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[DotA] 最新 6.45

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发表于 27-6-2007 06:00 PM | 显示全部楼层 |阅读模式
6.45 Changelog:
================
* Recoded Avatar on Black King Bar to fix various engine bugs (control loss, model glitches, etc)
* Fixed Lightning Storm tooltip
* Increased Barrier cooldown
* Improved cast range on Lightning Grapple
* Surge no longer purges target
* Increased Laser mana cost from 95/110/120/145 to 95/120/145/170
* Rebalanced Refraction
* Reduced the slow effect on Dirge's Plague
* Remade Pit Lord's ultimate
* Fixed Death Timer showing up after game is over
* Nightstalker's Crippling Fear now has a minor effect during the day
* Added an extra bounce to Scepter upgraded Chain Frost
* Lowered Meld mana cost
* Increased Templar's base attack range by 10
* Increased Refraction cooldown a little
* Fixed minor display glitch with -di
* Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25
* Improved Acid Spray AOE and Cast Range by 75
* Increased Drow's Silence AOE from 250 to 275
* Added new icon for Storm (148340)
* Improved Dragon Knight's Agility base and growth
* Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
* Fixed Overgrowth to work on units in fog
* Changed Vengeful Spirit's Terror hotkey to E
* Improved Nightstalker cast animation time
* Fixed the canceling of Clarity Potion bug on Death Pulse
* Scroll of Town Portal can now target the World Tree/Throne
* Improved Sniper's Agility growth a bit
* Changed level 3 Chemical Rage Base Attack Cooldown from 1.25 to 1.20
* Improved Frost Armor
* Issues with droppable BKB resolved, it can now be dropped
* Reduced mana cost on Death Pact slightly
* Rebalanced Voodoo Restoration
* Fixed -unstuck bug at the end of the game
* Fixed some bugs with the display names of the courier killer
* Improved Vladmir's Offering recipe tooltip
* Fixed various Flying Courier tooltip errors
* Increased Vulture model size a bit
* Fixed Shadow Priest appearing in allstr and allagi
* Vastly increased Eyes in the Forest cast range
* Fixed the heal on Dirge's Zombies from canceling Clarity Potion
* Fixed various terrain glitches
* Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). The overall dps hasn't changed much, only its mechanics with different bonus resistances.
* Added code to prevent Couriers with invulnerability shield from entering enemy fountain areas to steal items
* Rewrote Smoke Screen to fix various minor visual glitches
* The time hero left at is now shown in -ma (146489)
* Fixed Ring of Basilius tooltip when you change its operating mode
* Fixed Stygian Desolator buff icon
* Changed Raise Revenant icon
* Added Victory Animations for units at the end of the game (150018)
* Clarified Gravekeeper's Cloak tooltip
* Rewrote Battle Hunger to fix an engine buff conflict with Gush and Hunger at same time
* Fixed various minor leaks
* Prioritized 2xror over roh in if you have all 3 in your inventory when creating Hood of Defiance so it doesn't use up your RoH
* Improved Living Armor a bit
* Fixed various other tooltip errors
* Clarified Eclipse tooltip
* Changed the Rock Golems that spawn in pairs (the ones that aren't in the ancient spawn points) to non-ancient type
* Fixed Sange and Yasha Maim buff icon
* Added new icons for Aftershock, Plague Wards, Overload and Grapple (thanks snork,Faust-,^SnakeZer0,1Raven and eva00r)
* Removed the dispell effect from Overload (too many undesired effects from both sides to be passively occuring)
* Bloodstone now gives you bonus health and mana regeneration for each charge it has on it
* Added new command -hideheronames to disable the new hero name display in chat functionaly. This is useful when you are trying to squelch someone and bnet won't let you.

[ 本帖最后由 Nights 于 27-6-2007 06:10 PM 编辑 ]
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发表于 27-6-2007 06:09 PM | 显示全部楼层
请到www.getdota.com那里下载最新的版本!
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发表于 27-6-2007 06:26 PM | 显示全部楼层
* Remade Pit Lord's ultimate
改成什么??
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发表于 27-6-2007 06:33 PM | 显示全部楼层
有人能翻译华语吗?
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发表于 27-6-2007 06:34 PM | 显示全部楼层
原帖由 D@rk 于 27-6-2007 06:26 PM 发表
* Remade Pit Lord's ultimate
改成什么??


从新做过 pit lord的第4招

就是那个开portal的那招
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 楼主| 发表于 27-6-2007 06:43 PM | 显示全部楼层

回复 #3 D@rk 的帖子

Dark Rift

Open rift that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift. Can target allied buildings.

Channeling
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Follow Us
发表于 27-6-2007 07:29 PM | 显示全部楼层

回复 #5 Nights 的帖子

你误会我的意思了..
不过Limao回答了..

Dark Rift是讲把周围的hero一起teleport吗?
那不就好像附近的hero一起用BoT酱咯?
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发表于 27-6-2007 07:32 PM | 显示全部楼层
新hero果然问题多
pit lord的ulti是不是channeling了?
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发表于 27-6-2007 07:38 PM | 显示全部楼层
我比较希望pitlord的1st skill改channeling,
每次看到他在那里farm到酱开心,
我都心里不平衡...
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发表于 27-6-2007 07:50 PM | 显示全部楼层
原帖由 keong8556 于 27-6-2007 06:33 PM 发表
有人能翻译华语吗?


翻译到完的时候,新的version又出了咯!!!!!
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发表于 27-6-2007 09:09 PM | 显示全部楼层
打赢了hero会跳舞的...不是全部
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发表于 27-6-2007 10:05 PM | 显示全部楼层

回复 #11 Shinrei 的帖子

真得吗?跳舞?
哈哈哈哈!
我可要去见识见识了!!
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发表于 27-6-2007 11:09 PM | 显示全部楼层
原帖由 D@rk 于 27-6-2007 10:05 PM 发表
真得吗?跳舞?
哈哈哈哈!
我可要去见识见识了!!

目前我可以肯定你的是kotl
搞笑下
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发表于 28-6-2007 01:52 AM | 显示全部楼层
* Issues with droppable BKB resolved, it can now be dropped
还有几个人敢敢再买 BKB,
会跌鸟~~~


* The time hero left at is now shown in -ma (146489)
好用!!!
不用去记leaver的时间鸟~~~
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发表于 28-6-2007 03:08 AM | 显示全部楼层
刚刚打了一场,发现bottom lane如果你把creeps顶的太凶他们一些会停顿在那里不会动。我的猜想是如果creeps几秒以内没有移动(估计是2秒)那么它将不会移动,一直到敌人进入警戒范围。估计是2秒。没有移动的原因有:
1)被block的很凶。导致前面的creeps顶到后面的creeps.
2) 被玩家使用boots of travel.
3) furion使用sprout围住creeps
4) tiny的toss
5) bane elemental的nightmare
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发表于 28-6-2007 03:16 AM | 显示全部楼层
原帖由 超级丑八怪[-_-] 于 28-6-2007 01:52 AM 发表
* Issues with droppable BKB resolved, it can now be dropped
还有几个人敢敢再买 BKB,
会跌鸟~~~
不用去 ...


droppable 意思是可以自己丢出来,可以换位子,不是hero死了就会掉出来啦
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发表于 28-6-2007 03:46 AM | 显示全部楼层
原帖由 strike87 于 28-6-2007 03:16 AM 发表


droppable 意思是可以自己丢出来,可以换位子,不是hero死了就会掉出来啦
原乃~~~
这样就会变更多人喜欢买bkb鸟~~~
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发表于 28-6-2007 10:49 AM | 显示全部楼层
* Added Victory Animations for units at the end of the game (150018)
什么来的....
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发表于 28-6-2007 11:26 AM | 显示全部楼层
原帖由 kwn80 于 28-6-2007 10:49 AM 发表
* Added Victory Animations for units at the end of the game (150018)
什么来的....

應該是和那些hero def map一樣類似的勝利姿勢吧,如弓箭手會對空射箭,footman會拔劍歡呼之類
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发表于 28-6-2007 11:36 AM | 显示全部楼层
原帖由 <i>子咏</i> 于 28-6-2007 11:26 AM 发表<br />

<br />
應該是和那些hero def map一樣類似的勝利姿勢吧,如弓箭手會對空射箭,footman會拔劍歡呼之類<img src="images/smilies/titter.gif" smilieid="31" border="0" alt="" />
<br />
我还以为是他们说的HERO在跳舞,害我刚刚害了多多下,还差点害到...
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