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【即時戰略】TOTAL WAR SHOGUN 2 全面战争-将军2
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发表于 5-6-2011 08:29 PM
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干,launch 一個game 也要等那麽久~ 又需要online~
可惡的正版 |
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发表于 5-6-2011 08:40 PM
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本帖最后由 句子Sentence 于 5-6-2011 08:41 PM 编辑
说实话,玩了这么久,还是摸不清楚火枪部队的作战方式,真的很羞家
结果在游侠网找到如何自己mod军 ...
Hitman47 发表于 31-5-2011 10:34 AM 
等待開始遊戲期間,就順便回答火槍部隊的使用方式……
……基本上,就和用長槍兵一樣,列好隊排成一線站在那等著敵人來送死。
或者列隊站在敵人旁邊,送他們去死,絕對不要肉搏便是了,更不要去找炮兵的麻煩。
騎兵克炮兵,炮兵克火槍,火槍克騎兵。完畢 |
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发表于 5-6-2011 10:07 PM
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靠,兩個小時過去了還不能 launch game,這update也太久了吧。
下次絕對絕對不買這公司的正版了 |
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发表于 12-6-2011 10:33 PM
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呼,终于可以玩了,好长的update
此作时间上是信长他爸的年代,
注重在冷兵器,淡化了铁炮部队。
就这点不好,鄙视,因为已经被帝国全战弄得习惯了用火枪。
但操作界面比帝国全战还要优良。 |
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发表于 13-6-2011 02:30 PM
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我已经订购了这款游戏,想知道Online Offline操作有什么不同吗?
我爬了贴看了有些不明白。。。
是不是Online 就是2国对打可以统战Offline可以统战? |
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发表于 14-6-2011 12:33 PM
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我已经订购了这款游戏,想知道Online Offline操作有什么不同吗?
我爬了贴看了有些不明白。。。
是不是On ...
vivalife 发表于 13-6-2011 02:30 PM 
操作一样,玩法略异。
offline可以全国统战、也能地方战役。online也能,只是都要参其他玩家玩 |
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发表于 15-6-2011 08:02 PM
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回复 344# 句子Sentence
我终于也是明白你的感受了,真是他眯的久~
但是我购买正版的为什么会是STEAM? |
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发表于 15-6-2011 11:23 PM
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回复 句子Sentence
我终于也是明白你的感受了,真是他眯的久~
但是我购买正版的为什么会是STEAM?
vivalife 发表于 15-6-2011 08:02 PM 
activision 利用 steam 的系统来认证你是否买正版,此外也是透过steam的系统来和其他玩家开战。所以一定要安装steam才可以玩。 |
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发表于 15-6-2011 11:48 PM
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本帖最后由 句子Sentence 于 15-6-2011 11:49 PM 编辑
Normal 难度,岛津家,三天统一天下。蛮标准的战略游戏时间。
游戏性很好,只是势力设定偏离史实。有误人子弟之嫌。
竟然没有任何一个势力善于铁炮技术!
伊达家善于太刀技术,我还可以接受。
但岛津家善于 刀武士技术?织田善于枪武士技术?(这两家都是铁炮部队闻名全国)
毛利家善于水军?(结果陆战差劲,早早给尼子家或大内家灭了)
长宗我部善于弓箭?(历史上以“一领具足”贱价步兵统一四国而闻名)
北条家最早出现铁炮兵?!(因为他们竟然设定用同一设施生产攻城器械和铁炮部队!)
另外,好像是受到玩家投诉,结果取消了原本可以选用的忍者国“服部家”。
(服部家未曾在历史存在过,绝对是误人子弟) |
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发表于 1-9-2011 11:24 AM
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有没有搞错, 这楼的标题(游戏名)都写错 \
怪不得搜索不到 |
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发表于 1-9-2011 11:25 AM
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发表于 28-9-2011 04:33 PM
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来了个另人超满意的大补丁:
Complete patch contents
Free castle pack
Three newly-designed castles specifically for the Shogun 2 campaign map:
o 1 standard sized castle of new configuration
o 1 standard sized castle on a clifftop with limited approaches
o 1 top-tier castle, considerably larger than any other castle in Shogun 2
Each castle appears across five maps, resulting in 15 new siege battle-map variants.
These maps do not appear in the Rise of The Samurai DLC campaign.
Multiplayer balances and tweaks
Influence point changes:
• Corruption and logistics: clans will suffer a cumulative 5% cost in influence point gain for every province beyond 3 that they own (with a maximum penalty of 95%).
• Points loss: Every time a player loses a match-made battle, they will lose 50% of the clan influence they would have gained for a victory.
Filters:
• A number of filters have been added to help display the strategic situations of your own and other clans in the clan competition.
• You can now cycle through and view all other worlds in the clan competition as well as search for a specific clan and view the world they are operating in
• Filters have been added to sort retainers into smaller concise lists based on units and weapon restrictions.
Rewards:
There is now a series of rewards for players whose clans are promoted:
• Winner of clan competition (Mon, Crest, Helmet)
• Promotion into tier 1 (Mon, Crest)
• Promotion (Mon, Crest)
Avatar promotion and prestige:
• Upon reaching level 10, Avatars can now be promoted to a new Prestige level and re-play the avatar conquest mode.
• Coloured ranking stars are now used to define the current Prestige of an avatar: Bronze; Silver and Gold
• Upon promotion to a new Prestige level, the avatar’s skill-tree is reset, but his units retain their veterancy, and he retains any armour pieces, retainers earned through armour pieces and clan tokens
• Upon promotion to a new Prestige level, Avatars gain +10 Veteran Slots
• Higher-Prestige avatars require consequently more XP to level, and cost more to field.
Matchmaking
• Match-made battles will now prioritise avatar level when attempting to match players, taking into account ELO rating.
General UI improvements:
• The XP bar on the avatar screen now shows current and required XP for a rank increase
• Avatar rank is now shown on the pre-battle setup screen of all users
• The player’s current number of clan tokens is now displayed on the skills tree
• Locked icons have been added to retainer slots which currently can’t be used
• Units and retainers which cannot be used in the next battle have been made more visible.
Stats:
Ladder and overall stats have been rearranged for clarification and ease of use.
Battle UI:
An avatar’s primary skill-set is now displayed on the avatar’s banner in battles. This is based on the skill tree with the most skill points spent within it.
Siege Battles:
• Time limit added to siege battles (45 mins)
• The small funds bracket has been removed from match-made siege battles
• The Kyoto and Buatsui castle maps have been removed from match-making map pool
New Maps:
• 11 New battle maps have been added:
• Chubu Pass
• Chugoku River
• Ehime Gorge
• Gunma Field
• Hokuriku Crossing
• Kansai Wood
• Kanto Plains
• Koshinetsu Ridge
• Saga River
• Tohoku Forest
• Tokai Valley
• All non-key building maps have been removed from the match-making map pool.
Naval Battles:
• Funding bracket adjustments
• Small: 5000 (no change)
• Medium: 10,000 (down from 14,000)
• Large: 18,000 (down from 24,000)
Drop-in Battles:
• Avatars now get awarded XP if the player participates in a drop-in battle
• The amount of XP awarded is double the base win/loss XP for avatar battles |
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发表于 28-9-2011 04:37 PM
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继续:
Multiplayer balancing
Retainers
• Tetsu-Bishi Caltrops: spear and missile units’ bonus vs cav increased from +3 to +4
• Camp Sickness: missile units’ speed debuff increased
• Gokamon Bodyguard: avatar melee defence increased from +5 to +6
• Scroll of Inspirational verse: avatar melee attack increased from +3 to +4
• Supply Wagon: missile units’ extra ammo increased from +5 to +8
• Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4
• Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased
• Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3
• Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10%
• Zori Tori Sandal-Bearer: avatar fatigue resistance increased
• Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7
• Untrained Fugu Cook : Effect now applies to sword infantry only
• Trading Post: cost decrease for all units reduced from -5% to -4%
• Drill Square: sword infantry melee defence bonus reduced from +3 to +2.
• Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1.
• World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1
Multiplayer units
• Loan Sword Ashigaru: cost from 400 to 500
• Bow Warrior Monks: cost from 1000 to 1100
• Matchlock Ashigaru: cost from 400 to 500
• Great Guard: cost from 1200 to 1300
• Daiyku Samurai : cost from 1000 to 1100
• Fire Bomb Throwers: cost from 700 to 600
• Yari Hero: cost from 1550 to 1200
• Bow Hero: cost from 1650 to 1500
• Katana Hero: cost from 1600 to 1500
• Naginata Warrior Monk Hero: cost from 1700 to 1500
• Kisho Ninja: cost from 700 to 600
• Matchlock Samurai: cost from 700 to 650
• Bow Cavalry: cost from 650 to 600
Naval units:
• Bow Kobaya: cost from 850 to 500
• Fire Bomb Kobaya cost from 1050 to 700
• Medium Bune: cost from 1800 to 1550
Fire arrow ability added
• Siege Tower Bune: cost from 1550 to 3000
• Sengoku Bune: cost from 2000 to 1800
• Cannon Bune: cost from 4000 to 6000
• Heavy Bune: cost from 2400 to 2000
Fire arrow ability added
• Admiral Heavy Bune Fire arrow ability added
Unit caps introduced:
Land units
• Loan Sword Ashigaru 4
• Bow Warrior Monks 2
• Matchlock Ashigaru 3
• Matchlock Monks 1
• Matchlock Samurai 2
• Naginata Attendants 5
• Sword Attendants 6
• Great Guard 1
• Bow Cavalry 3
Naval units
• Cannon Bune 1
• Fire Bomb Kobaya 4
• Siege Tower Bune 4
• Matchlock Kobaya 6
• Medium Bune 6
• Sengoku Bune 6
• Nihon Maru 1
• O Ataka Bune 4
• Heavy Bune 6
• Bow Kobaya 6
Veteran Skills
• Matchlock Accuracy upgrades reduced
• Sword unit melee attack skill upgrades reduced
• Sword unit charge bonus upgrades reduced
Free XP weekends
The ability to run XP multiplier weekends is now in the codebase. We’re now planning a series of weekend events in which individual unit types, Avatars, specific clans and more can gain experience and veterancy at increased rates, and drop-rates for legendary items and retainers can be increased.
Keep an eye on Steam and the Total War forums for more information in coming weeks! |
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发表于 28-9-2011 04:37 PM
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继续:
Bug Fix list
Achievements:
• The Mastery of the waves achievement will no longer unlock in rare instances after a land battle
AI:
• Naval AI will now attempt to repair damaged ships
• Path finding improvements for Naval AI when near to land
• Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions
• Several battle AI improvements.
• Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.
• Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign
Art:
• Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type Improved appearance of campaign on low spec machines
Audio:
• Several voice over audio fixes for in-battle VO
• Voice over and audio fixes for Campaign map A bit too similar
Campaign
• Fixed post battle lockup
• Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced
• Fixed issue with religious agents incorrectly modifying chance of success of bribe actions
• Fixed rebels spawning inside zones of control
• Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province
• Apprehend action now costs money
• Improved flee behaviour for bribed characters
• Fixed case where a coastal assault battle would involve the castle
• Fixed multi-turn attack orders not being invalidated by successful bribes
• Fixed being able to order more recruitment items from a general than there is room to display them
• Fixed issue where discovered characters may not update the pathfinder correctly
• Fixed issue where bribe system would incorrectly invoke diplomacy UI
• Fixed issue where flee orders would crash in some circumstances
• Fixed issue where leave settlement orders would crash in some circumstances
• Fixed several retainer and trait effects
• Several text tweaks to make the application of specific effects clear (local, global, etc.)
• Siege model have sound now
• Various AI fixes and tweaks
Combat:
• Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)
• Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging
Crashes:
• Fixed a number of Multiplayer campaign desyncs
• Fixed Crash when returning to main menu after completing a multiplayer campaign
• Fixed a rare crash on exiting a multiplayer land battle
• Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV
• Fixed uncommon crash during intermediate land tutorial
• Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system
• Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial
• Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system
• Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash
• Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen
• Fixed soft lock that occurs when deleting a save game generated during a battle
• Fixed D3D graphics crash that occurred very rarely on creation of new avatar
• Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign
General:
• The possibility of unchecking all battle types and searching in made multiplayer battles has been removed
• Added a limit to veteran names, preventing unreadable names on the battlefield
• Avatar colour scheme now defaults to the army colour scheme when first created
• The escape button will now cancel rather than confirm skill point allocation in the campaign map
• AI will now recognise switching sides cost changes during a custom battle setup screen
• Rank differential penalty will no longer be applied to Campaign drop-in battles
• New 100% bonus modifier for winning a drop in battle
• Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain
• The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles
• Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay
• Avatar statistics will correctly update after playing a battle list battle in multiplayer
• Several campaign missions have had their bonuses tweaked or reworked
• Cannon Bunes are now able to fire at will correctly in all situations
• The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed
• Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard”
• Updates to the Multiplayer avatar conquest map
• Multiplayer clan competition UI reworked to allow viewing of multiple tiers
• Multiplayer Naval fund brackets adjusted
• Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available
• Multiplayer unit balancing, see multiplayer announcements for further information
• Fixed several bugs within the retainers in the Multiplayer avatar system
• Scare enemies now correctly functions at all times in Multiplayer battles
• Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles
• Drop in battles can no longer rarely unlock two regions from the same battle
• Fixed a server issue causing Avatar profile details to not be retrieved correctly
• Post battle xp calculations are correctly taking into account several new variables and tweaked values
• Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently
• Fixed several hyperlink within the Encyclopaedia leading to incorrect pages
• Multiplayer army management UI now scales to display all units correctly without overlapping
• References to gold in the multiplayer system now reference Koku
• Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen
• Locked units are now viewable in the Multiplayer army management screen
• Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles
• Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup
• Home key now selects and zooms to the General in battles
• Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear
• Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle
• Fixed an infrequent bug that would cause avatar competition regions to not display correctly
• UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen
• Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle
• Matchlock troops veteran skills rebalanced in Multiplayer
• Multiplayer unit caps implemented, see Multiplayer announcement for details
• UI fix to address the rare bug that would limit the amount of veterans that could be displayed
• AI players in Multiplayer and custom battles will no longer display the players steam picture and rank
• Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank
• Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer
• Weighting for mission generation will now always correctly fire a relevant mission in Campaign
• Minor text/grammar fixes |
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发表于 28-10-2011 12:46 AM
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【全景战争】Total War:Shogun 2 考论区
本帖最后由 myjacky 于 28-10-2011 12:52 AM 编辑
请问Cari有没有人玩这游戏啊~
寻找Cari玩家~
有玩的请留下大名~ xD
Cari ID:MyJacky Steam ID:ImJackyZai |
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发表于 28-10-2011 01:26 AM
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本帖最后由 silversaint 于 28-10-2011 01:30 AM 编辑
请问Cari有没有人玩这游戏啊~
寻找Cari玩家~
有玩的请留下大名~ xD
Cari ID:MyJacky Steam ID ...
myjacky 发表于 28-10-2011 12:46 AM 
楼主好,已经有Total War: Shogun 2的讨论区了。
请前往【即時戰略】TOTAL WAR SHOGUN 2 全面战争-将军2进行讨论与交流。
谢谢。
合并到Total War: Shogun 2的讨论区。 |
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发表于 8-11-2011 01:21 PM
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有谁在玩这游戏 请留下steam 名~
来打个Multiplayer~ |
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发表于 8-11-2011 03:29 PM
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发表于 9-11-2011 11:51 PM
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本帖最后由 LyF 于 10-11-2011 12:14 AM 编辑
回复 357# myjacky
你已经add我的steam了,但是你是如何知道我的?
BTW,看到你的steam 头像,我们之前有打过仗吗?总觉得你的头像特别眼熟 |
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发表于 11-11-2011 02:04 PM
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回复 359# LyF
我爬每个关于shogun 2 的帖~
有玩的就add~呵呵
对不起哦~
我不问自取就加你们好友~
好像曾经有和你对战~
可是我之前没放头像~
最近才放而已~ |
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