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始终觉得iPad不支持FLASH是一大败笔.

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发表于 1-6-2011 11:36 PM | 显示全部楼层 |阅读模式
我用了iPad有段时间, 始终觉得iPad不支持FLASH是一大败笔. 毕竟有很多网站都是FLASH的而且一些HTML的version的就直接看不到东西. 有时在外面以为拿个iPad就可以上网做东西,但是偏偏上不到FLASH的网站就令我觉得iPad很无能了.还是得用Laptop来看一些网站. 唉!
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发表于 1-6-2011 11:51 PM | 显示全部楼层
可以安装那个flash插件的
但是要jb
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发表于 2-6-2011 12:11 AM | 显示全部楼层
回复 2# leslie02266


    哪一个??? 什么名???能用吗???
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发表于 2-6-2011 12:17 AM | 显示全部楼层
楼主有兴趣的话看看这边哦
http://www.community.gizzomo.com/viewtopic.php?t=370&p=1829
记得jb先
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发表于 2-6-2011 12:21 AM | 显示全部楼层
ipad2还不能越狱,装不了。。
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发表于 2-6-2011 10:45 AM | 显示全部楼层
但有了flash,ipad就会走得不顺了。。。。不支持flash是有原因的。。
当然我相信以后会有解决方法。。。
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 楼主| 发表于 2-6-2011 11:40 AM | 显示全部楼层
楼主有兴趣的话看看这边哦

记得jb先
leslie02266 发表于 2-6-2011 12:17 AM


早就JB了, 现在是Installous 4.. 曾经找过一些所谓的支持FLASH的Apps, 可是DL和Install后不Work的.
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 楼主| 发表于 2-6-2011 11:42 AM | 显示全部楼层
但有了flash,ipad就会走得不顺了。。。。不支持flash是有原因的。。
当然我相信以后会有解决方法。。。:r ...
RAIN的老婆 发表于 2-6-2011 10:45 AM


啊,靓Moi,你还在Cari啊? 

Btw, Xoom和PlayBook都已支持Flash了.
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发表于 2-6-2011 12:18 PM | 显示全部楼层
啊,靓Moi,你还在Cari啊? 

Btw, Xoom和PlayBook都已支持Flash了.
甲洞四大才子 发表于 2-6-2011 11:42 AM

xoom,galaxytab,很多tablet都支持flash我知道啊。。。但是整体都不比apple顺畅
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发表于 2-6-2011 01:08 PM | 显示全部楼层
我覺得不支持Flash 是好事
Flash 在Windows 都不是很穩定了
很常造成Broswer No Responding....

至於Android 上面的Flash 穩定性如何我就不知道
但是我去Google "android flash 穩定性"
看到的幾乎都說不穩定
然後再去Google "android flash 安全"
直接看到這個
 据国外媒体报道,Adobe于今日发表了安全声明,他们表示,在Android版Flash中存在一个严重的安全漏洞,包括最新的10.1.95.2在内的所有版本都存在这个问题。这个漏洞会导致Flash崩溃,而攻击者可以利用这个漏洞取得系统控制权。

2011-05-05 的文章

所以喬幫主的選擇是對的
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发表于 2-6-2011 02:15 PM | 显示全部楼层
我覺得不支持Flash 是好事
Flash 在Windows 都不是很穩定了
很常造成Broswer No Responding....

...
銀月游俠 发表于 2-6-2011 01:08 PM


给个LIKE你
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发表于 2-6-2011 03:32 PM | 显示全部楼层
楼主,刚看到一个限时免费的apps...iswifter.... support flash...
可以在gsc网站买票。。。flash....但超级lag就是了。。
如果你要的话快去下载
限时免费的。
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 楼主| 发表于 2-6-2011 10:09 PM | 显示全部楼层
楼主,刚看到一个限时免费的apps...iswifter.... support flash...
可以在gsc网站买票。。。flash....但超 ...
RAIN的老婆 发表于 2-6-2011 03:32 PM


好的,谢谢喔!!
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发表于 2-6-2011 10:30 PM | 显示全部楼层
Apple的steve jobs那时在apple.com有特别发表一个文章说为什么ipod,iphone和ipad不使用flash的原因,那篇文章我找不到了,现在已经是HTML5的时代了,也就是里面有内置Flash的功能。东西总是要淘汰的吧。。。
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发表于 2-6-2011 10:43 PM | 显示全部楼层
本帖最后由 \/\/in 于 2-6-2011 10:45 PM 编辑

找到了,这就是为什么apple不用flash的原因,apple都有20%adobe,不是apple不要用,是flash还不稳定。。。

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

To be continue...

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发表于 2-6-2011 10:46 PM | 显示全部楼层
Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 250,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs

April, 2010


转载:http://www.apple.com/hotnews/thoughts-on-flash/
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发表于 2-6-2011 11:40 PM | 显示全部楼层
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发表于 3-6-2011 12:25 AM | 显示全部楼层
补充一下。。。
楼主说很多网站都是Flash的
我有点不认同...
我前公司是做网页的
我们的网站可以说90% 以上是没有Flash的
理由很简单,因为Google Index 不到Flash里面的Content
最多我们都是用FLASH 来当Banner / 广告而已
这些东西可有可无
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发表于 3-6-2011 12:33 AM | 显示全部楼层
回楼上的,老实说,我也很少遇到flash 网站。

个人觉得是网站本身配合ios 而舍弃flash。
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 楼主| 发表于 3-6-2011 12:24 PM | 显示全部楼层
回楼上的,老实说,我也很少遇到flash 网站。

个人觉得是网站本身配合ios 而舍弃flash。
kitkatlow 发表于 3-6-2011 12:33 AM


如果我没有遇到Flash网站开不了的问题, 我对iPad的评价该和你一样吧.

有时做生意需要,人又在外面,开不到某些网站很吃力的..  最傻的是有些网站竟然没有的选FLASH / HTML! 才令人气恼.
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