查看: 15521|回复: 207
|
Patch 1.2.1 说明
[复制链接]
|
|
本帖最后由 poisonsoup 于 16-2-2011 07:04 PM 编辑
StarCraft II: Wings of Liberty - Patch 1.2.1
General - Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.
Bug Fixes - General
- Fixed an issue where the title of a conversation window was scaling rather than truncating.
- Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.
- Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
- (Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
- Maps
- Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
- StarCraft II Editor
- Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
- Fixed an issue where the table view scroll-bar position was reset when switching objects.
- Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.
-------------------------------------------------------------------------------------------------------------------------------
PATCH 1.2
General
- Battle.net Chat Channels have been added! Players can now join others in both public and private channels.
- Added in-game chat bar command to whisper to other players. Using the "/w" command will open up a list of available friends, party members, chat channels, and other players within your current game.
- Added Battle.net option to auto-join previous private channels.
- Added Battle.net option to prevent chat channel text from appearing in in-game chat display.
- A new Master League has been added! This league now represents the highest tier of players.
- Customizable Hotkey Support has been added.
- Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.
- An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.
Additional Improvements and Changes
- Several help dialogue and tech tree improvements have been made:
- In-game help is now available in Battle.net.
- The help dialog's tech tree has been improved.
- Unit information in the help dialog now displays abilities and upgrades.
- Several Save/Replay File dialogue improvements have been made:
- Added ability to sort replays and saved games by name and date.
- Added ability to right-click and rename a replay or saved game from within the game interface.
- Added a new tab for auto-saved games and unsaved replays.
- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
- Added visibility for where replays and saved games are being saved to.
- Added a "Show in Folder" button which will open the location where a replay or saved game is stored on your computer.
- Camera following behavior for observers and replays has been improved.
- The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
- Mouse buttons can now be bound to the Push-To-Talk hotkey.
- A hotkey indicator option has been added to show the primary hotkey on top of command buttons.
- When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.
- Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
- Added Game UI layout per-map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.
- Added a toggle button to the in-game replay panel to Show or Hide the timeline/duration information.
- Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).
Balance
- General
- Players can no longer block off ramps with two 2x2 buildings.
- Protoss
- Hallucination research time decreased from 110 to 80.
- Observer
- Cost decreased from 50/100 to 25/75.
- Phoenix
- Build time decreased from 45 to 35.
- Void Ray
- Now deals 20% more damage to massive targets.
- Flux Vanes speed upgrade removed.
- Terran
- SCV
- Repairing SCVs now assume the same threat priority as the unit they’re repairing.
- SCV construction movement has been made more consistent.
StarCraft II Editor Improvements
- Map locale management has been added.
- Further editor tips and hints have been added.
- New trigger functions, actions, and events have been added:
- New trigger functions:
- Verify Bank - used to verify that a bank’s signature is intact.
- New trigger actions:
- Bank Option - used to change options for banks including adding a signature.
- Remove Inventory Item - used to instantly remove a requested item from an inventory.
- Set Visibility Type Of Text Tag - used to control whether fog or black mask hides the tag.
- New trigger events:
- Mouse Moved - sent in response to the mouse being moved in the game world.
- New Effect Used event property has been added: Life, Shields, and Energy changed.
- New unit properties have been added:
- Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.
- Bounty (XP) - used to grant experience when a unit is killed.
- Copy/paste support has been added to the upgrade editor.
- Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
- Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
- Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
- Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
- UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor.
- Attributes and values can now be hidden in the game lobby and can be configured through Game Variants.
- Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
- The mouse wheel now scrolls the control under the cursor.
- Copied doodads now retain their height offset
- Mouse clicks and highlights are now allowed while in relative camera mode.
- Edit boxes are now available for trigger dialogs.
- The game will now properly find custom imported files within mods.
- Maps can now depend on even more mods.
- Dialog Items can now be hooked up from already existing frames within a created Panel.
- Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
- The water editor layout has been improved.
- Effect offsets can now optionally contain a Z component.
- Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
- Added new UI to insert text tags for data references, unit info, and hotkeys.
- Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
- Added a behavior flag to suppress fidgeting.
- Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
- Added a new "Creator" player to effects. It will be set to the player issuing an order if available.
- Added a new type of item that can use an effect ability.
- Added a validator that checks to see if a unit can path to a point.
- Added a validator that checks if there is a cliff between two points.
- Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.
- Added a Locale sub-menu in the Mod menu for changing the active text locale for the current document.
- Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text.
- Added a Modify Locales dialog (also in Locale sub-menu) for adding or removing text locales.
- Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively.
Bug Fixes
- Gameplay
- General
- All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.
- Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
- Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
- Text tags are now paused when the game is paused.
- Autocast state for abilities will now reset to the default state when unit ownership is permanently changed.
- Autocast repair will now charge the player requesting autocast functionality.
- Repair will now clear its autocast state if the owning player leaves the game.
- Harvest orders no longer end if an order is queued while waiting to return cargo.
- Harvesting units no longer avoid enemy units.
- Hold position units no longer automatically move out of the way when placing a building.
- Enemy units no longer show passive buttons in the command card.
- Missiles are no longer affected by Vortex.
- Actors with a large number of create events no longer crash the map.
- Fixed an issue where cliff jumping units were able to traverse unpathable terrain.
- Fixed an issue with units trying to get out of the way so buildings can be constructed.
- Fixed an issue with harvesting units bypassing force fields.
- Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
- Fixed an issue where larva would not wander around.
- Fixed an issues where loading a saved Challenge could improperly overwrite the best score.
- Fixed an issue with animation stutters when flying units are separating.
- Fixed an issue where units could push opposing units when they shouldn't have been able to.
- Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.
- Added combat reveal tinting to help show that combat reveal units cannot be hit.
- Protoss
- Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
- Mass Recall can no longer target larva or eggs.
- Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
- Fixed an issue where a Zealot could burn its Charge cooldown without actually moving.
- Terran
- Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
- SCVs can no longer continue construction on a building from inside an adjacent bunker.
- Fixed nuke dot not being visible all the time.
- Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
- Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
- Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted Terran building if it lifted off at just the right time.
- Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.
- Fixed an issue where SCVs could continue repairing at a short range even though the structure they were repairing was blocked by Force Fields.
- Zerg
- Creep will now spread evenly in all directions.
- The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
- Fixed an issue with Ultralisk unable to attack a row of sensor towers.
- StarCraft II Editor
- The "For Each Real" and "For Each Integer" actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
- Items dropped from an inventory will now use their default height when dropped.
- The View Script command will now view library scripts if the library list has focus.
- Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
- Publish dialog now updates storage information after removing a published file in the Managed Published window.
- Dropdowns now correctly select items as you type using partial matching.
- Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
- Camera following can no longer be disabled via hotkeys if it was requested via triggers.
- Fixed an issue with editing stylized text values when using system locales other than English.
- Fixed an issue with Veterancy experience share filters.
- Fixed an issue when editing mover data where values were not being saved correctly.
- Fixed an issue that prevented certain changes to angle values.
- Fixed an issue where selection circles would drop when a flying unit was over a cliff.
- Fixed an issue where the scroll bar for tree views could disappear.
- Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
- Fixed an issue where setting the color of a dialog item of type label wasn’t working.
- Fixed a crash that could occur while editing upgrade values.
- Fixed text truncation with Set Text actor message.
- Fixed display of ability command links in the Overview Manager.
- Fixed many areas where English text was displayed instead of localized text.
- Fixed a crash when destroying a persistent effect.
StarCraft II: Wings of Liberty – Tools Update (2.1.2.2105)
General - Tools Update (2.1.2.2105)
--------------------------------------------------------------------------------
StarCraft II: Wings of Liberty – Patch 1.1.3
General
- New game categories have been added to filter Tower Defense and Tug of War custom maps.
Balance
TERRAN
- Thor
+ This unit will now prioritize attacking ground combat units over Medivacs.
Bug Fixes
- Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.
--------------------------------------------------------------------------------------------------------------------
StarCraft II: Wings of Liberty – Patch 1.1.2
General
• Players will no longer receive achievement toasts while their status is set to "Busy."
• The messaging when attempting to load a saved game or replay from a previous version has been clarified.
• Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
Balance
• PROTOSS
o Buildings
• Nexus life and shields increased from 750/750 to 1000/1000.
o Void Ray
• Damage level 1 increased from 5 to 6 (+4 armored).
• Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
• Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
• TERRAN
o Buildings
• Barracks requirement changed from Command Center to Supply Depot.
• Supply Depot life increased from 350 to 400.
o Medivac
• Acceleration reduced from 2.315 to 2.25.
• Speed reduced from 2.75 to 2.5.
o Reaper
• Nitro Packs speed upgrade now has a Factory Requirement.
o Thor
• Energy bar removed.
• 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
• ZERG
o Buildings
• Hatchery life increased from 1250 to 1500.
• Lair life increased from 1800 to 2000.
• Spawning Pool life increased from 750 to 1000.
• Spire life increased from 600 to 850.
• Ultralisk Cavern life increased from 600 to 850.
o Corruptor
• Energy bar removed.
• Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
o Infestor
• Fungal Growth now prevents Blink.
o Roach
• Range increased from 3 to 4.
Bug Fixes
• Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
• Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
• Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
• Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
• Fixed a desync that could occur on user-created maps with custom mod dependencies. |
|
|
|
|
|
|
|
发表于 31-7-2010 10:30 AM
|
显示全部楼层
StarCraft II: Wings of Liberty - Patch 1.0.1
Bug Fixes
* Campaign saves have been optimized.
* Fi ...
poisonsoup 发表于 31-7-2010 10:25 AM ![](http://cforum1.cari.com.my/images/common/back.gif)
谢谢通知 ,我刚update了。。。
patch size - 5.6MB |
|
|
|
|
|
|
|
发表于 31-7-2010 10:31 AM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 31-7-2010 09:22 PM
|
显示全部楼层
我也在update~不过我下的是42mb的...
是之前的吧? |
|
|
|
|
|
|
|
发表于 31-7-2010 09:51 PM
|
显示全部楼层
顺便跟大家说,ATI 新的driver 出了,支援AA。 |
|
|
|
|
|
|
|
发表于 6-8-2010 12:07 PM
|
显示全部楼层
更新 Patch 1.0.2
Bug Fixes
Fixed an issue where campaign mission victories would not always trigger properly.
Fixed an issue where some players were unable to access single-player features. |
|
|
|
|
|
|
|
发表于 6-8-2010 12:30 PM
|
显示全部楼层
对我没感觉
HiBiKi1314 发表于 6-8-2010 12:29 PM ![](http://cforum.cari.com.my/images/common/back.gif)
我对你没感觉![](static/image/smiley/default/icon_redface.gif) |
|
|
|
|
|
|
|
发表于 6-8-2010 01:15 PM
|
显示全部楼层
顺便跟大家说,ATI 新的driver 出了,支援AA。
kitkatlow 发表于 31-7-2010 09:51 PM ![](http://cforum2.cari.com.my/images/common/back.gif)
你期待的 "fixed SCV didn't diu damaged vehicles" 没出。。。![](static/image/smiley/default/bye.gif) |
|
|
|
|
|
|
|
发表于 6-8-2010 03:14 PM
|
显示全部楼层
《星海爭霸II:自由之翼》(版本:1.0.2)
修正錯誤
修正了劇情戰役下在勝利後有時無法正確繼續的問題。
修正了某些玩家無法執行單人遊戲功能的問題。
中文版 |
|
|
|
|
|
|
|
![](static/image/common/ico_lz.png)
楼主 |
发表于 19-8-2010 02:56 PM
|
显示全部楼层
更新![](static/image/smiley/default/handshake.gif) |
|
|
|
|
|
|
|
发表于 19-8-2010 03:03 PM
|
显示全部楼层
|
|
|
|
|
|
|
![](static/image/common/ico_lz.png)
楼主 |
发表于 19-8-2010 03:05 PM
|
显示全部楼层
暴雪官方Bashiok:
我們的意圖並不是為了促進資料片的銷量,而發售一款不平衡的遊戲。大家不應該有這樣的質疑,這讓我感到很難過。
遊戲發售僅僅幾個星期,大家對這款遊戲的理解和戰術尚處於開荒時期,我們不能僅憑一面之詞就對遊戲進行修改。這款遊戲還很年輕,我認為不能單靠幾個星期(或是幾個小時,幾天)得出的結論,就對遊戲做出大刀闊斧的改動,這對那些正在逐步認知這款遊戲的玩家們沒有益處。
不同區域間也有很多差異。為解決北美玩家的平衡問題做出的修改,很有可能影響到韓國玩家遊戲的平衡性,這樣做只會把遊戲平衡性搞的一團糟。舉個例子,韓服戰網前20中蟲族占了10個。所以,這一點我們應密切關註,謹慎的做出平衡性修改。
這就是說,會有關於平衡性的改動。在BETA階段,我們不斷發出平衡性補丁,嘗試性的希望通過補丁能夠解決問題,而在遊戲正式運營階段,我們不再會這樣做,除非我們很確定,測試過,看過數據,並分析過戰網的每個區域,權衡再三之後才會做出修改。這並不是說我們不會再犯錯,只是在遊戲平衡性修改方面我們會更加慎重。 |
|
|
|
|
|
|
|
发表于 19-8-2010 05:22 PM
|
显示全部楼层
希望改进那个stoneage的battle net。
时常遭遇missing message的情况。
不懂是线路问题还是设计缺陷,发觉玩久了好象很laggy。 |
|
|
|
|
|
|
|
发表于 19-8-2010 06:18 PM
|
显示全部楼层
希望改进那个stoneage的battle net。
时常遭遇missing message的情况。
不懂是线路问题还是设计缺陷,发觉 ...
金旦面 发表于 19-8-2010 05:22 PM ![](http://cforum.cari.com.my/images/common/back.gif)
好几个朋友的real id add 不到....Custom game 有auto start... 但count down 30 秒, 到中途有人left...不会停止...... |
|
|
|
|
|
|
|
发表于 19-8-2010 07:24 PM
|
显示全部楼层
好几个朋友的real id add 不到....Custom game 有auto start... 但count down 30 秒, 到中途有人left...不 ...
megablue 发表于 19-8-2010 06:18 PM ![](http://cforum2.cari.com.my/images/common/back.gif) 还有那些奇怪的DC问题。
每个人的network都好好,可是突然其中一个就在那边lag下。
又找不到方法去验证。
有什么tools可以监控network package吗? |
|
|
|
|
|
|
|
发表于 19-8-2010 07:50 PM
|
显示全部楼层
本帖最后由 megablue 于 19-8-2010 07:51 PM 编辑
还有那些奇怪的DC问题。
每个人的network都好好,可是突然其中一个就在那边lag下。
又找不到方法去验证。 ...
金旦面 发表于 19-8-2010 07:24 PM ![](http://cforum.cari.com.my/images/common/back.gif)
方法是有的..但一般gamer哪懂那麼多=="而且不簡單...不是三言兩語就能教得會 |
|
|
|
|
|
|
|
![](static/image/common/ico_lz.png)
楼主 |
发表于 22-9-2010 10:56 AM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 22-9-2010 11:12 AM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 23-9-2010 09:05 AM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 23-9-2010 09:15 AM
|
显示全部楼层
BC再見了![](static/image/smiley/default/bye.gif) |
|
|
|
|
|
|
| |
本周最热论坛帖子
|