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楼主: 子咏

【拳打脚踢】 SUPER Street Fighter IV Arcade Edition PC版

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发表于 21-6-2011 12:25 AM | 显示全部楼层
回复  MapleIdiot


    还好意思说...昨天打赢了我之后就走人...以后不能这样咯...我昨天也是闷啦...好 ...
forgivenesss 发表于 20-6-2011 19:52


你都没有给我的ryu惊喜30场
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发表于 21-6-2011 12:31 AM | 显示全部楼层
为什么我要update profile的时候会出现update fail
can't download the update.Make sure that you are connected to the internet
if the problem presists,
go to www.gamesforwindown.com/support
0X80070422
帮帮忙.....
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发表于 21-6-2011 01:46 AM | 显示全部楼层
连mago都不敌的poongko强还是daigo强呢??????
他们曾经对战的片4/18/09 Gamestop SFIV International Tour ...
tupo 发表于 21-6-2011 12:04 AM



    很厉害的seth,只有他攻人而已...
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发表于 21-6-2011 02:15 AM | 显示全部楼层
AE Changes

    His Toward Jumping Hard Punch's number of active frames is doubled, so it's easier to hit with now.
    Far Standing Medium Kick's active frames were lengthened a little, and his hittable box when he extends his leg horizontally was reduced, so it will function better as a poking tool.
    Close Standing Medium Punch's startup is faster and the total duration of the move is reduced as a result, plus frame advantage on hit was increased, so it got significantly buffed.
    Crouching Hard Punch's start up is slightly faster.
    Crouching Medium Kick has slightly more active frames.
    Neutral Jumping and Jumping Away Hard Punch (Stretchy Arms) now is his Jump Toward Hard Punch animation. The jumping stretchy arms attack has been removed.
    His Dive Kick's hitstun and blockstun were decreased, so it's slightly harder to use the move as an offense tool.
    All three Head Stomp moves had their active frames reduced, and the timing to hit all three of them was changed.
    Sonic Boom's recovery was reduced by 1 frame, and EX Sonic Boom's recovery is reduced by 3 frames. Now regular attacks into his regular or EX Sonic Boom, Focus Attack Dash Cancel and a follow up combo are pretty powerful.
    His Spin Kicks (Hyakuretsukyaku) deal more damage and less stun.
    Super's invincibility window was lengthened, and "the pursuit priority is increased" (connect more hits against airborne opponents).
    Ultra 2's recovery was shortened. Full invincibility was changed to 12 frames, and after that Seth is only invincible to projectiles until the end of active frames.
    Ultra 1 deals more damage, but has a longer recovery time.
    Stamina increased to 800, stun increased to 900.

我觉得他是改厉害了...
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 楼主| 发表于 21-6-2011 03:04 AM | 显示全部楼层
AE Changes

    His Toward Jumping Hard Punch's number of active frames is doubled, so it's easier ...
binson 发表于 21-6-2011 02:15 AM



    哪里看来的资料?我要看ken的
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发表于 21-6-2011 07:53 AM | 显示全部楼层
回复 544# binson
很厉害的seth,只有他攻人而已...



所以才期待他们的对战呢!!!
如果他们都有参加EVO2011就好了
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发表于 21-6-2011 07:58 AM | 显示全部楼层
哪里看来的资料?我要看ken的
子咏 发表于 21-6-2011 03:04 AM



    Ken

Normal Moves
• Less recovery time on Crouching Medium Punch. He can now combo Crouching Medium Punch into Crouching Medium Kick.
• Improved the hit box for Crouching Light Punch.
• Target Combo hit box (Medium Punch into Hard Punch) also had its hitbox improved.

Special Moves
• Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4.
• EX Fireball can juggle twice in the air, so now you can get full juggle off a Light Punch Shoryuken into EX Fireball.
• EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high.

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
Ken


Standing Light Punch's old hit box in SSF4.


Standing Light Punch's new hit box in SSF4 Arcade Edition. Range is a bit longer.

Because of buffs to Ken's normals, these combos are now possible:• Crouching Light Kick, Crouching Light Punch, Standing/Crouching Light Punch, Crouching Hard Kick (144 damage 210 stun).
• Character dependent: Crouching Light Kick, Crouching Light Punch, Standing Medium Punch, Crouching Hard Kick (176 damage 250 stun).
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发表于 21-6-2011 08:02 AM | 显示全部楼层
daigo弃ryu用yun其中的理由
http://www.youtube.com/watch?v=FuCO-_M6K5w
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发表于 21-6-2011 11:05 AM | 显示全部楼层
回复 538# forgivenesss


     我是因为怕输才走的啊, 求个和我就走咯,我都没赢到你, 不过你跳的时机太明显,很容易中ultra,而且如果我是balrog你会吐血
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发表于 21-6-2011 01:24 PM | 显示全部楼层
哪里看来的资料?我要看ken的
子咏 发表于 21-6-2011 03:04 AM



    • EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high.
这招贱招蹲下都可以挡了...

• Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4.那就容易给你吃痛痛的了...
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发表于 21-6-2011 02:12 PM | 显示全部楼层
本帖最后由 恐龙的传人 于 21-6-2011 02:14 PM 编辑
• EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be ...
binson 发表于 21-6-2011 13:24

其实ken变强了,你应该不懂ssf4 LP srk recover很快(AE ken的LP srk recovery还是快过SF4 ken的LP srk recovery )

还有ken的2HK快了1 frame
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发表于 21-6-2011 02:18 PM | 显示全部楼层
其实ken变强了,你应该不懂ssf4 LP srk recover很快(AE ken的LP srk recovery还是快过SF4 ken的LP s ...
恐龙的传人 发表于 21-6-2011 02:12 PM



    这么没有天理啊..
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发表于 21-6-2011 02:21 PM | 显示全部楼层
这么没有天理啊..
binson 发表于 21-6-2011 14:18

阴,阳,飞龙比较没有天理啊..
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发表于 21-6-2011 02:24 PM | 显示全部楼层
打到蛮爽的,可惜去的人不是很多
比赛见
MaodyCSS 发表于 20-6-2011 11:43 AM


他有参加?
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发表于 21-6-2011 02:41 PM | 显示全部楼层
阴,阳,飞龙比较没有天理啊..
恐龙的传人 发表于 21-6-2011 02:21 PM



    飞龙和yun很强,招式全部都没有破绽的...
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 楼主| 发表于 21-6-2011 03:09 PM | 显示全部楼层
跟我之前看到的資料差不多@@
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 楼主| 发表于 21-6-2011 03:11 PM | 显示全部楼层
• EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be ...
binson 发表于 21-6-2011 01:24 PM


ex旋風腿是真的改弱了, lp srk只是改去平衡罷了,不過還是比sf4版的強的,ssf4的ken lp srk那個recover真的太少了,反應慢一點都punish不到的
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发表于 21-6-2011 03:51 PM | 显示全部楼层
ex旋風腿是真的改弱了, lp srk只是改去平衡罷了,不過還是比sf4版的強的,ssf4的ken lp srk那個recover ...
子咏 发表于 21-6-2011 03:11 PM



ex旋風腿打到蹲着的人的?蹲着不是hit 不到的么?我一直以来都蹲着的喔,因为chip不到dmg嘛~!
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发表于 21-6-2011 03:59 PM | 显示全部楼层
ex旋風腿打到蹲着的人的?蹲着不是hit 不到的么?我一直以来都蹲着的喔,因为chip不到dmg嘛~!
汪汪虫 发表于 21-6-2011 03:51 PM



    很多大只的挡了第一hit之后都习惯性的蹲下就会中第二hit然后被combo了...
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 楼主| 发表于 21-6-2011 04:00 PM | 显示全部楼层
ex旋風腿打到蹲着的人的?蹲着不是hit 不到的么?我一直以来都蹲着的喔,因为chip不到dmg嘛~!
汪汪虫 发表于 21-6-2011 03:51 PM


空中版的
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