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6。39dota 82英雄详细资料/技能介绍 附图第4页 双语版

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 楼主| 发表于 25-11-2006 01:37 AM | 显示全部楼层
Knight Davion - 龙骑士
Knight Davion - Dragon Knight

英雄介绍 (Hero Introduction):

Davion是龙族和人类通婚的产物。藉着变身为龙的能力,对于他的敌人来说,Davion简直是头凶恶的猛兽。即使在人类形态下,他身上的龙族血统也赋予他能力成为异常强壮而且攻击力强大的战士。
A dragonkin mother and a human father created the creature that is Davion. With the ability to transform into a dragon, Davion is a fierce beast to meet. Even in human form, his abilities reflect his lineage and make him an unusually strong and damaging fighter.

初始射程 (Base Range):  125   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  290   |   初始防御 (Base Armor):  4.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  46 - 52
初始力量值 (Base Strength): 19   |   初始敏捷值 (Base Agility): 17   |   初始智力值 (Base Intelligence): 15
力量增长系数 (Strength Growth): 2.80   |   敏捷增长系数 (Agility Growth): 1.70   |   智力增长系数 (Intelligence Growth): 1.70
查看完整数据  
  
  
火焰气息 (Breath Fire) [F]
向面前锥形范围吐出一道火焰,对敌方单位造成伤害。

施法距离:500
最大距离:650
冷却时间:12秒
魔法消耗:100/115/130/150点

Breathes fire at enemy units which deals damage.

一级 - 造成75点的伤害。
二级 - 造成150点的伤害。
三级 - 造成225点的伤害。
四级 - 造成300点的伤害。
Level 1 - Breathes fire at enemy units, dealing 75 damage.
Level 2 - Breathes fire at enemy units, dealing 150 damage.
Level 3 - Breathes fire at enemy units, dealing 225 damage.
Level 4 - Breathes fire at enemy units, dealing 300 damage.
  
神龙摆尾 (Dragon Tail) [T]
龙骑士在近身距离猛击对手,造成伤害并晕眩。

施法距离:150
冷却时间:9秒
魔法消耗:100点

Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

一级 - 造成25点的伤害,晕眩2.5秒。
二级 - 造成50点的伤害,晕眩2.75秒。
三级 - 造成75点的伤害,晕眩3秒。
四级 - 造成100点的伤害,晕眩3.25秒。
Level 1 - Knight Davion smites an enemy with his shield, putting the wrath of a dragon's tail behind his blows. Stuns for 2.5 seconds and deals 25 damage.
Level 2 - Knight Davion smites an enemy with his shield, putting the wrath of a dragon's tail behind his blows. Stuns for 2.75 seconds and deals 50 damage.
Level 3 - Knight Davion smites an enemy with his shield, putting the wrath of a dragon's tail behind his blows. Stuns for 3 seconds and deals 75 damage.
Level 4 - Knight Davion smites an enemy with his shield, putting the wrath of a dragon's tail behind his blows. Stuns for 3.25 seconds and deals 100 damage.
  
龙族血统 (Dragon Blood) [D]
龙骑士身上所流的龙族之血使他有更高的生命回复速度和护甲。
Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.

一级 - 提高1点/秒的生命回复速度和2点的护甲。
二级 - 提高2点/秒的生命回复速度和4点的护甲。
三级 - 提高3点/秒的生命回复速度和6点的护甲。
四级 - 提高4点/秒的生命回复速度和8点的护甲。
Level 1 - Davion's blood flows from dragons, granting him 1 hp/sec regeneration +2armor.
Level 2 - Davion's blood flows from dragons, granting him 2 hp/sec regeneration +4armor.
Level 3 - Davion's blood flows from dragons, granting him 3 hp/sec regeneration +6armor.
Level 4 - Davion's blood flows from dragons, granting him 4 hp/sec regeneration +8armor.
  
真龙形态 (Elder Dragon Form) [R]
龙骑士化身为龙,获得特殊能力。龙是空中单位,拥有远程攻击能力,射程500。

持续时间:60秒
冷却时间:135秒
魔法消耗:100/150/200点

Transforms the Dragon Knight into a powerful elder dragon.
Lasts 60 seconds.

一级 - 化身为绿龙,基础移动速度300,攻击带有毒性效果。
二级 - 化身为赤龙,基础移动速度325,攻击带有100%溅射效果。
三级 - 化身为碧龙,基础移动速度350,攻击带有100%的溅射效果和霜冻效果。
Level 1 - Morphs Knight Davion into a Green Dragon with a corrosive attack.
Lasts 60 seconds.
Level 2 - Changes the Dragon Knight into a strong Red Dragon a splash attack.
Lasts 60 seconds.
Level 3 - Transforms the Dragon Knight into a powerful Blue Dragon that has a frost attack.
Lasts 60 seconds.  
  
  
版本历史 (Change Log):
6.17
·移动速度由300下降至290,初始力量由21下降至19
6.20
·火焰气息的伤害由85/170/255/320下降至75/150/225/300
·真龙形态不再提供生命值加成
6.35
·龙族血统同时提升2/4/6/8点的护甲
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 楼主| 发表于 25-11-2006 01:38 AM | 显示全部楼层
Magina - 敌法师
Magina - Anti-Mage

英雄介绍 (Hero Introduction):

一种与生俱来的天赋,Magina甚至可以看见魔法能量以最纯粹的形式出现并控制它。天灾军团对世界之树的污染破坏了这个世界的魔法结构。而Magina将不惜牺牲自己来保持大自然的平衡。
Born with an unusual relationship to mana, Magina can see and manipulate mana in its purest form. The Scourge's tainting of Hyjal and the World Tree damages the very fabric of magic woven into this world, and Magina will sacrifice himself to preserve the balance of nature.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.5
初始移动速度 (Base Move Speed):  320   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  46 - 50
初始力量值 (Base Strength): 16   |   初始敏捷值 (Base Agility): 22   |   初始智力值 (Base Intelligence): 15
力量增长系数 (Strength Growth): 1.90   |   敏捷增长系数 (Agility Growth): 2.80   |   智力增长系数 (Intelligence Growth): 1.50
查看完整数据  
  
  
法力损毁 (Mana Break) [R]
每次攻击都消去目标一定量的魔法,并造成额外的相当于消去的魔法值60%的伤害。
Each attack burns mana based on spell level.

一级 - 每次攻击消去目标16点的魔法。
法球效果
二级 - 每次攻击消去目标32点的魔法。
法球效果
三级 - 每次攻击消去目标48点的魔法。
法球效果
四级 - 每次攻击消去目标64点的魔法。
法球效果
Level 1 - The Anti-Mage's attacks burn away 16 mana per hit.
Level 2 - The Anti-Mage's attacks burn away 32 mana per hit.
Level 3 - The Anti-Mage's attacks burn away 48 mana per hit.
Level 4 - The Anti-Mage's attacks burn away 64 mana per hit.
  
闪烁 (Blink) [B]
短距离瞬间移动的能力让英雄在战场出入自如。
消耗60点的魔法,最小距离200。
Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.

一级 - 短距离瞬间移动的能力让英雄在战场出入自如。12秒的冷却时间。最小距离200,最大距离1000。
二级 - 短距离瞬间移动的能力让英雄在战场出入自如。9秒的冷却时间。最小距离200,最大距离1075。
三级 - 短距离瞬间移动的能力让英雄在战场出入自如。7秒的冷却时间。最小距离200,最大距离1150。
四级 - 短距离瞬间移动的能力让英雄在战场出入自如。5秒的冷却时间。最小距离200,最大距离1150。
Level 1 - Teleports a short distance, allowing you to move in and out of combat. 12 second cooldown.
Level 2 - Teleports a short distance, allowing you to move in and out of combat. 9 second cooldown.
Level 3 - Teleports a short distance, allowing you to move in and out of combat. 7 second cooldown.
Level 4 - Teleports a short distance, allowing you to move in and out of combat. 5 second cooldown.
  
法术护盾 (Spell Shield) [D]
Magina用守护魔法来抵御负面法术的攻击。
Magina channels a powerful warding magic, damping the negative effects of spells.

一级 - 法术护盾抵御负面法术的攻击。提升10%的魔法抗性。
二级 - 法术护盾抵御负面法术的攻击。提升20%的魔法抗性。
三级 - 法术护盾抵御负面法术的攻击。提升30%的魔法抗性。
四级 - 法术护盾抵御负面法术的攻击。提升40%的魔法抗性。
Level 1 - Creates a powerful anti-magic shield. Reduces magic damage by 10%
Level 2 - Creates a powerful anti-magic shield. Reduces magic damage by 20%
Level 3 - Creates a powerful anti-magic shield. Reduces magic damage by 30%
Level 4 - Creates a powerful anti-magic shield. Reduces magic damage by 40%
  
法力虚空 (Mana Void) [V]
法力虚空对目标所造成的伤害取决于目标所缺失的魔法值(即 最大魔法值-当前魔法值)。造成极短时间的晕眩。
施法距离600,冷却时间120秒。
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.

一级 - 法力虚空对目标所造成的伤害为目标所缺失的魔法值(即 最大魔法值-当前魔法值)*0.6。同时造成极短时间的晕眩。
消耗175点的魔法。
二级 - 法力虚空对目标所造成的伤害为目标所缺失的魔法值(即 最大魔法值-当前魔法值)*0.85。同时造成极短时间的晕眩。
消耗225点的魔法。
三级 - 法力虚空对目标所造成的伤害为目标所缺失的魔法值(即 最大魔法值-当前魔法值)*1.1。同时造成极短时间的晕眩。
消耗275点的魔法。
Level 1 - Creates a void in the soul of a target enemy unit. For each 1 mana points missing, the unit takes .6 damage. Also stuns for a very short time.
Level 2 - Creates a void in the soul of a target enemy unit. For each 1 mana point missing, the unit takes .85 damage. Also stuns for a short time.
Level 3 - Creates a void in the soul of a target enemy unit. For each 1 mana point missing, the unit takes 1.1 damage. Also stuns for a short time.
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 楼主| 发表于 25-11-2006 01:38 AM | 显示全部楼层
Traxex - 黑暗游侠
Traxex - Drow Ranger

  英雄介绍 (Hero Introduction):

Traxex曾经是Underdark这个压抑的地底世界的一名出色箭手。直到她再也不能忍受她同胞的邪恶行径,她选择逃离到了地表世界。在那里她加入了近卫军团以追求真实。虽然常有人因为她的出身对她表示怀疑,她却一次又一次地证明了自己。作为一名出色的猎手,她擅长使用冰冻箭减慢对手,也能使用沉默术阻止法师施法。
Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. She joined the Sentinel for greater good, and though still somewhat distrusted for her origins, she has proven herself time after time. She is an excellent huntress, debilitating her foes with her arrows and disabling spellcasters.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  33 - 44
初始力量值 (Base Strength): 17   |   初始敏捷值 (Base Agility): 22   |   初始智力值 (Base Intelligence): 15
力量增长系数 (Strength Growth): 1.90   |   敏捷增长系数 (Agility Growth): 2.90   |   智力增长系数 (Intelligence Growth): 1.40
查看完整数据  
  
  
霜冻之箭 (Frost Arrows) [R]
在英雄的普通攻击中加入霜冻的效果。降低目标的攻击速度和移动速度,持续1.5秒。
每次攻击消耗12点的魔法。
Induces a freezing effect to the hero's attacks. Each attack slows the enemy's movement and attack rates.

一级 - 在英雄的普通攻击中加入霜冻的效果,降低目标5%的攻击速度和10%的移动速度。
法球效果
二级 - 在英雄的普通攻击中加入霜冻的效果,降低目标10%的攻击速度和20%的移动速度。
法球效果
三级 - 在英雄的普通攻击中加入霜冻的效果,降低目标15%的攻击速度和30%的移动速度。
法球效果
四级 - 在英雄的普通攻击中加入霜冻的效果,降低目标20%的攻击速度和40%的移动速度。
法球效果
Level 1 - Adds a cold effect to each attack, slowing a target enemy unit's attack speed by 5% and movement speed by 10%.
Level 2 - Adds a cold effect to each attack, slowing a target enemy unit's attack speed by 10% and movement speed by 20%.
Level 3 - Adds a cold effect to each attack, slowing a target enemy unit's attack speed by 15% and movement speed by 30%.
Level 4 - Adds a cold effect to each attack, slowing a target enemy unit's attack speed by 20% and movement speed by 40%.
  
沉默魔法 (Silence) [E]
阻止所有作用范围内的敌方单位使用技能。
范围250,施法距离900,消耗90点的魔法,冷却时间15秒。
Stops all enemies in a target area from casting spells.

一级 - 阻止250范围内的敌方单位使用技能,持续3秒。
二级 - 阻止250范围内的敌方单位使用技能,持续4秒。
三级 - 阻止250范围内的敌方单位使用技能,持续5秒。
四级 - 阻止250范围内的敌方单位使用技能,持续6秒。
Level 1 - Stops all enemies in a target area from casting spells for 3 seconds.
Level 2 - Stops all enemies in a target area from casting spells for 4 seconds.
Level 3 - Stops all enemies in a target area from casting spells for 5 seconds.
Level 4 - Stops all enemies in a target area from casting spells for 6 seconds.
  
强击光环 (Trueshot Aura) [T]
能增加附近友方单位基础远程攻击力的光环,范围300。
An aura that gives friendly nearby units bonus damage to their ranged attacks.

一级 - 增加300范围内友方单位7%的基础远程攻击力。
二级 - 增加300范围内友方单位14%的基础远程攻击力。
三级 - 增加300范围内友方单位21%的基础远程攻击力。
四级 - 增加300范围内友方单位28%的基础远程攻击力。
Level 1 - An aura that gives friendly nearby units a 7% bonus damage to their ranged attacks.
Level 2 - An aura that gives friendly nearby units a 14% bonus damage to their ranged attacks.
Level 3 - An aura that gives friendly nearby units a 21% bonus damage to their ranged attacks.
Level 4 - An aura that gives friendly nearby units a 28% bonus damage to their ranged attacks.
  
射手天赋 (Marksmanship) [M]
黑暗游侠有一定的几率一箭命中要害,直接杀死目标(不包括英雄和远古单位)。
The Ranger's accuracy has increased to the point where she can slay lesser enemies in one shot.

一级 - 黑暗游侠有10%的几率一箭命中要害,直接杀死目标(不包括英雄和远古单位)。
二级 - 黑暗游侠有15%的几率一箭命中要害,直接杀死目标(不包括英雄和远古单位)。
三级 - 黑暗游侠有20%的几率一箭命中要害,直接杀死目标(不包括英雄和远古单位)。
Level 1 - The Ranger's accuracy has increased to the point where she can slay lesser enemies in one shot 10% of the time.
Level 2 - The Ranger's accuracy has increased to the point where she can slay lesser enemies in one shot 15% of the time.
Level 3 - The Ranger's accuracy has increased to the point where she can slay lesser enemies in one shot 20% of the time.
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 楼主| 发表于 25-11-2006 01:39 AM | 显示全部楼层
Purist Thunderwrath - 全能骑士
Purist Thunderwrath - Omniknight

英雄介绍 (Hero Introduction):

作为神的使者,Purist能够借助神圣力量使用各种支援与防御技能。他竭尽全力地保护和强化他的盟友,不过当必要的时候,他也能亲身投入到攻击和阻碍的作战中
A holy man of the Gods, Purist applies his holy spells to support and defensive spells. He protects and enhances his allies in everything he does, but can also damage and inhibit his enemies.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  51 - 61
初始力量值 (Base Strength): 20   |   初始敏捷值 (Base Agility): 15   |   初始智力值 (Base Intelligence): 17
力量增长系数 (Strength Growth): 2.65   |   敏捷增长系数 (Agility Growth): 1.75   |   智力增长系数 (Intelligence Growth): 1.80
查看完整数据  
  
  
洗礼 (Purification) [R]
立刻恢复一个友方单位的生命值,并对其附近的敌方单位造成伤害。
施法距离400,冷却时间12秒。
Instantly heals a friendly unit and damages all nearby enemy units.

一级 - 立即恢复一个友方单位90点的生命并对其附近的敌方单位造成90点的伤害。
消耗100点的魔法。
二级 - 立即恢复一个友方单位180点的生命并对其附近的敌方单位造成180点的伤害。
消耗120点的魔法。
三级 - 立即恢复一个友方单位270点的生命并对其附近的敌方单位造成270点的伤害。
消耗140点的魔法。
四级 - 立即恢复一个友方单位360点的生命并对其附近的敌方单位造成360点的伤害。
消耗160点的魔法。
Level 1 - Instantly Purifies a friendly unit for 90 hit points healing it and damaging nearby enemy units.
Level 2 - Instantly Purifies a friendly unit for 180 hit points healing it and damaging nearby enemy units.
Level 3 - Instantly Purifies a friendly unit for 270 hit points healing it and damaging nearby enemy units.
Level 4 - Instantly Purifies a friendly unit for 360 hit points healing it and damaging nearby enemy units.
  
驱逐 (Repel) [E]
创造一个神圣守护使目标不受绝大部分魔法的影响。
施法距离500,冷却时间20秒。
Creates a powerful divine ward that blocks all magic from affecting a target unit.

一级 - 创造一个神圣守护使目标不受绝大部分魔法的影响,持续5秒。
消耗60点的魔法。
二级 - 创造一个神圣守护使目标不受绝大部分魔法的影响,持续10秒。
消耗70点的魔法。
三级 - 创造一个神圣守护使目标不受绝大部分魔法的影响,持续15秒。
消耗80点的魔法。
四级 - 创造一个神圣守护使目标不受绝大部分魔法的影响,持续20秒。
消耗90点的魔法。
Level 1 - Creates powerful warding magics around a target unit that protects it from all magic for 5 seconds.
Level 2 - Creates powerful warding magics around a target unit that protects it from all magic for 10 seconds.
Level 3 - Creates powerful warding magics around a target unit that protects it from all magic for 15 seconds.
Level 4 - Creates powerful warding magics around a target unit that protects it from all magic for 20 seconds.
  
退化光环 (Degen Aura) [U]
退化光环大幅降低附近敌方单位的移动速度。
范围300。
Greatly degenerates the movement capabilities of units that stray too near.

一级 - 降低300范围内的敌方单位7%的移动速度。
二级 - 降低300范围内的敌方单位14%的移动速度。
三级 - 降低300范围内的敌方单位21%的移动速度。
四级 - 降低300范围内的敌方单位28%的移动速度。
Level 1 - Decreases nearby enemy units' movement speed by 7%.
Level 2 - Decreases nearby enemy units' movement speed by 14%.
Level 3 - Decreases nearby enemy units' movement speed by 21%.
Level 4 - Decreases nearby enemy units' movement speed by 28%.
  
守护天使 (Guardian Angel) [G]
使周围友方单位对物理攻击免疫(增加1000点的护甲)并且大幅提高生命回复速度(提高25点/秒)。
范围1000,冷却时间150秒。
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

一级 - 使周围友方单位对物理攻击免疫并且提高25点/秒的生命回复速度。
范围1000,持续5秒。
消耗125点魔法。
二级 - 使周围友方单位对物理攻击免疫并且提高25点/秒的生命回复速度。
范围1000,持续7秒。
消耗175点魔法。
三级 - 使周围友方单位对物理攻击免疫并且提高25点/秒的生命回复速度。
范围1000,持续9秒。
消耗250点魔法。
Level 1 - Grants all nearby friendly units near-invulnerability to physical damage, and grants an increased hit point regeneration. Lasts 5 seconds.
Level 2 - Grants all nearby friendly units near-invulnerability to physical damage, and grants an increased hit point regeneration. Lasts 7 seconds.
Level 3 - Grants all nearby friendly units near-invulnerability to physical damage, and grants an increased hit point regeneration. Lasts 9 seconds.
  
  
版本历史 (Change Log):
6.20
·洗礼由回复100/200/300/400、伤害75/150/225/300统一至90/180/270/360
6.28
·守护天使(GuardianAngel)的魔法消耗由125/150/200上升为125/175/250
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 楼主| 发表于 25-11-2006 01:41 AM | 显示全部楼层
日出酒馆(Sunrise Tavern)

Nortrom - 沉默术士
Nortrom - Silencer

英雄介绍 (Hero Introduction):

作为魔法王国Quel`Thalas的一员,Nortrom是保卫着大陆完整性的最强精灵战士之一。他精通剑刃投掷这一远古技艺,并将其与血精灵神秘魔法中的爆炸特性相结合,从而起到破坏敌人的魔法能量的效果。他能将他的法力附加到剑刃上,令其造成更多的伤害,并在每次击杀后获得更多的智慧。他还可以浓缩自己的能量,造成敌人魔法储藏的混乱,令他们无法施法。誓死阻挡天灾军团和他们的毁灭魔法,是他毕生奋斗的目标。
Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  290   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  39 - 61
初始力量值 (Base Strength): 17   |   初始敏捷值 (Base Agility): 16   |   初始智力值 (Base Intelligence): 21
力量增长系数 (Strength Growth): 1.20   |   敏捷增长系数 (Agility Growth): 2.10   |   智力增长系数 (Intelligence Growth): 2.50
查看完整数据  
  
  
静默诅咒 (Curse of the Silent) [C]
用静默诅咒折磨一个目标。目标每一秒都会持续损失一定量的生命值和魔法值,直到他使用了任意技能为止,持续时间10秒。

施法距离:700
冷却时间:25秒
魔法消耗:105/115/125/135点

Afflicts a target with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell. Lasts 10 seconds.

一级 - 每秒损失10点生命值和5点魔法值。
二级 - 每秒损失20点生命值和10点魔法值。
三级 - 每秒损失30点生命值和15点魔法值。
四级 - 每秒损失40点生命值和20点魔法值。
Level 1 - 10hp/5mana per second.
Level 2 - 20hp/10mana per second.
Level 3 - 30hp/15mana per second.
Level 4 - 40hp/20mana per second.
  
智慧之刃 (Glaives of Wisdom) [W]
沉默术士的剑刃经过的法术强化。如果他杀死一个英雄,他将会永久地从这个英雄身上偷取1点的智力。

法球效果
英雄攻击 神圣(魔法)伤害

冷却时间:3/2/1/0秒
魔法消耗:15点

Nortrom's Glaives are enchanted by his experience in magic. If he kills a hero, he will permanently steal 1 intelligence from it.

一级 - 每次攻击附加智力的15%作为额外伤害。
二级 - 每次攻击附加智力的30%作为额外伤害。
三级 - 每次攻击附加智力的45%作为额外伤害。
四级 - 每次攻击附加智力的60%作为额外伤害。
Level 1 - Deals 15% of your intelligence in bonus damage.
Level 2 - Deals 30% of your intelligence in bonus damage.
Level 3 - Deals 45% of your intelligence in bonus damage.
Level 4 - Deals 60% of your intelligence in bonus damage.  
  
最后遗言 (Last Word) [L]
所有在光环笼罩下的敌方单位在施放完一个技能后会被沉默,在一段时间内不能施法,作用范围700。
Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. Has a 700 AOE.

一级 - 持续1秒。
二级 - 持续2秒。
三级 - 持续3秒。
四级 - 持续4秒。
Level 1 - lasts 1 second.
Level 2 - lasts 2 seconds.
Level 3 - lasts 3 seconds.
Level 4 - lasts 4 seconds.
  
全领域静默 (Global Silence) [E]
阻止地图上所有的敌方单位使用魔法。

无视魔法免疫

冷却时间:120秒
魔法消耗:250/350/450点

Stops all enemies on the map from casting spells.

一级 - 持续3秒。
二级 - 持续4秒。
三级 - 持续5秒。
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
  
  
版本历史 (Change Log):
6.15
·重写英雄,Nortrom - 沉默术士
6.19
·最后遗言的效果现在只会在其他单位使用完技能以后出现,这样就不会打断一些需要持续施法的技能
6.30
·最后遗言现在对逃脱匕首和黑皇杖无效
6.31
·最后遗言的范围由500/600/700/800固定至700
6.33
·最后遗言只有在沉默术士没有被沉默时才能起作用
6.34
·移动速度由300下降至290
6.35
·力量成长由1.7下降至1.2
·夜晚视野下降至和大部分英雄持平
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 楼主| 发表于 25-11-2006 01:41 AM | 显示全部楼层
Rooftrellen - 树精卫士
Rooftrellen - Treant Protector

  英雄介绍 (Hero Introduction):

在燃烧军团入侵的时候,Rooftrellen还只是棵幼小的树苗,而如今,他已成为经历了无穷岁月的树人智者。经过数千年的成长,Rooftrellen现在为近卫军团的目标贡献他的力量。借助森林中无处不在的力量,Rooftrellen可以运用森林之力隐藏他的盟友,他也可以制造藤蔓护甲给予己方以保护,他还可以用枝蔓缠绕住对手,然后挥舞他沉重的树干将对手置于死地。
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  59 - 67
初始力量值 (Base Strength): 27   |   初始敏捷值 (Base Agility): 10   |   初始智力值 (Base Intelligence): 17
力量增长系数 (Strength Growth): 3.40   |   敏捷增长系数 (Agility Growth): 1.00   |   智力增长系数 (Intelligence Growth): 1.80
查看完整数据  
  
  
大自然的掩护 (Nature's Guise) [T]
改变一个友方单位的外形,将他掩于树林之中。他进入隐身状态,直到他攻击、使用技能或者离开树林周围。
施法距离300,冷却时间3秒。
Change's a target friendly unit's appearance so that it blends in with the forest. It is invisible to an enemy's eyes, but it must remain near a tree, or the guise is lost.

一级 - 改变一个友方单位的外形,将他掩于树林之中。他进入隐身状态,直到他攻击、使用技能或者离开树林周围。
持续15秒。
消耗90点的魔法。
二级 - 改变一个友方单位的外形,将他掩于树林之中。他进入隐身状态,直到他攻击、使用技能或者离开树林周围。
持续30秒。
消耗80点的魔法。
三级 - 改变一个友方单位的外形,将他掩于树林之中。他进入隐身状态,直到他攻击、使用技能或者离开树林周围。
持续45秒。
消耗70点的魔法。
四级 - 改变一个友方单位的外形,将他掩于树林之中。他进入隐身状态,直到他攻击、使用技能或者离开树林周围。
持续60秒。
消耗60点的魔法。
Level 1 - Makes a unit appear as the forest, rendering it invisible. If the unit attacks, uses an ability, or leaves the shelter of the forest, it will become visible.
Lasts 15 seconds.
Level 2 - Makes a unit appear as the forest, rendering it invisible. If the unit attacks, uses an ability, or leaves the shelter of the forest, it will become visible.
Lasts 30 seconds.
Level 3 - Makes a unit appear as the forest, rendering it invisible. If the unit attacks, uses an ability, or leaves the shelter of the forest, it will become visible.
Lasts 45 seconds.
Level 4 - Makes a unit appear as the forest, rendering it invisible. If the unit attacks, uses an ability, or leaves the shelter of the forest, it will become visible.
Lasts 60 seconds.
  
森林之眼 (Eyes in the Forest) [E]
让树精卫士和目标树木心灵相通,树精卫士得到这棵树的视野。森林之眼具有真视(可以发现隐身单位)能力。
施法距离200,消耗100点的魔法。
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times.

一级 - 让树精卫士和目标树木心灵相通,树精卫士得到这棵树的视野。森林之眼具有真视(可以发现隐身单位)效果。
冷却时间300秒。
二级 - 让树精卫士和目标树木心灵相通,树精卫士得到这棵树的视野。森林之眼具有真视(可以发现隐身单位)效果。
冷却时间225秒。
三级 - 让树精卫士和目标树木心灵相通,树精卫士得到这棵树的视野。森林之眼具有真视(可以发现隐身单位)效果。
冷却时间150秒。
四级 - 让树精卫士和目标树木心灵相通,树精卫士得到这棵树的视野。森林之眼具有真视(可以发现隐身单位)效果。
冷却时间75秒。
Level 1 - Creates a telepathic link with a tree, enabling Rooftrellen to see all the tree can see. Reveals invisible units.
Level 2 - Creates a telepathic link with a tree, enabling Rooftrellen to see all the tree can see. Reveals invisible units.
Level 3 - Creates a telepathic link with a tree, enabling Rooftrellen to see all the tree can see. Reveals invisible units.
Level 4 - Creates a telepathic link with a tree, enabling Rooftrellen to see all the tree can see. Reveals invisible units.
  
活体护甲 (Living Armor) [V]
为友方单位创造一个魔法藤蔓护甲。保护他不受伤害并医治伤口。
施法距离500,持续30秒,冷却时间7秒。
Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds.

一级 - 为友方单位创造一个魔法藤蔓,增加2点的护甲,提升0.75点/秒的生命回复速度。
持续30秒,消耗40点的魔法。
二级 - 为友方单位创造一个魔法藤蔓,增加4点的护甲,提升1.5点/秒的生命回复速度。
持续30秒,消耗45点的魔法。
三级 - 为友方单位创造一个魔法藤蔓,增加7点的护甲,提升2.25点/秒的生命回复速度。
持续30秒,消耗50点的魔法。
四级 - 为友方单位创造一个魔法藤蔓,增加10点的护甲,提升3点/秒的生命回复速度。
持续30秒,消耗55点的魔法。
Level 1 - Creates an armor of living vine, increasing the target's armor by 2 and hit point regeneration by .75 per second.
Lasts 30 seconds.
Level 2 - Creates an armor of living vine, increasing the target's armor by 4 and hit point regeneration by 1.5 per second.
Lasts 30 seconds.
Level 3 - Creates an armor of living vine, increasing the target's armor by 7 and hit point regeneration by 2.25 per second.
Lasts 30 seconds.
Level 4 - Creates an armor of living vine, increasing the target's armor by 10 and hit point regeneration by 3 per second.
Lasts 30 seconds.
  
疯狂生长 (Overgrowth) [R]
让树精卫士四周的藤蔓和树枝疯狂地生长,缠绕周围的敌方地面单位。被缠绕的单位受到95点/秒的伤害,不能移动和攻击(可以使用技能)。
冷却时间160秒。
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 95 damage per second to each.

一级 - 让树精卫士四周的藤蔓和树枝疯狂地生长,缠绕周围的敌方地面单位。被缠绕的单位受到95点/秒的伤害,不能移动和攻击(可以使用技能)。
持续3秒,消耗200点的魔法。
二级 - 让树精卫士四周的藤蔓和树枝疯狂地生长,缠绕周围的敌方地面单位。被缠绕的单位受到95点/秒的伤害,不能移动和攻击(可以使用技能)。
持续4秒,消耗250点的魔法。
三级 - 让树精卫士四周的藤蔓和树枝疯狂地生长,缠绕周围的敌方地面单位。被缠绕的单位受到95点/秒的伤害,不能移动和攻击(可以使用技能)。
持续5秒,消耗300点的魔法。
Level 1 - Overruns all nearby enemy units with vines and branches, rendering them helpless for 3 seconds and dealing 95 damage per second to them.
Level 2 - Overruns all nearby enemy units with vines and branches, rendering them helpless for 4 seconds and dealing 95 damage per second to them.
Level 3 - Overruns all nearby enemy units with vines and branches, rendering them helpless for 5 seconds and dealing 95 damage per second to them.
  
  
版本历史 (Change Log):
6.20
·疯狂生长的魔法消耗由100/150/200上升至200/250/300
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 楼主| 发表于 25-11-2006 01:42 AM | 显示全部楼层
Darchrow - 谜团
Darchrow - Enigma

英雄介绍 (Hero Introduction):

当一颗即将陨落的恒星进入一片充满着元素魔法的区域之后,一种最危险的生命体便产生了。这种生命体的名字叫做Darchrow。出于怨恨与饥饿,他将数百个世界吸入虚空。出于某种未知的原因,Darchrow现在效忠于近卫军团,并将他的仇恨转移到天灾军团身上。他能够在自己盟军的身上开启空间传送门,让他的仆从进入这个世界。在战斗中,他操纵着虚空与暗影的力量,但他的最强之处还是释放黑洞,将所有靠近黑洞的敌人吸入无底的深渊。
The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. Now serving the Sentinel for an unknown purpose, Darchrow turns his hatred upon the Undead Scourge, yet is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.

初始射程 (Base Range):  500   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  290   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  42 - 48
初始力量值 (Base Strength): 16   |   初始敏捷值 (Base Agility): 14   |   初始智力值 (Base Intelligence): 20
力量增长系数 (Strength Growth): 2.10   |   敏捷增长系数 (Agility Growth): 1.00   |   智力增长系数 (Intelligence Growth): 3.40
查看完整数据  
  
  
憎恶 (Malefice) [F]
将谜团的憎恶集中于一个目标,造成多次的伤害和晕眩。

施法距离:600
冷却时间:15秒
魔法消耗:110/130/150/160点

Focuses Darchow's hatred on a target, causing it to take damage over time and become repeatedly stunned.
Lasts 2/4/4/6 seconds.

一级 - 每2秒造成30点的伤害和1秒的晕眩,持续2秒。
二级 - 每2秒造成40点的伤害和1秒的晕眩,持续4秒。
三级 - 每2秒造成65点的伤害和1秒的晕眩,持续4秒。
四级 - 每2秒造成80点的伤害和1秒的晕眩,持续6秒。
Level 1 - Forces Darchow's malignant will on a target, causing it to take 30 damage and become stunned every 2 seconds. Lasts 2 seconds.
Level 2 - Forces Darchow's malignant will on a target, causing it to take 40 damage and become stunned every 2 seconds. Lasts 4 seconds.
Level 3 - Forces Darchow's malignant will on a target, causing it to take 65 damage and become stunned every 2 seconds. Lasts 4 seconds.
Level 4 - Forces Darchow's malignant will on a target, causing it to take 80 damage and become stunned every 2 seconds. Lasts 6 seconds.
  
转化 (Conversion) [C]
将一个友方士兵转化为3个精神体,并受你控制。

施法距离:700
持续时间:30秒
冷却时间:15秒
魔法消耗:125点

Splits a friendly creep into 3 malevolant aspects of itself, coming under your control. Lasts 30 seconds.

一级 - 每个精神体拥有200点的生命,19点的攻击力和33%的魔法抗性。
二级 - 每个精神体拥有225点的生命,29点的攻击力和33%的魔法抗性。
三级 - 每个精神体拥有225点的生命,39点的攻击力和33%的魔法抗性。
四级 - 每个精神体拥有275点的生命,49点的攻击力和33%的魔法抗性。
Level 1 - Splits an allied creep's soul into 3 demonic Lesser Eidolon. Each Lesser Eidolon deals 19 base damage and has 200 HP with 33% magic reduction.
Lasts 30 seconds.
Level 2 - Splits an allied creep's soul into 3 demonic Eidolon. Each Eidolon deals 29 base damage and has 225 HP with 33% magic reduction.
Lasts 30 seconds.
Level 3 - Splits an allied creep's soul into 3 demonic Greater Eidolon. Each Greater Eidolon deals 39 base damage and has 225 HP with 33% magic reduction.
Lasts 30 seconds.
Level 4 - Splits an allied creep's soul into 3 demonic Dire Eidolon. Each Dire Eidolon deals 49 base damage and has 275 HP with 33% magic reduction.
Lasts 30 seconds.
  
午夜凋零 (Midnight Pulse) [D]
谜团用黑暗魔法制造出一块死亡区域,持续8秒,任何进入此区域的敌方单位都将受到伤害。

无视魔法免疫

施法距离:500
冷却时间:25秒
魔法消耗:135/150/165/180点

Steeps an area in dark magic, causing all opponents who dare enter to take damage.|nLasts 8 seconds.

一级 - 每秒流失相当于最大生命值3%的生命。
二级 - 每秒流失相当于最大生命值4%的生命。
三级 - 每秒流失相当于最大生命值5%的生命。
四级 - 每秒流失相当于最大生命值6%的生命。
Level 1 - Steeps an area in dark magic, causing all opponents to enter to lose 3% of their max health per second. Lasts 8 seconds.
Level 2 - Steeps an area in dark magic, causing all opponents to enter to lose 4% of their max health per second. Lasts 8 seconds.
Level 3 - Steeps an area in dark magic, causing all opponents to enter to lose 5% of their max health per second. Lasts 8 seconds.
Level 4 - Steeps an area in dark magic, causing all opponents to enter to lose 6% of their max health per second. Lasts 8 seconds.
  
黑洞 (Black Hole) [B]
召唤来自最黑暗的深渊的力量,创造一个能够牵引附近敌方单位的引力漩涡,持续4秒。被牵引的单位无法移动、攻击、使用技能和物品。

需要持续施法
牵制效果无视魔法免疫

施法距离:250
冷却时间:200/190/180秒
魔法消耗:200/300/400点

Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds.

一级 - 对中心/边缘的敌方单位造成60/30点/秒的伤害,持续4秒。
二级 - 对中心/边缘的敌方单位造成100/50点/秒的伤害,持续4秒。
三级 - 对中心/边缘的敌方单位造成140/70点/秒的伤害,持续4秒。
Level 1 - Summons a powerful black hole that deals 30 damage a second at range and 60 damage if an opponent wanders too close. Sucks nearby opponents closer. Lasts 4 seconds.
Level 2 - Summons a powerful black hole that deals 50 damage a second at range and 100 damage if an opponent wanders too close. Sucks nearby opponents closer. Lasts 4 seconds.
Level 3 - Summons a powerful black hole that deals 70 damage a second at range and 140 damage if an opponent wanders too close. Sucks nearby opponents closer. Lasts 4 seconds.
  
  
版本历史 (Change Log):
6.17
·射程由525下降至500
6.20
·初始力量由17下降至16
·黑洞的伤害由每秒40-80/75-120/100-160下降至每秒30-60/50-100/70-140
6.35
·黑洞的魔法消耗由200/450/650下降至200/300/400
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 楼主| 发表于 25-11-2006 01:43 AM | 显示全部楼层
Ezalor - 光之守卫
Ezalor - Keeper of the Light

  英雄介绍 (Hero Introduction):

Ezalor由于在魔法师战争中扮演了叛徒的角色而被放逐到灵界。近卫军团答应为他提供一个肉体以交换他在对天灾军团战争中的帮助。通过使用许多让人印象深刻的辅助性法术,Ezalor以并不光荣的身份参与到近卫军团的战斗中。
Ezalor was punished to the spirit realm for his traitorous role in the War of the Magi. The Sentinel offered him a corporeal form in exchange for his assistance in the battle against the Scourge. Wielding some impressive support magics, Ezalor fights the inglorious battles for the Sentinel.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  305   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  38 - 54
初始力量值 (Base Strength): 16   |   初始敏捷值 (Base Agility): 15   |   初始智力值 (Base Intelligence): 22
力量增长系数 (Strength Growth): 1.80   |   敏捷增长系数 (Agility Growth): 1.60   |   智力增长系数 (Intelligence Growth): 2.80
查看完整数据  
  
  
冲击波 (Illuminate) [T]
将正相魔法积聚成球,每秒向其中凝聚100点的伤害。当能量球被释放的时候(到达积聚极限或者Ezalor进行其它动作),将对一条直线上的敌方单位造成伤害。射程与凝聚时间成正比。
消耗150点的魔法,冷却时间11秒。
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.

一级 - 将正相魔法积聚成球,每秒向其中凝聚100点的伤害。最大凝聚时间2秒,最大射程500。当释放时,对一条直线上的敌方单位造成伤害。
二级 - 将正相魔法积聚成球,每秒向其中凝聚100点的伤害。最大凝聚时间3秒,最大射程600。当释放时,对一条直线上的敌方单位造成伤害。
三级 - 将正相魔法积聚成球,每秒向其中凝聚100点的伤害。最大凝聚时间4秒,最大射程700。当释放时,对一条直线上的敌方单位造成伤害。
四级 - 将正相魔法积聚成球,每秒向其中凝聚100点的伤害。最大凝聚时间5秒,最大射程800。当释放时,对一条直线上的敌方单位造成伤害。
Level 1 - Channel a powerful globe of energy. When released, it deals damage to enemies in a line. Channels for 100 damage per second, for up to 2 seconds.
Level 2 - Channel a powerful globe of energy. When released, it deals damage to enemies in a line. Channels for 100 damage per second, for up to 3 seconds.
Level 3 - Channel a powerful globe of energy. When released, it deals damage to enemies in a line. Channels for 100 damage per second, for up to 4 seconds.
Level 4 - Channel a powerful globe of energy. When released, it deals damage to enemies in a line. Channels for 100 damage per second, for up to 5 seconds.
  
法力流失 (Mana Leak) [E]
向目标施放一个抑制性的魔法,如果目标在期间使用任何技能,他将丢失大量的魔法值。
施法距离900,持续22秒。
消耗50点的魔法,冷却时间15秒。
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Lasts 22 seconds.

一级 - 在目标的魔法储备中打开漏洞,如果目标在其间使用任何技能,他将丢失当前魔法值20%的魔法。
持续22秒。
二级 - 在目标的魔法储备中打开漏洞,如果目标在其间使用任何技能,他将丢失当前魔法值40%的魔法。
持续22秒。
三级 - 在目标的魔法储备中打开漏洞,如果目标在其间使用任何技能,他将丢失当前魔法值60%的魔法。
持续22秒。
四级 - 在目标的魔法储备中打开漏洞,如果目标在其间使用任何技能,他将丢失当前魔法值80%的魔法。
持续22秒。
Level 1 - Creates a leak in a target unit's mana pool. If that unit casts a spell, 20% of its remaining mana will be lost.
Level 2 - Creates a leak in a target unit's mana pool. If that unit casts a spell, 40% of its remaining mana will be lost.
Level 3 - Creates a leak in a target unit's mana pool. If that unit casts a spell, 60% of its remaining mana will be lost.
Level 4 - Creates a leak in a target unit's mana pool. If that unit casts a spell, 80% of its remaining mana will be lost.
  
Chakra魔法 (Chakra Magic) [C]
引导一个友方单位体内的Chakra,恢复他的魔法。
同时稍许提升攻击力和生命回复速度,持续30秒。
施法距离:500 消耗魔法:40/80/100/120
冷却时间:25秒
Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds.

一级 - 引导友方单位体内的Chakra,恢复75点的魔法。同时增加7%的攻击力和0.15点/秒的生命回复速度,持续30秒。
二级 - 引导友方单位体内的Chakra,恢复150点的魔法。同时增加14%的攻击力和0.3点/秒的生命回复速度,持续30秒。
三级 - 引导友方单位体内的Chakra,恢复225点的魔法。同时增加21%的攻击力和0.45点/秒的生命回复速度,持续30秒。
四级 - 引导友方单位体内的Chakra,恢复300点的魔法。同时增加28%的攻击力和0.6点/秒的生命回复速度,持续30秒。
Level 1 - Creates a surge of chakras in a friendly unit, which creates an abundance of mana in the unit. Restores 75 mana, increases damage by 7% and increases hp regen by .15 for 30 seconds.
Level 2 - Creates a surge of chakras in a friendly unit, which creates an abundance of mana in the unit. Restores 150 mana, increases damage by 14% and increases hp regen by .30 for 30 seconds.
Level 3 - Creates a surge of chakras in a friendly unit, which creates an abundance of mana in the unit. Restores 225 mana, increases damage by 21% and increases hp regen by .45 for 30 seconds.
Level 4 - Creates a surge of chakras in a friendly unit, which creates an abundance of mana in the unit. Restores 300 mana, increases damage by 28% and increases hp regen by .60 for 30 seconds.
  
幻火 (Ignis Fatuus) [F]
召唤1(2)个光之精灵来帮助己方阵营。幻火几乎没有攻击力,不过可以通过解放死去的灵魂复活新的战士,并且很难被击中。
持续90秒,冷却时间60秒。
Summons 1(2) Spirit of Lights to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will, and is difficult to hit.
Lasts 90 seconds.

一级 - 召唤1(2)个光之精灵来帮助己方阵营。幻火几乎没有攻击力,不过可以通过解放死去的灵魂复活出较弱小的战士,并且很难被击中。
二级 - 召唤1(2)个光之精灵来帮助己方阵营。幻火几乎没有攻击力,不过可以通过解放死去的灵魂复活出普通的战士,并且很难被击中。
三级 - 召唤1(2)个光之精灵来帮助己方阵营。幻火几乎没有攻击力,不过可以通过解放死去的灵魂复活出较强的战士,并且很难被击中。
Level 1 - Summons Ignis Fatuus, the Spirit of Light. It cannot attack, but is difficult to kill and can move at will. It liberates deceased units as weak priests that fight by your side.
Level 2 - Summons Ignis Fatuus, the Spirit of Light. It cannot attack, but is difficult to kill and can move at will. It liberates deceased units as priests that fight by your side.
Level 3 - Summons Ignis Fatuus, the Spirit of Light. It cannot attack, but is difficult to kill and can move at will. It liberates deceased units as strong priests that fight by your side.
  
  
版本历史 (Change Log):
6.13
·射程从600提升至650
6.20
·Chakra魔法回复的魔法值由100/200/300/400下降至90/180/270/360,不过魔法消耗由75下降至50,冷却时间由12秒下降至10秒
6.28
·对查卡拉魔法(Chakra)稍做调整。现在它对目标的效果与对自己的效果是相同的,由90/180/270/360下降至75/150/225/300。魔法消耗由50调整为40/80/100/120,冷却时间由12上升至25秒
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 楼主| 发表于 25-11-2006 01:44 AM | 显示全部楼层
Ulfsaar - 熊战士
Ulfsaar - Ursa Warrior

英雄介绍 (Hero Introduction):

在天灾军团入侵以前,一群被称为毛皮兽的智慧熊族在Azshara的心脏地带建立了一个平和而具灵性的社会。在大部分成员被不死族杀害或腐化以后,原本与世隔绝的熊族不得不向近卫军团寻求庇护。作为回报,熊族派出了他们最强大的熊战士参加到近卫军团。出于对玷污了他们圣地的敌人的愤怒,Ulfsaar将他的怒火转化为一连串快速而残忍的攻击。他用他剃刀般的爪子击败敌人,将他们撕裂。
Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In return, the furbolgs have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. Enraged by the defilement of his people's sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  310   |   初始防御 (Base Armor):  4.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  45 - 49
初始力量值 (Base Strength): 21   |   初始敏捷值 (Base Agility): 18   |   初始智力值 (Base Intelligence): 15
力量增长系数 (Strength Growth): 2.60   |   敏捷增长系数 (Agility Growth): 2.10   |   智力增长系数 (Intelligence Growth): 1.50
查看完整数据  
  
  
震撼大地 (Earthshock) [E]
猛击地面,对周围的敌方地面单位造成伤害,降低他们的移动速度,持续4秒。
冷却时间7.75秒。
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Lasts 4 seconds.

一级 - 猛击地面,对325范围内的敌方地面单位造成70点的伤害,降低25%的移动速度。
持续4秒。
范围325,消耗75点的魔法。
二级 - 猛击地面,对335范围内的敌方地面单位造成120点的伤害,降低35%的移动速度。
持续4秒。
范围335,消耗85点的魔法。
三级 - 猛击地面,对345范围内的敌方地面单位造成170点的伤害,降低45%的移动速度。
持续4秒。
范围345,消耗95点的魔法。
四级 - 猛击地面,对355范围内的敌方地面单位造成220点的伤害,降低55%的移动速度。
持续4秒。
范围355,消耗105点的魔法。
Level 1 - Slams the ground for 70 damage, slowing all nearby enemies for 25%.
Lasts 4 seconds.
Level 2 - Slams the ground for 120 damage, slowing all nearby enemies for 35%.
Lasts 4 seconds.
Level 3 - Slams the ground for 170 damage, slowing all nearby enemies for 45%.
Lasts 4 seconds.
Level 4 - Slams the ground for 220 damage, slowing all nearby enemies for 55%.
Lasts 4 seconds.
  
超强力量 (Overpower) [V]
让熊战士变得狂暴,急切想把这股力量宣泄到目标身上。大幅提升攻击速度。
持续15秒,或者维持5次攻击。冷却时间15秒。
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or until attacks five times.

一级 - 提升熊战士100%的攻击速度。持续15秒,或者维持5次攻击。
消耗45点的魔法。
二级 - 提升熊战士200%的攻击速度。持续15秒,或者维持5次攻击。
消耗55点的魔法。
三级 - 提升熊战士300%的攻击速度。持续15秒,或者维持5次攻击。
消耗65点的魔法。
四级 - 提升熊战士400%的攻击速度。持续15秒,或者维持5次攻击。
消耗75点的魔法。
Level 1 - Increases Ulfsaar's attack speed by 100% for 15 seconds or 5 attacks.
Level 2 - Increases Ulfsaar's attack speed by 200% for 15 seconds or 5 attacks.
Level 3 - Increases Ulfsaar's attack speed by 300% for 15 seconds or 5 attacks.
Level 4 - Increases Ulfsaar's attack speed by 400% for 15 seconds or 5 attacks.
  
怒意狂击 (Fury Swipes) [W]
每次攻击撕开目标的伤口,使其受到比上次攻击更多的伤害。
撕裂伤口状态持续3秒。
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.

一级 - 每次攻击撕开目标的伤口,目标每次被攻击所受伤害递增6点。
重击和致命一击在启动时会中断撕裂伤口状态。
法球效果
二级 - 每次攻击撕开目标的伤口,目标每次被攻击所受伤害递增12点。
重击和致命一击在启动时会中断撕裂伤口状态。
法球效果
三级 - 每次攻击撕开目标的伤口,目标每次被攻击所受伤害递增18点。
重击和致命一击在启动时会中断撕裂伤口状态。
法球效果
四级 - 每次攻击撕开目标的伤口,目标每次被攻击所受伤害递增24点。
重击和致命一击在启动时会中断撕裂伤口状态。
法球效果
Level 1 - Each attack deepens the wound in the target, causing each attack to deal 6 more damage than the previous attack. Bash and Critical will interfere only on the attack that they bash/critical.
Orb effect.
Level 2 - Each attack deepens the wound in the target, causing each attack to deal 12 more damage than the previous attack. Bash and Critical will interfere only on the attack that they bash/critical.
Orb effect.
Level 3 - Each attack deepens the wound in the target, causing each attack to deal 18 more damage than the previous attack. Bash and Critical will interfere only on the attack that they bash/critical.
Orb effect.
Level 4 - Each attack deepens the wound in the target, causing each attack to deal 24 more damage than the previous attack. Bash and Critical will interfere only on the attack that they bash/critical.
Orb effect.
  
激怒 (Enrage) [R]
极大地提升熊战士的攻击力,取决于熊战士最大的生命值,持续15秒。
不消耗魔法,冷却时间40秒。
When activated, greatly increases Ulsaar's damage based on his current life.

一级 - 变得愤怒,增加相当于最大生命值4%的攻击力,持续15秒。
二级 - 变得愤怒,增加相当于最大生命值5%的攻击力,持续15秒。
三级 - 变得愤怒,增加相当于最大生命值6%的攻击力,持续15秒。
Level 1 - Become Enraged for 15 seconds, dealing additional damage equal to 4% of Ulfsaar's current life.
Level 2 - Become Enraged for 15 seconds, dealing additional damage equal to 5% of Ulfsaar's current life.
Level 3 - Become Enraged for 15 seconds, dealing additional damage equal to 6% of Ulfsaar's current life.
  
  
版本历史 (Change Log):
6.13
·激怒由增加生命值4%/6%/8%的攻击力降低至增加生命值3%/4.5%/6%的攻击力,一次性消耗魔法,持续15秒
·移动速度由290上升至310
·超强力量的移动速度提升由3%/6%/9%/12%降低至2%/4%/6%/8%
6.17
·激怒由增加生命值3%/4.5%/6%的攻击力上升为增加生命值4%/5%/6%的攻击力
6.19
·移除了超强力量的移动速度提升
6.24
·激怒不再消耗魔法,冷却时间由20秒上升至40秒
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 楼主| 发表于 25-11-2006 01:45 AM | 显示全部楼层
Aggron Stonebreaker - 食人鬼魔法师
Aggron Stonebreaker - Ogre Magi

英雄介绍 (Hero Introduction):

作为石锋半兽人的首领,Aggron是近卫军团中最强壮也最聪明的英雄之一。他的法术——不论是伤害性的还是辅助性的——都有着惊人的威力,有时他甚至可以在一瞬间使出多次法术。对于近卫军团来说,他是保家卫国中不可或缺的支援型英雄。
Champion of the Stoneblade ogres, Aggron is both one of the strongest and smartest Sentinel heroes. His specialty being casting his spells multiple times, his damaging and supporting spells are unusually powerful. Supporting the Sentinel to defend his own land, he is a valued support hero for the Sentinel.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  295   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  46 - 52
初始力量值 (Base Strength): 22   |   初始敏捷值 (Base Agility): 14   |   初始智力值 (Base Intelligence): 17
力量增长系数 (Strength Growth): 2.75   |   敏捷增长系数 (Agility Growth): 1.55   |   智力增长系数 (Intelligence Growth): 1.90
查看完整数据  
  
  
火焰爆轰 (Fire Blast) [F]
发出火焰轰炸一个目标,造成伤害并晕眩1.5秒。(括号中为升级了多重施法的数值)
施法距离600,冷却时间15/12/9/6秒。
Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.

一级 - 发出火焰轰炸一个目标,造成75点的伤害并晕眩1.5秒。
消耗75(105/155/185)点的魔法。
二级 - 发出火焰轰炸一个目标,造成125点的伤害并晕眩1.5秒。
消耗85(115/165/195)点的魔法。
三级 - 发出火焰轰炸一个目标,造成175点的伤害并晕眩1.5秒。
消耗95(125/175/205)点的魔法。
四级 - 发出火焰轰炸一个目标,造成275点的伤害并晕眩1.5秒。
消耗105(135/185/215)点的魔法。
Level 1 - Blasts a target enemy unit with fire, dealing 75 damage and stunning the target.
Lasts 1.5 seconds.
Level 2 - Blasts a target enemy unit with fire, dealing 125 damage and stunning the target.
Lasts 1.5 seconds.
Level 3 - Blasts a target enemy unit with fire, dealing 175 damage and stunning the target.
Lasts 1.5 seconds.
Level 4 - Blasts a target enemy unit with fire, dealing 275 damage and stunning the target.
Lasts 1.5 seconds.
  
引燃 (Ignite) [G]
向目标投掷挥发性的化学物品并引燃(括号中为升级了多重施法的数值),对目标/四周150/四周300/四周450/的敌方单位造成影响,他们将持续受到伤害,移动速度也因此降低。
持续7.5秒。
施法距离700,冷却时间15秒。
Drenches a target/an area in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to take damage and move slower.
Lasts 7.5 seconds.

一级 - 引燃一个目标(四周150/四周300/四周450)的敌方单位,造成10点/秒的伤害,同时降低10%的移动速度。
持续7.5秒,消耗95点的魔法。
二级 - 引燃一个目标(四周150/四周300/四周450)的敌方单位,造成20点/秒的伤害,同时降低15%的移动速度。
持续7.5秒,消耗105点的魔法。
三级 - 引燃一个目标(四周150/四周300/四周450)的敌方单位,造成30点/秒的伤害,同时降低20%的移动速度。
持续7.5秒,消耗115点的魔法。
四级 - 引燃一个目标(四周150/四周300/四周450)的敌方单位,造成40点/秒的伤害,同时降低25%的移动速度。
持续7.5秒,消耗125点的魔法。
Level 1 - Ignites a target/an area, causing it to take 10 damage a second for 7.5 seconds. In addition, target is slowed by 10%.
Level 2 - Ignites a target/an area, causing it to take 20 damage a second for 7.5 seconds. In addition, target is slowed by 15%.
Level 3 - Ignites a target/an area, causing it to take 30 damage a second for 7.5 seconds. In addition, target is slowed by 20%.
Level 4 - Ignites a target/an area, causing it to take 40 damage a second for 7.5 seconds. In addition, target is slowed by 25%.
  
嗜血术 (Bloodlust) [B]
使一个友方单位变得狂热,提升攻击速度和移动速度。持续30秒。(括号中为升级了多重施法的数值)
施法距离600,消耗75点的魔法。
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Lasts 30 seconds.

一级 - 提升一个友方单位20%的攻击速度和6%的移动速度。
持续30秒,冷却时间20(15/10/5)秒。
二级 - 提升一个友方单位30%的攻击速度和9%的移动速度。
持续30秒,冷却时间20(15/10/5)秒。
三级 - 提升一个友方单位40%的攻击速度和12%的移动速度。
持续30秒,冷却时间20(15/10/5)秒。
四级 - 提升一个友方单位50%的攻击速度和15%的移动速度。
持续30秒,冷却时间20(15/10/5)秒。
Level 1 - Increases a friendly unit's attack rate by 20% and movement speed by 6%.
Lasts 30 seconds.
Level 2 - Increases a friendly unit's attack rate by 30% and movement speed by 9%.
Lasts 30 seconds.
Level 3 - Increases a friendly unit's attack rate by 40% and movement speed by 12%.
Lasts 30 seconds.
Level 4 - Increases a friendly unit's attack rate by 50% and movement speed by 15%.
Lasts 30 seconds.
  
多重施法 (Multi Cast) [C]
多重施法让食人鬼魔法师能更快更有效地使用他的技能。
火焰爆轰 - 每级降低3秒的冷却时间,消耗更多的魔法。
嗜血术 - 每级降低5秒的冷却时间。
引燃 - 每次扩大150的作用范围。
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast.
Fire Blast - reduces cooldown by 3 seconds per level
Bloodlust - reduces cooldown by 5 seconds per level
Ignite - Increases area of effect by 150 per level.

一级 - 火焰爆轰和嗜血术的冷却时间降低至12秒和15秒。引燃将影响150范围内的敌方单位。有20%的几率施展两次法术。有Aghanim的神杖时,有30%的几率施展三次法术。
二级 - 火焰爆轰和嗜血术的冷却时间降低至9秒和10秒。引燃将影响300范围内的敌方单位。有20%的几率施展三次法术。有Aghanim的神杖时,有30%的几率施展四次法术。
三级 - 火焰爆轰和嗜血术的冷却时间降低至6秒和5秒。引燃将影响450范围内的敌方单位。有20%的几率施展四次法术。有Aghanim的神杖时,有30%的几率施展五次法术。
Level 1 - The Ogre Magi is able to cast Firebolt and Bloodlust more rapidly. Ignite deals damage over an area. 20% chance to cast twice. 30% chance to cast three times with scepter.
Level 2 - The Ogre Magi is able to cast Firebolt and Bloodlust more rapidly. Ignite deals damage over an area. 20% chance to cast three times. 30% chance to cast four times with scepter.
Level 3 - The Ogre Magi is able to cast Firebolt and Bloodlust more rapidly. Ignite deals damage over an area. 20% chance to cast four times. 30% chance to cast five times with scepter.
  
  
版本历史 (Change Log):
6.13
·多重施法的概率上升,固定为20%/30%(有Aghanim)
6.20
·引燃的每级的伤害上升5
·嗜血的移动速度提升由10%/15%/20%/25%下降至6%/9%/12%/15%,魔法消耗不随多重施法等级的上升而上升
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 楼主| 发表于 25-11-2006 01:46 AM | 显示全部楼层
Boush - 修补匠
Boush - Tinker

英雄介绍 (Hero Introduction):

Boush受过最为高阶的哥布林技术的教育。那些机械系统可以帮助他在相当远的距离外杀伤对手,而相对保证自己的安全。他还可以升级他的系统使它们能更快的发射。他向你展示了,知识就是力量。
Boush has been educated in the most advanced goblin technology. These mechanical systems allow him to damage his enemies from a distance, while keeping himself relatively safe. He can also upgrade his systems to allow his weapons to fire quickly. A true demonstration of the power of knowledge.

初始射程 (Base Range):  500   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  305   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  43 - 49
初始力量值 (Base Strength): 17   |   初始敏捷值 (Base Agility): 13   |   初始智力值 (Base Intelligence): 27
力量增长系数 (Strength Growth): 2.00   |   敏捷增长系数 (Agility Growth): 1.20   |   智力增长系数 (Intelligence Growth): 2.20
查看完整数据  
  
  
激光 (Laser) [E]
向目标发射一束激光,造成伤害,并致盲他和他周围的单位9(18)秒。

施法距离:550
冷却时间:14秒
魔法消耗:95/110/120/145点

Fires an intense beam of light at a target, dealing damage and blinding all in the area for 18(9) seconds. Deals precise damage.

一级 - 造成80点的伤害,10%的几率攻击落空。
二级 - 造成160点的伤害,15%的几率攻击落空。
三级 - 造成240点的伤害,20%的几率攻击落空。
四级 - 造成320点的伤害,25%的几率攻击落空。
Level 1 - Deals precisely 80 damage to one target, and blinds an area for 10% miss for 18(9) seconds.
Level 2 - Deals precisely 160 damage to one target, and blinds an area for 15% miss for 18(9) seconds.
Level 3 - Deals precisely 240 damage to one target, and blinds an area for 20% miss for 18(9) seconds.
Level 4 - Deals precisely 320 damage to one target, and blinds an area for 25% miss for 18(9) seconds.
  
热导飞弹 (Heat Seeking Missile) [T]
修补匠发射热导飞弹,攻击距离最近的英雄。英雄必须在己方视野内,射程2500。

冷却时间:25秒
魔法消耗:120/140/160/180点

he Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.

一级 - 攻击1个英雄,造成100点的伤害。
二级 - 攻击1个英雄,造成175点的伤害。
三级 - 攻击2个英雄,造成250点的伤害。
四级 - 攻击2个英雄,造成325点的伤害。
Level 1 - Launches a missile at the nearest enemy visible enemy hero. Range of 2500. Deals 100 damage.
Level 2 - Launches a missile at the nearest enemy visible enemy hero. Range of 2500. Deals 175 damage.
Level 3 - Launches a missile at the nearest enemy visible enemy hero. Range of 2500. Deals 250 damage, 2 targets.
Level 4 - Launches a missile at the nearest enemy visible enemy hero. Range of 2500. Deals 325 damage, 2 targets.
  
机器人的进军 (March of the Machines) [C]
召唤一大群机器人对附近的敌方单位造成伤害。

无视魔法免疫

施法距离:300
冷却时间:35秒
魔法消耗:135/150/165/190点

Calls in hordes of robotic goblins to destroy your enemies.

一级 - 每个机器人造成16点的伤害。
二级 - 每个机器人造成24点的伤害。
三级 - 每个机器人造成32点的伤害。
四级 - 每个机器人造成40点的伤害。
Level 1 - Summons a massive wave of robotic goblins to drown your enemies. Deals 16 damage per goblin.
Level 2 - Summons a massive wave of robotic goblins to drown your enemies. Deals 24 damage per goblin.
Level 3 - Summons a massive wave of robotic goblins to drown your enemies. Deals 32 damage per goblin.
Level 4 - Summons a massive wave of robotic goblins to drown your enemies. Deals 40 damage per goblin.
  
再装填 (Rearm) [R]
修补匠重新装填他的武器,立即刷新所有技能和物品的冷却时间。

冷却时间:0秒
魔法消耗:150/250/350点

Instantly refills the Tinker's weapons.

一级 - 3秒的装填时间。
二级 - 2秒的装填时间。
三级 - 1秒的装填时间。
Level 1 - Instantly restocks all of the Tinker's armaments. 3 second casting time.
Level 2 - Instantly restocks all of the Tinker's armaments. 2 second casting time.
Level 3 - Instantly restocks all of the Tinker's armaments. 1 second casting time.
  
  
版本历史 (Change Log):
6.17
·再装填的魔法消耗由125/150/175上升至150/200/250
6.19b
·再装填的魔法消耗由150/200/250上升至150/225/300
6.25
·修补匠现在可以购买和装备Midas之手与死灵书,不过不能用再装填刷新冷却时间
6.35
·初始智力由21上升至27
·移动速度由290上升至305
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 楼主| 发表于 25-11-2006 01:47 AM | 显示全部楼层
Azwraith - 幻影长矛手
Azwraith - Phantom Lancer

英雄介绍 (Hero Introduction):

人们对他的种族、背景和动机都不甚明了,但他使用幻像和伪装的能力是不容置疑的。他时而使用召唤,时而创造镜像,或者干脆突然消失,以此来迷惑敌人。他就是如此的神秘,灵巧而又狡猾。
While his race, background, and motives are uncertain, his abilities with illusion and deception are unquestioned. He confuses the enemy by summoning or creating copies himself, and sometimes disappearing. He's mysterious, tricky, and crafty.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  290   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  45 - 67
初始力量值 (Base Strength): 18   |   初始敏捷值 (Base Agility): 23   |   初始智力值 (Base Intelligence): 16
力量增长系数 (Strength Growth): 1.50   |   敏捷增长系数 (Agility Growth): 2.80   |   智力增长系数 (Intelligence Growth): 1.70
查看完整数据  
  
  
灵魂之矛 (Spirit Lance) [T]
掷出一支附有精神力量的矛,对目标造成伤害,并降低其攻击速度和移动速度,持续2.5(10)秒。
施法距离600,消耗140点的魔法,冷却时间9秒。
Throws a magical lance at a target, slicing it and slowing it down for 3 seconds.

一级 - 掷出一支附有精神力量的矛,对目标造成110点伤害,并降低10%攻击速度和移动速度,持续2.5(10)秒。
二级 - 掷出一支附有精神力量的矛,对目标造成150点伤害,并降低20%攻击速度和移动速度,持续2.5(10)秒。
三级 - 掷出一支附有精神力量的矛,对目标造成215点伤害,并降低30%攻击速度和移动速度,持续2.5(10)秒。
四级 - 掷出一支附有精神力量的矛,对目标造成310点伤害,并降低40%攻击速度和移动速度,持续2.5(10)秒。
Level 1 - Throws a magical lance at a target, slicing it for 110 damage and slowing it down by 10% for 3 seconds.
Level 2 - Throws a magical lance at a target, slicing it for 150 damage and slowing it down by 20% for 3 seconds.
Level 3 - Throws a magical lance at a target, slicing it for 215 damage and slowing it down by 30% for 3 seconds.
Level 4 - Throws a magical lance at a target, slicing it for 310 damage and slowing it down by 40% for 3 seconds.
  
神出鬼没 (Doppel Walk) [W]
幻影长矛手进入隐形状态,并留下一个幻象来迷惑敌人。隐形时得到10%移动速度提升,持续12秒。幻象的攻击力为本体的25%,受到300%的伤害,持续20秒。
冷却时间30秒。
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels.
Lasts 12 seconds.

一级 - 幻影长矛手进入隐形状态,并留下一个幻象来迷惑敌人。隐形时得到10%移动速度提升,持续12秒。幻象的攻击力为本体的25%,受到300%的伤害,持续20秒。消耗150点的魔法。
二级 - 幻影长矛手进入隐形状态,并留下一个幻象来迷惑敌人。隐形时得到10%移动速度提升,持续12秒。幻象的攻击力为本体的25%,受到300%的伤害,持续20秒。消耗120点的魔法。
三级 - 幻影长矛手进入隐形状态,并留下一个幻象来迷惑敌人。隐形时得到10%移动速度提升,持续12秒。幻象的攻击力为本体的25%,受到300%的伤害,持续20秒。消耗90点的魔法。
四级 - 幻影长矛手进入隐形状态,并留下一个幻象来迷惑敌人。隐形时得到10%移动速度提升,持续12秒。幻象的攻击力为本体的25%,受到300%的伤害,持续20秒。消耗60点的魔法。
Level 1 - Allows the Phantom Lancer to become invisible and move 10% faster for 12 seconds, leaving behind a copy of himself to confuse his enemies. The copy deals 25% damage and receives 300% in return.
Level 2 - Allows the Phantom Lancer to become invisible and move 10% faster for 12 seconds, leaving behind a copy of himself to confuse his enemies. The copy deals 25% damage and receives 300% in return.
Level 3 - Allows the Phantom Lancer to become invisible and move 10% faster for 12 seconds, leaving behind a copy of himself to confuse his enemies. The copy deals 25% damage and receives 300% in return.
Level 4 - Allows the Phantom Lancer to become invisible and move 10% faster for 12 seconds, leaving behind a copy of himself to confuse his enemies. The copy deals 25% damage and receives 300% in return.
  
并列 (Juxtapose) [X]
幻影长矛手在攻击中有一定几率制造一个幻象。幻象的攻击力为本体的25%,受到300%的伤害,持续15秒。
最多制造8个幻象。
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images.
Duplicates last 15 seconds.

一级 - 幻影长矛手在攻击中有3%的几率制造一个幻象。幻象的攻击力为本体的25%,受到300%的伤害,持续15秒。
最多制造8个幻象。
二级 - 幻影长矛手在攻击中有6%的几率制造一个幻象。幻象的攻击力为本体的25%,受到300%的伤害,持续15秒。
最多制造8个幻象。
三级 - 幻影长矛手在攻击中有9%的几率制造一个幻象。幻象的攻击力为本体的25%,受到300%的伤害,持续15秒。
最多制造8个幻象。
四级 - 幻影长矛手在攻击中有12%的几率制造一个幻象。幻象的攻击力为本体的25%,受到300%的伤害,持续15秒。
最多制造8个幻象。
Level 1 - On 3% of attacks the Phantom Lancer will create an ethereal double. Copies deal 25% damage and take 300% in return. Limit of 8 images.|nLasts 15 seconds.
Level 2 - On 6% of attacks the Phantom Lancer will create an ethereal double. Copies deal 25% damage and take 300% in return. Limit of 8 images.|nLasts 15 seconds.
Level 3 - On 9% of attacks the Phantom Lancer will create an ethereal double. Copies deal 25% damage and take 300% in return. Limit of 8 images.|nLasts 15 seconds.
Level 4 - On 12% of attacks the Phantom Lancer will create an ethereal double. Copies deal 25% damage and take 300% in return. Limit of 8 images.|nLasts 15 seconds.
  
幻化之锋 (Phantom Edge) [D]
让幻影长矛手能以一定的几率闪避攻击,提升在攻击中制造幻象的几率。同时,幻象本身也能以一定的几率制造幻象。
Gives the Phantom Lancer an edge in combat by allowing him to evade attacks and increasing Juxtapose's image generation. Additionally, it enables his images to generate their own images.

一级 - 让幻影长矛手能以5%的几率闪避攻击,提高2%的幻象生成几率,同时,幻象在攻击中有3%的几率制造幻象。
二级 - 让幻影长矛手能以10%的几率闪避攻击,提高4%的幻象生成几率,同时,幻象在攻击中有5%的几率制造幻象。
三级 - 让幻影长矛手能以15%的几率闪避攻击,提高6%的幻象生成几率,同时,幻象在攻击中有7%的几率制造幻象。
Level 1 - Gives a 5% chance to evade attacks and increases Juxtapose's image generation by 2%. Gives Juxtapose images a 3% chance to duplicate themselves on an attack.
Level 2 - Gives a 10% chance to evade attacks and increases Juxtapose's image generation by 4%. Gives Juxtapose images a 5% chance to duplicate themselves on an attack.
Level 3 - Gives a 15% chance to evade attacks and increases Juxtapose's image generation by 6%. Gives Juxtapose images a 7% chance to duplicate themselves on an attack.
  
  
版本历史 (Change Log):
6.20
·力量由19+2.0下降至18+1.5
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 楼主| 发表于 25-11-2006 01:47 AM | 显示全部楼层
Furion - 先知
Furion - Prophet

  英雄介绍 (Hero Introduction):

作为暗夜精灵中超凡入圣的代表性人物,Furion是一个非常特别的战士。他使用自然的力量伤害和阻碍敌人。瞬间传送至任何地点的能力带给他战术上的巨大优势。
A beyond-mortal representative from the Night Elves, the Prophet is a uniquely styled fighter. He uses the power of nature to damage and inhibit his enemies. His ability to teleport anywhere on the battlefield gives him unique tactical advantages.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  39 - 53
初始力量值 (Base Strength): 17   |   初始敏捷值 (Base Agility): 15   |   初始智力值 (Base Intelligence): 21
力量增长系数 (Strength Growth): 1.80   |   敏捷增长系数 (Agility Growth): 1.50   |   智力增长系数 (Intelligence Growth): 2.90
查看完整数据  
  
  
发芽 (Sprout) [T]
使目标周围长出树木,将他围在中央,晕眩0.01秒。
施法距离600,冷却时间11秒。
Sprouts a ring of trees around an enemy unit, trapping it in place.

一级 - 使目标周围长出树木,将他围在中央。持续3秒。
消耗115点的魔法。
二级 - 使目标周围长出树木,将他围在中央。持续3.75秒。
消耗140点的魔法。
三级 - 使目标周围长出树木,将他围在中央。持续4.5秒。
消耗165点的魔法。
四级 - 使目标周围长出树木,将他围在中央。持续5.25秒。
消耗205点的魔法。
Level 1 - Sprouts a ring of trees around a unit, trapping it within (or others without). Lasts 3 seconds.
Level 2 - Sprouts a ring of trees around a unit, trapping it within (or others without). Lasts 3.75 seconds.
Level 3 - Sprouts a ring of trees around a unit, trapping it within (or others without). Lasts 4.5 seconds.
Level 4 - Sprouts a ring of trees around a unit, trapping it within (or others without). Lasts 5.25 seconds.
  
传送 (Teleportation) [R]
将自己传送至地图上任意已探索的地区,目标区域的魔法效果会泄露你的意图,施法时间3秒。
Teleports to any explored point on the map.

一级 - 将自己传送至地图上任意已探索的地区,目标区域的魔法效果会泄露你的意图,施法时间3秒。冷却时间60秒。
消耗75点的魔法。
二级 - 将自己传送至地图上任意已探索的地区,目标区域的魔法效果会泄露你的意图,施法时间3秒。冷却时间50秒。
消耗65点的魔法。
三级 - 将自己传送至地图上任意已探索的地区,目标区域的魔法效果会泄露你的意图,施法时间3秒。冷却时间40秒。
消耗55点的魔法。
四级 - 将自己传送至地图上任意已探索的地区,目标区域的魔法效果会泄露你的意图,施法时间3秒。冷却时间30秒。
消耗50点的魔法。
Level 1 - Teleports anywhere explored on the map; 60 second cooldown. Has a 3 second casting time.
Level 2 - Teleports anywhere explored on the map; 50 second cooldown. Has a 2.5 second casting time.
Level 3 - Teleports anywhere explored on the map; 40 second cooldown. Has a 2 second casting time.
Level 4 - Teleports anywhere explored on the map; 30 second cooldown. Has a 1.5 second casting time.
  
自然之力 (Force of Nature) [F]
将一定区域内的树木转化为树人。树人拥有550点的生命,21-23点的攻击力。
持续60秒。
消耗160点的魔法,冷却时间37秒。
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.

一级 - 将一定区域内的树木转化为2个树人。树人拥有550点的生命,21-23点的攻击力。
持续60秒。
二级 - 将一定区域内的树木转化为3个树人。树人拥有550点的生命,21-23点的攻击力。
持续60秒。
三级 - 将一定区域内的树木转化为4个树人。树人拥有550点的生命,21-23点的攻击力。
持续60秒。
四级 - 将一定区域内的树木转化为5个树人。树人拥有550点的生命,21-23点的攻击力。
持续60秒。
Level 1 - Converts an area of trees into 2 Treants. Treants have 550 hit points and deal 21-23 damage.
Lasts 60 seconds.
Level 2 - Converts an area of trees into 3 Treants. Treants have 550 hit points and deal 21-23 damage.
Lasts 60 seconds.
Level 3 - Converts an area of trees into 4 Treants. Treants have 550 hit points and deal 21-23 damage.
Lasts 60 seconds.
Level 4 - Converts an area of trees into 5 Treants. Treants have 550 hit points and deal 21-23 damage.
Lasts 60 seconds.  
  
自然之怒 (Wrath of Nature) [W]
释放伤害性的魔法,随机伤害地图上己方视野内的目标。每攻击一个目标,伤害都会递增7%。(括号内为拥有Aghanim的神杖时的数值。)

施法距离:650
冷却时间:90/60/60秒
魔法消耗:200/380/610点

Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.

一级 - 释放伤害性的魔法,随机伤害地图上己方视野内的目标。对第一目标造成140点(155点)的伤害,每攻击一个目标,伤害都会递增7%。最多攻击12个目标。
二级 - 释放伤害性的魔法,随机伤害地图上己方视野内的目标。对第一目标造成180点(210点)的伤害,每攻击一个目标,伤害都会递增7%。最多攻击14个目标。
三级 - 释放伤害性的魔法,随机伤害地图上己方视野内的目标。对第一目标造成225点(275点)的伤害,每攻击一个目标,伤害都会递增7%。最多攻击16个目标。
Level 1 - Calls forth a damaging energy that hits random targets around the screen. Deals 140 damage + 7% per target.
Level 2 - Calls forth a damaging energy that hits random targets around the screen. Deals 180 damage + 7% per target.
Level 3 - Calls forth a damaging energy that hits random targets around the screen. Deals 225 damage + 7% per target.
  
  
版本历史 (Change Log):
6.20
·发芽的持续时间由3/4/5/6秒下降至3/3.75/4.5/5.25秒
·移动速度由280上升至295
6.33
·传送现在会在目标区域显示同样的魔法效果,暴露你的意图
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 楼主| 发表于 25-11-2006 01:48 AM | 显示全部楼层
Tiny - 山岭巨人
Tiny - Stone Giant

英雄介绍 (Hero Introduction):

由Ashenra嶙峋的山脉孕育而生,Tiny可以通过投掷大量的泥石造成山崩,也能够将任何东西抛向空中,这都显示了他不起眼的身形下其实隐藏着巨人般的力量。他岩石般坚硬的外表,让攻击他的敌人反受其害。随着时间的推移,Tiny身体中心的磁石能够吸引四周的石头土块,让Tiny“发身长大”,成为名副其实的山岭巨人。
Looming from the rocky mountains of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. Able to cause an avalanche by throwing huge amount of soil, he also can launch anything into the air, all by using his supreme strength. A body made of stone, enemies has a hard time attacking him. From time to time, Tiny’s body will eventually grow bigger by the magnetic stone heart inside him that can attract stones and soil alike to build his growing giant rugged stone body.

初始射程 (Base Range):  128   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  285   |   初始防御 (Base Armor):  0.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  61 - 67
初始力量值 (Base Strength): 24   |   初始敏捷值 (Base Agility): 9   |   初始智力值 (Base Intelligence): 14
力量增长系数 (Strength Growth): 3.00   |   敏捷增长系数 (Agility Growth): 0.90   |   智力增长系数 (Intelligence Growth): 1.60
查看完整数据  
  
  
山崩 (Avalanche) [V]
用岩石轰炸一个区域,造成伤害并晕眩2秒。
消耗120点的魔法,冷却时间20秒。施法距离600。
Bombards an area with rocks stunning and damaging enemy land units.

一级 - 用岩石轰炸一个区域,对其中的敌方单位造成100点的伤害并晕眩2秒。
二级 - 用岩石轰炸一个区域,对其中的敌方单位造成180点的伤害并晕眩2秒。
三级 - 用岩石轰炸一个区域,对其中的敌方单位造成260点的伤害并晕眩2秒。
四级 - 用岩石轰炸一个区域,对其中的敌方单位造成300点的伤害并晕眩2秒。
Level 1 - Bombards an area with rocks, dealing 100 damage and stunning for 2 second.
Level 2 - Bombards an area with rocks, dealing 180 damage and stunning for 2 second.
Level 3 - Bombards an area with rocks, dealing 260 damage and stunning for 2 second.
Level 4 - Bombards an area with rocks, dealing 300 damage and stunning for 2 second.
  
投掷 (Toss) [T]
Tiny不分敌我地抓起一个最靠近自己的单位,将他投向一个目标。落地以后对附近的敌方单位造成伤害,被投掷的单位本身受到20%(35%/50%/65%,随长大的等级而上升)的伤害。
不能投掷真龙形态下的龙骑士。
消耗120点的魔法,冷却时间15秒。
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Elder Form DK.

一级 - Tiny不分敌我地抓起一个最靠近自己的单位,将他投向一个目标,射程500。落地以后对附近的敌方单位造成75点的伤害,被投掷的单位本身受到20%(35%/50%/65%,随长大的等级而上升)的伤害。
二级 - Tiny不分敌我地抓起一个最靠近自己的单位,将他投向一个目标,射程700。落地以后对附近的敌方单位造成150点的伤害,被投掷的单位本身受到20%(35%/50%/65%,随长大的等级而上升)的伤害。
三级 - Tiny不分敌我地抓起一个最靠近自己的单位,将他投向一个目标,射程900。落地以后对附近的敌方单位造成225点的伤害,被投掷的单位本身受到20%(35%/50%/65%,随长大的等级而上升)的伤害。
四级 - Tiny不分敌我地抓起一个最靠近自己的单位,将他投向一个目标,射程1100。落地以后对附近的敌方单位造成300点的伤害,被投掷的单位本身受到20%(35%/50%/65%,随长大的等级而上升)的伤害。
Level 1 - Grabs a nearby unit, friend or foe, and launches at a location up to 500 units away. Upon impact the units in the area will take 75 damage, with the projectile taking 20% of that damage (this damage increases as your size increases).
Level 2 - Grabs a nearby unit, friend or foe, and launches at a location up to 700 units away. Upon impact the units in the area will take 150 damage, with the projectile taking 20% of that damage (this damage increases as your size increases).
Level 3 - Grabs a nearby unit, friend or foe, and launches at a location up to 900 units away. Upon impact the units in the area will take 225 damage, with the projectile taking 20% of that damage (this damage increases as your size increases).
Level 4 - Grabs a nearby unit, friend or foe, and launches at a location up to 1100 units away. Upon impact the units in the area will take 300 damage, with the projectile taking 20% of that damage (this damage increases as your size increases).
  
崎岖外表 (Craggy Exterior) [C]
Tiny的身体由坚硬的花岗岩组成,任何对他进行近身攻击的单位都有可能受到伤害,并晕眩1.2秒。
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 2 seconds.

一级 - 对Tiny进行近身攻击的单位有6%的几率受到25点的伤害,并晕眩1.2秒。
二级 - 对Tiny进行近身攻击的单位有12%的几率受到35点的伤害,并晕眩1.2秒。
三级 - 对Tiny进行近身攻击的单位有18%的几率受到45点的伤害,并晕眩1.2秒。
四级 - 对Tiny进行近身攻击的单位有24%的几率受到55点的伤害,并晕眩1.2秒。
Level 1 - Gives a 6% chance that melee attackers will be stunned for 1.2 seconds and take 25 damage.
Level 2 - Gives a 12% chance that melee attackers will be stunned for 1.2 seconds and take 35 damage.
Level 3 - Gives a 18% chance that melee attackers will be stunned for 1.2 seconds and take 45 damage.
Level 4 - Gives a 24% chance that melee attackers will be stunned for 1.2 seconds and take 55 damage.
  
长大! (Grow!) [W]
大幅增加Tiny的体型和攻击力,攻击速度却因此降低。
被动提升投掷技能的伤害和少许的移动速度。
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.

一级 - 增加Tiny40点的攻击力,降低20%的攻击速度。
二级 - 增加Tiny80点的攻击力,降低35%的攻击速度。
三级 - 增加Tiny120点的攻击力,降低50%的攻击速度。
Level 1 - Increases Tiny's damage by 40, but reduces his attack speed by 20%.
Level 2 - Increases Tiny's damage by 80, but reduces his attack speed by 35%.
Level 3 - Increases Tiny's damage by 120, but reduces his attack speed by 50%.
  
  
版本历史 (Change Log):
6.13
·山崩不再需要持续施法
6.17
·射程由100上升至128(仍然是近身)
6.19
·不能向小鸡投掷单位
6.20
·山崩的作用范围下降50
·不能投掷真龙形态下的龙骑士
·投掷的目标不能为任何Tiny所拥有的单位
6.24
·投掷不再对建筑造成伤害
6.25
·投掷现在对建筑能造成部分伤害
6.31
·长大不再能刷新技能和物品的冷却时间
·被投掷单位所受的伤害由50%下降至20%,不过每升级一次长大技能会得到15%的提升
6.33
·投掷不再能伤害各类守卫
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 楼主| 发表于 25-11-2006 01:49 AM | 显示全部楼层
Squee and Spleen - 哥布林工程师
Squee and Spleen - Goblin Techies

  英雄介绍 (Hero Introduction):

极端智慧的大脑,弥补了他们在体形上的弱势,哥布林工程师可不是好对付的。他们善于埋布肉眼不能识别的地雷;在接受Kalimdor的半兽人巫师的训练以后,又学会了放置麻痹陷阱;更不要说他们威力强大的炸弹。在和这三个小家伙作对的时候,你最好别大意。
Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.

初始射程 (Base Range):  650   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  280   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  24 - 26
初始力量值 (Base Strength): 17   |   初始敏捷值 (Base Agility): 14   |   初始智力值 (Base Intelligence): 22
力量增长系数 (Strength Growth): 2.00   |   敏捷增长系数 (Agility Growth): 1.30   |   智力增长系数 (Intelligence Growth): 2.90
查看完整数据  
  
  
埋布地雷 (Land Mines) [E]
埋布地雷,当有敌方单位靠近时会自动爆炸,对范围内的单位和建筑造成伤害。离爆心较远的单位受到的伤害也较少。同一时间内最多只能埋布15颗的地雷。
施法距离100。
物理伤害
Plants a mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time.

一级 - 埋布地雷,当有敌方单位靠近时会自动爆炸,对范围内的目标造成300点的伤害。同一时间内最多只能埋布15颗的地雷。
物理伤害
消耗125点的魔法,冷却时间25秒。
二级 - 埋布地雷,当有敌方单位靠近时会自动爆炸,对范围内的目标造成400点的伤害。同一时间内最多只能埋布15颗的地雷。
物理伤害
消耗150点的魔法,冷却时间20秒。
三级 - 埋布地雷,当有敌方单位靠近时会自动爆炸,对范围内的目标造成500点的伤害。同一时间内最多只能埋布15颗的地雷。
物理伤害
消耗175点的魔法,冷却时间15秒。
四级 - 埋布地雷,当有敌方单位靠近时会自动爆炸,对范围内的目标造成600点的伤害。同一时间内最多只能埋布15颗的地雷。
物理伤害
消耗205点的魔法,冷却时间12秒。
Level 1 - Plants a land mine that waits indefinately for an enemy unit. The explosion deals 300 damage. You may only have 15 placed at one time.
Level 2 - Plants a land mine that waits indefinately for an enemy unit. The explosion deals 400 damage. You may only have 15 placed at one time.
Level 3 - Plants a land mine that waits indefinately for an enemy unit. The explosion deals 500 damage. You may only have 15 placed at one time.
Level 4 - Plants a land mine that waits indefinanely for an enemy unit. The explosion deals 600 damage. You may only have 15 placed at one time.
  
麻痹陷阱 (Stasis Trap) [T]
布置一个麻痹陷阱,当有敌方单位靠近时会自动触发,造成晕眩。
启动延迟2秒,启动范围200,有效范围450。
施法距离150,施法时间1秒。
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.

一级 - 布置一个麻痹陷阱,当有敌方单位靠近时会自动触发,造成3秒的晕眩。
启动延迟2秒,启动范围200,有效范围450。
消耗80点的魔法,冷却时间20秒。
二级 - 布置一个麻痹陷阱,当有敌方单位靠近时会自动触发,造成4秒的晕眩。
启动延迟2秒,启动范围200,有效范围450。
消耗110点的魔法,冷却时间19秒。
三级 - 布置一个麻痹陷阱,当有敌方单位靠近时会自动触发,造成5秒的晕眩。
启动延迟2秒,启动范围200,有效范围450。
消耗140点的魔法,冷却时间13秒。
四级 - 布置一个麻痹陷阱,当有敌方单位靠近时会自动触发,造成6秒的晕眩。
启动延迟2秒,启动范围200,有效范围450。
消耗160点的魔法,冷却时间10秒。
Level 1 - Summons an invisible and immovable ward that stuns enemy units around it. The trap activates when a unit approaches.
The stun lasts 5 seconds.
Level 2 - Summons an invisible and immovable ward that stuns enemy units around it. The trap activates when a unit approaches.
The stun lasts 7 seconds.
Level 3 - Summons an invisible and immovable ward that stuns enemy units around it. The trap activates when a unit approaches.
The stun lasts 10 seconds.
Level 4 - Summons an invisible and immovable ward that stuns enemy units around it. The trap activates when a unit approaches.
The stun lasts 13 seconds.
  
自杀攻击 (Suicide Squad, Attack!) [C]
牺牲小我而成全大我,对一定范围内的单位和建筑(40%伤害)造成巨大的伤害,晕眩0.1秒。距离爆心越远的单位,受到的伤害也越少。
你不能得到自杀攻击所杀死的单位的经验值,敌方也不会因为你的自爆得到经验值。
冷却时间60秒。
物理伤害
Sacrifice yourself for the greater good. Deals massive area of effect damage.

一级 - 牺牲小我而成全大我,对200/500范围内的目标造成650/350点的伤害。
物理伤害
二级 - 牺牲小我而成全大我,对200/500范围内的目标造成850/400点的伤害。
物理伤害
三级 - 牺牲小我而成全大我,对200/500范围内的目标造成1150/450点的伤害。
物理伤害
四级 - 牺牲小我而成全大我,对200/500范围内的目标造成1550/500点的伤害。
物理伤害
Level 1 - Sacrifice yourself for the greater good. Deals 650 damage in a large radius.
Level 2 - Sacrifice yourself for the greater good. Deals 850 damage in a large radius.
Level 3 - Sacrifice yourself for the greater good. Deals 1150 damage in a large radius.
Level 4 - Sacrifice yourself for the greater good. Deals 1550 damage in a large radius.
  
遥控炸弹 (Remote Mines) [R]
布置一颗不可见的炸弹,只有在你的控制下才会引爆。
范围400,对建筑无效。
8分钟后炸弹将过期失效。
施法距离500,施法时间2秒,冷却时间10秒。
Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.

一级 - 布置一颗不可见的炸弹,只有在你的控制下才会引爆。
引爆后造成300点的伤害,晕眩0.01秒。范围400,对建筑无效。
8分钟后炸弹将过期失效。
二级 - 布置一颗不可见的炸弹,只有在你的控制下才会引爆。
引爆后造成450点的伤害,晕眩0.01秒。范围400,对建筑无效。
8分钟后炸弹将过期失效。
三级 - 布置一颗不可见的炸弹,只有在你的控制下才会引爆。
引爆后造成600点的伤害,晕眩0.01秒。范围400,对建筑无效。
8分钟后炸弹将过期失效。
Level 1 - Plants a powerful mine that only detonates when triggered. Deals 300 damage when detonated. Cannot damage buildings. Lasts 8 minutes.
Level 2 - Plants a powerful mine that only detonates when triggered. Deals 450 damage when detonated. Cannot damage buildings. Lasts 8 minutes.
Level 3 - Plants a powerful mine that only detonates when triggered. Deals 600 damage when detonated. Cannot damage buildings. Lasts 8 minutes.
  
  
版本历史 (Change Log):
6.17
·麻痹陷阱对普通单位的持续时间从5/7/10/13缩短至和对英雄一样3/4/5/6
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 楼主| 发表于 25-11-2006 01:49 AM | 显示全部楼层
Chen - 圣骑士
Chen - Holy Knight

英雄介绍 (Hero Introduction):

作为光明与战争之神Hextar的追随者,Chen是近卫军团最坚定的战士。通过使用粗旷的伤害和阻碍性技能,Chen----Hextar在人世的化身----是盟友最重要的支援。
Following Hextar, the God of War and Light, Chen is a stalwart defender of the Sentinel. With savage damaging and inhibiting moves and the ability to support his allies, Chen is the avatar of Hextar.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  295   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  43 - 53
初始力量值 (Base Strength): 20   |   初始敏捷值 (Base Agility): 15   |   初始智力值 (Base Intelligence): 21
力量增长系数 (Strength Growth): 1.50   |   敏捷增长系数 (Agility Growth): 2.10   |   智力增长系数 (Intelligence Growth): 2.80
查看完整数据  
  
  
Penitence (赎罪) [E]
使一个敌方单位因他的罪孽而接受惩罚,降低他的移动速度,并且在被攻击时受到更多的伤害,持续7秒。
施法距离600,消耗100点的魔法,冷却时间14秒。
Forces a unit to accept punishment for their sins, causing them to move slower and accept more damage from attacks and spells.
Lasts 7 seconds.

一级 - 使一个敌方单位因他的罪孽而接受惩罚,使其在被攻击时受到7%额外的伤害并降低8%的移动速度。
二级 - 使一个敌方单位因他的罪孽而接受惩罚,使其在被攻击时受到14%额外的伤害并降低16%的移动速度。
三级 - 使一个敌方单位因他的罪孽而接受惩罚,使其在被攻击时受到21%额外的伤害并降低24%的移动速度。
四级 - 使一个敌方单位因他的罪孽而接受惩罚,使其在被攻击时受到28%额外的伤害并降低32%的移动速度。
Level 1 - Forces a unit to accept punishment for their sins, increasing the damage they take by 7% and reducing their movement speed by 8%
Level 2 - Forces a unit to accept punishment for their sins, increasing the damage they take by 14% and reducing their movement speed by 16%
Level 3 - Forces a unit to accept punishment for their sins, increasing the damage they take by 21% and reducing their movement speed by 24%
Level 4 - Forces a unit to accept punishment for their sins, increasing the damage they take by 28% and reducing their movement speed by 32%
  
忠诚考验 (Test of Faith) [T]
如果施放在敌人身上,会根据敌人的忠诚造成不定的伤害。
如果施放在友方英雄身上,会在一段时间后将其传送回本方基地。
立即传送已被Chen劝化的单位。
施法距离600,消耗175点的魔法,冷却时间30秒。
If cast on enemy, will deal variable damage based on the units faith. If cast on allied Hero, it will teleport the hero to safety. Instantly teleports Chen's persuaded units to safety.

一级 - 对敌方单位造成50-100点的伤害,在6秒内将友方英雄传送回基地。
立即传送已被Chen劝化的单位。
二级 - 对敌方单位造成100-200点的伤害,在5秒内将友方英雄传送回基地。
立即传送已被Chen劝化的单位。
三级 - 对敌方单位造成150-300点的伤害,在4秒内将友方英雄传送回基地。
立即传送已被Chen劝化的单位。
四级 - 对敌方单位造成200-400点的伤害,在3秒内将友方英雄传送回基地。
立即传送已被Chen劝化的单位。
Level 1 - Deals 50-100 damage to foes. 6 second casting time to teleport Allied Heroes. Instant teleport for persuaded creeps.
Level 2 - Deals 100-200 damage to foes. 5 second casting time to teleport Allied Heroes. Instant teleport for persuaded creeps.
Level 3 - Deals 150-300 damage to foes. 4 second casting time to teleport Allied Heroes. Instant teleport for persuaded creeps.
Level 4 - Deals 200-400 damage to foes. 3 second casting time to teleport Allied Heroes. Instant teleport for persuaded creeps.
  
神圣劝化 (Holy Persuasion) [R]
取得一个敌方单位的控制权。
施法距离900,消耗100点的魔法,冷却时间30秒。
Takes control of a target enemy unit.

一级 - 取得一个敌方单位的控制权,上限1个,被劝化的单位获得75点额外的生命。
二级 - 取得一个敌方单位的控制权,上限1个,被劝化的单位获得150点额外的生命。
三级 - 取得一个敌方单位的控制权,上限2个,被劝化的单位获得225点额外的生命。
四级 - 取得一个敌方单位的控制权,上限3个,被劝化的单位获得300点额外的生命。
Level 1 - Takes control of a target enemy unit. Cap of 1 unit. 75 HP Bonus.
Level 2 - Takes control of a target enemy unit. Cap of 1 units. 150 HP Bonus.
Level 3 - Takes control of a target enemy unit. Cap of 2 units. 225 HP Bonus.
Level 4 - Takes control of a target enemy unit. Cap of 3 units. 300 HP Bonus.
  
上帝之手 (Hand of God) [D]
完全恢复皈依你的单位,治疗地图上所有的友方英雄。
消耗魔法:200/300/400 冷却时间120秒
Fully Regenerates your converted creeps. Heals all allied heores on the map.

一级 - 治疗地图上所有的友方英雄200点的生命,完全恢复皈依你的单位。
二级 - 治疗地图上所有的友方英雄300点的生命,完全恢复皈依你的单位。
三级 - 治疗地图上所有的友方英雄400点的生命,完全恢复皈依你的单位。
Level 1 - Heals all allied Heroes for 200 HP. Fully Regenerates converted creeps.
Level 2 - Heals all allied Heroes for 300 HP. Fully Regenerates converted creeps.
Level 3 - Heals all allied Heroes for 400 HP. Fully Regenerates converted creeps.
  
  
版本历史 (Change Log):
6.15
·重写英雄,Chen - 圣骑士
6.18
·移除劝化的单位身上50%的魔法抗性
6.20
·赎罪伤害加成由8%/16%/24%/32%下降至7%/14%/21%/28%
·忠诚考验的伤害由50-75/100-150/150-225/200-300上升至50-100/100-200/150-300/200-400
·劝化能劝化的单位由1/2/3/4个下降至1/1/2/3个,劝化的单位不会因为Chen的死去而死去,劝化的单位不能阻挡其他单位
6.28
·移动速度由300降低至295
·忠诚考验的魔法消耗从140增至175
6.31
·上帝之手的冷却时间由70上升至120,魔法消耗由150/200/250上升至200/300/400
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 楼主| 发表于 25-11-2006 01:51 AM | 显示全部楼层
黎明酒馆(Dawn Tavern)

Rexxar - 兽王
Rexxar - Beastmaster

英雄介绍 (Hero Introduction):

Rexxar来自传说中具有半兽半食人魔的血统的Mok`nathal氏族。原本是个四处漂泊的浪人,但为了更好的保护他四周的自然世界,Rexxar还是提着他那2把充满力量的斧头加入了近卫军团。作为野兽的朋友,Rexxar善于用他那令人不安的野性撕扯敌人,而且为了胜利,他甚至会将自己的斧头往敌人身上扔去。兽王Rexxar是这个行星上的真正的勇士,并且在需要他的时候随时都可以挺身而出。
A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  310   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  56 - 60
初始力量值 (Base Strength): 23   |   初始敏捷值 (Base Agility): 18   |   初始智力值 (Base Intelligence): 16
力量增长系数 (Strength Growth): 2.20   |   敏捷增长系数 (Agility Growth): 1.60   |   智力增长系数 (Intelligence Growth): 1.90
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野性之斧 (Wild Axes) [W]
兽王掷出他的双斧,它们交错回旋并最终会回到兽王手中。每把飞斧最多能对同一单位造成一次伤害。

无视魔法免疫
法术攻击 普通伤害

施法距离:1300
冷却时间:13秒
魔法消耗:120点

Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.

一级 - 每把飞斧对经过的敌方单位造成90点的伤害。
二级 - 每把飞斧对经过的敌方单位造成120点的伤害。
三级 - 每把飞斧对经过的敌方单位造成150点的伤害。
四级 - 每把飞斧对经过的敌方单位造成180点的伤害。
Level 1 - Hurls two axes that intersect and return to him. Each axe deals 90 damage to units that it collides with, and can only damage each unit once.
Level 2 - Hurls two axes that intersect and return to him. Each axe deals 120 damage to units that it collides with, and can only damage each unit once.
Level 3 - Hurls two axes that intersect and return to him. Each axe deals 150 damage to units that it collides with, and can only damage each unit once.
Level 4 - Hurls two axes that intersect and return to him. Each axe deals 180 damage to units that it collides with, and can only damage each unit once.
  
野性呼唤 (Call of the Wild) [D]
兽王召唤野兽来帮助战斗。持续时间、能力和野兽的数量随着技能等级的提升而提升。先前召唤的单位在下次召唤时会被移除。

持续时间:60/70/80/90秒
冷却时间:45秒
魔法消耗:50点

Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.

一级 - 召唤一只猫头鹰哨兵。
二级 - 召唤一只猫头鹰哨兵和一只豪猪,豪猪的毒性攻击降低20%的攻击速度和移动速度。
三级 - 召唤一只高等猫头鹰哨兵和一只豪猪,高等猫头鹰哨兵具有永久隐身能力,豪猪的毒性攻击降低20%的攻击速度和移动速度。
四级 - 召唤一只高等猫头鹰哨兵和一只高等豪猪,高等猫头鹰哨兵具有永久隐身能力,高等豪猪的毒性攻击降低35%的攻击速度和移动速度。
Level 1 - Calls upon the aid of a Scout Hawk. 60 Second duration.
Level 2 - Calls upon the aid of a Scout Hawk and a Quilbeast (has 20% speed reduction poison attack). 70 second duration.
Level 3 - Calls upon the aid of a Greater Hawk (invisibility) and a Quilbeast (has 20% speed reduction poison attack). 80 second duration.
Level 4 - Calls upon the aid of a Greater Hawk (invisibility) and a Greater Quilbeast (has 35% speed reduction poison attack). 90 second duration.
  
兽之狂暴 (Beast Rage) [G]
兽王的动物天性让他在战斗中更加精于单打独斗。通过不断地攻击同一目标,他会得到他的守护神的保佑而使攻击更加迅捷。最多能提升100%的攻击速度。
如果兽王改变攻击目标,则会损失一半的攻击速度提升。
When Rexxar engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Rexxar gains understanding of the prey's defenses, and guides each strike with greater ease than the last. Maximum of 100% increased attack speed. If Rexxar changes targets, his rage counter drops to half of where it was.

一级 - 每攻击一次得到5%的攻击速度提升。
二级 - 每攻击一次得到10%的攻击速度提升。
三级 - 每攻击一次得到15%的攻击速度提升。
四级 - 每攻击一次得到20%的攻击速度提升。
Level 1 - When Rexxar engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With every continuous blows on the same target, Rexxar gains an understanding of his prey's defenses, increasing his attack speed by 5% temporarily. If Rexxar changes targets, his rage counter drops to half of where it was.
Level 2 - When Rexxar engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With every continuous blows on the same target, Rexxar gains an understanding of his prey's defenses, increasing his attack speed by 10% temporarily. If Rexxar changes targets, his rage counter drops to half of where it was.
Level 3 - When Rexxar engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With every continuous blows on the same target, Rexxar gains an understanding of his prey's defenses, increasing his attack speed by 15% temporarily. If Rexxar changes targets, his rage counter drops to half of where it was.
Level 4 - When Rexxar engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With every continuous blows on the same target, Rexxar gains an understanding of his prey's defenses, increasing his attack speed by 20% temporarily. If Rexxar changes targets, his rage counter drops to half of where it was.
  
原始咆哮 (Primal Roar) [R]
兽王惊天动地的咆哮对目标单位造成伤害并晕眩,兽王和目标单位之间的单位则因为被冲击波所波及而受到较少伤害,攻击速度和移动速度因此降低50%。被波及的单位同时会被震退至两侧,让兽王能长驱直入。

晕眩效果、震退效果和震退无视魔法免疫

施法距离:600
冷却时间:120/100/80秒
魔法消耗:150/175/200点

The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.

一级 - 目标单位受到200点的伤害,晕眩3秒;受波及单位受到100点的伤害,攻击速度和移动速度下降50%,持续2秒。
二级 - 目标单位受到250点的伤害,晕眩2.75秒;受波及单位受到200点的伤害,攻击速度和移动速度下降50%,持续3.5秒。
三级 - 目标单位受到300点的伤害,晕眩3.5秒;受波及单位受到300点的伤害,攻击速度和移动速度下降50%,持续4秒。
Level 1 - The Beastmaster looses a deafening roar which deals 200 damage and stuns its target for 3 seconds. Enemy units near the roar wave take 100 damage and have their movement speed and attack rate reduced for 2 seconds. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 2 - The Beastmaster looses a deafening roar which deals 250 damage and stuns its target for 3.5 seconds. Enemy units near the roar wave take 200 damage and have their movement speed and attack rate reduced for 3 seconds. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 3 - The Beastmaster looses a deafening roar which deals 300 damage and stuns its target for 4 seconds. Enemy units near the roar wave take 300 damage and have their movement speed and attack rate reduced for 4 seconds. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
  
  
版本历史 (Change Log):
6.30
·新英雄,Rexxar - 兽王
6.31
·高等猫头鹰不再拥有真视,不过获得永久隐身能力
6.33
·原始咆哮的冷却时间由180秒下降至120/100/80秒,魔法消耗由175/250/325点下降至150/175/200点
·改善了兽之狂暴技能的作用机制
6.33b
·加强了兽之狂暴,使兽王在改变攻击目标使仍保留一半的攻击速度提升
6.34
·原始咆哮的晕眩时间由2.0/2.75/3.5秒上升至3/3.5/4秒
6.35
·野性之斧的飞行速度上升
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 楼主| 发表于 25-11-2006 01:52 AM | 显示全部楼层
Jakiro - 双头龙
Jakiro - Twin Head Dragon

  英雄介绍 (Hero Introduction):

当人们在一个大洞里找到它时,这头巨兽还在咬着世界之树的树根。而这头华丽的奇美拉的年龄,已经无从知晓。由于它的2个大脑袋和它那充满着攻击性和不确定性的行为,Jakiro是只难以驯化的危险生物。不过现在它出于自身的原因,愿意效忠于近卫军团。它对冰元素和火元素的奇异的亲和力,来自于它奇异的神秘天性。它毁灭眼前的一切,并且能够将敌人困在一条线上。天灾军团最好对这条龙保持警惕,以免他们全被冻住并破碎,就像在他们眼前慢慢融化的寒冰王座一样。
Originally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera's age is impossible to determine. With his large snapping heads and aggressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet is loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has a strange affinity with the elemental forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a target enemy in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.

初始射程 (Base Range):  400   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  305   |   初始防御 (Base Armor):  0.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  52 - 64
初始力量值 (Base Strength): 24   |   初始敏捷值 (Base Agility): 10   |   初始智力值 (Base Intelligence): 28
力量增长系数 (Strength Growth): 2.30   |   敏捷增长系数 (Agility Growth): 1.20   |   智力增长系数 (Intelligence Growth): 2.80
查看完整数据  
  
  
冰火交加 (Dual Breath) [D]
Jakiro的双头能分别吐出寒冰和火焰气息,造成伤害。在接下的4秒内,敌方单位的攻击速度和移动速度因此下降,并受到持续的火焰伤害。
施法距离:500
冷却时间:10秒 消耗魔法:120/130/140/150
Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing initial damage. Enemy units are both slowed and dealt fire damage per second for 4 seconds.

一级 - Jakiro的双头吐出寒冰和火焰气息,分别造成35点的伤害。在接下的4秒内,敌方单位的攻击速度和移动速度因此下降,并受到持续的5点/秒的火焰伤害。
二级 - Jakiro的双头吐出寒冰和火焰气息,分别造成70点的伤害。在接下的4秒内,敌方单位的攻击速度和移动速度因此下降,并受到持续的10点/秒的火焰伤害。
三级 - Jakiro的双头吐出寒冰和火焰气息,分别造成105点的伤害。在接下的4秒内,敌方单位的攻击速度和移动速度因此下降,并受到持续的15点/秒的火焰伤害。
四级 - Jakiro的双头吐出寒冰和火焰气息,分别造成140点的伤害。在接下的4秒内,敌方单位的攻击速度和移动速度因此下降,并受到持续的20点/秒的火焰伤害。
Level 1 - Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing 35 damage.
Enemy units are both slowed and dealt 5 fire damage per second for 4 seconds.
Level 2 - Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing 70 damage.
Enemy units are both slowed and dealt 10 fire damage per second for 4 seconds.
Level 3 - Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing 105 damage.
Enemy units are both slowed and dealt 15 fire damage per second for 4 seconds.
Level 4 - Jakiro's twin heads let loose an icy blast followed closely by a wave of fire, each dealing 140 damage.
Enemy units are both slowed and dealt 20 fire damage per second for 4 seconds.
  
冰封路径 (Ice Path) [T]
在Jakiro面前创造一条冰封路径(无任何影响)。0.5秒后,路径碎裂,将周围的单位冻结起来。被冻结的单位无法移动、攻击、使用技能和物品。

施法距离:1100
冷却时间:16秒
魔法消耗:75点

Creates a path of ice in front of Jakiro. After 0.5 second, the path explodes and freezes nearby enemy units.

一级 - 冻结0.5秒。
二级 - 冻结1秒。
三级 - 冻结1.5秒。
四级 - 冻结2秒。
Level 1 - Freeze for 0.5 seconds.
Level 2 - Freeze for 1 seconds.
Level 3 - Freeze for 1.5 seconds.
Level 4 - Freeze for 2 seconds.
  
自动之火 (Auto Fire) [A]
在Jakiro的一个脑袋进行攻击的同时,另一个脑袋也偶尔会向面前的敌方单位吐射火球,在区域内造成持续5秒的火焰伤害。
一秒内最多吐射一次火球。
While one of Jakiro's heads attacks enemies, his other head occasionally spits a fireball at a nearby enemy in front of him, causing fire damage per second in the target area. Can trigger a maximum of once every second.
Lasts 5 seconds.

一级 - 有25%的几率吐射火球,在区域内造成10点/秒的火焰伤害,持续5秒。
二级 - 有30%的几率吐射火球,在区域内造成20点/秒的火焰伤害,持续5秒。
三级 - 有35%的几率吐射火球,在区域内造成30点/秒的火焰伤害,持续5秒。
四级 - 有40%的几率吐射火球,在区域内造成40点/秒的火焰伤害,持续5秒。
Level 1 - 25% chance to spit a fireball that deals 10 damage per second.
Level 2 - 30% chance to spit a fireball that deals 20 damage per second.
Level 3 - 35% chance to spit a fireball that deals 30 damage per second.
Level 4 - 40% chance to spit a fireball that deals 40 damage per second.
  
万火焚身 (Macropyre) [R]
Jakiro在前方施放连续的烈焰风暴,每次烈焰风暴造成持续5秒的伤害。

施法距离:550/700/850
冷却时间:60/75/90秒
魔法消耗:220/330/440点

Jakiro unleashes a line of pulsing flame strikes in front of him. Each flame strike deals damage per second for 5 seconds, and has a 200 AOE radius. Distance increases per level.

一级 - 每次烈焰风暴造成75点/秒的伤害。
二级 - 每次烈焰风暴造成125点/秒的伤害。
三级 - 每次烈焰风暴造成175点/秒的伤害。
Level 1 - 75 damage per second.
Level 2 - 125 damage per second.
Level 3 - 175 damage per second.
  
  
版本历史 (Change Log):
6.30
·新英雄,Jakiro - 双头龙
6.31
·冰火交加的作用范围由600下降至500,和动画效果保持一致,魔法消耗由120上升至120/130/140/150
6.33
·改善万火焚身的施放速度
6.34
·万火焚身的伤害由每秒75/100/125点上升至每秒75/125/175点
提升冰封路径的范围,效果延迟由1秒下降至0.5秒
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 楼主| 发表于 25-11-2006 01:54 AM | 显示全部楼层
天灾军团(scourge)

夜之酒馆(Evening Tavern)

Medusa - 蛇发女妖
Medusa - Gorgon

英雄介绍 (Hero Introduction):

这位娜迦族公主的名字,和传说中能石化敌人的蛇发女妖一样。她虽然没有石化视线,但她的战斗技巧甚至会使最强大的战士屈服。她在箭术方面的历练使她能够一次发射多支箭,并依旧准确地命中敌人。她精通魔法,因此有能力创造出一个魔法盾牌来抵挡敌人的攻击。她还可以通过连接空气中的电子,来点燃一个可以在敌军中跳跃的电火花。拥有传奇般名字的她,并不是浪得虚名的。
The Naga princess was named after the legendary gorgon who turned her foes into stone. Though she hasn't developed a stoney glare, her combat skills will freeze even the strongest of fighters in submission. Her years of archery has allowed her to fire multiple arrows with keen accuracy. Manipulation of magic grants her a shield of mana to absorb physical impact. Channeling electrons within the air, she can ignite an electric spark that will jump from foe to foe. Her legendary name is well earned.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  44 - 50
初始力量值 (Base Strength): 14   |   初始敏捷值 (Base Agility): 20   |   初始智力值 (Base Intelligence): 19
力量增长系数 (Strength Growth): 1.85   |   敏捷增长系数 (Agility Growth): 2.50   |   智力增长系数 (Intelligence Growth): 1.85
查看完整数据  
  
  
分裂箭 (Split Shot) [T]
美杜沙运用魔法将她的箭矢分开,攻击3个敌方目标。这些箭矢造成的伤害较小。
Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.

一级 - 开启分裂箭,箭矢造成普通攻击时45%的伤害。
二级 - 开启分裂箭,箭矢造成普通攻击时55%的伤害。
三级 - 开启分裂箭,箭矢造成普通攻击时65%的伤害。
四级 - 开启分裂箭,箭矢造成普通攻击时75%的伤害。
Level 1 - Activate to magically split Medusa's arrows into 3 shots. These shots deal 45% of her damage.
Level 2 - Activate to magically split Medusa's arrows into 3 shots. These shots deal 55% of her damage.
Level 3 - Activate to magically split Medusa's arrows into 3 shots. These shots deal 65% of her damage.
Level 4 - Activate to magically split Medusa's arrows into 3 shots. These shots deal 75% of her damage.
  
连环闪电 (Chain Lightning) [C]
向目标放出一道伤害性的闪电,闪电会跳跃至附近(距离500以内)其它目标,每次跳跃减弱闪电15%的伤害。
施法距离700,冷却时间11秒。
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.

一级 - 放出一道能连续跳跃3次的闪电,对第一目标造成75点的伤害。以后的每次跳跃都将减弱闪电15%的伤害。
消耗90点的魔法。
二级 - 放出一道能连续跳跃5次的闪电,对第一目标造成150点的伤害。以后的每次跳跃都将减弱闪电15%的伤害。
消耗105点的魔法。
三级 - 放出一道能连续跳跃7次的闪电,对第一目标造成225点的伤害。以后的每次跳跃都将减弱闪电15%的伤害。
消耗125点的魔法。
四级 - 放出一道能连续跳跃9次的闪电,对第一目标造成290点的伤害。以后的每次跳跃都将减弱闪电15%的伤害。
消耗145点的魔法。
Level 1 - Calls forth a bolt of lightning that bounces up to 3 times, dealing 75 damage on the primary target. Each jump deals less damage.
Level 2 - Calls forth a bolt of lightning that bounces up to 5 times, dealing 150 damage on the primary target. Each jump deals less damage.
Level 3 - Calls forth a bolt of lightning that bounces up to 7 times, dealing 225 damage on the primary target. Each jump deals less damage.
Level 4 - Calls forth a bolt of lightning that bounces up to 9 times, dealing 290 damage on the primary target. Each jump deals less damage.
  
魔法护盾 (Mana Shield) [E]
美杜沙用魔法制造一个护盾来吸收50%所受伤害。
开启护盾消耗50点的魔法,冷却时间10秒。
Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.

一级 - 启动魔法护盾,每点魔法吸收0.75点的伤害。只能吸收50%的伤害。
二级 - 启动魔法护盾,每点魔法吸收1.25点的伤害。只能吸收50%的伤害。
三级 - 启动魔法护盾,每点魔法吸收1.5点的伤害。只能吸收50%的伤害。
四级 - 启动魔法护盾,每点魔法吸收2点的伤害。只能吸收50%的伤害。
Level 1 - Activates a shield that absorbs .75 damage per point of mana. Only absorbs 50% of the incoming damage.
Level 2 - Activates a shield that absorbs 1.25 damage per point of mana. Only absorbs 50% of the incoming damage.
Level 3 - Activates a shield that absorbs 1.5 damage per point of mana. Only absorbs 50% of the incoming damage.
Level 4 - Activates a shield that absorbs 2 damage per point of mana. Only absorbs 50% of the incoming damage.
  
净化 (Purge) [G]
向目标施放一个强大的反魔法结界,消除目标身上所有魔法效果。如果目标是敌方单位,他将被降低攻击速度和移动速度,持续5秒。
施法距离600,消耗60点的魔法,冷却时间12秒。
无视魔法免疫
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 5 seconds.

一级 - 消除目标身上所有魔法效果,如果是敌方单位,降低他的攻击速度和移动速度至1/2,持续5秒。速度会慢慢恢复。
消灭召唤生物。
二级 - 消除目标身上所有魔法效果,如果是敌方单位,降低他的攻击速度和移动速度至1/3,持续5秒。速度会慢慢恢复。
消灭召唤生物。
三级 - 消除目标身上所有魔法效果,如果是敌方单位,降低他的攻击速度和移动速度至1/5,持续5秒。速度会慢慢恢复。
消灭召唤生物。
Level 1 - Removes all buffs from a target unit. Enemy units are also immobilized for a short time and their movement and attack speed is reduced by a factor of 2; they will slowly regain their speed over 5 seconds.
Destroys summoned units.
Level 2 - Removes all buffs from a target unit. Enemy units are also immobilized for a short time and their movement and attack speed is reduced by a factor of 3; they will slowly regain their speed over 5 seconds.
Destroys summoned units.
Level 3 - Removes all buffs from a target unit. Enemy units are also immobilized for a short time and their movement and attack speed is reduced by a factor of 5; they will slowly regain their speed over 5 seconds.
Destroys summoned units.
  
  
版本历史 (Change Log):
6.20
·净化的持续时间由6秒下降至5秒
·分裂箭造成的伤害由40/50/60/70%上升至45/55/65/75%
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 楼主| 发表于 25-11-2006 01:54 AM | 显示全部楼层
Balanar - 暗夜魔王
Balanar - Night Stalker

英雄介绍 (Hero Introduction):

在燃烧军团尚未失败以前,Balanar曾经是恐惧魔王中的佼佼者。在燃烧军团离去以后,他过着打家劫舍的日子,同时也伏击他最痛恨的敌人——暗夜精灵。他可以吸取月亮的力量,所以晚上的他远比在白天强大。他甚至可以控制时间,将白天变作夜晚。他的出现唤起许多人深刻的恐惧。
Balanar was one of the elite Dreadlords before the Burning Legion fell. Now with the Burning Legion gone, he lives his life attacking villages and ambushing his most hated enemy - the Night Elves. He draws upon his power from the moon, thus he is much stronger at night. Balanar can also use his control over time to change the time to night that further strengthens his power. His presence inspires fear into the heart of many.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  295   |   初始防御 (Base Armor):  5.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  45 - 49
初始力量值 (Base Strength): 21   |   初始敏捷值 (Base Agility): 18   |   初始智力值 (Base Intelligence): 14
力量增长系数 (Strength Growth): 2.80   |   敏捷增长系数 (Agility Growth): 2.25   |   智力增长系数 (Intelligence Growth): 1.25
查看完整数据  
  
  
虚空 (Void) [V]
创造一个伤害性的虚空,并晕眩0.01秒。如果在夜晚使用,同时降低目标50%的移动速度和20%的攻击速度,持续4秒。

施法距离:525
冷却时间:8秒
魔法消耗:90/112/130/145点

Creates a damaging void. If cast at night, slows the target for 4 seconds.

一级 - 造成目标90点的伤害,晕眩0.01秒。
二级 - 造成目标160点的伤害,晕眩0.01秒。
三级 - 造成目标255点的伤害,晕眩0.01秒。
四级 - 造成目标335点的伤害,晕眩0.01秒。
Level 1 - Creates a damaging void in an enemy unit, dealing 90 damage to it. If cast at night, slows the target for 4 seconds.
Level 2 - Creates a damaging void in an enemy unit, dealing 160 damage to it. If cast at night, slows the target for 4 seconds.
Level 3 - Creates a damaging void in an enemy unit, dealing 255 damage to it. If cast at night, slows the target for 4 seconds.
Level 4 - Creates a damaging void in an enemy unit, dealing 335 damage to it. If cast at night, slows the target for 4 seconds.
  
伤残恐惧 (Crippling Fear) [F]
在夜间,暗夜魔王能唤起目标对他的深深的惧意,使目标的攻击有一定几率落空,禁咒,并且小幅降低目标移动速度。

施法距离:500
冷却时间:12秒
魔法消耗:125点

In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells.

一级 - 攻击有10%的几率落空,不能使用技能,移动速度降低4%,持续5秒。
二级 - 攻击有20%的几率落空,不能使用技能,移动速度降低8%,持续6秒。
三级 - 攻击有30%的几率落空,不能使用技能,移动速度降低12%,持续7秒。
四级 - 攻击有40%的几率落空,不能使用技能,移动速度降低16%,持续8秒。
Level 1 - An enemy unit becomes terrified. It cannot cast spells and misses on 10% of its attacks. Slows movement speed by 4%.
Lasts 5 seconds.
Level 2 - An enemy unit becomes terrified. It cannot cast spells and misses on 20% of its attacks. Slows movement speed by 8%.
Lasts 6 seconds.
Level 3 - An enemy unit becomes terrified. It cannot cast spells and misses on 30% of its attacks. Slows movement speed by 12%.
Lasts 7 seconds.
Level 4 - An enemy unit becomes terrified. It cannot cast spells and misses on 40% of its attacks. Slows movement speed by 16%.
Lasts 8 seconds.
  
夜晚中的狩猎者 (Hunter in the Night) [G]
暗夜魔王在夜色中如鱼得水,他的攻击和移动要比在白天快得多。
The Night Stalker is at home at night. He attacks and moves more swiftly.

一级 - 在夜晚提升15%的移动速度和20%的攻击速度。
二级 - 在夜晚提升20%的移动速度和35%的攻击速度。
三级 - 在夜晚提升30%的移动速度和55%的攻击速度。
四级 - 在夜晚提升35%的移动速度和75%的攻击速度。
Level 1 - The Night Stalker becomes an adept hunter during the night, gaining 15% movement speed and 20% attack speed.
Level 2 - The Night Stalker becomes an adept hunter during the night, gaining 20% movement speed and 35% attack speed.
Level 3 - The Night Stalker becomes an adept hunter during the night, gaining 30% movement speed and 55% attack speed.
Level 4 - The Night Stalker becomes an adept hunter during the night, gaining 35% movement speed and 75% attack speed.
  
黑暗时间 (Darkness) [R]
将白天变为夜晚,让暗夜魔王大行其道。

冷却时间:240/210/180秒
魔法消耗:0点

Creates a period of darkness for the Night Stalker to thrive in.

一级 - 持续25秒。
二级 - 持续50秒。
三级 - 持续80秒。
Level 1 - Turns day into night for 25 seconds.
Level 2 - Turns day into night for 50 seconds.
Level 3 - Turns day into night for 80 seconds.
  
  
版本历史 (Change Log):
6.31
·基础攻击间隔由1.8下降至1.7,和大部分英雄保持一致
·初始护甲由3上升至5
6.35
·初始力量由21上升至23
·虚空的施法距离由425上升至525
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