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发表于 27-5-2015 11:14 PM
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我干脆把角色的玩法从e-guide那里抄出来吧。。
不要告发我侵犯知识产权就行了。。
With so many ways to customize Geralt, one of the greatest challenges of Witcher 3: Wild Hunt is simply deciding how to set him up to be truly effective. CD Projekt Red have provided Witcher Archetypes that can help you understand a little bit about the importance of synergy between Abilities and even the armor weight class you use.
ADRENALINE RUSH
This archetype focuses heavily on survivability and Adrenaline generation, with the suggested best armor and weapons for it being the Bear School Witcher armor and swords that can be crafted and upgraded (complete the Bear School Gear Scavenger Hunt Quest to recover the diagrams for this equipment). You get two of the most powerful swords in the game in terms of steel and silver swords, and heavy armor to survive the physical damage you suffer from wading in for melee.
Recommended Skills
Rage Management: General Skill Tree
Adrenaline Burst: General Skill Tree
Resolve V: Combat Tree, Battle Trance Branch
Razor Focus V: Combat Tree, Battle Trance Branch
Any other Combat Tree abilities that fit your preferences, maxed out at Level V for maximum Adrenaline gains.
Rage Management is the lynchpin ability in this build, allowing you to spend Adrenaline in place of Stamina to cast sign. Adrenaline burst allows signs that you’ve cast to generate Adrenaline. This is a constant feedback loop of Adrenaline use and regeneration that seems contradictory at first, but its usefulness becomes more obvious.
Razor Focus, when maxed out, makes sword strikes generate massive amounts of Adrenaline, while Resolve allows you to take hits in melee, and lose less Adrenaline in the process. Keeping your Adrenaline high means that Geralt can do up to 30% (with 3 Adrenaline Points) more damage during combat.
To further max out your Adrenaline generation, go heavy into the Combat tree, picking up skills like Muscle Memory, Precise Blows, Strength Training, and Crushing Blows, and maxing them out to the best of your ability. Melee damage and constant pressure on your foes is what this build is about. You’ll be in the enemy’s face, necessitating the need for heavy armor. Signs using up Adrenaline (thanks to Rage Management) may seem contradictory, but as you’ll be suffering from Stamina regeneration penalties due to the heavy armor, it helps to have the ability to use signs—regardless of your Stamina level—at all times.
Having the Bear School Techniques can provide a significant boost to your strong attack damage that stacks with your other stat boosts, and the Bear School witcher armor has Adrenaline bonuses that stack with all of the other Adrenaline bonuses from abilities.
USEFUL ALCHEMY
Potions: Adrenaline is needed for this build to really shine in combat, and so the Maribor Forest potion has great synergy with the various abilities. Thunderbolt once again proves extremely valuable for this melee-heavy build.
Bombs: Samum and Northern Wind are good choices for controlling the melee, and you’ll always be in the thick of it with this build.
Decoctions: Alghoul decoction gives you increased Adrenaline generation until you suffer an enemy attack. It’s a high-risk high-reward decoction to use in combat, but the results can be devastating for skilled players.
CRITICAL REND
This archetype focuses on maximizing the damage from Rend and from your critical hits in general. Rend is one of the most powerful melee moves at Geralt’s disposal, but it is not easy to land it consistently. To get the best chances to score critical hits, light armor is needed to make this build shine. The best light armor comes from diagrams of Cat School Witcher Gear (complete the Cat School Gear Scavenger Hunt Quest to recover the diagrams for this equipment). Light armor also helps with Stamina regeneration, a key factor in making this build work.
Recommended Skills
Cat School Techniques: General Skill Tree
Muscle Memory V: Combat Tree, Fast Attack Branch
Precise Blows V: Combat Tree, Fast Attack Branch
Strength Training V: Combat Tree, Strong Attack Branch
Crushing Blows V: Combat Tree, Strong Attack Branch
Rend V: Combat Tree, Strong Attack Branch
Consider investing points in the Signs tree, juicing up Igni, Axii, and Yrden specifically. These signs all contribute to being able to land Rend attacks.
The Cat School Techniques ability is necessary for wearing light armor, due to the massive crit damage bonus that the ability confers for each piece of light armor worn. For this build, light armor and the Cat School Techniques are essential.
The two early tier abilities in the Fast Attack and Strong Attack branches are necessary as they further enhance your ability to score critical hits, and they can make each critical hit that much more devastating to the enemy.
The real star of the show is Rend V. This ability deals additional damage in proportion to the Stamina consumed, ignores enemy defense and increases critical hit chance of Rend by 50%. Adrenaline Points increase total damage by up to 300% In short, this is utterly devastating; with the key flaw being that Geralt must stay in place to charge up a Rend strike, leaving him vulnerable to enemies.
This is where signs come into play. Igni, Axii, and Yrden can allow you the time needed to score a fully charged Rend. Picking up Abilities in the Signs tree that power these signs up is definitely recommended if the points are there to spare. Against lone opponents, this set up can be quite devastating, while the other talents serve to make your standard swordplay that much more dangerous.
USEFUL ALCHEMY
Potions: Thunderbolt provides a significant damage boost for a short period of time, which is exactly what this build takes advantage of with it’s Rend focus. Petri’s Philter is a good bet as well, as the increased Signintensity helps Axii and Yrden be more effective on the enemy.
Bombs: Samum and Northern Wind are great at keeping enemies in place for that big Rend crit. Superior Northern Wind adds a chance for an instant kill on stricken enemies on top of the increased damage.
Decoctions: Katakan decoctions provide an increased chance to crit, a powerful enhancement to Rend in this build. Doppler decoction increases critical hit damage if you are behind your enemies. If you’re skilled at flanking your enemies, this can make Rend utterly devastating.
BOMBADIER
Sometimes you wish you had more bombs. This build provides for that very specific need. It takes a lot of work to hunt down the ingredients for this build to really work, but it is worth it. You will have more than enough bombs, and each bomb will be significantly more effective. Most encounters in the field should end decisively in your favor after many, many explosions.
Recommended Skills
Steady Aim V: Alchemy Tree, Bomb Creation Branch
Acquired Tolerance III: Alchemy Tree, Mutation Branch
Heightened Tolerance IV: Alchemy Tree, Brewing Branch
Pyrotechnics V: Alchemy Tree, Bomb Creation Branch
Tissue Transmutation V: Alchemy Tree, Mutation Branch
Efficiency V: Alchemy Tree, Bomb Creation Branch
Synergy V: Alchemy Tree, Mutation Branch
Cluster Bombs V: Alchemy Tree, Bomb Creation Branch
Any spare Ability Points can go into trees that fit your preferences. If you want a bit more bite out of your swords, the early parts of the Combat tree are a safe bet. If you’re trying to push your survivability, investing in Sign improvements for Yrden and Quen are not a bad call.
Bombs are the centerpiece of this build. Steady Aim gives you more time to aim bombs. Pyrotechnics increases your damage capacity with Dragon’s Dream and Devil’s Puffball, who normally do no immediate damage by themselves. Efficiency increases the maxiumum number of bombs you can have in slot.
The real star of the show is Cluster Bomb. Maxed out, Cluster Bomb causes your bombs to scatter additional explosive fragments, up to SIX when maxed out. A Superior Grapeshot or Dancing Star, already powerful, become pocket-portable battlefield devastators, and with maxed out Efficiency, you’ll have a lot more of them to throw around.
The other talents suggested in the Alchemy tree aren’t just so you can reach Cluster Bomb. Tissue Transmutation greatly boost your survivability when maxed out while consuming a decoction, likely the cockatrice decoction. Heightened Tolerance gives you a little more room to work with in terms of your toxicity levels, and Synergy allows your Mutagen Slots to be even more effective at stat boosts.
USEFUL ALCHEMY
Potions: With this build, there aren’t particular potions you NEED to use. Focus on survival potions, like White Raffard’s Decoction and Swallow.
Bombs: This build gives you a ridiculous amount of bombs to work with. Use your heavy hitters: Grapeshot, Dancing Star, Dragon’s Dream for especially fire-vulnerable monsters, and Devil’s Puffball for those weakened by poison.
Decoctions: Cockatrice decoctions allow ALL alchemy creations to be used one additional time. ALL of them. Hands down the most useful decoction for this build.
SIGNING SURVIVALIST
Survivability on the harder difficulty settings of Witcher 3: Wild Hunt can be tough even for the best players. Where on the Story and Sword! and Just the Story! settings, you want to juice up your attack power to kill quickly, on Blood and Broken Bones! and Death March! Mode, you want to lean towards survival. This build allows you to do that with rapid Sign use, combined with significantly faster Stamina regeneration. Heavy focus is placed on Yrden and Quen, with Igni providing your magical punch that can also weaken enemy defenses.
Recommended Skills
Wolf School Techniques: General Skill Tree
Exploding Shield III: Signs Tree, Branch
Sustained Glyphs III: Signs Tree, Branch
Melt Armor IV: Signs Tree, Branch
Active Shield III: Signs Tree, Branch
Magic Trap III: Signs Tree, Branch
Firestream III: Signs Tree, Branch
Quen Intensity V: Signs Tree, Branch
Yrden Intensity V: Signs Tree, Branch
Igni Intensity V: Signs Tree, Branch
Quen Discharge V: Signs Tree, Branch
Supercharged Glyphs V: Signs Tree, Branch
The Griffin School Techniques provide an invaluable boost to your Sign Intensity and Stamina regen for every piece of medium armor worn. Most of your other Ability Points should stay within the Signs tree, to boost your Stamina regeneration in combat.
Notice the heavy emphasis on Yrden and Quen in this build. Yrden significantly helps your offense in melee combat, and the Supercharged Glyphs enhancement to Yrden allows you to deal consistent damage to enemies stuck within the effects of the Sign.
Having the full gamut of Quen Abilities gives you some of the best protection from physical damage in the game outside of armor. Quen Discharge can deliver a punishing shock to attacking opponents, so long as you have Stamina to hold up Quen in Active Shield Mode.
Igni is powered up through the Intensity boosts and Melt Armor, which maintains effectiveness throughout the game. Firestream allows you to weaken entire groups of enemies before setting upon them with your blades or bombs.
The one serious drawback to this build is the time it takes to truly build up to the most effective parts of its defensive capabilities. You don’t even reach Quen Discharge until you’ve spent 28 Ability Points in the Signs tree. You will have to play a much more deliberate, defensive Geralt, focusing on maximizing his use of Quen and Yrden to stay alive. Griffin School Techniques, combined with the buffs for wearing medium armor, can help make this build shine.
USEFUL ALCHEMY
Potions: Petri’s Philter makes your Signs more powerful, an obvious bonus to such a focused build. Tawny Owl is your other key potion, as Geralt needs to have as much Stamina regeneration as possible if you want to survive.
Bombs: Dragon’s Dream needs Igni to reach maximum effectiveness, and that is why you’ve placed some point into boosting Igni.
Decoctions: Foglet decoction has a strange requirement to be effective, but if it is cloudy in the world, you receive a significant Sign Intensity boost. The ekhidna decoction is another fine bet for increasing your survivability, restoring Vitality whenever you use Stamina. Lastly, the ancient leshen decoction increases Stamina regeneration for every Sign cast for the duration of a given fight. Since you will be using Signs often in this build, you can work Geralt into many repeated uses of a Signover the course of a long fight.
Ekimma decoction is another fine choice for survivability, 10% of the damage he deals to an enemy goes towards his Vitality. |
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