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楼主: Osis03

【★E3 Expo 2009年★※※】

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发表于 2-6-2009 07:52 PM | 显示全部楼层
一个project natal已经夺取所有观众者的耳目。。。
ms果然不是盖....
而且玩法也非常新鲜。。。
不像wii..三方厂家都遇到了劲瓶的现象...



[XBOX360]IGN小编试玩Natal,火爆狂飙等大作已经登陆!

试玩了两个游戏,一个是结合应用Natal的Burnout Paradise,一个是发布会上的躲避球游戏。有大量使用Natal的游戏制作中。

E3 2009: I've Played Natal and it Works
Hands-on... or is it body-on...? Maybe body-off? Whatever, Burnout and Ricochet use it and it works.
by Jeremy Dunham

June 2, 2009 - Following up on its successful E3 press conference earlier today, Microsoft held a special hands-on event at the Standard Hotel in downtown Los Angeles this evening. Besides showing off the latest versions of games like Halo 3: ODST, Forza Motorsport 3, The Beatles: Rock Band, and Shadow Complex, Microsoft also had special "behind closed doors" demos of two of its more secretive projects, Project Natal and Alan Wake.

I'll admit that I was eager to try out Natal specifically to see just how real the onstage demo from earlier today truly was. After all, what Microsoft showed onstage -- not counting the incredibly long ultra-saccharine marketing video -- was pretty impressive. As Steven Spielberg alluded to in his surprise speech at that very press conference, a camera that could act as an "invisible controller" for hardcore and first-time gamers alike really would be a defining moment for the next generation of videogames.

Here's the amazing thing -- I played with the Natal for all of 5-6 minutes, and I have to say, it actually works.

The first demo I tried was what Microsoft was calling "Burnout Natal." Though it isn't a real game in development, the mixture of Burnout Paradise and the Natal camera was meant to provide proof that you could use the device's technology for practically any genre or software. How quickly I was recognized into the Natal's body identification system (just a few seconds) was surprising, and in a matter of moments I was controlling Burnout paradise with my feet and hands.

Most of the people around me during the MS press conference were groaning when they showed how a racing game would control with Natal in the aforementioned marketing footage, but truth be told, it's a lot more fun than it looks. Though I did miss the bit of resistance that a controller or steering wheel normally gives me, I was shocked to see how natural it felt to drive a car without actually being in one. How easy was it? To accelerate, I simply moved my right leg forward; to brake, I moved it backwards, and to pop it into a neutral position, I just stood straight up (or as straight as my spine would allow me to stand after 12+ hours of E3 spelunking). Driving was just a matter of pretending that I had a steering wheel in my hands, and every subtle movement I made was picked up by the camera allowing me to drive pretty well (and pretty straight) for the few minutes I got to try it out. As an added bonus, the motion for going into Burnout mode was an appropriate Top Gun Volleyball fist-pump. The whole experience was surprisingly fun and I walked away with nary a bad thing to say (which is quite an accomplishment, because normally I complain a lot).

My second go at the Natal was with the game highlighted specifically in Microsoft's press conference by former Fight Night father, Kudo Tsunoda, known as "Ricochet." Admittedly, Ricochet isn't my type of game. I'd rather sit on the couch hitting remote control buttons instead of virtual dodgeballs (which probably explains why I've reached the point where I get winded doing simple things like chewing and talking). Nonetheless, Ricochet provided a small dose of fun as I did my best to break targets with an increasingly-prolific supply of balls. The response here didn't seem as sharp as it did with Burnout -- but to be fair, there did seem to be a small learning curve with the aiming system. Though again, it's not my type of game -- but the good news is that, when speaking with Tsunoda about things in the works down the line, that there are plenty more games -- much more ambitious ones, in fact -- in development that we're going to see in the near future.

All in all, I found Project Natal to be quite refreshing. It's nowhere near the gimmicky device I originally took it for and the fact that it works already on a retail Xbox 360 (Burnout was running on an "out of the store" model, no debugs or special systems required) says a lot about its current stage of development.

To say that I'm anxious to see where Microsoft, and it's horde of third party developers, takes his next is an understatement.

[ 本帖最后由 06 于 2-6-2009 08:54 PM 编辑 ]
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发表于 2-6-2009 07:57 PM | 显示全部楼层
project natal会不会成为以后 xbox720的一种势力?
以后家用版的游戏会否发展到全体感?不止是那几根手指在玩游戏
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发表于 2-6-2009 08:22 PM | 显示全部楼层
原帖由 06 于 2-6-2009 07:57 PM 发表
project natal会不会成为以后 xbox720的一种势力?
以后家用版的游戏会否发展到全体感?不止是那几根手指在玩游戏


微軟果然帶來重大宣佈: 電子游戲真正的變革.

相信許多技術的問題有待解決, 對這裝置並沒不抱著太大期望.

大作的續集陸續到來, 看了Assassin Creed 2的新Trailer有一種無言的感動.

我熟悉的文藝復興歷史, 終於可以在游戲內體驗到了.
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 楼主| 发表于 2-6-2009 08:22 PM | 显示全部楼层
原帖由 06 于 2-6-2009 07:52 PM 发表
一个project natal已经夺取所有观众者的耳目。。。
ms果然不是盖....
而且玩法也非常新鲜。。。
不像wii..三方厂家都遇到了劲瓶的现象...



[XBOX360]IGN小编试玩Natal,火爆狂飙等大作已经登陆!
http://m ...

你好,请依照格式来发布新闻下....谢谢合作和体谅。如新闻转载自?标题依照第一楼提示,加点颜色来让大家能分辨下吧。劳烦了!
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发表于 2-6-2009 08:55 PM | 显示全部楼层
原帖由 aeglos 于 2-6-2009 08:22 PM 发表


微軟果然帶來重大宣佈: 電子游戲真正的變革.

相信許多技術的問題有待解決, 對這裝置並沒不抱著太大期望.

大作的續集陸續到來, 看了Assassin Creed 2的新Trailer有一種無言的感動.

我熟悉的文藝復興歷史 ...




不过看他广告几乎满有说服力的
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发表于 2-6-2009 10:05 PM | 显示全部楼层
今天E3最惊动的新闻是Project Natal。

不过,其实这种体感玩法也并非首次出现。早在PS2的时代,SCE已发售了Eye Toy,玩法也有少少像Project Natal,也相当受欢迎。只不过当时因为PS2机能有限,所以并没有发扬光大。

其实我记得SCE以前也有发表过关于PS3的Eye Toy II的消息,他们说Eye Toy II比起Wii更加多变化。但等了很久,SCE仍然没有再发表关于Eye Toy II的新消息。想不到今次的E3,MS竟然快过SCE一步,而发表这个Project Natal。

另外,关于MGS,到了现在小岛只发表是Xbox360,并没有公布其他版本。不过,毕竟PS3是小岛的最爱之一,所以我相信MGS还是会出现在PS3。

说不定,等一下SCE的发表会,Konami来过PS3版MGS5也不出奇。另外,期待SCE会发表一些像Project Natal的新闻,希望SCE不会令我们失望。
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Follow Us
发表于 2-6-2009 11:09 PM | 显示全部楼层
Mass Effect 2, BioShock 2 , Lost Planet 2
关注的就这几个......

Project Natal,看来宅男们有动机做个运动了...==
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发表于 2-6-2009 11:10 PM | 显示全部楼层
Mass Effect 2, BioShock 2 , Lost Planet 2
关注的就这几个......

Project Natal,看来宅男们有动机做个运动了...==
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发表于 2-6-2009 11:32 PM | 显示全部楼层
未来的宅男应该个个都是FIT FIT的吧.....
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发表于 3-6-2009 12:01 AM | 显示全部楼层
nintendo conference 要开始了! 大家可以准备online看了。
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发表于 3-6-2009 12:18 AM | 显示全部楼层
好像看到NEW MARIO!
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发表于 3-6-2009 12:26 AM | 显示全部楼层
暂时有
1. wii版横版mario公开,可以4人合作
2. wii fit新作wii fit plus公布,2009秋季发售
3. wii motion plus介绍

我觉得应该回有新game和wii motion的介绍和试玩,但应该不会有像Project Natal这种特别惊喜。

比较期待2.00am Sony的发表会。
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发表于 3-6-2009 01:30 AM | 显示全部楼层
补充:
-黄金太阳DS
-Wii vitality sensor (脉搏测量器, 插在wiimote, 配合Wii Fit使用 )
-Wii 第三方核心作:The Conduit, Deadspace  Extraction,  RE: Darkside Chrononicle
-Mario GALAXY 2 公布!
-压轴:Nintendo + Team Ninja = Metroid Prime: Other M

啊勒?Zelda 呢?就这样完了?
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发表于 3-6-2009 01:35 AM | 显示全部楼层

回复 33# cowol 的帖子

zelda留着明年用
话说,galaxy 2和matriod已经让我很惊喜了
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发表于 3-6-2009 02:00 AM | 显示全部楼层
SONY Conference  2009 at E3 开始啦
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发表于 3-6-2009 02:06 AM | 显示全部楼层
看着重播。。。
看着那老女人一直讲一直讲真TM的闲阿~~~
比较吸引我的是第三方的FPS游戏,(RedSteel不在内,第一集雷到我外焦内嫩),GOW版Metriod~~~~
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发表于 3-6-2009 02:11 AM | 显示全部楼层
ZOMG Golden Sun DS~ 实在兴奋这个GBA让我一直怀念的作品复活了
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发表于 3-6-2009 02:41 AM | 显示全部楼层
$245.99 NEW PSP


[ 本帖最后由 hiroka88 于 3-6-2009 02:43 AM 编辑 ]
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发表于 3-6-2009 02:47 AM | 显示全部楼层
支持到PSPGO发表在加GT老用日文演说就不行了,要睡了。。。。
兄弟们加油吧!!!!!
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 楼主| 发表于 3-6-2009 03:30 AM | 显示全部楼层
FF14。。。。。。online.....ps3独占么.....不错不错......

sony也来新的体感周边设备+ps eye+体感概念?............有点类似山寨版体感

人偶kart车游戏..................+_-0

sony本家的开发ico小组新作.....画面实在强大,部分画面应该是实际游玩视频吧!.....不错...不错

GT5正式版视频..........!几时要来?!

GOW3终于出来了.....泪目ing.......demo版的实际游玩视频!玩的那位大哥技术还算ok,呵呵

OK....总算结束了................................

此sony媒体发布会结束时间,早上4点10分....睡觉去了,祝大家今天展会开张有个美梦

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