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《暗黑破坏神3》2.1.2补丁PTR更新列表(ptr已经上线)

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发表于 19-11-2014 11:57 AM | 显示全部楼层 |阅读模式

综合

  • 角色面板上的“治疗”属性被“恢复”取代。
    • 恢复是对你能在战斗中恢复多少坚韧的估计,并使用治疗、生命值和坚韧来进行综合计算。
    • 如果你将鼠标移动到恢复属性上,你仍然能够在角色面板中看到治疗数值。
  • 提高了70级的基础生命值。
  • 降低了生命之球的治疗量。
  • 盜寶哥布林被杀死或逃跑时现在会在聊天窗口中显示信息。
  • 宏偉秘境开启时,玩家不再能够进行對決。
  • 社交
    • 社区和社区聊天中的玩家总数量现在会在名册中显示。
    • 在线信息现在会显示在氏族和社区名册中,并且好友列表现在更加详细了。
    • 氏族名册现在会显示成员离线的时间。
    • 氏族名称现在根据离线时间排序。


职业

  • 综合
    • 对使用伤害护盾技能的优先级进行了改进(比如免死、吸收盾和%伤害减免)。
    • 宠物
      • 大幅降低了一些被设计为需要玩家躲避且没有对宠物造成较低伤害的怪物攻击对宠物的伤害。


  • 野蛮人
    • 主动技能
      • 狂亂
        • 技能符文 - 狂亂先驅
          • 移动速度加成从15%提高至25%。




  • 狩魔猎人
    • 主动技能
      • 戰輪
        • 技能符文 - 蛇曲毒輪
          • 伤害类型从毒素改为冰寒。


      • 迴避射擊
        • 技能符文 - 臨別贈禮
          • 伤害类型从毒素改为物理。


      • 榴彈
        • 技能符文 - 毒氣榴彈
          • 被移除。
          • 被“寒冰榴彈”取代。
            • 在地上留下一滩寒冰,冰冷敌人3秒。
            • 造成冰寒伤害。



      • 多重射擊
        • 技能符文 - 火力壓制
          • 进行了重新设计。
            • 现在使多重射擊击退前2个被击中的敌人。



      • 衛哨
        • 进行了重新设计。
          • 移除了冷却时间。
          • 现在有2层效果,充能时间为8秒。
            • 充能时间受冷却时间缩短影响。


        • 憎恨消耗从30点降低至20点。

      • 煙幕
        • 冷却时间从2秒延长至3秒。
        • 技能符文 - 窒息瓦斯
          • 被移除。
          • 被“隱身粉”取代。
            • 移除了戒律消耗。
            • 使冷却时间延长至8秒。



      • 尖刺陷阱
        • 技能符文 - 連環引爆
          • 伤害类型从毒素改为冰寒。



    • 被动技能
      • 器械調校
        • 进行了重新设计。
          • 现在使最大层数和激活的衛哨从2个提高至3个。


      • 暗夜潛伏者
        • 进行了重新设计。
          • 现在使你的主要技能额外产生4点憎恨。




  • 武僧
    • 主动技能
      • 靈光悟
        • 错误修正
          • 修正了使用靈光悟传送时玩家有时可能会卡在墙内的问题。




  • 巫医
    • 主动技能
      • 蝕魂
        • 技能符文 - 纏結之魂
          • 被移除。
          • 被“怨毒之魂”取代。
            • 受到蝕魂影响的敌人受到的所有伤害提高20%。
            • 伤害类型从冰寒改为毒素。





  • 秘术师
    • 主动技能
      • 多頭蛇
        • 大幅提高了多頭蛇每次施放的攻击次数。
        • 攻击速度现在影响每个多頭蛇头的攻击频率。
        • 武器伤害从195%降低至105%。
        • 技能符文 - 秘法多頭蛇
          • 武器伤害从245%降低至130%。
        • 技能符文 - 熾焰多頭蛇
          • 持续伤害不再受攻击速度加成。
          • 武器伤害从185%降低至100%。
        • 技能符文 - 冰霜多頭蛇
          • 武器伤害从275%降低至135%。
        • 技能符文 - 閃電多頭蛇
          • 武器伤害从305%降低至135%。
        • 技能符文 - 巨型火蛇
          • 武器伤害从400%降低至295%。




  • 错误修正
    • 修正了敌人被宠物杀死时玩家无法从击杀生命恢复获得治疗的问题。


物品

  • 所有等级的击中生命恢复和生命恢复提高了25%。
  • 远古物品加入了游戏。
    • 远古物品是更加强大的传奇物品。
    • 远古物品的某些词缀将随机到更高的数值。
    • 远古物品现在在苦痛I及更高难度掉落。
    • 任何传奇或套装物品有一定几率作为远古物品掉落或被制造出来。
  • 無盡恐懼藥水
    • 新传奇药水。
    • 使用后恐惧12码内的敌人,持续3-4秒。
  • 多个现有的传奇物品更新了唯一传奇特效。
    • 请注意:现有的物品不受以下改动影响。只有新物品才会随机到新增的传奇特效。
    • 破損王冠
      • 新增传奇特效。
        • 掉落宝石时,额外掉落一颗与镶嵌进该装备类型相同的宝石。
          • 额外掉落的宝石与最初掉落的宝石的品质等级相同。



  • 职业特定物品
    • 狩魔猎人
      • 掠奪者的化身
        • 请注意:以下改动并不是对狩魔猎人或掠奪者的化身套装的削弱,我们会在必要时进行更多的调整。
        • 进行了重新设计。
          • 2件套装奖励
            • 每激活一个衛哨都能使你的憎恨产生技能的伤害提高40%。

          • 6件套装奖励
            • 衛哨现在会施放憎恨消耗技能,并且伤害提高100%。



      • 獵獄者
        • 该物品召唤的釘爪刺、衛哨和尖刺陷阱不再能够超过这些技能的正常上限。


    • 武僧
      • 猴王戰服
        • 请注意:只对装备、技能组合和玩法进行一些小改动,装备更新后的4件猴王戰服的武僧应该能够甚至超过他们以前最好的宏偉秘境时间和等级。随着对新套装奖励的完整优化,武僧应该容易(或者至少可靠地)超过他们以前最好的宏偉秘境时间和等级。
        • 进行了重新设计。
          • 2件套装奖励
            • 施放颶風轉、爆裂掌、雲龍擺尾、暴風奔襲或金鐘破会召唤一个诱饵来嘲讽附近的敌人,并随后发生爆炸,造成1000%的武器伤害。
            • 诱饵的爆炸现在造成与你最高的+%元素伤害类型相同的元素伤害。

          • 4件套装奖励
            • 被诱饵爆炸击中的敌人受到你的颶風轉、爆裂掌、雲龍擺尾、暴風奔襲和金鐘破的伤害提高500%。




    • 秘术师
      • 不死鳥的華服
        • 6件套装奖励
          • 如果玩家距离秘境守护者过远,无限持续伤害不再造成伤害。
          • 回到允许的范围时应该恢复持续伤害。



  • 新赛季传奇物品
    • 请注意:在第2赛季结束之前,赛季物品只能由赛季角色获得。
    • 加入了新传奇宝石。
      • 奧秘變幻
        • 获得10%非物理伤害减免。
        • 每次升级提供:+0.5%非物理伤害减免。
        • 25级解锁:生命值低于一半时,你对冰寒、火焰、电击、毒素和秘法的抗性提高75%。

      • 舒逸寶石
        • 击杀怪物+1000经验值。
          • 这个加成根据难度以乘法计算。
          • 这个加成对于低等级角色来说非常高。
          • 举例
            • 1级怪物提供40点经验值。
            • 55级怪物提供8700点经验值。
            • 60级怪物提供18700点经验值。

        • 每次升级提供:每级击杀+1经验值。
        • 25级解锁:等级要求降低至1级。

      • 熔火野獸的砂囊
        • 每秒恢复10000点生命值。
        • 每次升级提供:每秒+1000点生命恢复。
        • 25级解锁:未受到伤害的4秒后,获得相当于你每秒生命恢复200%的吸收盾。


    • 职业特定物品
      • 圣教军
        • 神兵腰帶
          • 新传奇腰带。
          • 每6-8秒随机对附近一个敌人施放火砲轟炸。


      • 狩魔猎人
        • 奧德賽的尾聲
          • 新传奇弓。
          • 被縛影彈减速的敌人受到的所有伤害提高20-25%。


      • 秘术师
        • Ranslor's Folly
          • 新传奇护腕
          • 能量旋風周期性地拉拽30码内的一个敌人。
            • 一个敌人每5每秒只能被拉拽一次。
          • 请注意:该物品现在仍然使用临时性的名称“能量旋風护腕”。


      • 一些现有的传奇物品更新了唯一传奇特效。
        • 请注意:现有的物品不受以下改动影响。只有新物品才会随机到新增的传奇特效。
        • 野蛮人
          • 冠軍之證
            • 新增传奇特效。
              • 狂亂获得所有符文的效果。


        • 武僧
          • 弓術護腕
            • 新增传奇特效。
              • 爆裂掌的死亡爆炸也会施加爆裂掌。


        • 巫医
          • 茵蔯
            • 新增传奇特效。
              • 召喚蟲群现在每秒对附近一个敌人施放。
              • 现在能够随机到+20-25%毒素技能伤害作为4个主要词缀之一。




    • 错误修正
      • 修正了毒效寶石的伤害会发弹回玩家身上的问题。
      • 修正了囚者之禍的伤害加成没有对被致盲或魅惑的敌人生效的问题。
      • 修正了活力寶石没有正确地降低你被冻结或致盲时受到的伤害的问题。
      • 修正了活力寶石没有正确地在你被致盲效果击中时为你治疗的问题。



成就

  • 加入了第2赛季戰勛成就。
  • 完成”你少跟我充老大“不再需要牛鈴之王。

冒险模式

  • 赏金任务和事件
    • 在2.1.0补丁之前被禁用的赏金任务已经被重新启用了。
    • 以下事件进行了多项改动,包括对完成要求的改动。
      • 礦工的金幣
      • 摧毀魂甕
      • 領主夫人的遺骨
      • 守財奴的遺囑
      • 被食腐獸偷走的劍鞘
    • 掃蕩兵營
      • 对兵营第一层进行了修改,从而更加容易找到第二层。


  • 涅法雷姆秘境
    • 玩家不再能够在储存点复活。
    • 在一定延迟后,玩家现在在尸体处复活。
      • 复活计时器现在随每次死亡而延长。
    • 提高了完成宏偉秘境的金币和经验值奖励。
      • 已知问题:从26级开始的宏偉秘境的奖励比预期高,会进行调整。
    • 提高了多个宏偉秘境和涅法雷姆秘境的怪物密度。
    • 降低了26级及以上宏偉秘境的怪物伤害。
    • 以下秘境守护者进行了多项改动,它们应该不再令人受挫,但仍具威胁性。
      • 血喉
        • 由于秒杀性的伤害技能、击晕和群体伤害技能组合,血喉的战斗难以挑战且不公平。我们对它的跳跃攻击进行了修改来解决这些问题,但会更加频繁地触发来使得战斗更加动态。

      • 艾瑞松
        • 艾瑞松的冲刺攻击进行了小改动。它的群体元素被一个远程攻击取代,为远程角色提供更多的挑战。

      • 凝霜
        • 凝霜对近战玩家来说不公平。我们重新设计了这场战斗,让它的群体伤害不再重叠,并降低了每个群体伤害的持续时间。此外,它的远程攻击现在对远程角色更具威胁性。

    • 秘壇
      • 防護秘壇
        • 现在将伤害反弹给攻击者。

      • 速度秘壇
        • 持续时间从30秒延长至1分钟。
        • 现在将敌人击飞,并对他们造成伤害。
        • 现在在持续时间内打破築牆。

    • 試煉之境
      • 秘境試煉石不再播放传奇物品音效,或在掉落时在小地图上显示为传奇物品。
      • 奖励现在根据你获得的試煉石等级获得加成。
      • 缩短了每波之间的时间。
      • 对召唤的怪物类型进行了小改动。
    • 很多地图修改了它们为涅法雷姆秘境和宏偉秘境产生的布局方式。
    • 歡樂園现在提供更多的家里。
    • 错误修正
      • 修正了追随者技能能够在宏偉秘境中修改的问题。

  • 更新了新崔斯特姆城镇中心的布局。
    • 请注意:这些改动只对冒险模式有效。

追随者

  • 聖堂騎士
    • 错误修正
      • 修正了鼓舞提供错误地聖怒恢复的问题。




怪物

  • 強命和吸血怪物词缀已被移除。
  • 叛天靈
    • 降低了最大冲刺距离。
    • 在近距离时,现在会使用段冲刺。
  • 墮天使
    • 降低了最大冲刺距离。
    • 邪恶之盾已被移除。
  • 焚火殭屍
    • 降低了这个怪物的经验值、伤害和生存性,从而与其他僵尸怪物保持一致。
  • 懲罪者
    • 降低了最大冲刺距离。
    • 缩短了击晕的持续时间。
  • 盜寶哥布林
    • 加入了新的盜寶哥布林。
      • 留意珠宝囤積者、血岩竊賊、可憎的搜寶魔和另一个额度的小家伙。
      • 新的盜寶哥布林只能在冒险模式中找到。
    • 现在总是出现在传送门之前。
    • 现在有了特殊的小地图图标。
    • 对盜寶哥布林的逃跑方式进行了一些改动。
    • 只在苦痛I及以上难度掉落最好的战利品。

转载:http://d.163.com/14/1119/10/ABDHSD8K00314LPM.html

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 楼主| 发表于 19-11-2014 11:59 AM | 显示全部楼层
GENERAL
  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration

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CLASSES
  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets


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  • Barbarian
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%




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  • Demon Hunter
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold

      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical

      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage


      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit


      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction

        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds


      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold


    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3

      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred




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  • Monk
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany




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  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison





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  • Wizard
    • Active Skills
      • Hydra
        • Greatly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 105%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 130%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 100%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 135%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 135%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 295%




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  • Bug Fixes
    • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

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ITEMS
  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Crown
      • Legendary power added
        • Whenever a gem drops, a gem of the type socketed into this item also drops
          • The additional gem that is dropped will be of the same quality level as the original gem that was dropped



  • Class-Specific Items
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
        • Has been redesigned
          • (2) Set Bonus
            • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
          • (6) Set Bonus
            • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage


      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills

    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds



    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage



  • New Seasonal Legendary Items
    • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +1,000 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience

        • Upgrade rank grants: +1 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second

    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy

      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources

      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
          • Energy Twister periodically pulls in an enemy within 30 yards
            • An enemy can only be pulled in this way once every 5 seconds
          • Note: These are currently still using the place holder name "Energy Twister Bracers"

      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm


        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes





  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect

Return to Top

ACHIEVEMENTS
  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

Return to Top

ADVENTURE MODE
  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor

  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
      • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.


    • Pylons
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration

    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
    • Bug Fixes
      • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift


Return to Top

FOLLOWERS
  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration


Return to Top

MONSTERS
  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape

转载:http://us.battle.net/d3/en/blog/ ... ch-notes-11-18-2014

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发表于 19-11-2014 01:51 PM | 显示全部楼层
修正了使用靈光悟传送时玩家有时可能会卡在墙内的问题
这个搞笑,不过我没中招过。

新的season什么时候开始呢?我到时候进去逛逛看看。
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发表于 19-11-2014 03:24 PM | 显示全部楼层
官網玩了ptr的人都講dh的m6新玩法是比以前更強大
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 楼主| 发表于 19-11-2014 04:15 PM | 显示全部楼层
hawgeng 发表于 19-11-2014 03:24 PM
官網玩了ptr的人都講dh的m6新玩法是比以前更強大

是啊!

亲儿子阿!!!
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