应该是旧闻鸟~今天才看到我的steam在更新dow2
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Features
- Free for All and Team Free for All are now available game modes in Find a Game
- The Player Stats screen has been updated to show FFA and Team FFA stats
- Find a Game FFA and Team FFA matches will give rank points
- New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
- Mods are now automatically loaded out of the mods folder
- Users need to create Mods folder in their “\GameAssets” folder
- Command line is no longer required
- Map Preference Selection
- Users can now select a number of maps they prefer in Find a Game
- Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
- Added a reverb setting to the audio options. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.
General
- Garrison & transport changes
- Units should enter and exit buildings more quickly
- When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
- Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- There is no longer a period of time where a unit is invulnerable when entering or exiting a building
- Stun effects will now disable all abilities until the stun wears off
Chaos
Global
- Improved the visibility of the Noxious Cloud effect
- Units killed by Noxious Cloud will now grant favour
Plague Champion
- Shrines of Nurgle no longer can resurrect unconscious commanders
- Icon of Nurgle now requires tier 2 instead of tier 3
- Plague Bolter scatter radius reduced from 20 to 3
Sorcerer
- Consume radius increased from 5 to 8m
- Dark flames will now telegraph when being cast
- Dark flames initial delay increased from 0.1 to 2.1
- Curse of Tzeentch knockback increased from 10 to 15m
- Curse of Tzeentch area reduced from 10 to 7m
Heretics
- Sword damage increased from 20 to 24
- Aspiring Champion upgrade reduced in cost from 100/25 to 80/25
Chaos Space Marines
- Bolter scatter radius reduced from 20 to 3
Havoc
- Heavy bolter setup time reduced from 4s to 3s
Chaos Dreadnought
- Added tracer fire to the Dreadnought’s torso guns
- Can now melee garrisoned buildings while in a Blood Rage
Plague Marines
- Plague Bolter scatter radius reduced from 20 to 3
Chaos Predator Tank
- Weapon type changed from autocannon_pvp to autocannon_tank_pvp
- Rotation rate increased from 75 to 100
Great Unclean One
- Cost reduced from 1400/250 to 900/220
- Health reduced from 8750 to 6125
- Level increases multiply health by 10% instead of 15%
- Plague sword damage decreased from 440 to 160
- Special attack damage reduced from 175 to 120
- Upkeep increased from 0.0765 to 0.0956
- XP points granted lowered from 2500 to 1000
- Population cost increased from 18 to 21
- Consume
Range increased to 15 from 8
- Swarm of Flies
Cost increased from 50 to 80
- Vomit
Cost increased from 50 to 70
Space Marines
Orbital Bombardment
- Outer ring damage of Orbital bombardment has been increased from 150 to 185
Force Commander
- Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped
Apothecary
- Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
- Master-Crafted Bolter scatter radius reduced from 20 to 3
Techmarine
- Bolter scatter radius reduced from 20 to 3
- Master crafted bolter scatter radius reduced from 20 to 3
- Concsecrated bolter scatter radius reduced from 20 to 3
Scout Marines
- Bolter scatter radius reduced from 20 to 3
Tactical Marines
- Bolter scatter radius reduced from 20 to 3
Heavy Bolter Devastators
- Will now reset their weapons to a set-up state after upgrading to a lascannon
Assault Marines
- Energy cost for jump lowered from 70 to 50
- Jump now has a minimum range of 15m
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
Razorback
- Rotation rate increased from 75 to 100
Librarian
- Attacks from the power sword will no longer grant energy to the Apothecary
- Now heals at the HQ at the same rate as a commander
Predator Tank
- Rotation rate increased from 75 to 100
Terminators
- Terminators and Assault Terminators now share the same cooldown timer
- Terminators cost changed from 650/350z to 650/100/350z
Assault Terminators
- Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
- Assault Terminators cost changed from 650/350z to 650/100/350z
- Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed
Venerable Dreadnought
- Damage increased from 150 to 175
- Health increased from 1600 to 1750
- Cost decreased from 700/400z to 600/300z
- New passive ability: Stoicism
- When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.
Eldar
Global
- Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
- Garrisoned Farseer webway gates are now correctly revealed by enemy detector units
Farseer
- Levitation no longer effects units that are retreating
Warlock
- Improved the Providence ability visual effects
Falcon
- Rotation rate increased from 75 to 100
Fire Prism
- Pass_type changed from medium_crusher to heavy_crusher
- Acceleration increased from 6 to 7
- Rotation rate increased from 75 to 100
Avatar
- Cost decreased from 1000/230 to 800/180
- Health decreased from 7000 to 5600
- Sword damage reduced from 340 to 205
- Avatar no long randomly knocks back units on attack
- XP points granted lowered from 2200 to 1000
- Upkeep increased from 0.04 to 0.0956
- Population cost increased from 18 to 21
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