System Requirements
Processor: 2.0 Ghz
RAM: 2GB
HDD: At least 90MB for Game Core and Sound Files
GPU: ATI Rage or GeForce 256 with OpenGL 1.2 Support Java Runtime Environment (JRE) 6 and up is required to be able to run the game. http://www.java.com/en/
Minecraft 跟新1.2!!
Mojang officially released Patch 1.2 for the PC and Mac versions of their open-world building game MineCraft today. The Patch introduces a new jungle environment to the game as well as iron golems.
Fortunately, these golems aren't predatory. They're programmed to protect villagers. That's a good thing, because the game's zombies are more dangerous than ever thanks to new A.I.. If you're the sort who likes to kill villagers, though, these iron giants might pose a problem.
The new jungle biome features ferns, climbable veins, and a variety of trees. They're also home to wild cats known as ocelots. Like wolves, these ocelots can be tamed by players.
Patch 1.2 makes a number of welcome tweaks for building. The height limit of the maps has been doubled from 128 to 256. New items and blocks give you new possibilities for your creations. Door behavior has been modified as well; they'll now properly detect whether they're open or closed.
New map file format called Anvil, allowing a new height limit (256 instead of 128).
However, in the Nether, layers 128 to 256 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
New Jungle biome.
Added Ocelots.
Added Cats.
Added Iron Golems.
New AI for mobs
Tame wolves can have puppies.
Villagers will have children if there is room in their village.
Zombie sieges will occur occasionally at night.
Zombies break down doors on hard difficulty.
New items and blocks.
Crafting recipe for ladder now yields 3 ladders instead of 2
Added rare drops for mobs.
Added the items Fire Charge and Bottle of Enchanting.
Added Redstone Lamps.
Added 3 new blocks textures ( ), that aren't yet used in survival (Circle Stone Brick is accessible in creative).
Changed Dispenser and Oak Sapling textures. ()
Slabs and Stairs can be placed upside-down by placing them below a block.
Placing blocks on Grass will replace it.
Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
Very rare Desert Wells can be found in Desert biomes.
Third person view may now show the sides of the player's head when rotating.
F3 has some changes and additions:
lc:
b: Shows what biome you are in.
bl: Block brightness.
sl: Sky brightness.
rl: Raw brightness.
Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP
Clouds cast very faint shadows onto the terrain and when an undead or enderman mob is in the shadows, they can resist the daylight.
Many other minor tweaks and fixes.
Bug Fixes:
Doors have been updated so that double-doors work better with redstone
Ambience works in Multiplayer
Mob spawners show the correct mob in SMP (instead of a pig)
Bugs:
Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, giant mushrooms in Mushroom Biomes
99% of the big trees are replaced by small trees, so no big trees in biomes like Mountains that could generate rare big trees
Snow doesn't appear on maps
F3 takes more resources than before, making the game unplayable on old computers
The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains"
Mushrooms are generated on bedrock layer in The Nether
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