With the release of Build 20, you may now host and join multiplayer sessions in Grim Dawn! Please be aware that this feature is still being improved upon so while it is playable enough to be fun, it is very likely that you will encounter performance issues, crashes, and bugs. As always, please post your findings here.
Enjoy!
[Major New Features]
Multiplayer is now available! You can now host and join multiplayer games via Steam.
Note that this is feature includes a large amount of background changes, and though they went through extensive testing, something may still have slipped through. Please report any multiplayer-related crashes, quest errors and character bugs at our forum.
The Main Menu has been overhauled so that getting right into the action is faster than ever
All masteries now feature a new set of skill modifiers called Transmuters. These modifers open up new build opportunities by providing you with the choice of specializing a skill at the cost of some trade-offs.
Dismantling is now available at the Inventor. You must first complete a short quest (available after repairing the bridge to the Arkovian Foothills and rescuing the apprentice).
Dismantling allows you to turn items you do not want into valuable scrap and components by destroying them with dynamite. Note that some components drop more commonly from Dismantling.
Steam-Cloud saving can now be enabled under Options. The first time this is done, character saves will need to be transferred to a new directory. This process is automatic, but may take some time, depending on how many characters you have.
[Art]
Mastery UI has been updated with new art
Unique guns now have firing FX appropriate to the damage type they deal
Updated font in Quest window and Quest Tracker
Equipped two handers now use a paler image in the off hand.
Warden's Laboratory now has a new tile ground texture
Warden's Laboratory Living Quarters now have a wood floor texture, as do other select areas
Dry dirt texture used in various undergrounds including Cronley's Hideout has been improved
Texture and fog changes around Four Hills to make it a little more distinctive
[Animation]
Weapons in the right hand now auto-hide upon activating throwing-based skills (ie.Phantasmal Blades) and casting-based skills (ie.Dreeg's Evil Eye)
Ghosts now have a "GetHit" animation
Outlaws now have a "GetHit" animation
Boar "Walk" animation was reworked.
Half-Troll Beastkin ragdoll physics have been redone.
New PC "Throw" and "ThrowFast" animations for each weapon type. Adjustments to the timing callbacks of thrown projectiles were made (ie. Stun Jacks leave the hand at the correct moment when the animation plays).
New PC "Ring of Steel" animation for each weapon type.
Various hanging lantern's lighting FX now swing in-sync with the swinging/swaying animation.
Gunslinger's Talisman's granted skill "Volley" animation was redone, and in the end, shortened considerably so players should no longer feel rooted when firing it off.
Occultist's Hellhound pet attack animations have been adjusted to be quicker, hitting their intended targets much sooner.
[Tech]
The method by which Fog of War data is stored in character saves has been overhauled. This requires that fog data be reset.
Items on the ground now spread out their name labels rather than overlapping
Corrected the calculation in the character sheet for Average Armor. Bonus armor was being incorrectly added. The tooltip for Armor has been updated.
Health and energy potions are now automatically picked up
Item Set bonuses are now organized by each level of bonus
Duplicate set items will no longer count toward set bonuses
Fixed health on completed components always showing up as max value
Two Handed items can now be appropriately equipped when player is holding two items
Fixed certain crafting components not being usable in crafting
Fixed certain damage attributes from showing up as doubled on the character sheet if holding an item in the off-hand
Added distinctions on item tooltips for One-Handed, Two-Handed, Off-hand, Ring, Belt, Medal, and Amulet items
Total bonus health granted from Physique is now visible under the Physique description rollover
Total bonus energy granted from Spirit is now visible under the Spirit description rollover
Added word wrap to Greatest Enemy Killed
Last Enemy Hit and Last Enemy Hit By names under OA and DA rollovers are now properly localized
Fixed an issue with Offensive and Defensive Ability reduction effects being applied as % reduction rather than absolute values (ex. 50 reduced Target's Defensive Ability for 5 seconds is now correctly 50 and not 50%)
Color-blind options have been added under Video Options. If you are a person who would benefit from this feature, we would appreciate your feedback.
Fixed a display issue for negative Light Radius values on the Character Sheet.
Extended the cooldown between "Skill not ready" messages.
Dual wielding DPS calculation updated on the Character Sheet to be more comparable to actual performance (before chance on attack skills).
Base health/energy is now retroactively updated if there are any Health per Physique or Energy per Spirit value changes. Older characters may gain some health.
[Game]
The corrupting presence of the invading Aetherial and Ch'thonic forces continues to spread. 22 new hero monsters have been added with brand new archetypes: Corrupted and Voidtouched.
Two new pages of Inquisitor Creed's journal have been added to the Warden's Laboratory, as well as a small scene suggesting past events.
Deflect values have been significantly reduced on all monsters
Area of Effect skills can no longer be blocked or deflected (ex. Grenado, Blackwater Cocktail, Sigil of Destruction, etc.)
Slight boost to enemy speed and damage in normal and veteran difficulty. Increase to OA and DA scaling for enemies in veteran.
Slight increase to player speed. Movement speed bonuses on items have been reduced to compensate.
Reduced level offset on Steps of Torment to decrease likelihood of over-leveled gear drops. The effect on difficulty shouldn't be too significant.
Alkamos' treasure room will now always drop a least one item of Epic quality and will drop items of Rare quality more often
Slightly reduced the numbers of monsters which spawn in the first challenge room of Steps of Torment. This room is one of the greatest challenges currently in the game, and it justly guarantees a blue item as a reward. However, the spike in difficulty was a little too high. In addition, Skeletal Golem heroes can no longer spawn here.
Hero and Boss monsters will now always drop either Food Rations or Vital Essence
Increased the drop rate of rare crafting materials from Hero and Boss monsters
The Master of the Pit in Old Arkovia has received a buff worthy of his title. He also now drops his Monster Infrequent axe less...infrequently.
[Itemization]
A new stat has been added: Conversion. Conversion (appears as % of X Damage is converted to Y) changes one damage type to another. Example, if you have 10% of physical damage converted to fire on an amulet, 10% of all physical damage you deal (after bonuses/cunning/etc) is converted to fire damage instead. If the Conversion is on a skill (ex. a Transmuter), then the conversion occurs before any other skill/gear bonuses are added, skill modifiers are still applied first.
A new stat has been added: Total Retaliation Damage. This stat modifies all retaliation damage the same way Total Damage modifies all non-retaliation damage.
A new stat has been added: Shield Damage Blocked. This stat modifies the damage blocked by your shield.
18 new Epic items (4 Medals, 7 Rings and 7 Amulets) have been added
6 new Epic set items, in 2 sets, have been added at level 30 for Occultists and Demolitionists: Miasma and Brimstone
New level 35 Epic gloves have been added: Quickdraw Gloves. The similarly named proc on Marauder's Gloves has been moved to these.
Bloodreaper's Boots have been renamed to Bloodhound Greaves. They are no longer part of the Bloodreaper's Set.
Many Epic items have been updated to make them more focused and interesting. Some were significantly changed (ex. Boots of Unseeing Swiftness). Note that this may impact your ability to equip some items if you lose core stats.
As part of this update, item sets have been completely overhauled. Collecting set pieces did not feel sufficiently rewarding and individual pieces were sometimes too awesome on their own. We have shifted some of the power to the bonuses while also making the bonuses much more interesting.
The following set items have been removed from the game (only impacts items above the current level cap, but some of these can drop): Herald's Boots, Herald's Gloves, Legguards of Redemption, Footguards of Redemption, Sharpshooter's Cover, Dawnguard Legplates and Dawnguard Greaves.
Many rare affixes have been updated, including some options providing % Constitution.
13 new rare prefixes and suffixes have been added to provide more options for Burn, Coldburn and Electrocute damage
23 new rare suffixes have been added to provide more versatile spell damage combinations (ex. Fire + Chaos, Fire + Lightning, etc.). These suffixes become available at level 35.
The caster off-hand suffix "of Corruption" has been renamed to "of Solael's Malice". A new "of Corruption" off-hand suffix has been added.
The shield suffix "of Immortality" has been renamed to "of Redoubt". A new "of Immortality" shield suffix has been added.
Damage scaling on items for flat damage has been toned down at higher level so that there is not as big of a jump around level 25. Damage over time (ex. Poison / bleed) was reduced less so that it ended up as a bit of a boost in relative power to flat damage. Physical damage originally had higher values to compensate for armor, but the difference between physical and elemental damage was too high, making physical the obvious choice. These adjustments should make other damage types more competitive.
Most % Protection bonuses on Magic Suffixes have been converted to absolute protection bonuses
3 new prefixes have been added for Shields, Head, Torso, Leg and Shoulder armor which provide % Protection
2 new prefixes have been added for Shields which provide % Shield Damage Blocked
1 new prefix has been added for Torso armor and Belts which provides % Constitution
21 new suffixes (called "of Spellweaving") have been added which provide % damage bonuses to various damage combinations (ex. Fire + Chaos, Fire + Lightning, etc.). These suffixes are more common on caster off-hands and become available at level 35.
A new tier of Attack Speed (of Alacrity) and Cast Speed (of Haste) Suffixes have been added so that Magical quality Attack/Cast Speed bonuses scale more smoothly with Rare Suffixes. The values on these suffixes have been adjusted. Weapons will also no longer generate tier 1 Attack and Cast speed Suffixes past a certain level, improving your odds of getting a level-appropriate bonus.
Pierce resist values have been reduced on items. This resist is highly effective against many enemy types and was a little too easy to accrue.
Reduced armor values on Belts
Reduced health and % health bonuses on items
Reduced the values on double resist magic prefixes (ex. Fire + Cold Resistance)
Reduced % Damage Converted to Health values on Magical affixes and some Rare/Epic Items
Increased Energy Regen on Caster off-hands and helmets (absolute values only). Caster helm regen now increases with tier, rather than being static across all levels.
Due to the buffs in absolute energy regeneration values on caster gear, the % energy regeneration on Caster off-hands has been reduced at higher levels
Significantly increased frequency of % damage bonus suffixes on Caster off-hands
Pets summoned by items have had their stats significantly improved so that they are more competitive with class summons
A new component has been added: Reinforced Shell. This is a shield component and serves as an upgrade to the Battered Shell. It is acquired primarily through crafting, available baseline on the Blacksmith.
8 new Component Blueprints have been added to the game. These Components are now acquired primarily through crafting.
Blessed Whestone and Silvercore Bolts follow the standard format
The following are more challenging to craft, but the blueprint also creates a Completed Component: Hollowed Fang, Imbued Silver, Purified Salt, Scaly Hide, Silky Swatch and Wardstone
Radiant Gem is now crafted completed. Blueprint updated.
Increased the level requirement on Purified Salt to 20, up from 11
The Bristly Fur component now also provides 25% Constitution
Adjusted the stats on Dread Skull
The Hallowed Ground rare component now has the same completion bonus table as Chains of Oleron
The + All Skills completion bonus for Chains of Oleron (and now Hallowed Ground) has been replaced by -5% energy cost to skills. This bonus was extremely rare, but those that were lucky enough to get it had a significant advantage. +Class skill bonuses will remain as the rarest completion bonuses.
Updated the stats on Fireblast, Ice Spike and Poison Bomb Component skills to make them more interesting.
Added two new Recipes for Royal Jelly, acquired via drops
Updated the blueprints for Elixirs, making them easier to craft
Consumable stats and durations have been adjusted.
Updated the base stats on items created from Rare quality (green) blueprints
The relic Corruption has been redesigned to be more appealing to poison builds
The relic Arbiter has been redesigned to be more appealing to hybrid 2h-melee builds
Fixed an issue with the Troll Rage relic skill costing more energy than displayed. Energy cost adjusted.
Updated mastery-specific Relic completion bonuses (ex. for Juggernaut, Slaughter, etc.)
Fixed an issue with the Brutal Great Axe recipe generating affixes intended for 1h-ed weapons. Unfortunately, this fix is not retroactive.
The Aether Cluster blueprint has been removed from the game. Any existing copies of this item have been purged. The Aether Cluster will come up in Act 3.
[Class & Skills]
Various skills have been given "transmuters" that can change or improve the function of the skill but usually with some cost, such as loss of damage, increased cooldown, weapon restrictions, etc. These should provide many new build possibilities and enhance some existing ones. Some existing skills have been modified to accomodate these changes.
Most skills have had the scaling for their ultimate ranks improved, particularly for the final 3 ultimate levels. %-based bonuses still generally experience diminishing returns beyond the normal maximum skill rank.
Soldier
Fixed a duplicate instance of bleed resist on soldier passives, returning elemental resist to decorated soldier.
Increased the amount of constitution given by veterancy.
Demolitionist
Mortar Trap cooldown has been significantly reduced and energy cost moderately increased.
Mortar Trap will now launch "the big one" earlier.
Updated Offensive Ability scaling on Mortar Trap, which should improve its chance to hit and crit significantly.
Blackwater Cocktail: Reduced energy cost, lowered flat fire damage in the base and Intense Heat mod, increased burn damage, increased armor reduction on Intense Heat. Moved %burn damage to Intense Heat and added %fire to Agonizing Flame. Agonizing Flame bumped up to tier 8. These changes are intended to reduce the power of maxing out these skills / mods at lower levels by pacing out the stackable damage, while also boosting the long-term viability with the addition of tier 8 %fire bonus.
Skyfire Grenado moved to tier 7.
Reduced cooldown and slightly increased Grenado damage.
Reduced cooldown of Canister Bomb, added flat fire, reduced pierce. On the modifier, removed bleed damage and added %fire and %pierce.
Firestrike energy cost reduced, damages reworked to improve balance and in accordance with it's transmuter. Explosive Strike now always inflicts burn and has a chance to inflict physical.
Occultist
Pet innate attack damage now starts a little lower but increases more with each level to a higher max. Ultimate levels received an even larger increase in scaling.
Exchanged elemental for vitality damage in second rite. Elemental was previously added to provide synergy with other masteries, which was a good thing but it came at the cost of too many Occultist skills featuring too many different damage types.
Pet life, attributes, OA and DA scaling per level increased. Increased cunning and spirit will help keep damage more viable at higher levels.
Raven heal and lightning strike cooldowns reduced slightly. Lightning Strike now scales down from the original cooldown of 10s to 7s at skill level 16 and 5s at the ultimate level.
Pox modifier Black Death damage increased and split between the existing internal trauma and added poison with poison recieving the majority of the damage to provide better synergy with the poison bonuses of other skills in the mastery.
Reduced Sigil of Consumption cooldown from 12 to 5 seconds and increased radius from 2.5 to 3 meters
Set Bloody Pox to flat 5s duration and reduced cooldown to 3.5s
Added %wpn damage to Sigil of Destruction and slightly reduced chaos damage
Added option to reset the Steam Cloud to the network options page.
Fixed a crash when unable to join multiplayer games.
Fixed a bug where player transfer stash and formulas were not correctly imported to the Steam Cloud (requires Cloud reset).
Fixed a bug where world map icons were offset when using ui scaling.
Fixed a crash when teleporting between some specific locations in multiplayer games.
[Game]
Fixed an issue where breakable objects would sometimes spawn multiple copies of Food Rations in Multiplayer
FIxed an issue where some players had their progress on Murderers and Worse reset.
Fixed the stats on the armor affix "of the Arcane Blaze" to have % Aether damage instead of % Lightning damage, as was intended.
[Class & Skills]
Removed the hanging branch, for a cut transmuter, off of Blood of Dreeg in the Occultist Mastery.
v0.2.9.2 (b20 hotfix 2) [Tech]
Fixed a bug where player/pet widgets would be positioned incorrectly when using UI scaling.
Fixed a bug where "skill points available" text would be cut off when using UI scaling.
Fixed a bug where sorting or filtering the server list would result in the list changing when selecting servers.
Fixed a bug where the tooltip was missing on the player health bar.
Fixed a bug where game mode text was not displayed on the UI for network clients.
v0.2.9.3 (b20 hotfix 3) [Tech]
Fixed an occasional crash when entering the game.
Fixed a rare crash in multiplayer when monsters were killed.
Fixed missing credits button on main menu.
Fixed various inconsistencies in multiplayer server list sorting.
Veteran difficulty icon now shows in the multiplayer server list.
Fixed a bug where pvp damage could occur in non-pvp enabled games.
Fixed an issue where clients in a multiplayer game could not pass through open doors, particularly the Gates of Anguish.
NPC conversations will now time out if the engaging player is idle for a minute or more.
Fixed incorrect tooltips on item granted pet skills after leveling up.
[Game]
Fixed an issue with the relic Arbiter granting more Elemental resist than it should. Now correctly grants a chance for this resist.
Fixed the tooltip on the skill granted by the Blightshard Amulet
Fixed the Reinforced Shell component to properly grant Shield Slam II
[Class & Skills]
Stun Jacks/Phantasmal Blades are now available for left mouse button use.
v0.2.9.4 (b20 hotfix 4) [Tech]
Increased NPC conversation idle timeout to 150 seconds.
Banning a player no longer prevents everyone from joining a multiplayer game.
Progress dialog windows no longer clip cancel/ok buttons.
Auto party is set on by default for the first run of the game.
Hardcore column added to server browser.
Pets now attack other players and other pets in PvP.
Players can now target and attack pets in PvP.
The portcullis at Misery, and potentially other doors, now allow players to pass more easily.
[Class & Skills]
Updated the transmuter Breath of Belgothian to function as originally intended. It now reduces the cooldown by 4 seconds and adds 4 seconds to the duration of Pneumatic Burst while dual wielding melee weapons.
Fixed the transmuter Fevered Rage (for Bloody Pox) to no longer sometimes reduce cooldowns on enemy skills by 100%.
The Arcanist Mastery is now available. New and existing characters can now select this mastery in order to become masters of the Aether and the arcane arts.
Two new item types have been introduced: Eldritch Scepters and Ritual Daggers. These implements have served sorcerers in the pursuit of the arcane for centuries and will provide powerful new options for adventurous spellcasters.
Steam Trading Cards and Badges have been implemented. Collect them all and unlock sweet Grim Dawn backgrounds for your Steam profile!
[Art]
Minor tweaks to HUD art
Updated the visual on the Ground Stomp skill
Fixed a mesh and bitmap assignment error for Herald's Mask
The Party Widget UI element has been overhauled with animated portraits
[Animation]
Updated the animation interrupt timing on the double and triple shots while dual wielding guns. This should alleviate the feeling of "being rooted".
Fixed a bug where the Female PC's version of the Gunslinger's Jacket was appearing offset on the character when equipped
[Tech]
An Exit to Desktop option has been added to the Game Menu
Updated Life Leech on the Character Sheet to split up into Main-hand and Off-hand values
Pet bonuses now update correctly from any friendly buffs
Item set defensive bonuses are now added to Armor Rating display on Character Sheet
Swapping weapon sets no longer allows you to build up +Skill bonuses to infinity
Skills that don't do damage can no longer trigger criticals
Increased delay in between skill cooldown VO messages
Skill cooldown text message added at the top of the screen
New quickbar skill is now available: "Move To". Move To can be assigned to any quickbar slot, including the mouse buttons. While using Move To, your character will ignore hostiles. If used on the left mouse button, Move To will still interact with breakables and interactive objects such as chests and doors.
The default weapon attack skill is now available for all quickbar slots
Fixed greatest monster killed showing up as "tag not found".
Crafting UI item tooltip rollovers are no longer docked on the left side, causing the UI to be covered on smaller resolutions.
Relics are now sorted by their quality tier in the Crafting UI.
Lore Notes are now organized by Act in the Lore Journal
[Game]
Ulgrim's soup now restores some constitution once per game session. Gotta ration after all.
The Gates of Anguish will now only unlock if Grand Priest Zarthuzellan is dead
Darius Cronley now obeys level limits similarly to other bosses (ex. Warden), making his max level on Normal difficulty 39
Projectile Traps in the Steps of Torment now fire more slowly, but do more damage with each shot
[Itemization]
Scepters and Daggers are now available for caster builds. These weapons have lower base damage, but the damage is magic-based instead of physical. They also have an increased chance of generating with % damage suffixes.
Items that previously showed "tag not found" should now properly grant bonuses to Arcanist Skills. New Magic affixes with Arcanist skills have been added.
Adjusted the distribution of components generated from Dismantling and improved the drop rate of components from dismantling Rare and Epic items
Added 22 new Epic Scepters and Daggers
Added a new Epic Mace: Bonesnap Gavel, level 14, intended for physical damage builds
Added two new Epic amulets: Bladeward's Courage and Shard of Menhir, level 15 and 35 respectively. These amulets are intended for physical and/or tanky builds.
The Herald's Protector has been renamed to Sparkbolt Arbalest. It is no longer part of the Herald's Regalia set. Its stats have been slightly updated.
The Herald's Regalia set is now a 3-piece set. Its 10% Total Speed set bonus has been removed.
Updated stats on Herald's Ward. With the % Total Speed bonus gone from the set bonus, this amulet now grants a small amount of it.
Updated the stats on the Brimstone set. It now provides a little more % fire damage.
Increased the level requirement on Warmaster's Pride to 25 and adjusted its stats slightly
Increased the level requirement of Leander Greene's Handcannon to 23, stats adjusted to match
Increased the level requirement of The Slugger to 20, stats adjusted to match
Increased the level requirement of Dementia to 22, stats adjusted to match
Increased the level requirement of Malformed Effigy to 24, stats adjusted to match
Increased the level requirement of Nether Crown to 24, stats adjusted to match
Added 4 new magic suffixes to support Burn, Frostburn, Electrocute and Trauma.
Updated the visuals on several Component skills, including differentiating the tier 1 and tier 2 levels (ex. Fireblast I and Fireblast II)
Updated the component skills Lightning Strike and Slam to be a little more distinct from each other, beside damage types
Increased the damage on the component skills Ice Spike, Fireblast and Poison Bomb
Updated the component skill Chaos Bolt with a new visual and a more chaotic results
Updated the component skill Decapitate to instead sweep in an arc to damage up to 3 enemies, damage and cooldown adjusted
The component skill Demonfire has been renamed to Demon's Breath. It is now a wave attack similar to Forcewave. Stats adjusted.
Increased the damage output of the Blighted Rift Scourge summon. Its acid spit now also has a small area of effect, improving its ability to hit enemies.
8 new blueprints have been added for the creation of various Scepters and Daggers
Reduced the amount of % Attack Damage Converted to Health that can appear on Relics
Consumables now have a 1 second cooldown, allowing you to stack the effects of different Consumables together
The Sazalar's Harbinger summon's cooldown now scales with the item level of the Monster Infrequent.
[Class & Skills]
The Arcanist Mastery is now available.
Updated toggled skill mods to have Reserved Energy that scales with rank.
Soldier
Menhir's Will %life and regen now start a little lower and scale faster in the early levels to provide more reward for further investment in the skill.
Military conditioning provides 2% more life bonus by max level.
Demolitionist
Some skill levels have been increased to pace out progression. If your character winds up with points in a skill that is above your current mastery level, you can deallocate the points from it or level and increase your mastery to unlock it again. Sorry for any inconvenience.
Increased the explosion radius of Stun Jacks to 1.5. The Quick Jacks transmuter now reduces the explosion radius, but also decreases the projectile spread.
Blast Shield was reworked based on player complaints that it was frustrating having to continually recast it to ensure it was active and providing it's benefits. Now Blast Shield is a stand-alone passively activated skill that turns on when fire damage is taken, absorbing the fire damage from the initial hit and all following attacks until it's shield is used up. It then goes into cooldown, after which it resets and is ready to trigger again once fire damage is taken.
A new skill named "Flame Touched" has been created using some of the bonuses previously on Blast Shield. The passive skill Unquenchable Flame has been absorbed into it, to provide a modifier. Since these new skills are all built from the database records of the previous skills, players won't lose any skill points, they will just show up in the new skills.
As Flame Touched now provides a %fire dmg bonus, the damage scaling on Firestrike has been adjusted to balance things out. Investment in both skills should be a net increase though for Firestrike and other fire-based skills but paced out a little more gradually.
Blackwater Cocktail modifier Intense Heat has been renamed to Demon Fire and the additional fire damage converted to chaos to encourage more cross-mastery synergy. To compensate for the reduced benefit from +%Fire within the mastery, the base damage levels are a little higher.
Splinter renamed to Brimstone and pierce converted to chaos dmg to promote more cross-mastery synergy. The skill has also been moved to tier 9 so as to better pace out investment.
Based on the way Ulzuin's Chosen and Ulzuin's Wrath work, we realized that the %fire retaliation and % fire damage bonuses, respectively, on the skills were not actually affecting anything, so they have been removed. Ulzuin's Chosen is now also positioned next to the skills it affects in the mastery.
Occultist
Reduced the total damage modifier on Fevered Rage to 50%
Removed the damage reduction from the Pox modifier Wasting
Nightblade
Adusted the cooldown decrease with level on Blade Barrier so that the min is now 15s.
Shifted damage penalties on frenetic throw
Adjusted the behavior of the Blade Spirit so it more aggressively seeks out enemies, thus ensuring that they are within range of its slicing and dicing aura