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楼主: SilverSaint

【角色扮演】无冬之夜2 (Neverwinter Nights 2: Storm of Zehir Expansion)

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 楼主| 发表于 22-3-2007 10:01 PM | 显示全部楼层
原帖由 atrassdelflama 于 22-3-2007 06:02 PM 发表
等新的资料片出来了才刹
玩家们做的module都没什么好玩的
和nwn一代的玩家module比起来实在太没水准了


哈哈。。。
我颈项也等到长了。。。
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 楼主| 发表于 19-4-2007 11:37 AM | 显示全部楼层
无冬2 v1.05补丁出了,For Real!

Neverwinter Nights 2 – Version 1.05.912 Patch Notes
April 17th, 2007

NEW FEATURES

General
--Abeta implementation of Multi-Select is now available as an option inboth the DM Client and main game client. By default, Mouse 4 willselect the entire party, and Mouse 5 or holding CTRL+Left Click willenable lasso selection of party members. We are planning to continue torevise and improve our Multi-Select functionality in future patches.
--Thereis now an “Advanced Options” button on the Server Options panel. ServerAdministrators can specify two URLs in this menu: One, intended topoint to their server’s homepage, if it has one, and one intended todirectly point to the server’s latest PWC file. Players will be able tosee these links from the Server Details on the Internet Game browserand clicking them will launch the user’s Browser and direct them to theURL specified.
--There is now a 4th parameter to theDisplayGuiScreen() script function that allows a user to define thename fo the *.xml file to load if the 'ScreenName' can't be foundinside the INIs already. This will allow custom GUI creators to addGUIs (Using the ui\custom\ folder) and not need to edit the INIs storedin ui\default to make the game able to load them.
--Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
--Players can now adjust the scale of their player models in the character creation process.
Scripting
--AbDisplayFeedback=TRUE parameter was added to both ActionGiveItem andActionTakeItem. Changing it from the default of TRUE to FALSE will keepthe feedback strings from appearing in the chat window when thesescript functions are used.
--2DAs queried by script functions are now cached.  This should increase performance of scripts that frequently reference 2Das.
--Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
Toolset
--Withinthe appearance.2da, NWN2_Scale has now been split into three columns:NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users toscale creature appearances non-uniformally through the appearance.2da.
--The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
--There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.

BUG FIXES

General
--TheQuick Cast menu was blocking movement clicks for its entire area – evenparts that were not visible. Players can now click through anynon-visible part of the Quick Cast menu.
--Feats will now properly show their cool down timer countdown.
--The Chat Window is no longer cleared after an area transition.
DM Client
--The DM Chat toggle could previously not be turned back on after it was turned off.  This has been fixed.
Effects/Spells
--Certain multiclass characters could lose spells from their hotbar after making area transitions.  This will no longer occur.
--The Reflex save for Defensive Roll can now happen multiple times per day.
--Manyshotwas previously always applying the full attack bonus and penalty tohit, regardless of the character’s BAB. This has been fixed.
--FemaleDrow Clerics would be previously be forced to pick a new deity at levelup if they had selected Lolth during character creation. This has beenfixed.
--Spears now give the proper 3x critical damage multiplier.

Toolset
--Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
--TheGetIsPartyTransition() flag for triggers always returned true,regardless of what was set in the toolset. This has been fixed.
--The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.

Bug Fixes from 1.05 Beta
--Augment Healing and Summoning were not selectable.  This has been fixed.
--The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
--The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
--Barter and Trade will now work from the Radial menu in Multiplayer.
--Spears are now giving the proper 3x critical damage multiplier.

2DA Changes
The following 2DA files have been changed in v1.05:

appearance.2da
baseitems.2da
classes.2da
cls_atk_1.2da
cls_atk_2.2da
cls_atk_3.2da
cls_bsplvl_arctr.2da
cls_bsplvl_eknight.2da
cls_bsplvl_harper.2da
cls_bsplvl_palema.2da
cls_bsplvl_wprst.2da
cls_savthr_barb.2da
cls_savthr_bard.2da
cls_savthr_cler.2da
cls_savthr_cons.2da
cls_savthr_dru.2da
cls_savthr_fight.2da
cls_savthr_monk.2da
cls_savthr_pal.2da
cls_savthr_rang.2da
cls_savthr_rog.2da
cls_savthr_sorc.2da
cls_savthr_wild.2da
cls_savthr_wiz.2da
damagelevels.2da
feat.2da
hen_companion.2da
hen_familiar.2da
iprp_damagecost.2da
iprp_srcost.2da
keymap.2da
placeables.2da
racialtypes.2da
spells.2da

In addition, the following 2DA files have been added in v1.05:

cls_featmap_arctr.2da
cls_featmap_eknight.2da
cls_featmap_harper.2da
cls_featmap_palema.2da
cls_featmap_wprst.2da

Known Issues
- The Multi-select feature conflicts with Free Cam.  Using CTRL to lasso a group also causes the camera to move.

[ 本帖最后由 SilverSaint 于 19-4-2007 08:19 PM 编辑 ]
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 楼主| 发表于 19-4-2007 11:46 AM | 显示全部楼层
各位期盼已久的玩家门,有好消息!
无冬之夜2资料片快来临了!
Neverwinter Nights 2: MASK OF THE BETRAYER

NEW YORK – April 12, 2006 – Atari, Inc. (Nasdaq: ATAR), one of theworld’s most recognized brands and a third-party video game publisher,today announced the development of the next chapter in the NeverwinterNights saga – Neverwinter Nights™ 2: Mask of the Betrayer. Developed byObsidian Entertainment, the expansion to the award-winning NeverwinterNights 2 is set in the DUNGEONS & DRAGONS® Forgotten Realms®universe created by Wizards of the Coast, a subsidiary of Hasbro, Inc.(NYSE: HAS). DUNGEONS & DRAGONS is under license from HPG, thelicensing division of Hasbro. Neverwinter Nights™ 2: Mask of theBetrayer will be available in North America in Fall 2007.

InNeverwinter Nights 2: Mask of the Betrayer, players are transportedback to the Forgotten Realms shortly after the events detailed in theoriginal Neverwinter Nights 2. Following the climactic battle againstthe King of Shadows, the player awakens alone and stranded deep beneaththe earth. Surrounded by a horde of evil spirits, the player embarks onan epic adventure that reveals his true destiny.


看来玩家将有机会完成上次的"Unfinish Business"了!

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=559285&forum=109

[ 本帖最后由 SilverSaint 于 19-4-2007 11:47 AM 编辑 ]
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 楼主| 发表于 19-4-2007 09:42 PM | 显示全部楼层
《无冬之夜2》资料片确定

名为《无冬之夜2:叛逆者面具》(暂定)(Neverwinter Nights 2:Mask of the Betrayer)的扩展资料片将于今年秋季在北美和欧洲上市。

这款资料片的剧情接续原作,发生在原作结尾与暗影之王的决战之后。当玩家深埋地下然后复苏,发现自己孑然一身却被一群邪恶势力所包围...

在资料片中,玩家将能体验到新战役、新关卡、许多新技能和符咒,还有新种族和新的等级;可以招募新同伴、获得新武器和新盔甲,遇到新怪物。

这是《无冬之夜2》的首款资料片,其前作曾发行过数款资料片,用10种语言行销40个国家,累计售出300万份。
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发表于 20-4-2007 12:01 PM | 显示全部楼层
目前玩到第三章,版本是1.05.912繁體版,紅龍實在太強了,簡直不是對手,還是一代的那條邪惡紅龍好殺
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发表于 20-4-2007 05:15 PM | 显示全部楼层
紅龍其實還好,戰前先做好準備工作就沒什麽問題了

好期待資料片的推出哦
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 楼主| 发表于 20-4-2007 11:17 PM | 显示全部楼层
原帖由 arsenal520 于 20-4-2007 12:01 PM 发表
目前玩到第三章,版本是1.05.912繁體版,紅龍實在太強了,簡直不是對手,還是一代的那條邪惡紅龍好殺

我的主角还可以顶一阵子。。。
但最后还只瓜!
玩了四五次就开cheat来锄龙!
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 楼主| 发表于 20-4-2007 11:19 PM | 显示全部楼层
原帖由 atrassdelflama 于 20-4-2007 05:15 PM 发表
紅龍其實還好,戰前先做好準備工作就沒什麽問題了

好期待資料片的推出哦


嗯。。。
应该要等到七八月了吧!
I'll be back to finish the "Unfinish Business"!!!
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发表于 22-4-2007 01:54 AM | 显示全部楼层
原帖由 SilverSaint 于 20-4-2007 11:19 PM 发表


嗯。。。
应该要等到七八月了吧!
I'll be back to finish the "Unfinish Business"!!!


七八月这么久啊。。。
红龙这么难打吗?还是新的update强化了他?
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 楼主| 发表于 22-4-2007 10:19 PM | 显示全部楼层

回复 #489 atrassdelflama 的帖子

在NWN2的forum看到是说会在"Fall 2007"出!
应该差不多是酱的时候吧...
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发表于 23-4-2007 10:46 AM | 显示全部楼层
最近online遊戲玩到有點悶了
有種想install回nwn2重玩的衝動
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发表于 23-4-2007 03:37 PM | 显示全部楼层
想请问下,WIZARD 的SKILL 放在HOTKEY 后只可以用一次? 我是 REST 过后才可以用第二次。不可以REST 的时候不是废掉?

另外,SORCERESS 和 WIZARD 那个比较好?我喜欢玩大范围魔法的,可以建议我吗?谢谢。
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发表于 23-4-2007 10:46 PM | 显示全部楼层
原帖由 影之子 于 23-4-2007 03:37 PM 发表
想请问下,WIZARD 的SKILL 放在HOTKEY 后只可以用一次? 我是 REST 过后才可以用第二次。不可以REST 的时候不是废掉?

另外,SORCERESS 和 WIZARD 那个比较好?我喜欢玩大范围魔法的,可以建议我吗?谢谢。


没错,不rest就不能再用
要使用多次的话就记忆多几个同样的魔法
SORCERESS 和 WIZARD 能用的魔法是一样的
差别是在sorcerer学到新魔法的速度比较慢和种类比较少
但施放次数比较多
wizard是学到新魔法的速度比较快和所有种类的魔法(specialist wizzard例外)
但施放次数比较少

如果你已经很清楚什么魔法你会用到,什么你不用的话,sorcerer就比较好用
wizzard的话因为你可以学完所有魔法,所以在针对性的情况下比sorcerer强得多
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 楼主| 发表于 23-4-2007 10:58 PM | 显示全部楼层
原帖由 影之子 于 23-4-2007 03:37 PM 发表
想请问下,WIZARD 的SKILL 放在HOTKEY 后只可以用一次? 我是 REST 过后才可以用第二次。不可以REST 的时候不是废掉?

另外,SORCERESS 和 WIZARD 那个比较好?我喜欢玩大范围魔法的,可以建议我吗?谢谢。


我大多时候都是用老套的Paladin打打打吧了。。。
哈哈。。。
但没休息是不能再用已用完那有限定数次的魔法的!
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发表于 24-4-2007 12:34 AM | 显示全部楼层
原帖由 atrassdelflama 于 23-4-2007 10:46 PM 发表


没错,不rest就不能再用
要使用多次的话就记忆多几个同样的魔法
SORCERESS 和 WIZARD 能用的魔法是一样的
差别是在sorcerer学到新魔法的速度比较慢和种类比较少
但施放次数比较多
wizard是学到新魔法的 ...


原来如此,给你讲到我心痒痒。练个 wizard 玩玩先。
paladin 有什么好处? 可以讲来听听吗? 我也想玩玩。呵呵。

还有,请问identify 要在那里买阿?
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发表于 24-4-2007 12:40 AM | 显示全部楼层
如果用wizard 应该是 elf 最好吧? 那要用 drow, sun elf , night elf , 还是 wood elf 呢?

对不起本人新手问题特别多
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发表于 24-4-2007 01:10 AM | 显示全部楼层
个人比较喜欢elf wizard,因为可以拿longsword和longbow
这样比较帅
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发表于 24-4-2007 02:26 AM | 显示全部楼层
原帖由 atrassdelflama 于 24-4-2007 01:10 AM 发表
个人比较喜欢elf wizard,因为可以拿longsword和longbow
这样比较帅


我是问那个比较厉害
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发表于 24-4-2007 10:56 AM | 显示全部楼层
原帖由 影之子 于 24-4-2007 02:26 AM 发表


我是问那个比较厉害


都差不多的啦,drow比較多特殊能力,但升級慢,而且不能升到滿級
樣子黑黑的不好看。。。

我一向來就只用elf和human,因爲樣子的問題
asimar外觀和能力都不錯,可惜也是不能升到滿級
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发表于 24-4-2007 02:44 PM | 显示全部楼层
原帖由 atrassdelflama 于 24-4-2007 10:56 AM 发表


都差不多的啦,drow比較多特殊能力,但升級慢,而且不能升到滿級
樣子黑黑的不好看。。。

我一向來就只用elf和human,因爲樣子的問題
asimar外觀和能力都不錯,可惜也是不能升到滿級


是罗。drow 真的很难升级。我现在用 wizard 了。果然强sor 很多。
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