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发表于 11-7-2004 10:04 PM
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Sck.Storm威吓不要在kalimdor玩? 我们全部都在那里,而且还有clan. 我在us west的ping 800++ @@" 不懂为什么那么多 |
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发表于 12-7-2004 12:47 AM
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发表于 12-7-2004 12:48 AM
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WCG warcraft using version 1.14b is it?? |
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发表于 12-7-2004 01:39 AM
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发表于 12-7-2004 01:31 PM
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what is the difference between 1.15 and 1.16?
pls reply. |
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发表于 12-7-2004 03:25 PM
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Human
Rifleman hit points reduced to 505 from 520.
Undead
Destroyer negative mana regeneration increased to -6/sec from -3/sec.
Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per dispelled unit.
Orb of Annihilation mana cost increased to 50 from 25.
Orb of Annihilation had a splash damage that was dealing full damage to all targets instead of full damage to the primary target, and reduced damage to nearby targets. This discrepancy has been fixed and the orb now deals damage identical to the functionality in patch 1.14.
Orc
Bladestorm mana cost reduced to 200 from 250.
Troll Batrider hit points reduced to 400 from 500.
Demolisher build time increased to 40 seconds from 36 seconds.
Neutral Heroes
Cluster Rockets cooldown reduced to 6 seconds from 7 seconds.
Pocket Factory cooldown reduced to 35 seconds from 40 seconds.
Pit Lord base Strength increased to 26 from 24.
Dark Minion hit points increased from 200/260/320 to 215/290/405 and armor reduced to 0/0/0 from 1/2/3.
Breath of Fire has been damage capped to 8 targets. Note that this does not affect the amount of damage dealt by burning damage from the Breath of Fire / Drunken Haze combination.
Storm, Earth and Fire Pandaren hit points increased by 200, and attack damage increased by 33%.
Items
Shared cooldown of 20 seconds added on all summoning items.
Wand of Lightning Shield given 10-second cooldown.
Staff of Preservation max stock set to 1, down from 2.
Sentry Ward item duration reduced to 5 minutes from 10 minutes. |
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发表于 14-7-2004 08:13 PM
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几乎都没什么改变啦。
Destroyer没酱好用了。。。 |
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发表于 15-7-2004 04:21 PM
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发表于 6-8-2004 05:24 PM
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最近war3又开了很多的新帖,
但大多数问题是重复的。。。
不如大家以后就在这里讨论吧。 |
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发表于 7-8-2004 02:28 AM
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好久没完了。。。但还可以狂赢朋友,很爽,可惜微操退步了。。。
各位,最近有什么新的打法?
ud 打orc很变态,直接upgrade,destroyer4-5只,就铲平orc的borrow & tower...
human 打tech也是不错。。。 |
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发表于 15-8-2004 10:30 PM
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官方網站已宣佈 1.17在westfall gate開始測試.
多了兩只新heroes-the firelord 和The Goblin Alchemist ...
大家可以到官網了解更多.. |
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发表于 16-8-2004 03:01 AM
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围法surrounding,尤其是hero,要怎样才最好最快。。。
顺着圆形,然后right click + M+M+M+M+M+M+M.......
之后才individual select 来拟补leak??? |
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发表于 16-8-2004 09:58 AM
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^.^
用 M 来围hero我也是练了整粒钟才会!(在家和电脑打)
当然,要围对方的hero是比较困难的。只有靠时常练习。
~~~~
我用ud时,因dk的Aura使我的部队跑快过人(尤其是dk+g),所以要围人或打游击战时我会先按alt+F。
这样跑在前面的部队会跑快点(不用等后面的)。
~~~~
这个方法也是有漏洞的!
逃跑时,跑路像turtle的lich就容易被m了! |
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发表于 16-8-2004 11:14 AM
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但是在bn比較難圍,因為有少少lag很容易被hero逃走 |
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发表于 16-8-2004 03:58 PM
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可以再說說alt+F的用法嗎??會不會自動A人呢?? |
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发表于 17-8-2004 11:29 AM
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很难解释alt+F的用处(不会表达)。
在左下角(小地图哪儿)有四个小图,
一个是显示地图的;
另一个是显示npc的(青色,红色);
另一个是alt+mouse left click;
最后一个就是alt+F 了。
(次序好像掉换了,你自己研究吧)
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它当然不會自動A人,
只是选择部队排阵或不排阵而已。
选择排阵的话,melee兵就会走先,range兵跟后。
要追敌就没那么容易了。
如果不排阵,就是大家一起跑!谁都不会等谁。
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^.^
希望你能明白。 |
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发表于 18-8-2004 01:28 PM
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收到,我也試過了,感謝~~
不過對予range部隊還是M+A比較好^^ |
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发表于 19-8-2004 10:29 AM
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不过apm高虽然好,但觉得战术比较重要(个人意见)。。。
通常你们在大军对仗时,会注意自己兵的血(方便逃跑),还是敌军的血(和他死过)???毕竟很难同样时间去杀敌兵+照顾自己的兵。。。
还有谁可以多多介绍human的战术,尤其是主动性的打法。。。
高的地方打有多25%的攻击力吗???
低的地方打高的,会比较多miss???(lt上会比较方便防守)??。。。
ne玩家你们通常什么时候第二个主堡???rush/骚扰的时候???还是多兵的时候???
[ Last edited by 等一下 on 19-8-2004 at 10:31 AM ] |
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发表于 19-8-2004 06:52 PM
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errrr actually horr surround is kinda easy if behind got tree or soemthing block their escape way!hehehe!and dont need use ALT-F actually!!alt-f = on/off formation hehehe!! just walk near their hero and keep MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM then press A attck their hero hahaha!! gg gl !! |
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发表于 20-8-2004 01:07 AM
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ya i understand...but is useful for undead aspeacialy ghoul,alt+f on when running,see enemy then turn off and use M+A~
我用elf多數是一礦到尾....除非用高等兵如bear....和視map而定.. |
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