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发表于 15-11-2005 03:11 AM
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pandaren
很想做animator,可是一些senior劝说不要,做到要生要死,人工又不高。去做video editor还好。。。。这令到我有点失望了。
editing几时变成舒服的工作了??
是时间,金钱,还是梦想.. 或者还有什么你觉得是更重要的? |
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发表于 15-11-2005 11:44 AM
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原帖由 阿筵 于 15-11-2005 03:11 AM 发表
editing几时变成舒服的工作了??
是时间,金钱,还是梦想.. 或者还有什么你觉得是更重要的?
梦想吧。。。不过现在金钱好像已经掩饰掉了~~不懂呢。。现在好像已经习惯了editor的生活,没什么可抱怨了~~ |
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发表于 17-11-2005 06:31 PM
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原帖由 pandaren 于 29-12-2004 05:32 PM 发表
想请问这里高手一下,lightwave可不可能可以把organic shape(生物)的object morph去fix shape(形状,圆形,四方形)
這個問題你可以去問問你的大哥﹐
他肯定會的!!! |
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发表于 23-11-2005 06:28 PM
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发表于 6-12-2005 02:12 AM
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火轮眼,不行.. 进不到
-------------------------------------------------------
[size=-1]
LightWave 9 Announced
NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the forthcoming release of LightWave 3D® version 9.0, the next generation of the Emmy®-winning 3D application. NewTek's development team is implementing a major rewrite and restructuring of LightWave's core with the addition of mesh editing capabilities to Layout, consolidation and enhancement of tools in Modeler, extraction of the renderer from the Layout module, rewrite of the raytracing routines to newer, much faster algorithms, and implementation of adaptive mesh subdivision based on distance-to-camera and visibility. Modeler's toolset is being updated with true edge support throughout, and subdivision surfaces have been re-engineered for improved performance and n-gon support.
LightWave 3D version 9.0 Features:
• Modeling Tool Subset in Layout
• Faster OpenGL Performance
• Enhanced OpenGL Hardware Shader Support for accurate preview in real time for textures and
lighting
• Faster Raytrace Rendering up to 2.5X or better
• Adaptive Mesh subdivision based on visibility and distance to camera
• Faster Subdivision Surfaces
• Subdivision Surface modeling with n-gons
• True edge support in modeling, including edge weighting
• Enhanced MultiShift Modeling tool with reusable histories
• More flexibility and more user controls for the GUI
• Dynamics rewritten for improved precision, performance and capabilities
• Dynamics UI redesigned for easy and intuitive workflow
• Consolidation of tools for a streamlined workflow in Modeler
• Node-based procedural shading system
• Relativity 2 Expressions System
• Particle surface shading system
• Environment instancing on surfaces
• Camera time warper for effects such as bullet time, etc.
• Hypervoxel particle surface deformer
• Surface deformation-based texture map and color controller
• Camera lens shader system
• Much, much more
http://www.newtek.com/lightwave/lw9featureprelim.php
http://www.newtek.com/news/releases/08-01-05e.html
-------------------------------------------------------
n-gons是什么?? |
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发表于 6-12-2005 08:25 AM
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原帖由 阿筵 于 6-12-2005 02:12 AM 发表
n-gons是什么??
n-gons应该是指多边形,polygon吧?好像数学那样。。我们不知道他的边有多少条时,都会以 "n" 作为代号。应该就是这样解吧。 |
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发表于 6-12-2005 07:25 PM
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发表于 7-12-2005 11:54 AM
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觉得Lightwave 真的很落后了,现在才有n-gon,而且没有很好的sss plugin,cinema 4d 的 sss 和GI 很快.很多3RD PARTI 的 app又不support,你们觉得呢?? |
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发表于 7-12-2005 01:21 PM
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原帖由 xiao_x 于 7-12-2005 11:54 AM 发表
觉得Lightwave 真的很落后了,现在才有n-gon,而且没有很好的sss plugin,cinema 4d 的 sss 和GI 很快.很多3RD PARTI 的 app又不support,你们觉得呢??
可能大家覺得LW真的有點落後啦。
但我覺得其實要看很多方面的市場來去用software。
有時候不是每樣plugin或tools都能派上用場。
快和有效率就是市場上要的東西。 |
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