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【戰爭射擊】战地 叛逆连队2 Battlefield:Bad Company 2 - 正式发售了
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发表于 28-6-2010 04:19 PM
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你的配置很藍力!
我家裡的Streamyx只有384K的package,不常在家,所以Laptop伴身邊;
因為最近家 ...
jamesgyd 发表于 28-6-2010 02:28 PM
别急......慢慢来嘛...游戏又不会走掉.. 放轻松 去玩下 team fortress 2 也素好事来滴..
(苦于自己也素很想玩,但是这一年的运气很....~下...) |
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发表于 28-6-2010 04:53 PM
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INTEL CORE 2 QUAD 9650 @ 3GHZ
GIGABYTE EP45-UD3L MAINBOARD
KINGSTON 2X 2GB DDR2 800MHZ
GAINWA ...
权少帅 发表于 28-6-2010 11:06 AM
n年的quadcore不谈也罢~ |
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发表于 28-6-2010 08:46 PM
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别急......慢慢来嘛...游戏又不会走掉.. 放轻松 去玩下 team fortress 2 也素好事来滴..
(苦 ...
nice@e 发表于 28-6-2010 04:19 PM
Team Fortress 2 是什麼來的? |
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发表于 28-6-2010 09:04 PM
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发表于 28-6-2010 09:19 PM
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更多详情请到:
2打6 发表于 28-6-2010 09:04 PM
啊???
怎麼玩的???去哪裡買??? |
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发表于 28-6-2010 09:23 PM
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发表于 28-6-2010 11:34 PM
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回复 2209# jamesgyd
一个很relax又不用给钱买DLC的设计游戏 |
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发表于 28-6-2010 11:41 PM
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回复 jamesgyd
一个很relax又不用给钱买DLC的设计游戏
nice@e 发表于 28-6-2010 11:34 PM
哈哈我看到了,好笑又有趣。 |
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发表于 29-6-2010 10:06 AM
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再乱乱放和本楼不相干的帖子我就要按报告了。 |
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发表于 29-6-2010 01:54 PM
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回复 2210# 2打6
打TF2的广告打到这里来。。。。 |
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发表于 29-6-2010 05:39 PM
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回复 2打6
打TF2的广告打到这里来。。。。
firex 发表于 29-6-2010 01:54 PM
2打6是提醒你们...玩游戏表玩的那么紧张 |
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发表于 29-6-2010 08:58 PM
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发表于 30-6-2010 02:14 PM
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Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
The Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
今天的new patch~ |
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发表于 30-6-2010 02:18 PM
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服务器 - 对落后一些潜在来源/ rubberbanding已被淘汰
服务器 - 已被踢点播系统在战地2一样取代旧的预留插槽
服务器 - 服务器管理员日志文件:所有的远程管理界面的命令/记录的事件
服务器 - 服务器管理员日志文件:主要服务器事件+所有聊天记录的讯息
服务器 - 闲置踢是可控
服务器 - 亵渎过滤器可以被禁用
服务器 - Teamkill -踢系统是可控的
服务器 - 票务计数和出血率分别控制每个级别
服务器 - 但只有一种步兵每级
服务器 - 初步生成延迟和延迟时间可调重生
服务器 - 服务器描述可高达400个字符,并使用“|”为换行符
服务器 - Banlist可以包含多达10000项
服务器 - 在减少延迟的数据包处理
管理接口 - 固定的垃圾邮件,偶尔发生player.onKill
管理接口 - 确保player.onJoin事件总是报告的球员名字
管理接口 - 事件触发的,当人们产卵
管理接口 - 在杀死更多信息
管理接口 - 详细的统计资料报道在尾轮
游戏 - 各种小级别错误修正
游戏 - 直升机已扭捏处理
游戏 - 已经实施武器扭动基于PC的公众意见
游戏 - 示踪镖枪速度已由300米/秒至200米/秒
游戏 - 固定技术挂起一箱是武装的作战区域以外
游戏 - “胜利近”的消息是错误的球队在瓦尔帕莱索显示,这已得到修复
游戏 - 可发射时的对策驾驶直升机
游戏 - 对在俄罗斯直升机飞行员认为亮度已经减少
游戏 - 高级观靶镜效果更好
游戏 - 在后面人的作品再次重创(我们退出了,我们已经做的服务器R11的变化)
游戏 - 命中目标中提出扩大的基础上,高速运动的目标
游戏 - G36目前在Hardcore模式时,十字线
服务器浏览器 - 服务器是分成3类:正常,修改,硬取决于它们的设置
服务器浏览器 - 增加了支持检索更新进展
Server浏览器 - 现在刷新信息
服务器浏览器 - 当试图加入排队系统加入一个完整的服务器
Server浏览器 - 所有设置将自动保存在会话之间
服务器浏览器 - 坪通过发送一个备用机制,应该对非管理员用户的工作以及
客户 - 固定的DX9的问题,这可能导致故障的图形,甚至崩溃
客户 - 修正了一些崩溃
客户 - 切换/保持克劳奇是用户可控
客户 - 切换/保持变焦是用户可控
客户 - 垂直同步bugfixed为DX10/DX11
客户 - 改写如何设置被写入到磁盘,这应减少/消除产卵滞后
客户端 - 修正一个玩家能够加入一个服务器,然后在统计资料中已被下载造成的“三次采油解锁进展故障统计信息”屏幕
客户 - 新的聊天系统允许聊天时死亡(但比赛结束时没有),保持1 100行日志
客户 - 现在播放功能的改进
客户端 - 删除在排行榜的K / D值和技能等级过滤器
客户端 - 任何点你会死,而被添加到您的评分
客户端 - 减少负面鼠标加速度
客户 - 增加对健康的眼镜蛇,以配合其他车辆
客户端 - 更多信息断开/踢原因
客户端 - 支持这样的地图包电脑可让未来的同时,作为贵宾地图游戏机
扭动的平衡为如下:
在长期范围略有增加对乌兹的损害。
现在有更多的AKs74u感受到反冲时瞄准。
在G3,VSS的,半自动步枪和所有现在解决的镜头瞄准时稍快。
在并联机床,类型88LMG,G3的,An94,猎枪和40毫米已经返回到原来的辉煌。
增加了MG3损害,使之符合该LMGs其他地区。
修正了与蛞蝓Saiga12将做长距离造成太大的损失。
修正了一个会做的SVU在远程太少损害。
修正了一个M95弹爆头不会杀死装甲目标。
google翻译的~ |
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发表于 30-6-2010 02:41 PM
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服务器 - 对落后一些潜在来源/ rubberbanding已被淘汰
服务器 - 已被踢点播系统在战地2一样取代旧的预留插 ...
月风公子 发表于 30-6-2010 02:18 PM
哇还有华语版的,最近BCF出奇的顺畅。。只是偶尔lag一下 玩到很过瘾。 有段时间没玩了 原来MOH出新作噢 |
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发表于 30-6-2010 02:53 PM
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本帖最后由 权少帅 于 30-6-2010 03:54 PM 编辑
妈妈的孩子,讲了那么久,现在才要来啊?
PC版的Onslaught呢?没有一起来吗? |
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发表于 30-6-2010 03:24 PM
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昏死~刚刚玩了一下~现在进游戏会自己帮你的了~dd click然后等到有位他就会帮你进了~
但是我卡到不知道在做么==还是今夜才玩 |
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发表于 30-6-2010 04:00 PM
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那天我放我的tag = Najib-C4。
玩Fragnetics Server玩到爽爽,被admin踢了出来说 -
Tag contains politics influence.
Najib和C4关你Fragnetics公司(新加坡)叉事咩。 |
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发表于 30-6-2010 04:02 PM
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怕najib拿c4炸他的公司 |
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发表于 30-6-2010 04:52 PM
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回复 2224# 权少帅
那你改一下lor..
[take chicken - C4]
酱紫不是好咯。。。 |
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