•New UI
•Animated battlefield tiles
•High quality research-screen art
•Combat suppression mechanics
•Soldier medal system
•Battlefield motion detector
•UI art updating to reflect game progress
•Intro / Outro movie (in the monochrome painted style of the Homeworld cutscenes)
•Encouragement for modders (eg. our Soviet Weapons pack)
9.0 - Outstanding "...has weathered the test of time as one of the best detective games to this day." IGN
"...a fantastically-plotted mystery with great characters and classic Tex Murphy humor." Adventure Classic Gaming
Final Grade: A "If you're a veteran of adventure games, you owe it to yourself to play this classic. If you're new to them, this game will help make you an addict..." Just Adventure
Final Grade: A "The extraordinary plot, combined with witty and professional acting, challenging puzzles, and immersive graphics result in another great adventure game from the Tex Murphy series." Just Adventure
Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: Total Annihilation-inspired gameplay on a planetary scale.
Folks at Uber Entertainment have worked on games like Total Annihilation, Command & Conquer, Supreme Commander and Demigod. We are hugely passionate about Real-Time Strategy and can’t wait to show you our vision for the future of the genre. 本帖最后由 silversaint 于 18-9-2012 07:30 AM 编辑
Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment.
Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality!
Osidian Entertainment制作的游戏
At Obsidian we have created great games like Fallout: New Vegas and have many amazing people who will work on Project Eternity, including Tim Cain (Fallout, Arcanum, Temple of Elemental Evil, etc.), Josh Sawyer (Icewind Dale 1 and 2, Fallout: New Vegas), Scott Everts (Level creator on Fallout, Planescape: Torment, and Icewind Dale 1 and 2 and Fallout: New Vegas), Brian Menze (Vault Boy artist extraordinaire, Artist on Planescape: Torment, Creator of Darth Nihilus), Dan Spitzley (Lead Programmer on Planescape: Torment) along with dozens of other talented artists, programmers, and designers.
1.1 million, Base Goal - Achieved!
Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.
1.4 million, New Playable Race, Class, and Companion! - Achieved!
Expands your options for character creation and adds a companion of the new class.
1.6 million, a Mac Version of Project Eternity and The Story Grows!
We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).
1.8 million, New Playable Race, Class, and Companion!
The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.
2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".
2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX!
Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support!
Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.
2.4 million and beyond! Coming soon! 本帖最后由 silversaint 于 29-12-2012 05:17 AM 编辑
•Choose among 3 different races - Human, Elf and Danian and 2 genders - male or female
• Explore hundreds of unique locations (dungeons, forts, camps, cemeteries, docks, mountains, canyons, flying islands, swamps, temples, shrines etc.)
• Fight your way through more than 20 dungeons, caves, crypts, mausoleums and catacombs and rest in 3 cities - Human, Elven and Danian
• 150+ types of wild creatures and monsters that drop several loots so you stand a good chance of getting multiple valuable items
• Adaptable creature AI: depending whether it is day or night, creatures spawn and act differently. Weather conditions also influence a monster's behavior
• Players are free to move in this nonlinear world, in any direction they choose. As long as they have the necessary items or skills to survive in the field
• Combat and magic: A combination of Knight and Mage will work together without class restrictions and players have a wide choice of weapons or spells, they are able to use in combat
• Discover different ways to use and combine more than 35 combat, creature lore, crafting, gathering, resistance and devotion skills
• A complex crafting system with over 25.000 usable items, allows you to make everything from food, metal, wood, stone, leather to weapons and fashion armors
• Unlocking System with Runes: using specific runes players can interactively unlock and activate locked chests or crates and other mechanisms in the game
• System of sacrifices: The 3 gods; Perun, Veles and Svarog each have their own shrines throughout the continent. Activating a shrine opens the sacrifice panel with options to sacrifice items and gain divine favours
• Streaming technology enables playing without any loading screens. All data seamlessly loads in background.
Spicy Horse Games has many combined years of experience making console, mobile and online games. We have been developing games as an independently run studio for 6 years. In that time, we've managed to attract great talent due to our offering a work environment that encourages creative involvement at every level.
小版试玩了下Akaneiro: Demon Hunters Open Beta,游戏是以后19世纪的日本为背景。
游戏以水墨画方式来呈现,游戏中的游戏可以听到动听的日本音乐。
而且目前在Steam Greenlight当中。