Bloodthirst Each point of Fury spent heals you for 165116 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
Earthen Might TEMP"My capital has become the cell in which I await my execution. The ground roars beneath me, announcing the presence of the wild men, as they rend and tear the foundations of the world and laugh. Oh, woe is me that I ever confused their savage ways for weakness."???The Panep of Samauren
Frenzy Generate: 34 Fury per attack / Swing for 115% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 550% weapon damage to enemies in a 45 yard cone and knocks them up into the air.
Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 275% weapon damage. / While whirlwinding, you move at 6675% movement speed.
Hurricane : Pull enemies from up to 4535 yards away towards you while Whirlwinding.
Avalanche Cooldown: 030 seconds / Cause a massive delugeavalanche of rocks and debris to sweep acrossfall on an area dealing 1600% weapon damage to all enemies caught in its path. / Cooldown is reduced by 1 second for every 25 Fury you spend.
Glacier : Giant blocks of ice hit enemies for 1600% weapon damage and Freeze all enemies hitthem.
Snow-Capped Mountain : Cave-in from both sides pushes enemies together, dealing 20001600% weapon damage over 2 seconds and Slowing them by 60% for 2 seconds.
Volcanic EruptionVolcano : Chunks of molten lava are randomly launched at random nearby enemies, dealing 24003000% weapon damage over 5 seconds.
Demon Hunter
Archery Gain a bonus based on your weapon type: / Bow: 8% increased damage / Crossbow: 50% Critical Hit Damage / Hand Crossbow: 5% Critical Hit Chance / 2nd Hand Crossbow: 1 Hatred generationper Second
Multishot Volley deals 420% weapon damage to all enemies in the area.
Burst Fire : Each time you fire, generate a shock pulsepoison burst that damages nearby enemies within 12 yards for 160200% weapon damage as PhysicalPoison.
Imminent Doom : Augment the bola to deal 216% weapon damage as ArcaneFire to the enemy and 149% weapon damage as ArcaneFire to all other enemies within 14 yards, but increases the explosion delay to 2 seconds.
Spider Companion : Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 0% for 5 seconds. / Passive: Summons a spider companion that attacks enemies in front of herhim for 140% weapon damage as Physical. / The spider's attacks Slow enemies by 0% for 3 seconds.
Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies in front of him for 12050% of your weapon damage as Physical. / The boar increases your Life regeneration by 1 per second and increases your resistance to all damage types by 1000%.
Ferret Companion : Active: Instantly pick up all health globes and gold within 60 yards. / Passive: Summons a pair of ferret companions that each attack for 32% of your weapon damage as Physical. / The ferrets collect gold for you and, increase gold found on monsters by 0%, and increase your movement speed by 60%.
Vengeance Cooldown: 90 seconds / Turn into the physical embodiment of Vengeance for 15 seconds. / *Side Guns: Gain 42 additional piercing shots for 60150% weapon damage each on every attack. / *Homing Rockets: Shoot 4 rockets at nearby enemies for 30% weapon damage each on every attack.
Dark Heart : Vengeance pours out of you, continuously dealing 300325% weapon damage per second to enemies around you.
Personal Mortar : LaunchInstead of Homing Rockets, launch 2 grenadesGrenades at random enemies outside melee range on every attack that explode for 150135% weapon damage each as Fire.
StimulantsSide Cannons : HealThe side guns are powered up into slower-firing cannons that deal 150% weapon damage and heal you for 61.5% of maximum life each secondLife per enemy hit.
Transcendence Every point of Spirit spent heals you for 165.150 Life. / Heal amount is increased by 10.4% of your Health Globe Healing Bonus.
desc : A life unlived is no different thanfrom death.
Chant of Resonance DurationThe Spirit costs of all Mantras increased by 7 minutes. While one of your Mantras is active Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned.
Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect has amay occur once every 60 second cooldownseconds. / When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
Deadly Reach Generate: 12 Spirit per attack / Project lines of pure force over a short distance for 106% weapon damage as Physical. / Every third hit has a 10% chance to knock up enemies up into the air.
stat : Damage increased to 106% weapon damage.
Foresight : Every third hit also increases the damage of all your attacks by 1015% for 303 seconds.
Piercing Trident : Increases knock up chance to knock enemies up into the air to 20% and the second and third hits gain increased area of effect.
Faith in the Light : ForYou deal 29% increased damage for 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 50% additional weapon damage as Holy.
Soothing Light : Allies within the Blinding Flash have their Life per Secondregeneration increased by 2395 for 3 seconds. The heal amount is increased by 90% of your Life per Second.
Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 60 yards to gain increased Life regeneration by 826 Life per Second. The heal amount is increased by 30% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shroudsActive: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. / Passive: You and your allies within 60 yards gain 826 increased Life regeneration. The heal amount is increased by 30% of your Life per Second. / Only one Mantra may be active at a time.
Indigo : Boon of Inspiration / Passive: Mantra of Healing also heals 551 Life when hitting an enemy. Heal amount is increased by 20% of your Life per Hit.
Obsidian : Heavenly Body / Passive: Mantra of Healing also increases Vitality by 10%.
Golden : Circular Breathing / Passive: Mantra of Healing also regenerates 3 Spirit per second.
Alabaster : Time of Need / Passive: Mantra of Healing also increases resistances to all damage types by 20%.
Mantra of Conviction Cost: 50 Spirit / Recite a Mantra that causes all enemiesActive: Damage bonus is increased to 20% for 3 seconds. / Passive: Enemies within 30 yards of you to taketake 10% additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 20% additional damage. / Only one Mantra may be active at a time.
Crimson : Overawe / Passive: Increase the strength of Mantra of Conviction so that enemies take 20% additionalincreased damage and 30% for the first 3 seconds.
Indigo : Submission / Passive: Enemies affected by Mantra of Conviction take 1238% weapon damage per second as Holy.
Dishearten : SlowPassive: Mantra of Conviction also slows the movement speed of enemies within 30 yards by 80%.
Golden : Annihilation / Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
Alabaster : Intimidation / Passive: Enemies affected by Mantra of Conviction deal 15% less damage.
Mantra of Retribution Cost: 50 Spirit / Recite a Mantra that inflictsActive: Increase the amount of damage back at enemies, dealingdealt to 303% for 3 seconds. / Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when you and your allies within 60 yards block blocking, dodgedodging or aregetting hit. Lasts 3 minutes. / For 3 seconds after activation, the effect increases to 202% of your weapon damage as Holy. / Only one Mantra may be active at a time.
Crimson : Retaliation / Passive: Increase the amount of damage inflicted by the Mantra of Retribution to 202%.
Indigo : Transgression / Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies.
Indignation : When taking damage from thePassive: Enemies damaged by Mantra of Retribution, enemies have a 20% chance to be stunned for 3 seconds.
Against All Odds : When dealing damage,Passive: Mantra of Retribution has a chance to restore 3 Spirit when dealing damage.
Alabaster : Collateral Damage / Passive: Enemies damaged by Mantra of Retribution have a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies.
Mantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants youActive: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds. / Passive: You and your allies within 60 yards again 17% bonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 17%increased Dodge Chance. / Only one Mantra may be active at a time.
Backlash : Successfully dodging an attack hasPassive: Mantra of Evasion also grants you a chance to create a burst of flame, dealing 35% weapon damage as Fire to all nearby enemies when dodging an attack.
Perseverance : ReducePassive: Mantra of Evasion also reduces the duration of all control impairing effects by 20%.
Hard Target : Gain 20% additionalPassive: Mantra of Evasion also increases Armor by 20%.
Wind through the Reeds : IncreasePassive: Mantra of Evasion also increases movement speed by 10%.
Divine Protection : When you or an ally under the effect ofPassive: Mantra of Evasion isalso protects you and your allies when reduced below 25% Life, granting a shield of protection forms around that target, reducing reduces damage taken by 80% for 3 seconds. / Each target canmay be protected at mostby this effect once every 90 seconds by this effect.
Spider Queen : Throw a jar with a spider queen that births spiderlings, dealing 18751575% weapon damage as Poison over 15 seconds. / You may have one spider queen summoned at a time.
Haunt Cost: 200 Mana / Haunt an enemy with a spirit, dealing 16651465% weapon damage as ArcaneCold over 6 seconds. If the enemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
Grasp of the Dead Cost: 150 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 680560% weapon damage as Physical over 8 seconds.
Groping Eels : Increase the damage done to 1000880% weapon damage as Physical.
Rain of Corpses : Corpses also fall from the sky, dealing 525420% weapon damage as Physical over 8 seconds to nearby enemies.
Painful TransformationToad of Hugeness : Hex causes the enemy to BleedSummon a giant toad that swallows enemies whole for 125%up to 5 seconds, digesting for 20% of your weapon damage per second as Physical.
Angry Chicken : Transform into an angry chicken for up to 2 seconds that can explode for 16501350% weapon damage as Physical to all enemies within 12 yards.
Vengeful Spirit : Harvested enemies also take 780630% weapon damage as Physical.
Sacrifice Banish your Zombie Dogs and cause them to explode, each dealing 275185]% of your weapon damage as Physical to all enemies within 12 yards. / Only summoned Zombie Dogs may be sacrificed.
Locust Swarm Cost: 300 Mana / Unleash a plague of locusts that swarms an enemy, dealing 11201040% weapon damage as Poison over 8 seconds. / The locusts will jump to additional nearby enemies.
Searing Locusts : Engulf the enemy with burning locusts that deal 15601480% weapon damage as Fire over 8 seconds.
Cloud of Insects : Increase the duration of the swarm to deal 22402080% weapon damage over 16 seconds.
Spirit Barrage Cost: 100 Mana / Bombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as PhysicalCold.
Well of Souls : An additional 3 spirits seek out other enemies and deal 65% weapon damage as PhysicalCold.
Phantasm : Summon a spectre that deals 790675% weapon damage as PhysicalCold over 5 seconds to all enemies within 10 yards. / You can have a maximum of 3 Phantasms out at one time.
Manitou : Summon a spectre that hovers over you, unleashing spirit bolts at nearby enemies for 40002900% weapon damage as PhysicalCold over 20 seconds.
Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640520% weapon damage as Fire over 6 seconds. / You may have up to 3 Pyrogeists active at a time.
Toad of HugenessPiercing Toads : Summon a giant toadMutate to frogs that swallowspierce through enemies whole for up to 5 seconds, digesting for 20% of your130% weapon damage per second as Physical. / Adds a 5 second cooldown to Plague of ToadsPoison.
Wall of Zombies Cooldown: 8 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 300200% weapon damage as Physical over 4 seconds.
Dominance Killing an enemy grants a shield that absorbs 49542477 damage for 53 seconds. This effect can stack up to 10 times. / Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
Prodigy When you cast a Signature spell, you gain 45 Arcane Power. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
Arcane Dynamo When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 7560% additional damage. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
Audacity You deal 2015% additional damage to enemies within 15 yards.
Scorch : Launch a burning orb that deals up to 335% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds.
Frozen Orb : Create an orb of frozen death that shreds an area with ice bolts, dealing up to 393% weapon damage as Cold.
Blizzard Cost: 40 Arcane Power / Call down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
Conflagrate : Missiles pierce through enemies and cause them to burn for 8255% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemywill refresh all existing stacks of Conflagrate to its maximum duration.
Spider Companion : Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 0% for 5 seconds. / Passive: Summons a spider companion that attacks enemies in front of herhim for 140% weapon damage as Physical. / The spider's attacks Slow enemies by 0% for 3 seconds.