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【讨论】恐怖游戏系列 集中讨论区

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发表于 30-4-2013 11:24 AM | 显示全部楼层
既然这是恐怖游戏集中讨论贴~小弟有个问题请教~

小弟不就后就要入手一部PS3

PS3除了 《生化危机》系列以外,还有什么可以双人闯关的恐怖游戏?
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发表于 8-5-2013 07:12 PM | 显示全部楼层
《Slender: Eight Pages》有人玩过吗?

免费的游戏,不过很恐怖哦。

Slender man还有很多系列的游戏,除了原版Eight Pages外,个人觉得做得不错的有《Slender: Haunt》、《Slender: Woods》及《Slender: The Arrival》。

《Haunt》和《Woods》都是免费的游戏,《The Arrival》就要付费了(当然可以找到试玩版体验一下)。

这些游戏里我暂时没有破完,不过觉得最恐怖的是《The Arrival》。有兴趣可以到youtube search看是怎么样的游戏。

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发表于 13-5-2013 10:23 PM | 显示全部楼层
PS3的Playstation Store上出现了Fatal Frame 1/2 Classic, 为什么SONY就是不要将他们高清化啊
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发表于 29-7-2013 02:48 PM 来自手机 | 显示全部楼层
还是念念不忘FEAR第一集.. 一个身穿红色衣服长发盖脸的小女孩.. 会在死路小巷等你转身时出现.. 也会在你爬到楼梯顶点时着你.. 可能因为第一人称视觉.. 觉得恐怖..
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发表于 31-7-2013 01:48 AM | 显示全部楼层
零系列 是必须的~

点评

原因叻?  发表于 1-8-2013 06:01 PM
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发表于 10-4-2014 01:16 PM | 显示全部楼层
The Evil Within

血腥、诡异。。。。单看预告视频似乎相当不错,
新一代的恐怖游戏于八月在各大平台降临。


the evil within 01.jpg
the evil within 02.jpg
the evil within 03.jpg
the evil within 04.png



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发表于 10-4-2014 08:15 PM | 显示全部楼层
来个SOE(Sony Online Entertainment)速报 - 除了Everquest Next 以外终于有自己的恐怖游戏了『其实Until Dawn你什么时候才来啊?』

  索尼在线娱乐公司在近日放出了众多有关于旗下僵尸题材网游H1Z1的消息。根据SOE总裁John Smedley的介绍,这是一款大型多人联机网游,在这个游戏世界里,死亡是不可避免的事情,玩家需要为了生存而战斗。

  游戏有着鲜明的风格,其背景设定在了美国中部,其中还加入了大量的沙盒游戏元素,允许玩家使用细节设定丰富的创造系统,通过该系统玩家可以利用世界中所拥有的资源来建造庇护所,并与其他玩家进行合作来打造坚固的防线,以抵御受感染和其他玩家的入侵。

  Smedley还表示,H1Z1一经上市便会与其他同题材网游来竞争市场上的玩家,他说:“这是一个永恒的世界,里面拥有着数千的玩家和不同的规则,游戏内还有着强大的经济系统、PVP系统、与游戏管理员沟通的途径、以及在《行星边际2》中借鉴来的高科技道具。公司将会在4到6周内发布这游戏的先行版,售价为15美元,并将采用免费游戏模式。”

Official Website:https://www.h1z1.com/home











SOE announces zombie survival MMO H1Z1 for PC & PS4

Sony Online Entertainment president John Smeley's message on Reddit

I wanted to tell you about an exciting new free-to-play game we’ve had under wraps here at SOE for some time. It’s called H1Z1. It’s a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It’s been 15 years since H1Z1 was first encountered and what’s left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren’t the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life… unless you are the Danger (talking to you Walter), but life can and will go on… even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!

Our vision for this game is very simple but ambitious. We are starting with what I would call “Middle America” – an “anywhere and everywhere” town. The world is massive as you’ve come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We’ll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.

I will also go right to the heart of the question a lot of players will have – “There are a lot of survival / Zombie games… how is this one going to be any different?”. First off, it’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes… there’s trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make. It’s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. You’re also going to be getting awesome access to our developers. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over... or a house you’ve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw... not instanced). We’re building in all the social features you’ve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).

To use a simple reference I’m sure everyone interested in this game will get... we want our players to make Woodbury from The Walking Dead if they want to. Or take over a prison. Or fix an old car so you and your friends (yeah we have multiplayer vehicles) can run zombies and players over mercilessly, and revel in the sheer delight of hearing a zombie scream as you light it on fire, or craft a gun to take down your friends and enemies alike. Our goal here is to provide emergent gameplay that will allow our players to make the world their own the way they want to. One of the best things about H1Z1 being an MMO is the fact that with a lot of people playing, we’re able to see all different kinds of gameplay. If you prefer a quiet life as a farmer raising crops... we’re going to make sure your zombie apocalypse fantasy is complete. If you’re like me and you want nothing more than to kill everything that moves, by all means see how that goes. It’s going to be a blast!

Check out H1Z1.com and reddit.com/r/h1z1. We’ll be adding more information in the coming weeks to the website. We’ll also be very openly answering questions in the subreddit.

Next week you can see us do a livestream of the game as we have a playtest. Stay tuned!

本帖最后由 Kworlds 于 10-4-2014 08:27 PM 编辑

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发表于 19-5-2014 03:08 PM | 显示全部楼层
Outlast 和将要面试的 devil inside, 是我觉得最恐怖的
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发表于 6-6-2014 11:50 AM | 显示全部楼层
纪念过去的PS1 & 2经典游戏我也来参一脚;

RE系列基本上都玩过了,其实真的不觉得什么因为我接触RE系列的时间比较迟,千禧年后才开始玩RE的。第一个是RE2有无限火力超强的武器用所以一路砍瓜切菜过了,然后是RE1被僵尸咬不能推掉硬食掉全部伤害真的是无语了。再来是RE3本人玩得比较久的系列,全部隐藏要素全解开。RE4是系列中的转折点也是个人最喜欢玩的最久的,动作全面进阶到另一程次。RE系列因为都是打生化兵器少了那些神秘不可预知的因数所以个人认为其实不恐怖。

零系列就觉得很恐怖了,第一次接触零就直接玩第二部了。用相机拍鬼魂的新奇玩法而且把鬼魂的面貌呈现在你眼前真的很有撞鬼的感觉,而且那无处不在的压抑感和伤感的故事更加引人入胜。破关了后接触零第一部可惜玩一下子因为学习的关系而放弃了,到考试结束后想再继续时找不到disk了!但是个人感觉第一部难玩很多因为鬼魂动作比较快而且combo timing比较短比较难链接。然后是第三部也破关了但是第四部只有will版所以没玩过,不知道有木有emulator可以在PC玩回零第一部和第四部?

SH系列就没接触过了,因为我接触电视游戏时已经有PS2了实在是不想玩PS1的那种画面了。而且玩法也很像RE系列的1,2,3部就没什么兴趣了。。。

其实PC版也有很多恐怖游戏的比如outlast, amnesia等等其他的系列个人认为更加的恐怖。

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发表于 6-6-2014 12:48 PM | 显示全部楼层
VergilYong 发表于 6-6-2014 11:50 AM
纪念过去的PS1 & 2经典游戏我也来参一脚;

RE系列基本上都玩过了,其实真的不觉得什么因为我接触RE系列的 ...

个人觉得RE前三代的恐怖感主要源自资源不足,
无限火箭炮则是用于后期报复的发泄品,
早期使用就会破坏原有的游戏精华了。

纠正一下,Silent Hill 2、3是PS 2年代的,初代才是PS的,
另外,RE和SH虽同属恐怖游戏,但走的路线基本上是截然不同的,
SH所营造的某些虚幻气氛是RE没有的。
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发表于 25-7-2014 07:25 PM | 显示全部楼层


香港电玩动漫展2014报导 - 最型监制#三上真司宣布:The Evil Within 中文版确认于PS4推出,与英文版同步于10月15日发售!为三上先生首款监督的中文化游戏!
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发表于 30-12-2014 12:44 PM | 显示全部楼层
   2014十三个必玩的恐怖游戏   


2D漫画式渲染的Neverending Nightmares相当独特出色,
希望可以移植到家用机上。


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参与人数 1积分 +1 人气 +2 收起 理由
strikefred0m + 1 + 2 谢谢分享

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发表于 3-1-2015 03:26 PM | 显示全部楼层
水镜明月 发表于 30-12-2014 12:44 PM
2014十三个必玩的恐怖游戏   

原来有这样多恐怖游戏,不过也有蛮多个没有出现在主机上,DreadOut就是其中一个, 没看着视频真的不懂有这游戏, 好有Fatal Frame的感觉。

最近在PS4上玩的两作也是这恐怖向的吧,TLOU武器多还好, Outlast就真的蛮无力下了
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发表于 3-1-2015 05:07 PM | 显示全部楼层
strikefred0m 发表于 3-1-2015 03:26 PM
原来有这样多恐怖游戏,不过也有蛮多个没有出现在主机上,DreadOut就是其中一个, 没看着视频真的不懂有 ...

Outlast貌似纯粹玩逃生,而且一些黑漆的场景需要依靠摄录机来探索环境。。。。
气氛很fit,但要实际玩就免了。。。。
呃,你是美服Plus么?
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发表于 12-1-2015 11:06 PM | 显示全部楼层
水镜明月 发表于 3-1-2015 05:07 PM
Outlast貌似纯粹玩逃生,而且一些黑漆的场景需要依靠摄录机来探索环境。。。。
气氛很fit,但要实际玩就 ...

没了,美服欧服都挂了, 现在死剩下自己的主服马服了
亚服有送过吧,不然我应该玩不了。 现在新的恐怖游戏都回归了你不能拥有武器的设定,的确是比较怕了的说
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发表于 13-1-2015 09:19 AM | 显示全部楼层
strikefred0m 发表于 12-1-2015 11:06 PM
没了,美服欧服都挂了, 现在死剩下自己的主服马服了
亚服有送过吧,不然我应该玩不了。 现在新的 ...

亚服送过了么?那应该是还没入PS4之前了。。。可惜啊。。。。。
你开始了吗?


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发表于 20-1-2015 11:58 PM | 显示全部楼层
水镜明月 发表于 13-1-2015 09:19 AM
亚服送过了么?那应该是还没入PS4之前了。。。可惜啊。。。。。
你开始了吗?

开始了半小时这样然后又转回去TLOU了, 上个周末想重新玩结果又跑去试了试Swapper

其实我最想玩的恐怖游戏还是零, 接下来应该就是Untill Dawn了吧 (Silent Hills那个出了一个PT后貌似没消息了?)
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发表于 21-1-2015 09:03 AM | 显示全部楼层
strikefred0m 发表于 20-1-2015 11:58 PM
开始了半小时这样然后又转回去TLOU了, 上个周末想重新玩结果又跑去试了试Swapper

其实我最想玩的 ...

都说果断入Wii U
Swapper场景阴暗,
刚开始还以为是恐怖游戏,原来是需要动脑筋的Puzzle游戏。。。
《鼻涕》后,寂静岭貌似真的没有动静了,期待射箭哥啊~

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发表于 24-1-2015 11:20 PM | 显示全部楼层
水镜明月 发表于 21-1-2015 09:03 AM
都说果断入Wii U了。
Swapper场景阴暗,刚开始还以为是恐怖游戏,原来是需要动脑筋的Puzzle游戏。 ...

Wii U啊,很难,尤其是零还额外需要日版的Wii U

虽然小弟的PS3和PS4主要也是因为1个游戏而入的,不过后续还是有一定数量的游戏想要玩,Wii U除了零之外小弟真的找不到自己想要玩的游戏,真的疯不起来  

Swapper我卡关了, 谜题很难+工作后脑坏,暂时放一边以免自己脑残。 转回去玩Outlast也Feed到七彩, 各种游戏不利还是乖乖去看动画先。。。

Silent Hills还真的直接没有消息到很干脆下
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