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2.0.1 crafting 各个部位可能出现的技能
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以下我是根据暴雪网站提供的传奇物品资料,加上自行 craft 了一些物品推测的,
不是官方的消息,如有错误,请说一下,我会再修正,谢谢!
** boot / Head **
Increases Cluster Arrow Damage by 10–15% (Demon Hunter Only)
Increases Multishot Damage by 10–15% (Demon Hunter Only)
Increases Elemental Arrow Damage by 10–15% (Demon Hunter Only)
Increases Strafe Damage by 10–15% (Demon Hunter Only)
Increases Chakram Damage by 10–15% (Demon Hunter Only)
Increases Rapid Fire Damage by 10–15% (Demon Hunter Only)
Increases Impale Damage by 10–15% (Demon Hunter Only)
Increases Whirlwind Damage by 10–15% (Barbarian Only)
Increases Seismic Slam Damage by 10–15% (Barbarian Only)
Increases Ancient Spear Damage by 10–15% (Barbarian Only)
Increases Hammer of the Ancients Damage by 10–15% (Barbarian Only)
Increases Meteor Damage by 10–15% (Wizard Only)
Increases Disintegrate Damage by 10–15% (Wizard Only)
Increases Energy Twister Damage by 10–15% (Wizard Only)
Increases Arcane Torrent Damage by 10–15% (Wizard Only)
Increases Wave of Force Damage by 10–15% (Wizard Only)
Increases Arcane Orb Damage by 10–15% (Wizard Only)
Increases Ray of Frost Damage by 10–15% (Wizard Only)
Increases Acid Cloud Damage by 10–15% (Witch Doctor Only)
Increases Spirit Barrage Damage by 10–15% (Witch Doctor Only)
Increases Zombie Charger Damage by 10–15% (Witch Doctor Only)
Increases Sacrifice Damage by 10–15% (Witch Doctor Only)
Increases Firebats Damage by 10–15% (Witch Doctor Only)
Increases Tempest Rush Damage by 10–15% (Monk Only)
Increases Exploding Palm Damage by 10–15% (Monk Only)
Increases Wave of Light Damage by 10–15% (Monk Only)
Increases Lashing Tail Kick Damage by 10–15% (Monk Only)
** Belt **
Increases Grenade Damage by 10–15% (Demon Hunter Only)
Increases Evasive Fire Damage by 10–15% (Demon Hunter Only)
Increases Bolas Damage by 10–15% (Demon Hunter Only)
Increases Entangling Shot Damage by 10–15% (Demon Hunter Only)
Increases Hungering Arrow Damage by 10–15% (Demon Hunter Only)
Increases Critical Hit Chance of Revenge by 4% (Barbarian Only)
Reduces resource cost of Weapon Throw by 1–4 Fury (Barbarian Only)
Increases Frenzy Damage by 5–10% (Barbarian Only)
Increases Cleave Damage by 5–10% (Barbarian Only)
Increases Bash Damage by 5–10% (Barbarian Only)
Reduces resource cost of Rend by 1–4 Fury (Barbarian Only)
Increases Electrocute Damage by 10–15% (Wizard Only)
Increases Spectral Blade Damage by 10–15% (Wizard Only)
Increases Shock Pulse Damage by 10–15% (Wizard Only)
Increases Magic Missile Damage by 10–15% (Wizard Only)
Increases Firebomb Damage by 10–15% (Witch Doctor Only)
Increases Plague of Toads Damage by 10–15% (Witch Doctor Only)
Increases Corpse Spiders Damage by 10–15% (Witch Doctor Only)
Increases Poison Dart Damage by 10–15% (Witch Doctor Only)
Increases Way of the Hundred Fists Damage by 10–15% (Monk Only)
Increases Crippling Wave Damage by 10–15% (Monk Only)
Increases Deadly Reach Damage by 10–15% (Monk Only)
Increases Fists of Thunder Damage by 10–15% (Monk Only)
** Bracers / Amulets **
Increases (Physical / Element) Skills Damage by 10–15%
** Pants **
Increases Grenade Damage by 10–15% (Demon Hunter Only)
Increases Evasive Fire Damage by 10–15% (Demon Hunter Only)
Increases Bolas Damage by 10–15% (Demon Hunter Only)
Increases Entangling Shot Damage by 10–15% (Demon Hunter Only)
Increases Hungering Arrow Damage by 10–15% (Demon Hunter Only)
Increases Weapon Throw Damage by 10–15% (Barbarian Only)
Increases Frenzy Damage by 10–15% (Barbarian Only)
Increases Cleave Damage by 10–15% (Barbarian Only)
Increases Bash Damage by 10–15% (Barbarian Only)
Increases Electrocute Damage by 10–15% (Wizard Only)
Increases Spectral Blade Damage by 10–15% (Wizard Only)
Increases Shock Pulse Damage by 10–15% (Wizard Only)
Increases Magic Missile Damage by 10–15% (Wizard Only)
Increases Firebomb Damage by 10–15% (Witch Doctor Only)
Increases Plague of Toads Damage by 10–15% (Witch Doctor Only)
Increases Corpse Spiders Damage by 10–15% (Witch Doctor Only)
Increases Poison Dart Damage by 10–15% (Witch Doctor Only)
Increases Way of the Hundred Fists Damage by 10–15% (Monk Only)
Increases Crippling Wave Damage by 10–15% (Monk Only)
Increases Deadly Reach Damage by 10–15% (Monk Only)
Increases Fists of Thunder Damage by 10–15% (Monk Only)
** Shoulders / Chest Armor **
Increases Companion Damage by 10–15% (Demon Hunter Only)
Increases Rain of Vengeance Damage by 10–15% (Demon Hunter Only)
Increases Sentry Damage by 10–15% (Demon Hunter Only)
Increases Spike Trap Damage by 10–15% (Demon Hunter Only)
Increases Fan of Knives Damage by 10–15% (Demon Hunter Only)
Increases Overpower Damage by 10–15% (Barbarian Only)
Increases Revenge Damage by 10–15% (Barbarian Only)
Increases Earthquake Damage by 10–15% (Barbarian Only)
Increases Rend Damage by 10–15% (Barbarian Only)
Increases Blizzard Damage by 10–15% (Wizard Only)
Increases Familiar Damage by 10–15% (Wizard Only)
Increases Hydra Damage by 10–15% (Wizard Only)
Increases Explosive Blast Damage by 10–15% (Wizard Only)
Increases Wall of Zombies Damage by 10–15% (Witch Doctor Only)
Increases Gargantuan Damage by 10–15% (Witch Doctor Only)
Increases Fetish Army Damage by 10–15% (Witch Doctor Only)
Increases Summon Zombie Dogs Damage by 10–15% (Witch Doctor Only)
Increases Locust Swarm Damage by 10–15% (Witch Doctor Only)
Increases Haunt Damage by 10–15% (Witch Doctor Only)
Increases Grasp of the Dead Damage by 10–15% (Witch Doctor Only)
Increases Dashing Strike Damage by 10–15% (Monk Only)
Increases Seven-Sided Strike Damage by 10–15% (Monk Only)
Increases Mystic Ally Damage by 10–15% (Monk Only)
Increases Sweeping Wind Damage by 10–15% (Monk Only)
Increases Cyclone Strike Damage by 10–15% (Monk Only)
本帖最后由 weaponmy 于 12-3-2014 09:12 AM 编辑
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发表于 12-3-2014 08:45 AM
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无耻搬运!!!!
** boot / Head **
Increases Meteor Damage by 10–15% (Wizard Only)
Increases Disintegrate Damage by 10–15% (Wizard Only)
Increases Energy Twister Damage by 10–15% (Wizard Only)
Increases Arcane Torrent Damage by 10–15% (Wizard Only)
Increases Wave of Force Damage by 10–15% (Wizard Only)
Increases Arcane Orb Damage by 10–15% (Wizard Only)
Increases Ray of Frost Damage by 10–15% (Wizard Only)
** Belt **
Increases Electrocute Damage by 10–15% (Wizard Only)
Increases Spectral Blade Damage by 10–15% (Wizard Only)
Increases Shock Pulse Damage by 10–15% (Wizard Only)
Increases Magic Missile Damage by 10–15% (Wizard Only)
** Bracers / Amulets **
Increases (Physical / Element) Skills Damage by 10–15%
** Pants **
Increases Electrocute Damage by 10–15% (Wizard Only)
Increases Spectral Blade Damage by 10–15% (Wizard Only)
Increases Shock Pulse Damage by 10–15% (Wizard Only)
Increases Magic Missile Damage by 10–15% (Wizard Only)
** Shoulders / Chest Armor **
Increases Blizzard Damage by 10–15% (Wizard Only)
Increases Familiar Damage by 10–15% (Wizard Only)
Increases Hydra Damage by 10–15% (Wizard Only)
Increases Explosive Blast Damage by 10–15% (Wizard Only)
 
本帖最后由 kimseng49 于 12-3-2014 10:05 AM 编辑
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发表于 12-3-2014 09:03 AM
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** Bracers ** / AMULET
Increases (Physical / Element) Skills Damage by 10–15%
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楼主 |
发表于 18-3-2014 10:23 AM
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最新消息,关于锻造物品,暴雪有说如下...
http://us.battle.net/d3/en/forum/topic/12089889458#8
It's been a while since I originally put this out there, so it's probably a good time to talk about managing crafting resources again. We'd like to make some changes to the current system, and here's some insight into what we're thinking, but please keep in mind that this won't happen until after Reaper of Souls is out. Also, it's definitely a work in progress, and subject to change.
On the whole, we agree with your feedback and are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources.
Let me preface what I’m about to say with the caveat that any changes we make to crafting material management at this point would come after Reaper of Souls ships. With that in mind, here’s a few ideas we’re tinkering with to help get you thinking about some of the cool possibilities:
All crafting materials would be moved to a currency-style storage in the UI. Think something similar to Blood Shards.
All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)
All crafters would pull crafting materials from this storage area for recipes.
Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.
Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.
Currently, we do not intend to store gems in this way because it would make socketing items feel clunky. 本帖最后由 weaponmy 于 18-3-2014 10:27 AM 编辑
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发表于 24-3-2014 02:41 PM
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有人可以确定一下 mystic 的 enchanting 可以 Roll 到 socket 吗? |
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楼主 |
发表于 24-3-2014 02:51 PM
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bobsontown 发表于 24-3-2014 02:41 PM 
有人可以确定一下 mystic 的 enchanting 可以 Roll 到 socket 吗?
我目前所知道的,
只要该 物品 原本就可以 roll 出 socket 的,但拿到没有 socket 的话,
都可以经由 mystic roll 出 socket ,
详情多两天就知道了... |
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