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【DotA】疑问+资料区 (不活跃,有空就会来看看)
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发表于 23-12-2007 08:04 PM
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回复 720# 的帖子
好BT的RANGE。。。那个STATIC FIELD的RANGE和DETECT INVI的RANGE一样吧(懒惰看;;) |
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发表于 14-1-2008 02:50 AM
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发表于 19-1-2008 01:36 PM
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怎样还可以在dota里面看到华语字?我弄到可以打华语字而已
但是看没有... |
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发表于 12-2-2008 07:47 PM
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请问6。50 ap的钱一开始是不是多了?
虽然要等到1:30才会加钱
但一开始的钱多了
多多少?
ar 的钱有改变吗?
谢谢 |
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楼主 |
发表于 13-2-2008 08:55 AM
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原帖由 RingRingRing 于 19-1-2008 13:36 发表
怎样还可以在dota里面看到华语字?我弄到可以打华语字而已
但是看没有...
看看deagle-lim大哥的帖子,他那边有改wc3的资料
AP和AR 的钱并没有多掉,只是直接给到1.30该有的gold而已
钱会在1.30才1gold per sec这样起 |
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发表于 20-2-2008 06:51 PM
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好勤劳 = =
辛苦了 |
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发表于 21-2-2008 02:36 AM
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* Lowered Drow Ranger's Agility gain per level
2.9 -> 1.9
* Changed Drow Ranger's Marksmanship ultimate
10/15/20% one hit kill creep-> +10/20/30 agi
........改的太逊了, lvl25只是比以前多5agi= =....
farming 差的多了
* Improved Keeper of the Light's attack animation
攻击动作加快
很象没什么感觉
[ 本帖最后由 bonebb 于 21-2-2008 03:00 AM 编辑 ] |
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发表于 21-2-2008 02:45 AM
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* Improved Chemical Rage
+200/400/600->+350/700/1050hp
+5/15/25 ms -> 60/60/60 ms
追杀王了 哈哈
还有bloodmother ulti 80% lifesteal for 10sec and 30sec cooldown。。。。 |
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楼主 |
发表于 21-2-2008 08:58 AM
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原帖由 bonebb 于 21-2-2008 02:36 发表
* Lowered Drow Ranger's Agility gain per level
2.9 -> 1.9
* Changed Drow Ranger's Marksmanship ultimate
10/15/20% one hit kill creep-> +10/20/30 agi
........改的太逊了, lvl25只是比以前多5agi= = ...
是+6 agi , 因为才起24 lvl而已
lvl 6/11/16比以前多5/10/15 agi
虽然还是赞成这ulti改的有一点敷衍 |
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发表于 27-2-2008 12:48 PM
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我想知道所有6.46b -> 6.51期間的修改,可以幫我整理下嗎? 儘快, 拜託 |
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楼主 |
发表于 27-2-2008 01:13 PM
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6.46b ->6.51 Changelog(不包括bug fix)
===========================
Furion
======
* Fixed Furion's Treant stats
修改furion小兵的数值(6.45小兵的数值 -> 6.44 的数值)
Lanaya
======
* Fixed how Psi Blades damage spill area is calculated (149031)
lanaya psi blades 攻击扩散区修改
* Slightly improved Psi Blades' spill width and range
40/80/120/160 range->50/100/150/200 range
* Increased cooldown on Psionic Trap from 7 to 14 seconds
ulti 7s cd -> 14s cd
Panda
=====
* Undid some of the previous Primal Split duration buff
panda ulti 15/20/25s->15/17/19s
* Improved slow on Drunken Haze
10/12/15/17% slow, 50/50/50/75 mana->10/14/18/22% slow, 50 mana
Skeleton King
=============
* Improved Leoric cast animation time
skel king cast time减少
Juggernaut
==========
* Improved some issues with Omnislash
omnislash时会出现orb effect,还有速度增加
* Increased Yurnero's base armor
3-> 5 armor
* Undid previous Jugg armor buff and increased starting strength by 3 and movement speed from 290 to 295
5-> 3 armor,17 str -> 20 str,ms 290->295
* Improved Juggernaut's movement speed
295->305 ms
* Reduced the search area for Omnislash
575 AoE->450 AoE
Beastmaster
===========
* Reduced Greater Hawk's movement speed
350ms->315ms
* Increased Primal Roar cooldown a little bit
60 sec->70/65/60 sec
* Increased cooldown on Call of the Wild
45/45/45/45 s -> 45/50/55/60s
Destroyer
=========
* Fixed Arcane Orb from dealing bonus damage to Warlock's Infernal
arcane orb + 400 dmg to infernal-> +0 dmg
* Rebalanced Sanity's Eclipse (Less damage, better leveling)
10/12/14x int差别 -> 8x/9x/10x int差别
600/600/600 range -> 600/650/700 range
400/500/600 AoE -> 400/500/600 AoE
160 cooldown -> 160 cooldown
200/250/300 mana cost -> 175/250/325 mana cost
* Improved Harbinger's casting animation time
Cast Point 0.5 -> 0.25 (one of the lowest in the game now)
Backswing 0.51 -> 0.51
Medusa
======
* Improved Medusa's Intelligence Growth
6.45: 19 + 1.85
6.46: 19 + 2.25
* Removed manacost on Mana Shield activation
移除Medusa Mana Shield的manacost
50 mana -> 0 mana
* Slightly improved how Medusa's Purge levels
12s cd->12/11/10s cd
Dark Seer
=========
* Fixed Wall of Replica from working on Meepo's clones
Chen
====
* Improved Chen's movement speed by 5
290ms->295ms
* Added overhead text to show how much damage Test of Faith does
显示Test of faith dmg在目标上面
Morphling
=========
* Lowered Replicate mana cost
6.45: 200/200/200
6.46: 125/125/125
* Increased Morphling's base damage
31-41 -> 48-59
* Reduced Replicate's manacost and cooldown
120 sec cd, 125 mana->80 sec cd, 25 mana
* Undid some of Morphling's base damage buff from last version
48-59 -> 37-47
* Lowered level 1 and 2 cast range on Replicate
lvl 1/2/3 1500/1500/1500 -> 700/1100/1500
Puck
====
* Lowered Puck's Intelligence gain per level
Int gain 3.5->3.1 per level
* Increased cool down on Waning Rift
Waning Rift cd 12s->20s
* Slightly lowered Puck's movement speed
movespeed 300->295
* Lowered Puck's initial Intelligence and Intelligence Growth
25 + 2,4/level
Lycanthrope
===========
* Slightly reduced Shapeshift's cool down
180/170/160 -> 160/150/140s
* Increased Lycanthropy Wolves' base armor
lvl1: 0 armor -> 3 armor
lvl2/3/4: 0 armor -> 4 armor
* Reduced cooldown on high level Shapeshift
160/150/140->160/145/120s
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
45s -> 55s,可以攻击空中敌人
Magnus
======
* Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds
* Reverse Polarity cooldown is now the same all levels
120/110/100 s->120 s
Enigma
======
* Increased Enigma's base armor
1 armor -> 4 armor
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
Blackhole现在能silence被困在里面的hero
* Improved armor on Enigma's Eidolons
0/1/2/2->2/3/4/5
* Improved Enigma's movement speed
290->300
Faceless Void
=============
* Rebalanced Chronosphere
lasts 3/4.5/6->3/4/5 seconds
cd from 180s->165s
mana cost buffed a little from 175/200/225 to 150/175/200
500/600/700 casting range -> 500/550/600 range
Treant Protector
================
* Increased Rooftrellen's Agility per level
6.48 agi gain 10+1 per level
6.48b agi gain 15+2 per level
Tidehunter
==========
* Increased Tidehunter's movement speed
300 ms -> 310 ms
* Improved Ravage a little (it became slightly less effective with the impale recodes)
1.2/1.5/1.8s->1.5/1.8/2.25s
Shadow Priest
=============
* Restored the old duration based Shallow Grave
ulti持续到死亡 -> 360s
Centaur Warchief
================
* Fixed damage type on Double Edge to deal magic damage instead of pure damage to yourself
自己的-400 dmg能被魔法抵抗减少对本身的伤害
Bristleback
===========
* Slightly lowered Bristleback's base armor
armor 4 -> armor 3
* Reduced Bristleback's strength growth from 2.7 to 2.2
Alchemist
=========
* Improved Alchemist's movement speed a bit
290-> 300 ms
* Improved casting range on Acid Spray
625->900 range
* Improved Alchemist's base Intelligence and growth
17+1.0 -> 25+1.8
* Improved Chemical Rage
+200/400/600->+350/700/1050hp
+5/15/25 ms -> 60/60/60 ms
+3/6/12 mana/sec->+3/7.5/12 mana/sec
+20/40/60hp/sec没改变
20 sec duration -> 25 sec duration
* Increased Acid Spray duration by 4 seconds
12s -> 16s
Lion
====
* Improved Lion's movement speed a little
280ms -> 290ms
* Lion's Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
15/30/45/80 mana per sec -> 20/40/60/100 mana per sec
EarthShaker
===========
* Rewrote Fissure to avoid Entangle and Impale based spell conflicts
fissure能在impale/entangle skill还有效的时间使用
* Improved Earthshaker's movement speed
290->300ms
Storm
=====
* Lightning Grapple no longer pulls creeps
(temporary solution for some creep abuse, better ai will be attached in the future so they can resume their path properly)
不能拉creep
* Improved Storm Spirit's base armor
-1 -> 2
Potm
====
* Removed the invulnerability period while Priestess of the Moon is leaping
跳起来时的无敌状态移除
* Changed Leap's cooldown to scale with levels
20/20/20/20s -> 40/35/30/20s
Drow
====
* Lowered Drow Ranger's Agility gain per level
2.9 -> 1.9
* Changed Drow Ranger's Marksmanship ultimate
10/15/20% one hit kill creep-> +10/20/30 agi
* Improved range on Drow Ranger's Trueshot Aura
300->900 aoe
Twin Head Dragon
================
* Macropyre's cooldown no longer increases per level
60/75/90s -> 60/60/60s
* Improved Auto Fire's area of effect and duration
125 AoE, 5 sec->200 AoE, 8 sec
Lich
====
* Added an extra bounce to Chain Frost
6(7 upgraded ulti)->7(8 upgraded ulti)bounce
* Increased Lich attack range from 500 to 550
Slardar
=======
* Reduced Sprint's damage amplification
20%->10%
Witch Doctor
============
* Increased Maledict's area of effect by 15
150 AoE -> 165 AoE
* Modified initial projectile speed and effect on Paralyzing Casks
第一个cask速度增加和stun 1.5 sec,其他的维持一样
Spectre
=======
* Changed Spectre's Dispersion
4/8/12/16% return 100% dmg + ministun -> 100% return 5/10/15/20% dmg并减少5/10/15/20% dmg taken(基本上就是visage 6.49c的3rd skill)
Visage
======
* Redesigned Visage
skill 2 passive
每当有一个unit(enemy deny不算)在visage 625 aoe里面死亡
就会+6 dmg,+6/12/18/24 hp给visage
持续30s
dmg++限制 2/4/6/16 unit,heal没限制
skill 3 passive
heal 800 aoe 10/15/20/25% dmg taken
* Reduced Gravechill's cooldown a bit
25 sec->18 sec
Naga Siren
==========
* Changed how Song of the Siren levels up
200/275/360 mana->200 mana
* Lowered Mirror Image cooldown slightly
60 s->50 s
Pitlord
=======
* Changed Dark Rift from channeling to cast delay and reduced mana cost
cast delay = cast了等6/5/4秒后无论任何情况还是会tele到你要的地方(除了死亡)
mana cost 150 -> 75 mana cost
* Reduced Expulsion cooldown and manacost
15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana
* Improved cast range on Expulsion and Fire Storm
750 range->1000 range
* Rebalanced Pit of Malice
24 cd, disable lasts 0.75/1.5/2.25/3 sec->24/21/18/15 cd, disable lasts 1.5/2/2.5/3 sec
* Increased AOE on Firestorm
300 AoE->400 AoE
* Increased Pit Lord's movement speed and starting Intelligence
300 ms 15 + 2.0 int/level ,305 MS and 17 + 2,6int/level
Kotl
====
* Improved Keeper of the Light's attack animation
攻击动作加快
* Improved Keeper of the Light's movement speed
305 -> 315 ms
Sniper
======
* Improved Scattershot's damage range from 10-35 to 20-35
每粒子弹10-35dmg -> 20-35dmg
Phantom Lancer
==============
* Increased Phantom Lancer's Strength gain
+1.5/level->+2/level
* Changed Phantom Edge's secondary ability from evasion to magic resistance
5/10/15% evasion -> 10/15/20% magic resistance
Broodmother
===========
* Improved lifesteal on level 2 and 3 Insatiable Hunger
40/50/60%lifesteal->40/60/80%lifesteal
* Improved cooldown progression on Insatiable Hunger
60s->60/45/30s
* Removed truesight from Spin Web
蜘蛛网不能看隐形物体了
* Improved cast and attack animation time on Broodmother
不明
* Added some extra movement bonus on higher level Spin Web
20% +ms->20/23/26/29% +ms
Troll
=====
* Improved Troll's base movement speed
285->300 ms
* Decreased Rampage's movement speed bonus and cooldown
+7/9/11% ms 90/80/70 sec cd -> 5/7/9%ms 55sec cd
Syllabear
=========
* Improved Spirit Bear's Demolish
+33% dmg to building-> +60% dmg to building
* Minor bonus armor in True Form
+0armor -> +2/4/6 armor
[ 本帖最后由 恐龙的传人 于 27-2-2008 05:16 PM 编辑 ] |
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楼主 |
发表于 27-2-2008 01:13 PM
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Tormented soul
==============
* Increased Lightning Storm's cooldown by 2 seconds
Lightning storm 5sec cd->7sec cd
Soulkeeper
==========
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
Terrorblade(soulkeeper) meta 135->110s
Lina
====
* Reduced Lina's movement speed by 5
300->295ms
Sandking
========
* Improved Sand Storm
旧:200/250/300/350 AoE and 0.3/0.6/0.9/1.2 invis delay time, 40 seconds cooldown
新:300/350/400/550 AoE and 0.6/0.9/1.2/1.5 invis delay time, 40/35/30/25 cooldown
* Reduced the slow on Epicenter
-40%as ms -> -30% as ms
Rogueknight
===========
* Reduced Sven's base armor
1->-1
Bane elemental
==============
* Improved Enfeeble
-20/40/60/80% base dmg -> -30/60/90/120% base dmg
QOP
===
* Reduced Queen of Pain's Blink range at early levels
1000/1075/1150/1150->700/850/1000/1150
* Changes Queen of Pain's blink cooldown from 12/9/7/5s to 12/10/8/6s
Undying
=======
* Zombies now give a bit less bounty
37-51->24-38
* Improved Undying's base armor
1->5
Luna
=====
* Eclipse damage is based on Lucent Beam level and doesn't ministun
0.01s ->0s
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
0.01 s->0.01/0.1/0.3/0.6s
* Lowered Eclipse mana cost and gave it constant cooldown progression
250/350/450 mana, 140/120/100 s->150/200/250 mana, 140 s
* Increased Lucent Beam casting range and lowered manacost slightly
600 range, 95/110/125/140 mana->800 range, 90/100/110/120 mana
Death Prophet
=============
* Improved movement bonus on Witchcraft
2/4/6/8% ms increase->3/6/9/12% ms increase
* Lowered Exorcism's damage return threshold and cooldown
120 cd, 1000 dmg heal max ->100 cooldown, 500 dmg heal max
Bone Fletcher
=============
* Lowered Searing Arrows cooldown
4/3/0/0 s->2/2/0/0 s
* Restored Bone Fletcher's old Wind Walk speed bonus
+7/14/21/28% ms->+10/20/30/40% ms
Necrotyle
=========
* Improved Reaper's Scythe leveling a bit
200/340/500 mana, 150/120/70 cd->150/340/500 mana, 100/85/70 cd
Omniknight
==========
* Changed Purification damage type to Pure
Spell/Normal (reduced by spell resistance + armor)->Hero/Magic (reduced by nothing)
Axe
===
* Lowered Axe's starting Agility and increased his starting Strength
19 str, 22 agi->25 str, 20 agi
LoA
===
* Decreased cooldown on Death Coil from 15 to 11 seconds
* Lowered Death Coil cooldown
11 s->7 s
Meepo
=====
* Improved Meepo's base Strength
17 str->23 str
* Reduced Poof's cooldown and mana cost
20s-> 20/18/16/14s cd
140 mana cost -> 140/120/100/80 mana
* Lowered Poof casting time from 2 to 1.5 seconds
Bloodseeker
===========
* Changed Bloodrage stats a bit
-2/4/6/8 hp/s->-20/15/10/5 hp/s
Antimage
========
* Lowered level 1 Mana Void manacost
175/225/275 mana->125/200/275 mana
Nerubian Weaver
===============
* Lowered Geminate Attack cooldown
7/6/5/3.5 s->6/5/4/2.5s
SA
==
* Smokescreen interrupts teleportation once again
Axe
===
* Increased Counter Helix chance by 2%
15% -> 17%
Bounty Hunter
=============
* Improved Shuriken Toss cast range
300 range->650 range
Phantom Assasin
===============
* Lowered Phantom Assassin's cast animation time
Cast Point/Backswing in seconds from 0.5/0.83 -> 0.3/0.5
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
Level 1/2/3/4: 减慢目标移动速度 20/25/30/35%.持续2/2.75/3.5/4.25s. 40/80/120/160 Pure Damage(50% to heroes). 600 Cast Range. 35/30/30/25 Mana. 10S Cd.
Dragon Knight
=============
* Lowered Elder Dragon Form's manacost and cooldown a little
Costs 50 mana, 100 sec cooldown on all levels.
Crystal Maiden
==============
* Changed Crystal Maiden's Brilliance Aura to a global effect
aura影响整个地图的allies unit
Naix:
=====
* Remade N'aix
Str 25+2.4
Agi 18+1.9
Int 15+1.75
Range = Melee
Lvl 1
Str 25
Agi 18
Int 15
HP 625
Mana 195
Dmg = 52-62
Movespeed = 300
Armor = 2
Lvl 25(attribute bonus lvl 0)
Str 82
Agi 63
Int 57
HP 1708
Mana 741
Dmg = 109-119
Movespeed = 300
Armor = 8
Lvl 25(attribute bonus lvl 10)
Str 82 + 20
Agi 63 + 20
Int 57 + 20
HP 2088
Mana 1001
Dmg = 109-119 + 20
Movespeed = 300
Armor = 8 +2.8
Skill:
[ 本帖最后由 恐龙的传人 于 27-2-2008 05:27 PM 编辑 ] |
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楼主 |
发表于 27-2-2008 01:14 PM
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Hero:
=====
* Remade Invoker as promised in 6.49
Str 19+1.4
Agi 20 + 1.9
Int 22 + 2.5
Range = 600
Lvl 1
Str 19
Agi 20
Int 22
HP 511
Mana 286
Dmg = 44-50
Movespeed = 280
Armor = 2
Lvl 25
Str 52
Agi 65
Int 82
HP 1138
Mana 1066
Dmg = 104-110
Movespeed = 280
Armor = 8
Skills Description
DA forum 转贴
(3粒orb)
Quas (Q)
0.75 HP regen per level per instance.
Level 1 – 0.75 HP (02.25 HP)
Level 2 – 1.50 HP (04.50 HP)
Level 3 – 2.25 HP (06.75 HP)
Level 4 – 3.00 HP (09.00 HP)
Level 5 – 3.75 HP (11.25 HP)
Level 6 – 4.50 HP (13.50 HP)
Level 7 – 5.25 HP (15.75 HP)
Wex (W)
Gives 2% AS and 1% MS per level per instance.
Level 1 – 02% AS and 1% MS (06% AS and 03% MS)
Level 2 – 04% AS and 2% MS (12% AS and 06% MS)
Level 3 – 06% AS and 3% MS (18% AS and 09% MS)
Level 4 – 08% AS and 4% MS (24% AS and 12% MS)
Level 5 – 10% AS and 5% MS (30% AS and 15% MS)
Level 6 – 12% AS and 6% MS (36% AS and 18% MS)
Level 7 – 14% AS and 7% MS (42% AS and 21% MS)
Exort (E)
3 damage per level per instance.
Level 1 – 03 Damage (09 Damage)
Level 2 – 06 Damage (18 Damage)
Level 3 – 09 Damage (27 Damage)
Level 4 – 12 Damage (36 Damage)
Level 5 – 15 Damage (45 Damage)
Level 6 – 18 Damage (54 Damage)
Level 7 – 21 Damage (63 Damage)
Learn Invoke®
Combines the properties of the elements currently being manipulated creating a new spell at Invoker’s disposal. The invoked spell is determined by the
combinations of Quas, Wex, and Exort.
Level 1 – 1 Invoke, 30 CD
Level 2 – 2 Invoke, 30 CD
Level 3 – 2 Invoke, 15 CD
Level 4 – 2 Invoke, 05 CD
Cooldown: 30/30/15/05
Manacost: 20/40/60/80
Invoked Spells
Deafening Blast QWE (B)
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the
blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4
seconds based on Wex.
Quas – 0.25/0.50/0.75/1.00/1.25/1.50/1.75
Wex – 1.0/1.5/2.0/2.5/3.0/3.5/4.0
Exort – 40/80/120/160/200/240/280
Cooldown: 25
Manacost: 200
Cold Snap QQQ (Y)
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun
them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.
Quas – 3.0/3.5/4.0/4.5/5.0/5.5/6.0 (Duration)
Quas – 0.8/0.8/0.7/0.7/0.7/0.6/0.6 (Cooldown)
Cooldown: 20
Manacost: 100
Ghost Walk QQW (V)
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby
enemies by up to 40% based on Quas, and Invoker from 30% to 0% based on Wex.
Quas – 10/15/20/25/30/35/40%
Wex – 30/25/20/15/10/5/0%
Cooldown: 60
Manacost: 300
Ice Wall QQE (G)
Generates a wall of solid ice directly in front of invoker for up to 10 seconds. The bitter cold emanating from its greatly slows nearby enemies based on
Quas and deals up to 30 damage each second based on Exort.
Quas – 20/40/60/80/100/120/140%
Wex – 5/10/15/20/25/30/35
Cooldown: 20
Manacost: 125
Alacrity WWW (Z)
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds.
Wex – 40/60/80/100/120/140/160%
Cooldown: 20
Manacost: 125
Tornado WWQ (X)
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their
doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Quas – 85/110/125/140/157.5/172.5/187.5 (Damage)
Quas – 1.00/1.20/1.40/1.60/1.80/2.00/2.2 (Duration)
Wex – 85/110/125/140/157.5/172.5/187.5 (Damage)
Wex – 700/1100/1500/1900/2300/2700/3100 (Range)
Cooldown: 25
Manacost: 150
EMP WWE (C)
Invoker builds up a charge of electromagnetc energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation
covers a 700 area, dealing up to 300 damage based on Exort and draining up to 400 mana based on Wex.
Quas – 100/150/180/210/240/270/300
Wex – 100/150/200/250/300/350/400
Cooldown: 40
Manacost: 250
Sun Strike EEE (T)
Sends a catastrophic ray of fiery energy from the sun at any targeted location after 1.7 second delay, incinerating all enemies standing beneath it. Deals
75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.
Wex – 75/160/200/250/320/400/450
Cooldown: 60
Manacost: 250
Chaos Meteor EEW (D)
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort
for up to 1550 range based on Wex. Deals minor residual damage to units that get it.
Wex – 500/675/850/1025/1200/1375/1550
Exort – 80/110/140/170/200/230/260
Cooldown: 30
Manacost: 200
Forge Spirit EEQ F
Invoker forges a spirit embodying the strength of fire and fortitude of Ice. Attack range, damage, and life is based on Exort while mana, duration, and armor
is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing
Quas and Exort. Invoker is capable of creating 2 spirits instead of one.
Lava Spawn
Attack Range: 300/400/500/600/700/800/900 (Exort)
Hit Points: 300/400/500/600/700/800/900 (Exort)
Damage: 29/38/47/56/65/74/83 (Exort)
Armor: 1/2/3/4/5/6/7 (Quas)
Mana Base: 100/150/200/250/300/350/400 (Quas)
Duration: 20/30/40/50/60/70/80 (Quas)
Mana Regen: 4
Movement Speed: 320
Cooldown: 70
Manacost: 200
Gameplay
========
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Color coded Invoker's spell descriptions (203050)
* Rewrote how swaphero works, all old glitches with swaphero are now fixed (You can use -swap instead of -swaphero as well).
You can now also select more than one hero to swap with.
* Added a new ability for Animal Courier to change its model.
换courier模型(6.49 ++ mini pudge)
* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities.
antimage/viper/pudge/PL 可以起-magic dmg skill才买planeswalker cloak / Hood of defiance
* Increased ranged creep's mana pool
200 mana -> 300 mana
* Can only carry one Power Treads now
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
鸟不能用scroll of town portal
* Fixed Land Mines to properly detect floating heroes
viper/puck,THD等 floating hero可以引爆mines
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar.
Gold is now give at the start and income starts with the first creep wave.
starting gold = 750 gold + 90s gold ( 90 gold) = 840 gold
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Removed stock cooldown on Ironwood Branch
cd 1-> 0
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* Temporarily disabled -unstuck command
* Added neutrals field to -cs
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
cd 1->0
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems.
(Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
impale 现在像toss这样,impale移动到目标不需要1sec,也可以和其他impale一起用
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
[ 本帖最后由 恐龙的传人 于 27-2-2008 05:29 PM 编辑 ] |
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楼主 |
发表于 27-2-2008 01:14 PM
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Item Changes:
-------------
* Added a new recipe item (Armlet of Mordiggian)
+9 dmg , +5 armor,+3 hp/s,+15% aspd,Unholy strength(+25 str但是-30 hp/s,active skill)
Item : Helm of Iron Will,Glove of haste + blade of attack + 700 gold recipe
* Added a new recipe item (Orchid Malevolence)
+40 dmg,+30% aspd,+20int,soulburn 5 sec(silence 敌人+ 敌人+20% dmg taken)
item : 3x Oblivion staff
* Added a new recipe item (Shiva's Guard)
+15 armor,+30 int,-25 attack speed aura,active skill (1k aoe -200 dmg -40% ms 4 sec)
* Added a new base item (Javelin,139527)
+16 dmg,20% chance +40 pure dmg
* Remade Power Treads
Boots of speed + glove of haste + power treads recipe 350 gold +
Boot of elvenskin(+6agi)/Belt of giant strength(+6 str)/Robe of the Magi(+6 int)
= Power treads(agi/str)/int)
+10 selected stat
+65 ms
+30% as
active skill = change treads stat(agi -> str -> int -> agi)
* Changed Monkey King Bar recipe
demonedge + 2x javelin
* Remade Vladmir's Offering
RoB + mask of death + ror + 300 gold recipe
= 900 aoe 0.8 mana/s aura,+15% dmg,+16% melee lifesteal aura +5 armor aura
* Mystic Staff price from 2900 to 2700 gold
* Reduced movement speed bonus from Boots of Travel by 5
+90 ms -> +85 ms
* Increased cast range of Kelen's Dagger
1000距离 -> 1200距离.
* Reduced Linken's Sphere recipe by 100 gold
1425->1325
* Changed the second secret shop model (to Goblin Shop) and the shop's carried items
side shop model -> goblin shop
* Bottle and Ring of Basilius no longer shift positions in your inventory when used
* Reduced Black King Bar cooldown from 100 to 85 seconds
BKB cd 100 s-> 85s
* Increased Kelen's Dagger of Escape cooldown from 25 to 30 seconds
dagger cd 25s->30s
* Improved Bloodstone's charge regeneration rates
1 hp 1 mana/s per charge -> 2hp,2mana /s per charge
* Reduced mana cost on Hand of Midas
75 mana -> 25 mana
* Lowered mana cost on Helm of the Dominator
200 mana -> 75 mana
* Lowered Eaglehorn price from 3400 to 3300 gold
* Dagon's mana costs and cooldown now decreases per level
245/265/285/305/325 mana,40s cd -> 245/225/205/185/165 mana,40/36/32/28/24s cd
* Reduced mana cost on Nathrezim Buckler
25mana -> 10mana
* Recoded Aghanim's Scepter. It can now be dropped, sold and disassembled. It also properly updates itself in deathmatch.
* Lowered Gloves of Haste price from 610 to 550 gold
* Reduced Hyperstone price from 2300 to 2100 gold
* Redesigned Eul's Scepter of Divinity
30秒cd无限2.5s龙卷风,+20 ms,+16 int,+100% mana regen
item = robe of the magi + staff of wizadry + void stone + 800 gold recipe
* Redesigned Guinsoo's Scythe of Vyse
20 cd 800 casting range 3.5s hex
+35 int,+10 str,+10 agi,+200 % mana regen
item = Mystic staff + ultimate orb + void stone
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
6.50最大的改变,blink不再是escape item
* Added Hyperstone to the Goblin Shop
2nd secret shop卖hyperstone
* Reduced price on Ultimate Orb
ultimate orb 2250 -> 2100
* Added Ring of Health to the Goblin Shop
2nd secret shop卖ROH
* Added Quarterstaff to the Goblin Shops
2nd secret shop卖quarterstaff
* Increased Perseverance's damage from 7 to 10
+7 dmg -> +10 dmg
* Added Javelin to the Goblin Shops
2nd secret shop卖javelin
* Removed the stack restriction on Shiva's Guard
shiva guard -200 hp -40% ms skill可以和allies短时间内一起用(之前有30s stack restrict,像meka)
* Improved Vanguard a little
+4hp/s,+250 hp,65% block 35 dmg ->
+5hp/s,+250 hp,65% block 40 dmg
* Changed Lothar's Edge's recipe and stats
+21 agi,+21 dmg
active 9sec ww
+20% ms,50 mana cost,cd 17sec
item : 2x blade of alacrity + 1 claymore + 625 gold
* Reduced Linken's Sphere's cooldown
60s ->40s(6.49b)->20s(6.50b)
* Removed stacking restriction from Bloodstone and improved its stats
可以短时间使用(40s restrict ->0s)
+450 hp,+400 mana,+200% mana regen,+6 hp/s
* Improved Helm of the Dominator damage from 10 to 20
+5 armor + 15% lifesteal +10 dmg -> +5 armor + 15% lifesteal +20 dmg
* Improved Oblivion Staff mana regen by 25%
50% mana regen -> 75% mana regen
* Quarterstaff price reduced
1150-> 900 gold
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
可以midas全部neutrals 除了ancient level neutrals
* Reduced Void Stone's cost by 25 gold
900 gold -> 875 gold
* Improved casting range per level of Dagon upgrade
600 range -> 600/700/800/900/1000
* Improved Sange and Yasha
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
SnY
+16 str,agi,dmg
+14% maim,aspd,ms
Yasha
+7% ms
+7% aspd
+16 agi
Sange
+7% maim
+7 dmg
+16 str
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
courier 225 gold -> flying courier 225 + 200 flying courier recipe ->flying courier with mana (flying courier + 200 flying courier recipe)
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health's regeneration increased by 1
+4hp/s->+5hp/s
* Lowered Null Talisman recipe cost from 175 to 150
* You can now disassemble Helm of the Dominator (157261)
可以拆开helm of the dominator
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain,
rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
Currently bottle heals 135 health and 70 mana per usage.
Item : 600 gold , sell at base , +135hp/75 mana per charge,sell cost 300 gold,no cd,auto refill,rune refill 3 charge
* Fixed Vladmir's Offering sell cost
1037 -> 1537 gold
* Increased mana regeneration on Perseverance by 25%
+5hp/+100% mana regen/+10 dmg -> 5hp /+125% Mana regen/+10dmg
* Lowered Buriza recipe by 250 gold
1250 gold -> 1000 gold
* Lowered Manta Style's cooldown a bit
50s -> 40s
* Changed Battlefury recipe slightly
Perservence + Mithrill Hammer + claymore -> perservence+broadsword+claymore
** goblin shop要很近才能买item
** goblin shop有卖dagger
Command:
========
-swapall
-swap
-swap # (# : 要swap的number,看-swap)
-roll # (# : number)
-apm
-afk (check afk)
-kickafk (kick afk,要>10 min)
-invokelist
(暂时记不起来其他command)
Neutral Related:
----------------
* Change some of the Scourge's top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur's aura by 5%
+15% aspd
* Added an Alpha Wolf with a command aura in the wolves' creep camp
command aura +30% dmg,300 aoe
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
ghost有12 mana cost的frost arrow -30% as/ms
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
tornado作用不明
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg's Stomp to a Clap
* Improved Satyr Hellcaller's Unholy Aura
+2hp/sec -> +3 hp/sec
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations
[ 本帖最后由 恐龙的传人 于 27-2-2008 05:31 PM 编辑 ] |
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楼主 |
发表于 27-2-2008 01:15 PM
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Bug Fixed:
----------
* Fixed the neutral creep spawn time in -rd
Random draft mode野区从4.00开始spawn
* Fixed a bug with morphling in -sh
* Temporarily disabled the leaver freeze functionality until next version (too many issues, not enough time while its being abused)
* Fixed a bug with Nature's Attendants
* Fixed a bug with Grapple and Aegis
* Improved text presentation a little with swaphero
* Fixed a bug with Earthshaker and picking up DD rune
* Reduced overall bandwidth used in games
* Fixed a big exploit
* Improved Waaagh!TV compatibility
* Fixed a potential issue in -dmar and respawning
* Fixed a bug with the recent recoding of Death Pulse that causes it to hit invisible units
* Lots of internal coding improvements to get it to a stable state
* Added a timer in -rd/-xl/-lm to show you how much time you have left to pick your hero
* Fixed various fatal error potential issues
* Fixed Land Mines doing a little less damage than advertised
* Fixed a bug with Battle Hunger that caused it to sometimes fail to detect the hero killing with a couple abilities
* Fixed a bug that changed Bloodseeker's model scale up
* Fixed Suicide Squad, Attack! from killing wards
* Lots of misc glitches fixed
* Added new icons for Reincarnation, Berserker's Blood, Life Break, Remote Mines and Conjure Image (142075, snork, eva00r)
* Fixed a workaround that still allowed flying courier to steal base items
* Fixed some buff stacking issues with Malefice
* Changed Rabid icon
* Improved some lag problems that happened with nature's attendants
* Fixed a bug with Enchant that sometimes caused it to slow the converted unit
* Adjusted Tree Respawn code to not respawn if a hero is standing near it, as to not accidentally trap it.
* Fixed a bug with BKB that caused heroes with full ability card (like nevermore)
to lose access to one ability during Avatar if done in a certain order.
* Fixed some lag problems with various abilities
* Added an ability to the Circle of Power to allow you to freeze an allied hero that has left the game
(to prevent him from being killed due to things like Thundergod's Wrath)
* Fixed a bug with Spirit Bear in -dm with -nd on that caused the bear to not restore the bear's items (this is only a bug with -nd)
* Fixed an exploit that is possible with Surge
* Fixed a bug with stun chance on level 1-3 Chaos Bolt
* Fixed Vacuum from working on BKB'd units
* Fixed a bug when reloading saved game with Leshrac or Storm
* Fixed a big but rare MAC only (PPC not Intel) bug relating to Abaddon
* Fixed various Silence durations on non-hero units
* Fixed converted ghouls' capacity to attack trees
* Fixed a rare fatal issue with Aphotic Shield that could happen in -sh or with converted units
* Fixed a typo in Sanity's Eclipse tooltip
* Changed terrain command to be a host entered game mode (-ts/-terrainsnow). Please advertise this when you are hosting a game,
not everyone likes a different terrain.
* Fixed fogged units not getting stunned from Dream Coil
* Fixed game mode parser to not error "invalid game mode" when a non-gamemode option is entered before the game mode itself
(like -weather snow before -ap for example)
* Fixed Dragon Knight's revive name
* Fixed Soul Assumption visual effect
* Fixed a recent bug with Multicast Bloodlust
* Fixed various other minor typos
* Added some better feedback text to -swap
* Added a new hero from the Model-To-Hero contest (see below)
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on,
and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command '-terrain snow'. This transforms the current terrain into a snow terrain.
This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Fixed Panda's Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation
* Fixed a major exploit
It couldn't wait for 6.50, too many people are abusing it.
* Fixed a major bug related to Ogre Magi from last version
* Few other minor fixes
* New loading screen art (kunkka.deviantart.com)
* Added player index flags to replays
* Fixed a typo with Reaper's Scythe
* Fixed some rare exploits with the Freeze Leaver system
* Improved Harbinger's story (Terrorblaze)
* New Spectre background story (-Jenova-)
* New Visage background story (Grujah)
* New Storm Spirit background story (Inferno[DK])
* New Ogre Magi background story (Digital Anomaly)
* New Alchemist background story (Inferno[DK])
* New Lion background story (vertigo12)
* New Centaur background story (-Jenova-)
* New Slardar background story (Inferno[DK])
* New Tinker background story (Grujah)
* New Rigwarl background story (Volcove)
* New Zeus background story (Inferno[DK])
* New Pudge background story (Inferno[DK])
* New Traxex background story (Volcove)
* New Vengeful Spirit background story (-Jenova-)
* New Mortred background story (Inferno[DK])
* Fixed various item tooltips
* Fixed a bunch of bugs reported
这个改了一些bug,如linken cd(18s->20s),dagger名字更改(Kelen's Dagger of Escape - > Kelen's Dagger)
* Improved Electric Rave icon (169997)
* Improved Luna's orb warning message (113338)
* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form's duration
* Fixed Armlet of Mordiggian's recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave
* Improved Shackles caster effect
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
[ 本帖最后由 恐龙的传人 于 27-2-2008 05:32 PM 编辑 ] |
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楼主 |
发表于 27-2-2008 05:32 PM
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* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Fixed Land Mines tooltip
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Improved the effect timing on Split Earth (187877)
* Added new Backtrack icon (183079)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Fixed a bug in -sc
supercreep mode bug修改
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Fixed the recoded Fissure to work properly with Aftershock
outdated:
========
* Reduced Ultimate Orb price by 50 gold
* Purchasing Bottle fills it to 2/3 instead of to maximum.
* Euls and Guinsoo now share cooldown
* Decreased Linken's Sphere cooldown from 60 to 40 seconds
* Redesigned Orchid Malevolence
* Added cooldown to Bottle usage and reduced its sell cost
8sec cd,50 gold sell cost
* Bottle is in full state at all the side shops once again
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
satanic lifesteal -> normal
* Reduced Vladmir's Offering recipe cost |
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发表于 28-2-2008 01:10 AM
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发表于 28-2-2008 01:38 AM
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楼主 |
发表于 28-2-2008 01:38 AM
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发表于 29-2-2008 11:44 AM
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谢谢你,为我们翻译。。。现在明白6.51里改了什么了 |
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