.同时他紧了紧绑在他那沉重,布满伤痕的靴子边上的长刀模样的刀子,之后用力把刀刃打入地面.
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Iwas extremely tense by this point. I felt naked and exposed.Whatinsanity had convinced me that coming out here was a good idea?
这时我极度的紧张,我感到我完全赤身罗体,毫无防备.当初是不是我精神错乱了?我竟然会觉得来这里是一个好主意.
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Ilooked out over the wastes in the fading light, trying todetectthetelltale horned fins of the thresher cutting through thesurface ofthesand.
我望着昏暗月光下的荒野,试着寻找长尾鲛那块刺穿沙面的带刺的鳍.而这样的鳍预示着长尾鲛的到来.
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Withabsolutely no warning, the dune thresher violently brokethesurface,all three scavengers caught in his horrifying maw. There wasamassiveexplosion of sand as the thresher dove back into the groundwithitsprize. The ropes immediately snapped taut, and IthoughtBurroughswould be pulled to his death. I didn't understand howhethought hecould reel in a monster that huge, but he wasn't eventrying? justholding on.
没有任何的预兆沙丘长尾鲛粗暴的打碎了地面,3只食腐者都被它那骇人的大颚牢牢咬住.长尾鲛带着他的战利品重新潜入地面,激起了一场巨大的沙爆.所有的绳子瞬间被咬的紧紧绷直,我以为Burroughs会被活活拖下去死掉.我不明白他为何会认为自己可以拉起这么大的怪物,不过他甚至没有尝试往回拉,只是站在原地坚持着.
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After several tense seconds that stretched towards eternity, the rope began making weird jerking motions.
这是令人紧张得难以呼吸的几秒种,这几秒钟仿佛就像人的一生那样漫长.这几秒钟过去之后,绳子不可思议的开始扭动起来.
QUOTE:
"Ah. The little buggers are doing their work." He smiled a ghastly smile. "Shouldn't be long now."
"啊,小家伙们开始工作了."他露出恐怖的笑容."很快就会结束了."
QUOTE:
Afew more moments of this strangeness passed, and the thrashingoftheropes became less and less. Finally, he began to haul hiscatchin.When it was partially on the rocks, I could see what hadhappened.Thethresher had swallowed the scavengers whole, and they, inturn,hadbegun eating their way out of the thresher's stomach beforethebeast'sdigestive juices had killed them. One scavenger still clungtolife,but barely. It had actually dug itself halfway out ofthethresher,clawing at the air as its skin was slowly eaten away.Ivomited.
绳子诡异的扭动持续了一会儿,之后绳子的扭动变得越来越微弱.最后,他开始往回拉手中的绳子.当长尾鲛身体的一部分被拉到岩石上之后,我终于能够明白刚才发生了什么.长尾鲛把食腐者活活吞了下去,之后,在被长尾鲛的消化液杀死之前,这些食腐者依次把长尾鲛的胃吃穿了,跑了出去.一只食腐者还依附在长尾鲛的活体中,不过就快出来了.它实际上正从长尾鲛体内往外挖,已经挖到了半路.长尾鲛的爪子痛苦的在空气中乱抓,它的皮肤正在被一点一点的吃掉.我呕吐了起来.
QUOTE:
Burroughs,laughing at me once again as he cut off the beast'striangularhead,began lecturing me on the amazing dune thresher: thedynamics ofitsjutting, angular lower jaw, which cuts a path throughthe soil; thewaythis jaw design enables the thresher to swimeffortlessly beneaththesand with unimaginable swiftness; and much morethat I didn't caretohear just then. I nodded my head weakly andwondered how long itwouldbe before I could politely get myself homeand crawl into bed.
Burroughs割下了长尾鲛三角形的头,同时又一次的嘲笑了我.之后他给我上了一堂关于沙丘长尾鲛,这种令人惊异的生物的课:长尾鲛能用它突起的,带角的下颚在土里掘出一条通道;这个由大自然鬼斧神工制造出来的下颚令长尾鲛能够在沙子下面毫不费力的游动,灵活得令人无法想象;还有其它许多的内容,可是现在我实在是听不进去.我虚弱的点点头,然后开始盘算我还要花多少时间才能安稳的回到自己的家,然后爬到舒适的床上去.
先来flash
http://www.d3cn.com/images/swf/scavenger.swf
 
  
[ 本帖最后由 poisonsoup 于 8-10-2008 01:37 AM 编辑 ] |
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楼主 |
发表于 8-10-2008 01:38 AM
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出自这里:http://www.blizzplanet.com/content/891
Diablo III --- Diablo 3 Overthrown Polystone Diorama
Sideshow Collectibles Sneak-Peek
Next in our line of Blizzard Entertainment collectibles is theOverthrown Diorama from the Diablo III game, which features an enragedwarrior from the Barbarian class wielding dual weapons and caught inthe heat of battle. The early unprimed, unpainted sculpt was recentlyunveiled at the San Diego Comic-Con, revealing some of the intricaciesin the piece. We were able to catch up with Pablo Viggiano, thesculptor of this dynamic piece, to hear what he had to say about theproject:
“As a fan of all the Blizzard games out there, I found myself workingthis time on an exciting Diablo 3 project, thanks to Sideshow onceagain. The project was really tough. I had been provided withexhaustive reference drawings and had to be very accurate with all thedetailing and forms of the parts, such as the 2 massive axes on hishands, the 3 elaborated swords on his back, the extremely detailedarmor, the 2 heads, the huge skull Demon portrait as base, etc. Assculptor, I learn a lot working on projects like this. You know, itrequires a high amount of ‘let’s think what to do first’ beforestarting to move forward at different stages so, it was a very welcomeproject, as usual.
In order to get started, the first thing that came to my mind wasworking on a rough anatomy of both the Demon skull and the Barbarian.This way I could get things proportioned and in pose, approved for thenext stage. From there, I will end up working each and every part ofthe figure in Apoxy by modeling, cutting, sanding, carving anddevastating pieces with Dremmel, the usual steps. Since the making ofthis figure was very complex, it makes it hard to explain a step bystep in words, however, the following images below explain it a bitbetter. Now, I can’t wait for the painted version!
I want to thank specially to Tom Gilliland, Brock Otterbacher and Jason Bischoff from Blizzard, for being so patient.”
While you wait for images of the final painted diorama, take a ganderat the in-progress photos below, courtesy of Mr. Viggiano himself, tosee some of the fine detail before heading over to the Pre-Order pagefor more information on this barbaric new diorama!




































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楼主 |
发表于 8-10-2008 01:39 AM
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Blizzard 確定將於 2008 年 10 月 10、11 兩日所舉辦的「BlizzCon」上宣佈《暗黑破壞神3》的下一個新職業,他們宣稱這個職業將會讓玩家非常的憤怒。 |
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发表于 8-10-2008 01:59 PM
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原帖由 poisonsoup 于 8-10-2008 01:39 AM 发表 
Blizzard 確定將於 2008 年 10 月 10、11 兩日所舉辦的「BlizzCon」上宣佈《暗黑破壞神3》的下一個新職業,他們宣稱這個職業將會讓玩家非常的憤怒。
應該是NEC
因爲blizzard說
這個叫色肯定會刪除
可是會創造一個角色80%相似NEC的玩法 |
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发表于 8-10-2008 03:52 PM
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回复 831# 無聊大頭鬼 的帖子
设计出来又删除,不愤怒才怪。。。
btw,既然是要删除的角色,干嘛还公布? |
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楼主 |
发表于 8-10-2008 07:20 PM
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BlizzCon 2008 时间表(暗黑3新视频发布时间)
lizzCon 2008 时间表
来源:[ http://www.blizzard.com/blizzcon/faq/schedule.xml ]
[ http://www.diii.net/ ]
完整时间表
根据之前的介绍可以知道,D3将有3个部分分别是
Diablo III Class Design-D3角色设计
Diablo III Game Design-D3游戏设计
Diablo III ? Lore and Art-D3传奇和艺术
那么对应时间表猜测 (北京时间比美国加州时间早16个小时)
北美时间周五-上午12:00-12:30将是D3(未表明是角色) (北京时间为周六上午4点开始)
北美时间周五-下午4:30-5:00将是D3游戏视频 (北京时间为周六上午8点半开始)
北美时间周六-下午3:00-3:30将是D3传奇和艺术 (北京时间为周日上午7点开始)
一共90分钟,,,,,
时间表深蓝色部分是比赛日程,淡蓝色为介绍等.没有D3试玩.没有Q&A....仅仅有90分钟
北美时间10月10号周五
[ http://www.joylaugh.com/thread-26694-1-1.html ]
[::艾泽拉斯国家地理 BBS.NGACN.CC::]
北美时间10月11号周六
http://www.joylaugh.com/thread-26694-1-1.html
此网页不属于NGA网站,NGA不保证其安全性
继续访问 取消 不再提示我 [ http://www.joylaugh.com/thread-26694-1-1.html ]
暴雪即将公布《暗黑3》新职业~~第三届暴雪娱乐嘉年华会即将开幕
暴雪10月份举办的第三届暴雪娱乐嘉年华会即将开幕,暴雪届时说不定会给我们来有关《暗黑3》的最新消息,事情刚好如我们所愿。近日暴雪在透露准备娱乐嘉年华会的事情的时候暗示了将在本届BlizzCon大会上宣布《暗黑3》中除已知的野蛮人及巫医之外的新职业的消息。届时还将讨论暴雪热门大作《星际争霸2》和《魔兽世界》等方面内容。
大会讨论内容如下:
《暗黑破坏神3》角色设计
《暗黑破坏神3》游戏设计
《暗黑破坏神3》的故事及艺术
《星际争霸II》的游戏形式
《星际争霸II》背景故事
《星际争霸II》美术创作
《魔兽世界》种族设计
《魔兽世界》PvP设计
《魔兽世界》美术创作
《魔兽世界》地下城及RAIDs
《魔兽世界》用户界面及插件
暴雪视觉艺术欣赏
暴雪音效及原声音乐创作
公司在“《Diablo III》角色设计”一栏中表示,玩家除了见证野蛮人原始蛮力迸发出的物理效果及巫医带来的可怖法力和瘟疫外,还将看到更多英雄涌现出来以保卫人类世界。
本届BlizzCon将于10月10号至11号在Anaheim会议中心举行,大会赞助商包括Intel、DELL、ATI,和Direct TV,后者将首次以高清信号转播这场盛会及幕后访谈(新签约用户免费,老用户需付39.95美元)。 |
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发表于 8-10-2008 09:16 PM
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其实什么角色对我来说都影响不大,我只要blizzard慢点推出d3而已。。呵呵 |
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楼主 |
发表于 8-10-2008 09:27 PM
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原帖由 headshotfuker 于 8-10-2008 09:16 PM 发表 
其实什么角色对我来说都影响不大,我只要blizzard慢点推出d3而已。。呵呵
为什么? |
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发表于 8-10-2008 09:47 PM
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原帖由 poisonsoup 于 8-10-2008 21:27 发表 
为什么?
因为limbeh还没存到钱买电脑,呵呵 |
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发表于 8-10-2008 10:14 PM
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回复 836# headshotfuker 的帖子
哈哈哈,果然是你的风格。
不过如果有出一个Necro的话,还真的,真得会让人愤怒= = |
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发表于 8-10-2008 10:52 PM
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楼主 |
发表于 8-10-2008 11:34 PM
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可能会非常怪..
还好我最爱barbarian已经出现了 |
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发表于 9-10-2008 12:18 AM
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怪胎?我喜欢。。  |
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