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楼主: kira

【冒險】Starbound 星界 (正式版1.0)

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发表于 6-12-2013 06:33 PM | 显示全部楼层
JetJet 发表于 6-12-2013 06:01 PM
我打一只怪掉紫武器
毒佬等你开服一起冒险!

紫色legendary 的武器我打到2把,2把會噴泡泡的雙手劍,而且還是在lv1的星球打野怪boss掉的。。。。。。。

然後真的是lv1星球的神器,去到lv4的星球隊時候我就哭了,我把它們收藏在太空船保險箱做紀念品。
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发表于 6-12-2013 06:37 PM | 显示全部楼层
你們有找到任何的tech嗎?網上人家跟我講在地下的寶箱。。。。。。。。。。。。。我lv1的星球挖到土壤都不一樣顏色,金和銀大量出現的深度了都還沒找到。
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发表于 6-12-2013 07:07 PM | 显示全部楼层
eror 发表于 6-12-2013 06:37 PM
你們有找到任何的tech嗎?網上人家跟我講在地下的寶箱。。。。。。。。。。。。。我lv1的星球挖到土壤都不一 ...

我在地下深处找到好像实验室,但没生物,没宝,只有pixels
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发表于 6-12-2013 07:15 PM | 显示全部楼层
eror 发表于 6-12-2013 06:14 PM
那個鳥人的空船?真的是鳥人賣鳥槍!直接拿來打那個地圖的鳥都吃力,一把300多Pixel的霰彈槍全部子彈打中 ...

可是他賣我的是600多pixiel的槍,10 penetration.


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发表于 6-12-2013 07:16 PM | 显示全部楼层
eror 发表于 6-12-2013 06:37 PM
你們有找到任何的tech嗎?網上人家跟我講在地下的寶箱。。。。。。。。。。。。。我lv1的星球挖到土壤都不一 ...

我找到了pulse jump tech。是在接近地面找到的。
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发表于 6-12-2013 11:19 PM | 显示全部楼层
感觉starbound玩起来有点不爽
感觉那个操作卡卡的
没有爽度

我了解starbound想做得像RPG,但是表现得不太好
初期的难度要调低一点


心得:
把那些制作台,火炉,anvil放在太空船比较好
反正都不会在一个星球停留很久
本帖最后由 poisonsoup 于 7-12-2013 01:14 AM 编辑

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发表于 7-12-2013 12:33 PM | 显示全部楼层
xi40ji3 发表于 6-12-2013 05:59 PM
下午update后starbound_server直接不能走了

Info: Loading Star::Root...

原来是windows xp的问题
http://community.playstarbound.com/index.php?threads/post-here-if-you-are-an-xp-user-crashing-at-chucklefish-logo.34593/
你们都玩酱快
等下开了服又被你们spoil料
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发表于 7-12-2013 03:55 PM | 显示全部楼层
我最显的是角色攻击很慢,速度少过2的武器根本kanasai酱
换武器有硬直,怪物都冲来冲去,
不然就给我一颗电球 直接扣我一半血


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发表于 7-12-2013 05:21 PM | 显示全部楼层
poisonsoup 发表于 6-12-2013 11:19 PM
感觉starbound玩起来有点不爽
感觉那个操作卡卡的
没有爽度

你會lag是因為他們還沒優化他們的code。在fullscreen mode就沒那麼明顯了,按F11就可以直接full screen。

的確,我的飛船滿是箱子。工作台是要用的時候才拿出來。
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发表于 7-12-2013 05:31 PM | 显示全部楼层
poisonsoup 发表于 7-12-2013 03:55 PM
我最显的是角色攻击很慢,速度少过2的武器根本kanasai酱
换武器有硬直,怪物都冲来冲去,
不然就给我一颗 ...

yes,沒錯,他們把慢速度的雙手武器做錯數值了。速度少過2的武器攻擊力和高速度的匕首比起來差別不大。

現在都是雙匕首流比較多。雙手武器除非是長槍或者會噴東西的以外就沒什麼人用了。

怪物噴的東西要閃啊,後退是最好的方法。看到會噴東西的怪要先誘導他噴出來先,然後再殺。

不然就要靠遠程武器了。



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发表于 7-12-2013 05:32 PM | 显示全部楼层
幸幸苦苦组合Inactive Robot,它就这样一把火喷死我
又要重新收集材料
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发表于 7-12-2013 06:06 PM | 显示全部楼层
接下來的update會有character reset,你們都別太投入阿

http://playstarbound.com/coming- ... orry-for-the-delay/

Ok guys so we decided to make this update a lot bigger. It’s going to take a day or two to complete and I wanted to explain exactly what we’re doing with the balance of the game to open it up for discussion.

Currently the damage system in Starbound is built around an armor penetration system. This system was put in place to account for the 100 planet levels, 100 monster levels and so on.  Whilst the system works it leads to a difficulty curve that can be confusing to navigate as well as stats that are a little more difficult to understand. (A weapon that does 40 damage, only does 40 damage to a monster of the same level as the weapon. Otherwise as the distance between armor penetration/armor level grows the damage increases/decreases.)

It’s hard to know exactly how much damage your weapon will do to any given monster and it’s difficult to know which of two weapons is the most effective.

Another problem with this system is items that do a static amount of damage. For example in the current alpha sector it’s possible to find throwing daggers with 5 armor penetration. These daggers are extremely powerful in the lower half of the tier but near useless in the upper half.

When working with 100 levels, without the armor penetration system you end up with absurd damage/health values that are far too big to be manageable and that’s the reason this system was originally in place.

So over this weekend we’re going to work on the solution to this problem. We’re going to reduce the number of planet levels from 100, to 10. *This is not a decrease in the amount of content, it’s simply a change to how leveling functions*.  The smaller number of levels means that we can remove armor penetration entirely and simplify weapon damage. You’ll be able to directly compare weapon DPS which will now appear on the weapons tooltip. Armor will become easier to understand and will gain additional buffs, such as increasing player max health.  We’re also now able to remove armor from monsters and simply give more powerful monsters more health, this way you always know how much damage your weapon will do.

Monsters will no longer have a level, instead monsters will be given an easy/medium/hard marker, that shows you how difficult a monster is in the context of the sector it’s in. For example, a hard monster in sector 1 will be roughly the same strength as an easy monster in sector 2. The difficulty of monsters will increase the lower you dig, but so will the rewards.

Items with a static amount of damage will be manually balanced and useful for the entire sector you find them on. Given that the range of health difference will be lower now, we can ensure that items such as throwing daggers will be useful for the entire sector. We’re also able to make sure that when you craft the best armor in a sector, you’ll be in good shape for the next sector. By ensuring that the hardest monsters in sector 1 match the easiest monsters in sector 2, you’ll be able to progress without having to face instakills on either side.

I suspect this game will drastically improve the balance of the game and make the extra wait worth it.

Coming along with this update will be a bunch of bug fixes and some new content.

Shortly after this update we’ll be adding a complete sector 4, delta sector.

This update will probably require a character reset (I’m sorry! Beta )

Give us your thoughts guys
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发表于 9-12-2013 10:51 PM | 显示全部楼层
有人要買4Pack嗎? 想找人一起買
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发表于 10-12-2013 11:14 AM | 显示全部楼层
服务器弄好料
你们准备好了没有
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发表于 10-12-2013 11:16 AM | 显示全部楼层
xi40ji3 发表于 10-12-2013 11:14 AM
服务器弄好料
你们准备好了没有

来吧




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发表于 10-12-2013 11:16 AM | 显示全部楼层
来设定下佳礼银河系共和国法律

xi40ji3.no-ip.org

设定密码料

密码请向版主or楼主拿 本帖最后由 xi40ji3 于 10-12-2013 11:28 AM 编辑

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发表于 10-12-2013 11:20 AM | 显示全部楼层
kira咧?
失踪料?
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发表于 10-12-2013 11:21 AM | 显示全部楼层
poisonsoup 发表于 10-12-2013 11:16 AM
来吧

在里面等你
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发表于 10-12-2013 11:23 AM | 显示全部楼层
服务器下线下, windows update
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发表于 10-12-2013 11:29 AM | 显示全部楼层
xi40ji3 发表于 10-12-2013 11:21 AM
在里面等你

今晚可以吗
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