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楼主: 方展博1006

【即時戰略】Warhammer40,000Dawn of War II RETRIBUTION要更新3.15了。

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发表于 7-9-2010 10:06 PM | 显示全部楼层
filesize多大?
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发表于 7-9-2010 10:54 PM | 显示全部楼层
filesize多大?
poisonsoup 发表于 7-9-2010 10:06 PM


应该不会大吧,只是tier one的世界而已。游戏里的20-25%吧。不会超过4GB。
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发表于 7-9-2010 11:28 PM | 显示全部楼层
回复 341# poisonsoup


   4xmb的installation,再来就是1.2gb的patch
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发表于 7-9-2010 11:29 PM | 显示全部楼层
回复 342# 权少帅


   怎样玩的?online game我还停留在2moons时代
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发表于 7-9-2010 11:35 PM | 显示全部楼层
回复  权少帅


   怎样玩的?online game我还停留在2moons时代
2打6 发表于 7-9-2010 11:29 PM


很容易的,进去被人杀几百次之后,就会玩了。
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发表于 8-9-2010 07:56 PM | 显示全部楼层
应该是旧闻鸟~今天才看到我的steam在更新dow2
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Features
- Free for All and Team Free for All are now available game modes in Find a Game
- The Player Stats screen has been updated to show FFA and Team FFA stats
- Find a Game FFA and Team FFA matches will give rank points
- New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
- Mods are now automatically loaded out of the mods folder
- Users need to create Mods folder in their “\GameAssets” folder
- Command line is no longer required
- Map Preference Selection
- Users can now select a number of maps they prefer in Find a Game
- Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
- Added a reverb setting to the audio options. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.


General
- Garrison & transport changes
- Units should enter and exit buildings more quickly
- When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
- Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- There is no longer a period of time where a unit is invulnerable when entering or exiting a building
- Stun effects will now disable all abilities until the stun wears off

Chaos
Global
- Improved the visibility of the Noxious Cloud effect
- Units killed by Noxious Cloud will now grant favour
Plague Champion
- Shrines of Nurgle no longer can resurrect unconscious commanders
- Icon of Nurgle now requires tier 2 instead of tier 3
- Plague Bolter scatter radius reduced from 20 to 3
Sorcerer
- Consume radius increased from 5 to 8m
- Dark flames will now telegraph when being cast
- Dark flames initial delay increased from 0.1 to 2.1
- Curse of Tzeentch knockback increased from 10 to 15m
- Curse of Tzeentch area reduced from 10 to 7m
Heretics
- Sword damage increased from 20 to 24
- Aspiring Champion upgrade reduced in cost from 100/25 to 80/25
Chaos Space Marines
- Bolter scatter radius reduced from 20 to 3
Havoc
- Heavy bolter setup time reduced from 4s to 3s
Chaos Dreadnought
- Added tracer fire to the Dreadnought’s torso guns
- Can now melee garrisoned buildings while in a Blood Rage
Plague Marines
- Plague Bolter scatter radius reduced from 20 to 3
Chaos Predator Tank
- Weapon type changed from autocannon_pvp to autocannon_tank_pvp
- Rotation rate increased from 75 to 100
Great Unclean One
- Cost reduced from 1400/250 to 900/220
- Health reduced from 8750 to 6125
- Level increases multiply health by 10% instead of 15%
- Plague sword damage decreased from 440 to 160
- Special attack damage reduced from 175 to 120
- Upkeep increased from 0.0765 to 0.0956
- XP points granted lowered from 2500 to 1000
- Population cost increased from 18 to 21
- Consume
Range increased to 15 from 8
- Swarm of Flies
Cost increased from 50 to 80
- Vomit
Cost increased from 50 to 70

Space Marines
Orbital Bombardment
- Outer ring damage of Orbital bombardment has been increased from 150 to 185
Force Commander
- Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped
Apothecary
- Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
- Master-Crafted Bolter scatter radius reduced from 20 to 3
Techmarine
- Bolter scatter radius reduced from 20 to 3
- Master crafted bolter scatter radius reduced from 20 to 3
- Concsecrated bolter scatter radius reduced from 20 to 3
Scout Marines
- Bolter scatter radius reduced from 20 to 3
Tactical Marines
- Bolter scatter radius reduced from 20 to 3
Heavy Bolter Devastators
- Will now reset their weapons to a set-up state after upgrading to a lascannon
Assault Marines
- Energy cost for jump lowered from 70 to 50
- Jump now has a minimum range of 15m
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
Razorback
- Rotation rate increased from 75 to 100
Librarian
- Attacks from the power sword will no longer grant energy to the Apothecary
- Now heals at the HQ at the same rate as a commander
Predator Tank
- Rotation rate increased from 75 to 100
Terminators
- Terminators and Assault Terminators now share the same cooldown timer
- Terminators cost changed from 650/350z to 650/100/350z
Assault Terminators
- Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
- Assault Terminators cost changed from 650/350z to 650/100/350z
- Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed
Venerable Dreadnought
- Damage increased from 150 to 175
- Health increased from 1600 to 1750
- Cost decreased from 700/400z to 600/300z
- New passive ability: Stoicism
- When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.

Eldar
Global
- Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
- Garrisoned Farseer webway gates are now correctly revealed by enemy detector units
Farseer
- Levitation no longer effects units that are retreating
Warlock
- Improved the Providence ability visual effects
Falcon
- Rotation rate increased from 75 to 100
Fire Prism
- Pass_type changed from medium_crusher to heavy_crusher
- Acceleration increased from 6 to 7
- Rotation rate increased from 75 to 100
Avatar
- Cost decreased from 1000/230 to 800/180
- Health decreased from 7000 to 5600
- Sword damage reduced from 340 to 205
- Avatar no long randomly knocks back units on attack
- XP points granted lowered from 2200 to 1000
- Upkeep increased from 0.04 to 0.0956
- Population cost increased from 18 to 21

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发表于 8-9-2010 07:58 PM | 显示全部楼层
回复 346# 2打6


  
Orks
Warboss
- Now I’m Angry ability changed.
- This ability no longer requires the Warboss to take damage
- Now has a cooldown of 40s and requires 50 energy
- Increases the damage of the speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.
Kommando Nob
- Health granted by Extra Equipment lowered from 200 to 100
- Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
- Shoota scatter radius reduced from 20 to 5
Mek
- Shoota scatter radius reduced from 20 to 5
Sluggas
- Slugga Nob leader weapon type changed from pvp_melee to melee_heavy       
- Nob leader upkeep lowered from 0.02125 to 0.01275
Shootas
- Nob leader upkeep lowered from 0.02125 to 0.01275
- Shoota scatter radius reduced from 20 to 8
- Shoota Nob shoota scatter radius reduced from 20 to 8
Lootas
- Population cost decreased from 5 to 4
- Upkeep reduced from 0.02125 to 0.017
Stormboys
- Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
- Jump cooldown decreased from 60s to 15s
- Jump now has a minimum range of 15m
- Nob leader upkeep lowered from 0.02125 to 0.01275
- Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on
Wartrukk
- Rotation rate increased from 75 to 100
- Health decreased from 500 to 350
- Cost reduced from 300/40 to 180/20
- Damage lowered from 45 to 20
- Upkeep lowered from 0.0425 to 0.02125
Weirdboy
- Now heals at the HQ at the same rate as a commander
- Fixed an issue that would cause Zzap to persist longer than intended
Kommandos
- Kommando Nob leader has upgraded his hammer to a rokkit launcha
- Kommando Nob leader upgrade now requires tier 3
Nobs
- Huge Choppa weapon type changed from sword_pvp to melee_heavy
- Size_override set to 1, allowing Nobs to path around each other easier
- XP granted reduced from 250 to 200
- Hammers no longer have a probability of knocking back units on a regular attack
- Hammers damage increased from 100 to 110
- Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
- Hammers cost increased from 50/50 to 100/70
Looted Tank
- Rotation rate increased from 75 to 100

Tyranids
Lictor Alpha
- Flesh hook damage reduced from 180 to 140
- Flesh hook flight distance lowered from 30m to 20m
Ravener Alpha
- Devourer scatter radius reduced from 20 to 8
Raveners
- Devourer scatter radius reduced from 20 to 8
Genestealers
- Removed the unused energy bar from Genestealer broods
Lictor
- Now heals at the HQ at the same rate as a commander
- Scything Talons damage type changed from power_melee to melee_heavy
- Lowered cost from 500/50 to 350/50
Tyrant Guard
- Now affected by Lascannon snare effect
- Now affected by haywire grenades
- Added a visual effect when the haywire grenade hits a Tyrant Guard
Zoanthrope
- Focused Warp Blast energy cost reduced from 65 to 30
Carnifex
- Added a visual effect when the haywire grenade hits a Carnifex

Bug Fixes
- Added all retailer exclusive wargear to the wargear drop tables in single player
- Fixed an issue that would sometimes make squads unable to fire after being suppressed
- Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
- Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
- Stances are no longer reset to their defaults when upgrading a unit
- Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
- Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
- Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
- Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
- Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
- Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
- Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
- Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
- Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
- Fixed an issue that caused users to only have randomized starting location on one map side
- Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
- Added an on/off toggle for convolution reverb to the audio options
- Fixed an issue that was preventing the sound effect for mini map pings
- Added a sound effect when a chat message is received
- We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
- Fixed a number of missing audio effects
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发表于 8-9-2010 07:59 PM | 显示全部楼层
本帖最后由 2打6 于 8-9-2010 08:06 PM 编辑

回复 345# 权少帅


   什么游戏啦,进了老半天都进不了~
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发表于 8-9-2010 08:01 PM | 显示全部楼层
回复  权少帅


   什么游戏啦,进了老半天都进不了~
2打6 发表于 8-9-2010 07:59 PM


中文:

Status - Maintenance in progress. Servers are offline.

Greetings!

We will be bringing all North American and European servers offline tomorrow morning at 7:30 AM EDT/13.30 CET for weekly maintenance. At this time we anticipate that all servers will be back online no later than 11:00 AM EDT/17.00 CET. As always, please be sure to check the Herald for updates regarding this downtime.

Thank you for your continued support.
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发表于 8-9-2010 08:23 PM | 显示全部楼层
你在哪个server?
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 楼主| 发表于 8-9-2010 10:10 PM | 显示全部楼层
号外:战槌Online :无尽试用。



请按去阅读411楼。

来试一试Warhammer Online吧。
权少帅 发表于 7-9-2010 06:22 PM


我要玩 WARHAMMER 40,000 online  。。
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发表于 8-9-2010 10:18 PM | 显示全部楼层
本帖最后由 权少帅 于 8-9-2010 11:49 PM 编辑
你在哪个server?
poisonsoup 发表于 8-9-2010 08:23 PM


过来Volkmar Server 找 cronaldo => 我。(destruction)
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发表于 8-9-2010 10:19 PM | 显示全部楼层
回复 351# 方展博1006

玩着Warhammer Online先,反正都是免费玩的。
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发表于 8-9-2010 10:51 PM | 显示全部楼层
卡卡卡~~~~~

请大家使用中文发表文章,没输入法者可使用本站提供的网上输入法。
目前论坛已內置中文输入法,大家可轻松输入中文。
使用网上输入法发表新帖: 简体英中、 简体拼音、 简繁拼音、 简体仓颉、 简繁仓颉
使用网上输入法回复帖子: 简体英中、 简体拼音、 简繁拼音、 简体仓颉、 简繁仓颉
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发表于 8-9-2010 10:51 PM | 显示全部楼层
卡卡卡~~~~~

请大家使用中文发表文章,没输入法者可使用本站提供的网上输入法。
目前论坛已內置中文输入法,大家可轻松输入中文。
使用网上输入法发表新帖: 简体英中、 简体拼音、 简繁拼音、 简体仓颉、 简繁仓颉
使用网上输入法回复帖子: 简体英中、 简体拼音、 简繁拼音、 简体仓颉、 简繁仓颉
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发表于 8-9-2010 10:55 PM | 显示全部楼层
本帖最后由 2打6 于 8-9-2010 10:57 PM 编辑

回复 352# 权少帅


   选了server,什么都看不到(看到了,原来steaming是酱的意思)~你什么race?
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发表于 8-9-2010 11:50 PM | 显示全部楼层
回复  权少帅


   选了server,什么都看不到(看到了,原来steaming是酱的意思)~你什么race?
2打6 发表于 8-9-2010 10:55 PM


选server - valkmar,我在Destruction那边,做坏人。
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发表于 9-9-2010 12:35 AM | 显示全部楼层
选server - valkmar,我在Destruction那边,做坏人。
权少帅 发表于 8-9-2010 11:50 PM



   怎样加朋友的哦~
加我:twopunchsix
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发表于 9-9-2010 01:55 AM | 显示全部楼层
加我

poisonfang
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发表于 9-9-2010 02:25 AM | 显示全部楼层
本帖最后由 权少帅 于 9-9-2010 01:16 PM 编辑
怎样加朋友的哦~
加我:twopunchsix
2打6 发表于 9-9-2010 12:35 AM


进入游戏后,请把advisor channel关掉。
击打Enter 然后打 /adleave 然后打Enter。

加朋友-

击打Enter 然后打 /friend twopunchsix 然后打Enter。
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