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【游戏预告】Universe at War: Earth Assault (资料更新9月26日)
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楼主 |
发表于 24-5-2007 07:41 PM
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楼主 |
发表于 24-5-2007 08:02 PM
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楼主 |
发表于 24-5-2007 08:09 PM
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楼主 |
发表于 24-5-2007 08:20 PM
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楼主 |
发表于 24-5-2007 08:24 PM
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部分介绍
1:
Hierarchy並沒有屠宰過Novus!!!!
Novus這個種族是被"製造"出來的。Novus對Hierarchy的恨是因為"Novus的造物主被Hierarchy宰殺過。",看來每個陣營都有背後的大魔王,Hierarchy的黑手根本沒插手這次地球的攻擊,Novus又是某個黑手的崇拜著,充當小弟打手。
2:
"The Novus are based around computer technology. "Everything about them is nanites, energy, communication, and networking. "
這邊有個單字有趣,"nanites",出現在StarGate,一種有智慧的人工生命型態。
3:
Field Invertors can be used as high powered long range weapons for their railguns or can be turned to a mobile shield that can be upgraded to cloak units or reflect and re-project enemy weapons. Meanwhile the Dervish Jets with their Death Blossom-inspired special attack and Corruptors that spread devilish viruses round out a strong air attack. One of the most interesting units, called the Variant, has the ability to look like objects in the environment, which sets up ambush and infiltration opportunities.
這段出現一堆新單位的介紹,雖然都無圖,藍色是單位或建築,紅色是Ability
Field Invertors 在圖裡面應該有看到一張很像軌道砲的吧,就是這個了。可以用作長程武器,或是轉成移動式的護盾產生器(可升級隱型,或是變成反彈飛彈的攻擊)。
Dervish Jets
Corruptors
Variant 可以擬態成各種物體,埋伏跟突擊用。
4:
Novus的建築需要電力供給,在範圍內才可以建造。
5:
Hierarchy Walker上的升級插槽就文章看起來應該是可以賣掉換另外一種升級,跟我之前想像在有的升級中來回切換不太一樣。
6:
Novus的Tactical Dynamic使用的是Patch。文章內容提到有12種的Patch,同一時間可以有兩種Patch的效果作用,時間到效果就會消失。文內舉Overlocking(超頻)為例,提升攻擊力跟速度但是接受到的傷害加重。
7:
Hierarchy的三條科技樹為Assault , Quantum, and Mutagen
Novus的科技樹為Signal, Nanotech, and Computing
每一條都有其相對應的英雄,升級可能會讓單位有新的能力,物品。科技樹也分成好幾層。另外有些升級是專為
英雄的,像是圖片裡面,如果想讓鋼彈那隻有槍加上雙肩的火箭砲,升級是必要的。裡面提到Novus另外一隻英雄,Echo它是UAW裡面唯一空中的英雄。
8:
文內提到單人任務有30幾個。
白天跟黑夜會影響單位,像是Hierarchy的Walker因為熱的問題,在黑夜或水裡均會讓整體效能上升,移動速度跟生產單位都是。
地圖上沒有特殊的資源區,整個設計就是樹,大樓,地圖上的物件都是資源,只是Novus跟Hierarchy的方式不太一樣,某些東西對Hierarchy 值錢的對Novus並不值錢。再者Hierarchy有辦法能讓東西增值的方法,被Defiler突變過的市民或是單位,對Hierarchy更有價值。
资料来源:游戏基地 |
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楼主 |
发表于 24-5-2007 08:28 PM
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Hierarchy
部分所知单位
不过因为是官方资料故为英文
Hierarchy Habitat Walker



Name: Habitat Walker
Faction: Hierarchy
Purpose: Mobile Infantry Producing Walker
Speed: Slow
Armor: Heavy
Unit Class: Inorganic
Vision: Medium
Targeting: Direct
Concept Art
Reconnaissance Photo
Habitat Render
Word from the front lines:
"They came out of no where, blazing through the night sky, and crashing upon the cities and suburbs like meteors! Minutes after the explosions the ground began to shake and enormous walking alien machines arose silhouetting the fires."
-Anonymous US Marine
Weapons:
Despite the fact that these same mysterious Hierarchy Walkers have been showing up around the world, they are all slightly different from one another. These walkers seem to employ a hardpoint type system in which they can build weapons and subsystems, in order to customize their role, depending on battle circumstances. Our recon team was only able to retrieve one photo before being detected by the escorting Hierarchy Defilers.

Hierarchy Grunt



Name: Grunt
Faction: Hierarchy
Purpose: Infantry
Speed: Medium
Armor: Medium
Unit Class: Organic
Vision: Medium
Targeting: Direct
Concept Art
Reconnaissance Photo
Grunt Render
Word from the front lines:
"The ground shook louder and louder. We had no idea what to expect. When we saw the silhouette of the walker, we were sure there could be nothing worse. Then all of a sudden hundreds of circular lights lit up below the walker... waves of alien infantry approached us..." -US Army Corporal
Weapons/Abilities:
Plasma Scattergun (Short Range, AE): A heavy plasma cannon that fires a burst of shots in a conical pattern at close range, which also have a chance to knock enemy units back.
Weapon Bash (Default Melee Attack): Knocks infantry unit back/down as well as doing damage.
Upgrades
Plasma Grenades (vs. Vehicles, medium range): Throws a plasma grenade at the enemy vehicle, burning it for medium damage over time.
Radiated Shot (Researched Passive): The grunt's plasma shot causes radiation damage over time to any units hit by the blasts.
Hierarchy Saucer



Name: Saucer
Faction: Hierarchy
Purpose: Anti-Air and Repair
Speed: Medium
Armor: Medium
Unit Class: Inorganic
Vision: Medium
Targeting: Direct
Concept Art
Reconnaissance Photo
Saucer Render
Word from the front lines:
"We spray them with machine gun rounds and then fix every hole in their armor. We launch a rocket into them and then those blue orbs appear to fix everything again! Then those orbs attach to our jets and helicopters and melt them slowly...It's hopeless..." - Helicopter Pilot
Weapons/Abilities:
Repair/Attack Mode Toggle (Active Toggle): Sets the Plasma Orbs to repair friendly air and ground units near the core, rather than attacking. This will immediately recall any attacking Plasma Orbs and then set them to repairing. Attacking Plasma Orbs are Red. Repairing Plasma Orbs are Blue.

Upgrades
Plasma Orb Longevity (Battlefield Upgrade): Plasma Orbs last longer away from the core unit.
Plasma Orb Independence (Researched Passive): Plasma Orbs will go after the nearest target once dispersed- they no longer have to return to the saucer before going after another target in-range.
Hierarchy Defiler



Name: Defiler
Faction: Hierarchy
Purpose: Area-Denial Unit and Meta-Artillery
Speed: Medium
Armor: Medium
Unit Class: Inorganic
Vision: Medium
Targeting: Direct
Concept Art
Reconnaissance Photo
Defiler Render
Word from the front lines:
"A slathering, gooey form encased in a bath of radiation, the Defiler has something living in it, but as to just what that is, it's not entirely clear. The defiler speaks in gurgles and barely audible words as it goes about its task of corrupting and mutating."
Weapons:
Radiation Bleeder (Passive): The defiler bleeds radiation as it moves. The longer it stays still, the larger the radiation area becomes around it, up to a moderate size. Radiation bleeding only works while the unit is in bleed mode (default).
Radiation beam (Default, vs. ground): The default weapon does different things to different unit types.
Vs. Infantry: Infantry hit by radiation charge take heavy damage over time. If the targets are killed by the beam, they become mutant slaves, controlled by the Hierarchy player.
Vs. Vehicles: Sprays vehicles with high-intensity toxins. Vehicles get a light DoT effect applied for a long duration that makes them reveal for the Hierarchy player.
Vs. Structures: All structures get a light DoT effect and function at half efficiency for the duration. Production and turret fire rate is slowed. This effect stacks with the Cylinder's effect, completely shutting down the structure if both effects are on it.
[ 本帖最后由 nVidia 于 24-5-2007 08:33 PM 编辑 ] |
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楼主 |
发表于 24-5-2007 08:39 PM
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发表于 24-5-2007 09:20 PM
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楼主 |
发表于 24-5-2007 09:30 PM
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发表于 24-5-2007 09:37 PM
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楼主 |
发表于 24-5-2007 10:00 PM
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发表于 24-5-2007 11:59 PM
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现在科技发达 我的cpu没过半年就过时了
现在什么卡是多核心啊?7950? |
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发表于 25-5-2007 08:56 AM
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原帖由 hiroka88 于 24-5-2007 11:59 PM 发表
现在科技发达 我的cpu没过半年就过时了
现在什么卡是多核心啊?7950?
7950GX2,2X512MB,玩DX9的game的时候性能就和8800GTS一样,但是有少部分的game不support它的双核心,所以性能可能就只相当于一片7950GT 
[ 本帖最后由 空战王牌 于 25-5-2007 04:11 PM 编辑 ] |
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楼主 |
发表于 25-5-2007 12:58 PM
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发表于 25-5-2007 03:31 PM
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我还是在这里看你们讨论好了~可惜拉~我们这里的cc没有人会玩着类型的游戏= = |
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发表于 25-5-2007 08:55 PM
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楼主 |
发表于 25-5-2007 08:59 PM
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原帖由 cupid25 于 25-5-2007 20:55 发表
什么牌子?你的 driver 有 install 最新版本么?
86始終還沒有完成
完美的DRIVER
希望快點推出新DRIVER了 |
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发表于 25-5-2007 09:03 PM
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原帖由 nVidia 于 25-5-2007 08:59 PM 发表
86始終還沒有完成
完美的DRIVER
希望快點推出新DRIVER了
不会呀。。。我全开,shawdow 也开。。。只是 AA 开 2 各
我的 fps 21(最低)-30(最高) 之间 @.@
1280 x 1024
1 vs 1
[ 本帖最后由 cupid25 于 25-5-2007 09:20 PM 编辑 ] |
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发表于 25-5-2007 10:02 PM
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原帖由 阿貝 于 25-5-2007 03:31 PM 发表
我还是在这里看你们讨论好了~可惜拉~我们这里的cc没有人会玩着类型的游戏= =
不一定要cc和人lan game的嘛... 用hamachi不就可以咯... |
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楼主 |
发表于 25-5-2007 11:47 PM
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