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发表于 13-7-2016 10:04 AM
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7/13 PTR更新
GENERAL UPDATES
Gameplay
•If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
延長賽經過20秒後,延長時間會逐漸加快消耗
• layers now respawn more slowly during Overtime (increased spawn time by 2 seconds)
增加延時賽中的重生時間2秒
Competitive Play
•Competitive Play matches can now only have one of each hero per team. For more info, click here.
競技模式中,不能再選擇相同英雄
Miscellaneous
•Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
•Timing on Zenyatta's Rapid Discord achievement is more lenient
•Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
•Renamed five sprays to avoid duplicate titles
HERO BALANCE UPDATES
General
•Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
自我回血技能現在會令Q技的能量條增加
Bastion 壁壘
•Configuration: Tank 變成坦克
oUltimate cost increased by 10% 大技+10%消耗
D.Va
•Defense Matrix (E技能)
oCooldown decreased from 10 seconds to 1 second (CD減至一秒)
oA new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use. (使用時消耗,不使用時重新把E技加滿)
•Defense Matrix takes 10 seconds to reach full charge from empty (需要十秒才能由零加滿)
•At a full charge, Defense Matrix will last for 4 seconds (加滿後,可持續4秒)
•Defense Matrix will now remain active as long as its assigned hotkey is held
oDefense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
•An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
•Self-Destruct
oUltimate cost decreased by 15% (大技消耗減少15%)
oExplosion delay reduced from 4 seconds to 3 seconds (爆炸由4秒後減至3秒後)
oExplosion no longer damages D.Va (the player who activates it) (爆炸不再對自身做成傷害)
Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.
Lúcio 路西歐
•Sound Barrier
oUltimate cost increased by 10% (大技消耗+10%)
McCree 麥卡利
• eacekeeper
oNow maintains full damage at longer distances, but will deal less damage at extreme ranges
加強遠程傷害 但在極端距離時會減少傷害
Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.
Mercy慈悲
•Caduceus Staff
oDamage Boost
•Bonus damage increased from 30% to 50% 加攻由30%升至50%
•Effect will no longer stacks with bonus damage provided by another Mercy 不會與其他慈悲重複疊加
•Resurrect
oUltimate charge cost increased by 30% 大技消耗增加30%
oMovement is no longer prevented during activation 現在使用大技時可以移動
oGuardian Angel instantly resets upon use Shift技能在使用Q時會馬上重置
Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.
Roadhog 攔路狗
•Whole Hog
oUltimate cost increased by 45% 大技消耗增加45%
Soldier: 76 士兵
•Heavy Pulse Rifle
oSpread recovery will begin after a short delay (rather than instantly) 左鍵準心回復速度現在增加了延遲 by波波薩滿
•Tactical Visor
oUltimate cost increased by 10% 大技消耗增加10%
Zenyatta 禪亞塔
•Base shields increased by 50 (now 50 Health/150 Shield) 調整為50血+150盾 (盾會離開戰鬥一段時間後自動復原)
•Orb of Discord and Orb of Harmony
oProjectile speed has been increased from 30 to 120 Shift E投射速度加快4倍
•Transcendence
oMovement speed is now doubled upon activation 使用大技時移速加倍
oHealing amount increased from 200 to 300 health per second 回血量由每秒200升至300
Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.
UI UPDATES
Game Options
• layers can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
•Controls
oMouse sensitivity can now be adjusted out to two decimals
•Gameplay
oMid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
•Social
oFriend Request toasts can now be toggled on or off
oFriend notifications can now be toggled on or off
oWhispers can now be toggled on or off
•Video
oAdded 21:9 aspect ratio support 增加21:9介面
oPlayers can now enable a real-world clock by toggling the "Display System Clock" setting
Social Features
•Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)
BUG FIXES
General
•The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
•Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
•Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
•Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
•Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
•Fixed several lighting issues with the killcam
Maps
•The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
•Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
•Added Spectator camera collision to most maps
•Fixed issues with player collision across multiple maps
•Fixed issues with ambient lighting and shadows across multiple maps
Heroes
•Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
•Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
•Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
•Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
•Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
•Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting |
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