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楼主: nice@e

【动作射击】TEAM FORTRESS 2 free to play “forever”!! 記得添加本地server哦

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发表于 15-9-2009 11:11 PM | 显示全部楼层

回复 250# nice@e 的帖子

错错错
你们来的时候
20kill4 dead
过后越玩越累
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发表于 15-9-2009 11:46 PM | 显示全部楼层
刚刚对方蓝队强到
虽然我也没有认真玩
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发表于 15-9-2009 11:52 PM | 显示全部楼层
很多时候整队人都没有危机意识。

一旦进攻,就全员跑去前线,连全部 Engineer 都把 sentry gun 建到防守以外的位置;加上那些 Sniper 又不食人间烟火,intel 被抢了也不回头守卫,只要对方一个 Scout 溜进了就玩完。
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发表于 15-9-2009 11:55 PM | 显示全部楼层

回复 252# h@RT3r 的帖子

其实我们实力和蓝对相当,只差在我队犯了 #253 贴说的问题。
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发表于 15-9-2009 11:56 PM | 显示全部楼层
你们没来得时候==....
红队大多数是spy&sniper==...
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发表于 15-9-2009 11:57 PM | 显示全部楼层
刚刚得到了natascha和Kritzkrieg
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发表于 16-9-2009 02:07 AM | 显示全部楼层
我看到两个大哥加我了可是当我输入它的nick的时候,系统显示他一年前是最后一次上线,请刚才加我的大哥麻烦你在这里留下你的ID/NICK让我加加看。

谢谢。
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 楼主| 发表于 16-9-2009 07:58 AM | 显示全部楼层

回复 251# Aluda 的帖子

我來的時候剛好500分啊.............
tf2 再度更新...
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 楼主| 发表于 16-9-2009 08:02 AM | 显示全部楼层
September 15, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine


If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set


Additions / Changes

Backpack improvement

Added support for 100 slots in the backpack

Backpack can now be sorted by type

Multi-selection in the backpack is now done by holding down the Ctrl key

Alt-fire on the Sandvich now drops sandviches

A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy

A Heavy can regain his sandvich by collecting a healthkit while already being at full health

Eating a sandvich using the taunt method now heals a Heavy to full health

Dropped sandviches heal 50% of the collector's health

Medic regen changes

Base regen amount increased from 1/sec to 3/sec

Regen amount increase since time of last damage decreased from 3x to 2x

End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec

Blutsauger

Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"

Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec

Added "mp_windifference" server ConVar (default to 0)

When set to X, matches will be considered won if a team gets X points ahead of the other team

Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog

Added "Disable weather effects" option to the Multiplayer->Advanced options dialog

Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog

If set (default), it'll show non-standard items being carried by the player you're spectating

Tournament mode changes

New item whitelist allowing tournaments to control what items can be used by players

Added "item_whitelist_example.txt"

Added "item_show_whitelistable_definitions" command to get a list of whitelistable items

Added Tournament mode Spectator HUD

Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog

Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level

Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them

Changed idle player check to include spectators & players who haven't chosen a team


Bug Fixes

Fixed explosive radius detection using an axially aligned box instead of a sphere

Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB

Grenades/Pipes radius change: 132->159

Rocket radius change: 121->146

End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant

Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses

Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as

Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team

Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted

Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged

Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned

Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies

Fixed wearables not destroying their attached particles when they're removed

Fixed several player & viewmodel simulation issues that occurred when the game was paused

Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2


Community Requests

Added the entindex() of the object being built to the "player_builtobject" game event

Added flag to allow CTF map authors to turn off the Overtime mode when timers expire

Added IgnitePlayer input to TFPlayer
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发表于 16-9-2009 08:03 AM | 显示全部楼层
原帖由 Aluda 于 15-9-2009 11:56 PM 发表
你们没来得时候==....
红队大多数是spy&sniper==...



昨天你们全部抛弃我跑到红队...
不过最后还是蓝队胜....
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 楼主| 发表于 16-9-2009 08:03 AM | 显示全部楼层

回复 257# Lordz 的帖子

不是輸入nick....是輸入id的...
去community那邊accept就可以了....
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 楼主| 发表于 16-9-2009 08:04 AM | 显示全部楼层

回复 260# firex 的帖子

因為我這個老鼠屎去了別隊的關系
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发表于 16-9-2009 08:30 AM | 显示全部楼层
昨天我又ninja成功, 暗渡陈仓...
结果5-6个SG在敌人的intel room.... uber 进来也破不了我们的SG阵....
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 楼主| 发表于 16-9-2009 08:49 AM | 显示全部楼层

回复 263# firex 的帖子

沒有demoman進來???
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发表于 16-9-2009 09:34 AM | 显示全部楼层
原帖由 firex 于 16-9-2009 08:03 AM 发表



昨天你们全部抛弃我跑到红队...
不过最后还是蓝队胜....

我没有><
我是去帮ah wife><
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 楼主| 发表于 16-9-2009 09:36 AM | 显示全部楼层
今天的更新很有問題..............
完全沒一個人可以進到游戲.......
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发表于 16-9-2009 03:49 PM | 显示全部楼层
我可以进到勒,还跟Bingo玩了几场2fort
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发表于 16-9-2009 04:07 PM | 显示全部楼层
明显是ah self的RP问题rf...
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发表于 16-9-2009 04:18 PM | 显示全部楼层
我卡在scanning for steam games updates那边很久了
怎么办
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发表于 16-9-2009 04:19 PM | 显示全部楼层
原帖由 firex 于 16-9-2009 08:30 AM 发表
昨天我又ninja成功, 暗渡陈仓...
结果5-6个SG在敌人的intel room.... uber 进来也破不了我们的SG阵....


其实有人报告说有 Engineer 跑向楼下了,我听了心想 Engineer 腿短跑得慢,多半被解决掉了,所以坚守位置。怎后来越觉越不妥,下去看看,差点喷饭。
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