BioWare is pleased to announce our upcoming Facebook game Dragon Age Legends.
For more information and to sign up to beta test Dragon Age Legends, check the web page link below.
Before the launch of Dragon Age II, return to Thedas in Dragon Age Legends on Facebook.
Take down demons and darkspawn with your friends in this action-packed, strategy RPG. Be Legendary!
Bioware公布的《龙腾世纪2》系统配置需求:
Recommended Specifications For Dragon Age II:
CPU: Intel Core 2 Quad 2.4 GHz Processor or equivalent
CPU: AMD Phenom II X3 Triple core 2.8 GHz or equivalent
RAM: 2GB (4 GB Vista and Windows 7)
Video: ATI 3850 512 MB or greater
Video: NVIDIA 8800GTS 512 MB or greater
DirectX 11: ATI 5850 or greater
DirectX 11: NVIDIA 460 or greater
Minimum Specifications For Dragon Age II:
OS: Windows XP with SP3
OS: Windows Vista with SP2
OS: Windows 7
CPU: Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater
CPU: AMD Athlon 64 X2 (or equivalent) running at 1.8 GHz or greater
RAM: 1 GB (1.5 GB Vista and Windows 7)
Video: Radeon HD 2600 Pro 256 MB
Video: NVIDIA GeForce 7900 GS 256 MB cards
Disc Drive: DVD ROM drive required
Hard Drive: 7 GB
Sound: Direct X 9.0c Compatible Sound Card Windows Experience Index: 4.5
"I win because I cheat, Kitten. I thought that was obvious."
Isabela is the pirate scourge of two coastlines, four nations, and countless tavern floors. She's equally skilled with dagger and insult, and it's hard to know which cuts deeper. It's rare to see her in one place for long, but with her ship reduced to timbers, Isabela's had to content herself with whatever bounty Kirkwall has to offer. And that means no end of headaches for the rich and foolish, and no end of amusement for her. She's as desired as she is feared, which is to say, a lot and often. Fall on her blade, or at her feet—a win is a win, in her book. Shipwrecked, hounded, Isabela hasn't decided if she's cornered yet. She's having too much fun.
Aveline
"Protect what matters with everything you have. Or you’ll have nothing. And deserve it."
Aveline Vallen is a soldier, a master of sword and shield, and a tireless guardian... to a point. The daughter of an exiled chevalier, Aveline is not the knight her father wished her to be. Although fully trained in chivalrous combat, she was raised in the shadow of a lost life and will not lose another for the sake of honor. Protecting her adopted home of Kirkwall becomes a chosen duty, not a privileged calling. The people she stands for will not be wasted on lost causes or protecting the foolish from themselves. Pride can be bandaged like any other wound—when threats are dead and everyone is safely home.
Varric
"I know everyone in this city. Well, everyone worth knowing."
Words are his trade, exaggeration his specialty—Varric can make or break a legend without lifting a finger. Born into a merchant guild, Varric never knew a dwarven homeland, and has never worked the Stone. He prefers a warm tavern fire, a mug that never empties, a willing audience, and an unwilling subject. He can spin a grand story of Ancestors and Paragons—or anything you like—but it’s not out of reverence. Truth is just another commodity. History is written by the victors, but it can also be written by Varric, who then decides the victors. If you want profit, look to his brother, Bartrand, a scoundrel with a true head for business. But if you want to be remembered, Varric is your man.
FENRIS
They know what I am. Let them come, if they find the courage."
Once slave to a Tevinter magister, Fenris was altered: lyrium was burned into his flesh, its magic both stripping his memory as well as changing him forever. He became a living weapon, and eventually used his power to escape his chains. Now he finds himself in a strange land with no friends—and a former master that refuses to let him be.
Anders
"It is the Maker who creates mages. The Chantry was built by men, and it can be brought down by them."
Anders, the light-hearted rebel mage from Dragon Age: Origins, Awakening, has changed. Urged by his friend Justice to fight the Circle of Magi more actively, Anders agreed to become Justice's human host… only to find that his anger at the Circle warped Justice into the demonic spirit of Vengeance. Now Anders must struggle mentally and physically to maintain his control over the demon within... at least long enough to see the Circle of Magi overturned forever.
Statues of tortured slaves fill the Gallows courtyard, a ghastly memento of Kirkwall's history. The statues are not monuments to the suffering of slaves. Every inch and angle of the courtyard was designed by magisters bent on breaking the spirit of newcomers. Executions here took place daily, sometimes hourly, and corpses were hung from gibbets throughout the yard. New slaves trudging in from the docks saw what awaited them.
Kirkwall
Any ship approaching Kirkwall will first see the cliffs – the “wall” that the city is named for – from many miles off. This sheer cliff is made of the same black stone that the city was built on, a pantheon of vile guardians representing the Old Gods carved into its face. Over the years the Chantry has effaced many of these profane sentinels, but it is next to impossible to destroy them all.
A channel has been carved into this cliff, allowing ships to sail through a dark corridor with sheer walls hundreds of feet high into the city’s interior. Flanking either side of this channel are the “twins of Kirkwall”, two massive bronze statues that are present for more than show: the city sits next to the narrowest point of the Waking Sea, and a massive chain net can be erected between the statues and the lighthouse on the nearest outcropping of rock that marks the edge of the narrow navigable lane. This stranglehold on sea traffic is jealously guarded by the ever-changing rulers of the city for the wealth of tolls, taxes and extortions it has allowed; the transitory politics of Kirkwall are as brutal and treacherous as the sea currents below.
Lowtown
A newcomer to the city of Kirkwall will find Lowtown a vast maze of shantytowns and labyrinthine corridors, all clustered around the busy man-made harbor. Lowtown is literally a pit where the slaves were once quartered, but residents comfort themselves with the thought that as poor off as they are, they are still not the worst in Kirkwall. That honor belongs to those who have descended into "Darktown", the nickname given to the truly desperate who have taken refuge in the city's sewer tunnels.
Hightown
Everyone who is anyone in Kirkwall lives in Hightown, and they give little thought to what goes on in Lowtown other than to complain when the wind drags up the stench from its foundries or ancient mines. People in Hightown feel safe, not because the city's walls are impregnable, but because an invader would need to scale the stairs from Lowtown in order to reach them. Many bloody battles have been fought on those narrow stairs, and in several wars Hightown has held out for months after Lowtown was taken. The wealthy often forget, however, that those stairs are also their only escape.
Sundermount
Kirkwall is guarded by mountains to its north, the tallest of which is Sundermount. The mountain has a fearsome reputation. Legend says it was the site of a vicious battle where both sides unleashed horrors into the waking world, and unholy creatures prowl the heights to this very day, unaware that the war for which they were summoned is long since over.
Deep Roads
The Deep Roads are a dwarven built network of tunnels that joined the underground cities together. However, the darkspawn rule the Deep Roads now. Every dwarf who ventures out into the deep roads and makes it back says that it gets worse with each passing year, the foulness spreading a little further.