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if(condition) ... 如何用?
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請救命...
小生想寫一段flash的action scirpt....
以下是小生寫的一段flash的action scirpt:
on (keyPress "<End>") {
_root.spec2._width =(_width+2)
_root.spec2._height =(_height+2)
}
on (keyPress "<down>") {
_root.spec2._width =(_width-2)
_root.spec2._height =(_height-2)}
它能令小生的"object"隨著按"<End>" 与"<down>"變大變小...
但,小生希望能夠做到“只有“當用mouse按著"object"時,然後隨著按"<End>" 与"<down>""object"才會變大變小... |
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楼主 |
发表于 18-10-2004 05:54 PM
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請幫幫忙!
小生是用flash MX的
謝謝 |
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发表于 21-10-2004 04:47 PM
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元 于 18-10-2004 05:53 PM 说 :
請救命...
小生想寫一段flash的action scirpt....
以下是小生寫的一段flash的action scirpt:
on (keyPress "<End>" ) {
_root.spec2._width =(_width+2)
_root.spec2._height =(_h ...
你的这个 code 是写在你的 button instance 上对吧?
然后在 _root 上你有一个 instance name 为 spec2 的 movieclip 对吧?
:::::::
在 spec2 的 movieclip 上写
onClipEvent(load){
this.onPress = function(){
this.__userpress = true
}
this.onRelease = this.onReleaseOutside = function(){
this.__userpress = false
}
}
在 button 上的改为
on (keyPress "<End>" ) {
var mc = _root.spec2
if(mc.__userpress){
mc._width += 2
mc._height += 2
}
}
on (keyPress "<down>" ) {
var mc = _root.spec2
if(mc.__userpress){
mc._width -= 2
mc._height -= 2
}
}
酱子应该可以达到你的要求(没测试过,因为目前没有安装 Flash) |
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楼主 |
发表于 21-10-2004 10:17 PM
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**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 4: Syntax error.
? ? }
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 2: Syntax error.
? ? var mc = _root.spec2
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 3: Syntax error.
? ? if(mc.__userpress){
Total ActionScript Errors: 6 Reported Errors: 6 |
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发表于 21-10-2004 10:33 PM
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元 于 21-10-2004 10:17 PM 说 :
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 4: Syntax error.
? ? }
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 2: Syntax error.
? ? var mc = _root.spec2
**Erro ...
hmm... 你写错地方了,不是在 Time Line 而是在 Instance 上 |
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发表于 21-10-2004 10:46 PM
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把 code 换成酱,效果也许会更好
在 _root 的 Time Line 上
var keyObj = new Object();
keyObj.onKeyDown = function() {
if (_global.__selected_mc != undefined) {
var mc = _global.__selected_mc;
var k = Key.getCode();
switch (k) {
case Key.UP :
mc._xscale += 1;
mc._yscale += 1;
break;
case Key.DOWN :
mc._xscale -= 1;
mc._yscale -= 1;
break;
}
}
};
Key.addListener(keyObj);
在每一个 MovieClip 上
onClipEvent (load) {
this.useHandCursor = false;
this.onPress = function() {
_global.__selected_mc = this;
};
} |
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楼主 |
发表于 22-10-2004 01:34 AM
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**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 4: Syntax error.
? ? ? ? ? ? ? ? var mc = _global.__selected_mc;
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 3: Statement must appear within on/onClipEvent handler
? ? ? ? if (_global.__selected_mc != undefined) {
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 5: Syntax error.
? ? ? ? ? ? ? ? var k = Key.getCode();
Total ActionScript Errors: 6 Reported Errors: 6 |
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楼主 |
发表于 22-10-2004 01:36 AM
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真的非常抱歉,:(
我已經只在 instance 上寫的了!!! |
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楼主 |
发表于 22-10-2004 01:50 AM
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現在,我把他寫在timeline:
var keyObj = new Object();
keyObj.onKeyDown = function() {
? ? ? ? if (_global.__selected_mc != undefined) {
? ? ? ? ? ? ? ? var mc = _global.__selected_mc;
? ? ? ? ? ? ? ? var k = Key.getCode();
? ? ? ? ? ? ? ? switch (k) {
? ? ? ? ? ? ? ? case Key.UP :
? ? ? ? ? ? ? ? ? ? ? ? mc._xscale += 1;
? ? ? ? ? ? ? ? ? ? ? ? mc._yscale += 1;
? ? ? ? ? ? ? ? ? ? ? ? break;
? ? ? ? ? ? ? ? case Key.DOWN :
? ? ? ? ? ? ? ? ? ? ? ? mc._xscale -= 1;
? ? ? ? ? ? ? ? ? ? ? ? mc._yscale -= 1;
? ? ? ? ? ? ? ? ? ? ? ? break;
? ? ? ? ? ? ? ? }
? ? ? ? }
};
Key.addListener(keyObj);
然後把它寫在movie clip 了:
onClipEvent (load) {
? ? ? ? this.useHandCursor = false;
? ? ? ? this.onPress = function() {
? ? ? ? ? ? ? ? _global.__selected_mc = this;
? ? ? ? };
} |
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楼主 |
发表于 22-10-2004 01:53 AM
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发表于 23-10-2004 05:52 AM
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元 于 22-10-2004 01:53 AM 说 :
THEN............
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 5: Syntax error.
? ? ? ? ? ? ? ? var k = Key.getCode();
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 2 ...
I think you should upload your source file, here is another example:
put all the scripts on timeline frame
myKey = new Object();
myKey.onKeyDown = function() {
code = Key.getCode();
};
Key.addListener(myKey);
function zoom(mc) {
eval(mc).onPress = function() {
this.onEnterFrame = function() {
if (code == 35) {
if (this._xscale>100) {
this._xscale = this._yscale -= 50;
}
} else if (code == 36) {
this._xscale = this._yscale += 50;
}
code = 0;
};
};
eval(mc).onRollOut = function() {
delete this.onEnterFrame;
}
}
zoom("pic1"); //pic1 can be change to other's instance name
zoom("pic2");
Example - 2004 MX
Use "Home" and "End" button to zoom in and out
[ Last edited by super-tomato on 23-10-2004 at 06:04 AM ] |
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楼主 |
发表于 25-10-2004 02:00 AM
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how to upload file????
i can't..........
i had done something similar actually these few day.....
but it was diff from urs
When i press "up" button then go near object.... "click, click, click...." it grow bigger
When i press "down" button then go near object.... "click, click, click...." it grow smaller
pls tell me how to upload then i can show u
thanks
[ Last edited by 元 on 25-10-2004 at 02:04 AM ] |
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楼主 |
发表于 25-10-2004 02:03 AM
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[quote] super-tomato 于 23-10-2004 05:52 AM 说 :
I think you should upload your source file, here is another example: |
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发表于 25-10-2004 10:44 AM
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楼主 |
发表于 25-10-2004 04:57 PM
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发表于 27-10-2004 02:09 AM
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try to find some webspace and upload it... |
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楼主 |
发表于 27-10-2004 10:23 PM
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楼主 |
发表于 27-10-2004 10:28 PM
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发表于 1-11-2004 01:41 PM
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1. it's almost same like my first example file, understand the coding and edit. Don't hope anyone will help you do it
2. What's mean of 不大不小, nobody will know |
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